Old News - October 2003
The Massassi Temple » Old News » 2003 » October
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Wednesday, October 1, 2003
Friday, October 3, 2003
He writes:
I am proud to announce my first noteworty contribution to the Jedi Knight community... I have made a replacement for the excelent Patch Commander, called Patch Enforcer. Why, you ask? Well, I have had various problems with Patch Commander over the years, including slow loading times. So I was inspired to make my own clone!Some people have reported having problems with my site, others none. I appologize if you can't download it, if too many people have a problem I can upload it to GeoS$%^ies.
Here is a comparison between PC and PE:
- PE loads quicker than PC because it gathers lass gob information. However, it cannot give said detailed gob information, nor can it check for patch conflicts.
- PE shows all JK and MotS patches in one screen with handy icons for clarity, no switching between games.
- PE allows you to install and delete patches with ease... or even mothball patches.
- PE has a refresh button so you don't have to restart it if you move patches around.
- PE has a "Turn off all patches now" option, so you don't accidentally put two patches on at once.
- PE doesn't have annoying sounds... ok the truth is I can't do sounds. So what. :P
- PE has the fabled legendary "Gebohq Easter Egg"... those with old alpha copies of PE can scour the source code for a hint on how to enable it.
Of course, PC has it's Repository, GOB Viewer, and Conflict Detection Thingy... I've never used them, have you?
This IS a beta, please send me bug reports at the_mega_zzter@yahoo.com... but one thing tho, this is NOT a bug:
- Sorting the list is disabled, it will not sort when you click the column headers. This is intentional.Have fun!
The [official] forum thread is here.
- The Mega-ZZTer
Once the files come back online, Massassi will set up a mirror to help out. Good job Mega! Check it out!
CoolMatty: In addition, I have taken down the Emergency Backup server, since there is no real purpose in keeping it up. So if you had it bookmarked, make sure you notice the change.
Saturday, October 4, 2003
Sunday, October 12, 2003
Head over to Radiant and get it!
Thanks goes to Saberopus for sending us news. He's also created a forum thread for discussion about it.
Monday, October 13, 2003
Author: Voronwe_Elf
Screenshots: Screenshot 1, Screenshot 2
Description: Alright, this is NOTHING like the Lazer War edition maps...*wipes brow* I have made a map consisting of 8 rooms, each themed differently...1) a snow-based map 2) a force-saber-duel room, 3) a rocket, slippery-floored room, 4)an ammo and item dump, 5) a teleport room.(going under the arches with I,II,III will teleport you to different locations. Going under the central arch will also teleport you, only the arch with no figure above in the cylinder will do nothing. ) 6) a big room, filled with "foxholes" and a flechette, a repeater, and rockets, 7)a yavin-like room, with trees, water, etc. 8) a maze... has weapons with bouncing projectiles.
Tuesday, October 14, 2003
Author: Nigel Mcloughlin
Screenshots: Screenshot 1, Screenshot 2
Description: This level is set about a year after Kyle defeted Jerec. To find out who is behind the uprising you will have to wait for part 2, which I have already started working on and should come out in a few months. This will be a possible 6, 7 or 8 part series I am making. If you get through the first level too fast then just explore around courasant. the are interesting things lying around. Also kyle has his new jedi robes and a really cool saber colour by me.
Author: RLegolas777
Screenshots: Screenshot 1, Screenshot 2
Description: Ok, this is my very first map that I've really released to the public outside of my clan Redeemed. The basic idea of the map is that it's an old sith stadium. I did not get these from any Star Wars books I've read; this is a completely imaginative stretch. Basically, the sith stadium is an ancient stadium where the sith would gather to witness some gruesome entertainment. Either that or they'd take it out on each other. It's kinda like the Roman colosseums. You're sure to find some very unpleasant surprises in this map.
Author: David Sevy
Screenshots: Screenshot 1, Screenshot 2
Description: In the middle of the affluent Zindel Sector of Coruscant stand two towers that are beginning to show their age. They're outdated and slated for demolition next month, but until then you're free to explore. Just try not to shoot any tenants, please. This large, vertical level is good for up to 16 players, and uses some 16-bit textures.)
