2024-06-27 MotS Episode + Game Engine Cutsceā¦
2024-06-21 MotS Secret Level Remastered
2024-03-18 The power of Mara Jade
2024-01-01 Repeater Rifle Mod
2024-01-01 MotS Upscaled Sounds
- Death of Massassi Level Pack
- Massassi MP Packs: 1, 2, 3, 4, 5, 6
- Massassi Capture The Flag Pack
- Jedi Knight Arena Level Pack
- SP Contest Winners: 1, 2
- H o l i d a y Logo Contest
JK Arena: MP Modification
Millennium: Cog Resource
Rbots: JK/Mots Bots
BTW: Massassi is the best web site in the history of the universe! - Otterbine
Friday, May 25, 2001
Author: Tee
Screenshots: Screenshot 1, Screenshot 2
Description: A (16-bit) deathmatch level set in an old alien mine/mill type setting, 2-4 players, guns FF/NF.
Author: Dice Ibegon
Screenshots: Screenshot 1, Screenshot 2
Description: The place where light jedis are trained.
Author: KingofSuede
Screenshots: Screenshot 1, Screenshot 2
Description: This is the basic MOTS level Gantry (the little tiny one) converted to support Rbots version .23. Nothing has been changed from the base MOTS level, except that it now supports the latest version or Rbots. For more info, got to the Rbots section of Massassi or check out the discussion board.
Author: SW_tennex
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small 2-4 player level with purple tint. It should give you the feeling you're in a night club with all the tint and music. It has all the weapons with plenty of ammo and force powerups needed. I also kept the SS3 mod in mind when I made this. This level should create and exciting battle with plenty of kills for everyone.
Thursday, May 24, 2001
Because the video is no longer available on their site, I am posting it here for download. Please be nice to our server by sending it manually to all your friends over ICQ or email rather than forwarding them here to download it! Important Note: This is the exact same video that was on JediKnight.net yesterday, so if you already saw it, please do not download it again! Thanks!
Update: We will be posting all mirrors of this file, so if you can upload it somewhere, please email me a link and I will put you here. This file is 343KB.
- Download BackToBed.com Server
- Download Obi-WanKenobi.net Server
- Download EscapeMI.com Server
- Download GameDose.com Server
- Aglar's Server
- Massassi.net Server
Wednesday, May 23, 2001
Well, anyways, if you're trying to run Jedi Knight on Windows2000 with DirectX 8.0 installed, then you might run across the problem of the JK launcher telling you to reinstall DirectX 5 for Win9x/ME. If this is the case, just right click on your link in the programs menu, go to properties, and tell it to refer to the JK.exe (or JKM.exe if you're playing Sith) instead of the launcher program. And bing-badda-boom, there you have it. It runs fine on Windows2000, and no more problems.
Okay, enough sappy crap. DarkJedi86, Archimedes, whatever you wanna call yourself, you'll be missed by the rest of the staff here at Massassi. You were always up to beta-test whatever I was working on. And no matter how much it sucked you'd always call it cool. I'll miss having an ego boost like that, and fear that I will get people's honest opinions from here on out. Anyways, I just wanted to post a farewell note and sing you a goodbye song. Okay, just the note. - Peace.
Tuesday, May 22, 2001
That being said, please understand that I don't like doing anything half-buttocked; which, if you haven't noticed, could describe the effort I've put forth for the past few weeks. I'm becoming more and more busy with High School, extracurricular activities, friends, and whatnot. Rather than try to slide by with both, I'm just going to let go of one, which is, as I see it, best for both me and the community.
I most definitely can still be found on the forums, in the chat, and at my email address. In closing, I'd just like to say that is has been an honor, a privilege, and a pleasure to have worked with the staff and for you.
Spaff: A lot of people are annoyed at the massive amount of Star Wars games and the so far lack of the said "50/50" ratio of Star Wars to original titles.
Simon Jeffery: Its still absolutely our intention and strategy to be 50 percent Star Wars and 50 percent non-Star Wars. You've got to remember that the games we're showing now have been in development for quite a while and at E3 next year there will be a lot of new, original titles that are not Star Wars. It just takes a long time to get there. We're not ready to say what they are yet because I think that there's not point in trying to get people over-excited about something that they won't be able to see for 12 to 18 months. Yeah, we could have shown some [original] games we're building in-house now, but then everyone would be upset at us for showing games too early. Its difficult to please everyone all the time, I guess.
Monday, May 21, 2001
I got to demo Jedi Knight II for Justin Chin at the Lucas Arts booth. That was a cool moment. He seemed to be into what we are doing, which is important I think. Trying to continue the whole spirit of the original game is very important to us. The reaction we got from almost everyone for both SOF2 and JKII was extremely gratifying to be honest, and