Author: Edward
Screenshots: Screenshot 1, Screenshot 2
Description: This is a level where you and your friends get thrusted through large pipes. There is also fuel so you better be careful with blaster fire! Not only that, the throwables have been changed so now, when you punch, blast, dinamite, etc. them they will go all crazy. And they ride with the thrust so you wouldn't want one of those in the head! In any case, enjoy the game!
Wednesday, October 15, 2003
Sunday, October 19, 2003
Note: If you've already submitted your JA file, please be patient and we'll get it posted. Please do not resend it for at least a week from now. Thanks.
Tuesday, October 21, 2003
Author: Darth Slaw
Screenshots: Screenshot 1, Screenshot 2
Description: This is my third skinpack, which contains the 12 selectable characters from the game Mortal Kombat 2 (Liu Kang, Kung Lao, Johnny Cage, Reptile, Sub-Zero, Shang Tsung, Kitana, Jax, Mileena, Baraka, Scorpion, and Rayden) as well as Smoke (Human) and Noob Saibot. All have been created and added to the end of the default JK models list. Enjoy!
Author: Darth Slaw
Screenshots: Screenshot 1, Screenshot 2
Description: This is a pack of 14 new skins (Boc, the bartender, Kyle-sized Max, Maw, Gorc, Pic, Gran 1 and 2, the brown tusken, red and gold-padded sandtroopers, a stormtrooper, C-2P0, and Darth Maul). I have included new and fixed existing character soundclasses and sounds. MP Skin selection is now alphabetized. Saber attacks are faster. Two new saber choices are available. Other small modifications were also implemented here and there. This mod has been in the "factory" for quite some time now - a couple years to be exact. This is my second skinpack and after a long period of work (considering I was an amateur editor), I think it turned out pretty well.
Author: Radagast
Screenshots: Screenshot 1, Screenshot 2
Description: This is a mod that turns the blue lightsaber into one of boiling water. If you listen closely you can hear it boil.
Author: SwedishBorgie
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small platform based duel level placed inside a smoldering hot cave filled with lava. It was originally supposed to look like a level from Phantasy Star Online. This level has full bot support. Also included are instructions on porting this level into Jedi Academy. Hope this one is worth the download! Enjoy!
Author: Lasse "lassev" Vääriskoski
Screenshots: Screenshot 1, Screenshot 2
Description: Kyle and Jan are spending some time on planet Rapah Kdvik, repairing the Raven's Claw and planning their future. As a scarcely populated oceanic planet with few small rocky islands Rapah Kdvik is an ideal place for those who want privacy. Kyle got an offer to use the small villa Lando had won years ago in a game of gambling. After the busy beaches of Spira, Rapah Kdvik is a good place for silent relaxation and meditation. Yet, even before landing on the planet, Kyle had an uneasy feeling that something was going to come up very soon - sooner than he would have welcomed...
Wednesday, October 22, 2003
Author: Darth Slaw
Screenshots: Screenshot 1, Screenshot 2
Description: This skin is cool. I made the skin dan did everything else. The skin is inspired by my 27 stickman cartoons, my 15 normal cartoons and my book. It has no team colours but it does have bot support!
Bob was a veteran in the army for 70 years, in the field and at tactical ops fighting wars across the world. He died a peaceful death still serving and was given a heros funeral. But, as technologies advanced earth made contact with an alien race named the Kunst. They were a peaceful culture but expressed a high intrest in the humans. So much so that it was found that the Kunst had been taking humans from the boarder planets. When they refused to stop the EDF (Earth Defence Force) declared war. To begin with, the war went well and as other planets joined Earth's rapididly growing empire. It looked like it was all over when the EDF lay siege to the Kunst homeworld but the Kunst attacked with massed forces ten times larger than the whole population of Earth! One by one, EDF controlled planets fell until only a handful of planets were inhabited by humans. In a desparate attempt to turn the tide of the war, some EDF scientists began a project that would win the war. It was called "Project Resurrection", and its purpose was to bring back the hero of the past.
Author: The Seven Blessings
Screenshots: Screenshot 1, Screenshot 2
Description: (Pronounced Kran-a-kov.) This a skin of one of Luke's characters from his books, comics, and stickman comics.
Kranachov is a clone of Bob. A Kunst spy infiltrated the EDF science facility and took some of the DNA sample being used. An early version of Kranachov was sent back to the past to kill Bob but failed and was killed. The Kunst, with their advanced technology made a new Kranachov. Stronger, faster and tougher than any normal person. They also distorted his appearance so he would not be recognizable as Bob. He moved up the EDF ranks quickly winning staged battles with the Kunst so his 'superior intellectual capacity' is stretched. He reveals himself to Bob on the star cruiser, 'The Defiant' during an attack on planet EX-21 but as the ship is re-taken by the EDF he is transported onto a hidden ship. When the Kunst attack Sheffield (one of the last remaining Earth cities) he reveals himself again and attacks Bob, fatally wounding him and capturing Jeff, Bob's friend also resurrected form the past. As Bob loses consciousness he swears he will take his revenge upon the Clone.
Author: Patrick
Screenshots: Screenshot 1, Screenshot 2
Description: This is a TIE fighter base made for dueling. It has bot support and guns. This is my first multiplayer level.
Author: Darkstrike
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small multiplayer level. It should be played with 2-6 people. There are a few guns spread out though the level.
Author: The Mega-ZZTer
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small Bespin-themed level. It's not in any particular place, just somewhee "random." My beta testrers seems to like this level more than I thought they would! Bot paths are included (though they are slightly buggy).
Author: GothiX
Screenshots: Screenshot 1, Screenshot 2
Description: This is a JA (power)duel map, that takes place in an ancient, tomb-like environment. Players who have Force Jump level 3 (quite common in duel) have the ability to jump around the entire map. Botroutes are included.
Author: Big Shirtless Ron
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first JKII map. It's a little light on the plot, but it's got customized NPCs, lots of scripting, cut scenes, custom menus and objectives, and hopefully decent architecture. It starts off a bit rough, as I was learning the tools, but I think it shapes up into a pretty fun level. Please see my site for more screenshots, direct download and a walkthrough.
Author: Nigel McLoughlin
Screenshots: Screenshot 1, Screenshot 2
Description: This is the sequel to the new threat and obviously you go to hoth. This starts just as you have to get off the cargo ship you boarded in the last one. The objective of this one is to find out what the new threat is about. You will get the whole story line in this one mostly. Also, sorry for the lame Luke Skywalker suit but I couldn’t find any Kyle snowsuits and I tried to make it look like Kyle but that was a disaster. Part 3 is under construction right now but I don’t know when it'll get done though.
Author: TheFPSMan
Screenshots: Screenshot 1, Screenshot 2
Description: This weapons MOD replaces the regular guns with guns from Unreal Tournament. In this updated version the weapons have accurate models, accurate templates, better screens, better texturing, and internal views. The weapons include the Enforcer, the Biorifle, the Shockrifle, the Plasma Gun, the Flack Cannon, the Rocket Launcher, an Automatic Redeemer, the Sniper Rifle, the Ripper, and the Minigun.
Author: Zeus (GRANT JAMES)
Screenshots: Screenshot 1, Screenshot 2
Description: Fight your way to the top to become the ultimate Jedi!
Author: A Grim Zombie
Screenshots: Screenshot 1, Screenshot 2
Description: Welcome to man's first faster then light ship! All went well until after the jump. Now many of the ship's systems are malfunctioning, and what's left of the crew is trying to kill you!
This is a Arena rather then a attempt to make a 'real' looking starship, so it should provide some good old fashion guns & saber fun!
Author: Jaguar 36
Screenshots: Screenshot 1, Screenshot 2
Description: This mod makes all the player's lightsabers much longer so you can slice your opponents from afar. It works in both Singleplayer and Multiplayer.
Author: Nauree
Screenshots: Screenshot 1, Screenshot 2
Description: This is a weapon's mod that changes the saber blades and blurs.
Author: 444
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small Capture the Flag level situated in an indoor arena in Cloud City, Bespin. It can be played as FFA, TFFA, JEDIMASTER, CTY and CTF. It is best with 8 to 12 people. It is basically one large room in the centre with two small flag rooms on the sides.
Author: weird_kingman22
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small beach level. There is not much room to saber, but there are a lot of guns.
No more files submitted by yo_yoda0 will be accepted. Let this be a lesson to you all.
Author: LKOH_SniperWolf
Screenshots: Screenshot 1, Screenshot 2
Description: This is a one-room industrial nightmare which serves absolutely no purpose except as for a background to slaughter. Enjoy killing each other here. There are two versions, one abounding with weaponry, and another for saberists.
Friday, October 24, 2003
First off is UT2003 Troopers, a total conversion for Unreal Tournament 2003. They are entering their mod in the Make Something Unreal contest, and they already have a 3-level demo released (and it looks like there is an open beta as well). The screenshots are impressive, and they also have a downloadable movie (I was going to post a thumbnail of some AT-ATs in action, but I don't have FTP access yet!).
Next up is the Galactic Conquest, a mod for Battlefield 1942. I didn't like or buy BF1942, so I won't be able to personally check this one out, but frankly, it looks awesome. They have a ton of apparently drivable vehicles and so far, at least three separate areas (from the original trilogy). Definitely check this one out if you have BF1942.
Finally, they have a short feature on a level for JO called Colosseum, by Jake Keating. This level was LotW here back in July and is in fact still rated an impressive 10! Anyway, they say it's an incredible level (as we all know), and upon visiting his site, I learned that he has landed a job as a professional level designer for Terminal Reality. Congratulations, Jake, but too bad we won't be seeing those improvements you had planned for version 2.0. I strongly urge all mappers and mod developers to check out Jake's site. It has a ton of information on how this level came together
Author: Elmo
Screenshots: Screenshot 1, Screenshot 2
Description: This is not only the result of a sleepless night, but also my first attempt in Q3Engine based editing. "Stuff In Space" is a small FFA/Team FFA map best played with 3-6 players without force powers (if you don't like being pushed or gripped in a pit). This map has no bot support.
Author: Ian Stachowicz a.k.a. rrian
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium sized multiplayer level set on the rooftops right in the middle of Nar Shadda. It has a few buildings, a landing platform, and a couple hangers for ships. I tried to spruce it up a bit by adding hologram billboards, some traps, and some attempts at secret areas. This is my first level.
Saturday, October 25, 2003
Sunday, October 26, 2003
Author: Cave Demon
Screenshots: Screenshot 1, Screenshot 2
Description: A level originally made for the JK MP mod Dark Fist. I never had the time to finish that mod, and had this level lying on my hd useless... I saw it as a waste of a good level, made a few little modifications and released it. I know there are some bugs, since i didn't have much time to fix them, or finish the level. Still, I do want you to tell me about the bugs you find. Who knows, maybe one day I'll finish dark fist...
Monday, October 27, 2003
Please guys, remember that if you want to use someone else's work, ask for permission, and if they grant it, please include them in the readme file.
Author: Darth_Maul_999
Screenshots: Screenshot 1, Screenshot 2
Description: This my first skin for Jedi Academy. It replaces Boba Fett in singleplayer and multiplayer. If there are any errors please feel free to email me. Enjoy!
Author: redsaurus
Screenshots: Screenshot 1, Screenshot 2
Description: This is a version of the prisoner skin with Mac inspired symbols (and writing) and some mud on the legs.
Tuesday, October 28, 2003
Author: The Seventh Blessing
Screenshots: Screenshot 1, Screenshot 2
Description: Lor San Keim is a Human whose birthplace was Coruscant. He had A happy childhood there until one-day Remnant forces came to the flat he was living in and took his parents away. By his 18th Birthday Liam (actual name) had been an orphan in the care of his grandfather for 5 years. Shortly after his 18th birthday his grandfather passed away and Liam was left with nothing. Liam was living on the streets of Coruscant for 9 months before he was spotted by a student at the Jedi academy on yavin 4, Shrii Gios a student on a mission on Coruscant saw that Liam needed help and took him back to the academy with her, Liam stayed there for 2 months, simply living in the same quarters as Shrii. One day however Liam suddenly was able to use the force (to date no one knows how or why this event occurred) and he was allowed to become a student at the academy, not just an occupant. Within a period of 3 months he had far surpassed Shrii and by 8 months he was to become Jedi Master Lor San Keim (Lor San uses duel lightsabers 1 Green and 1 Gold). Lor San decided to help Luke and Kyle to wipe out the remaining remnant forces, on his 3rd mission he learned of a Sith lord called Darth Saulis that was linked to capture of his parents, over the next year he and Shrii gathered as much information that they could about the mysterious Darth Saulis and the pair of them set of on a mission to defeat Saulis and learn the true fate of his parents. During this mission Lor San and Shrii found Saulis on the remote planet of Tatooine. The pair attempted to defeat Saulis, but before they could get to him his apprentice Sanguinus appeared. Lor San had no mind to give up however; he challenged Darth Saulis to a duel, Saulis agreed on condition that Sanguius and Shrii were to fight a duel as well. Lor San began to have second thoughts but Shrii accepted before he had time to warm her that it might not be a good idea. At first the duels went well for the pair but soon Shrii began to tire, her attacks were not strong enough to parry Sanguius' strikes and Sanguinus got the better of her and struck her down. Lor San saw this as he was dueling and was enraged; he used this rage to attack Saulis with new speed and strength. As Lor San gained the upper hand and it looked like he would win, Sanguinus joined the battle. Even with the use of two lightsabers Lor San knew that he couldn't beat two fully trained sith so in a desperate final attack he managed to fatally wound Darth Saulis and escape. Darth Saulis didn't die but he was rendered unable to fight again. Lor San escaped with Shrii's body and cremated it on her home planet of Pishrii, he never learned the fate of his parents.
Author: The Seventh Blessing
Screenshots: Screenshot 1, Screenshot 2
Description: Lord Sanguinus is from the Schutzil race- a barely even heard of highly militaristic race who generally live for about 330 years. He joined his planet's military at the age of 20, and as is custom for the Schutzil he received tattoos of allegiance on his face, He fought in the Schutzil army for many years, becoming a renowned soldier with many promotions and high skill in the use of weapons. With every battle his fame and Rank would grow, by the time he was 40 and almost at the top of the military ladder the Schutzil noticed that he began to feel lust for battle, he found pleasure in killing. On one of his next campaigns, Bupa sandi ki, as he was known at that time, was captured by a mysterious group of natives of the planet Dogabae. What the Schutzil didn't know was that he had secretly been training to become a sith. He was apprentice to the Sith lord Darth Saulis and as his training was near completion they had set up his "capture" with the natives to make the Schutzil believe him dead. After being helped by the natives known as the they betrayed and murdered them. To hide his past and true identity Sanguinus forged himself a mask which is now inseperable from his face. He finished the training with Darth Saulis and all he had left do was murder a Jedi knight. Sanguius, as he is now called, swore an oath to his master Darth Saulis that he would kill Lor San Keim as the final part of his training. Lord Sanguinus has yet to accomplish this goal but he has succeeded in killing many other Jedi Knights (including Shrii Gios)-earning himself the title Lord Sanguinus(Lord Sanguinus uses a purple sabrestaff, unlike most sith who use red), some of which happened to be Lor San Keim's friends. This has angered Lor San Keim. Lord Sanguius and Darth Saulis have both felt the Dark side stirring in him so Lord Sanguinus' new goal is to covert Lor San Keim to the Sith cult.
Author: The Seventh Blessing
Screenshots: Screenshot 1, Screenshot 2
Description: This skin is version 2 of Bob. Luke made the skin I did everything else. The skin is inspired by my 27 stickman cartoons, my 15 normal cartoons and my book. It has team colours is Desert camo (red) and Jungle camo (blue). Bot support is included.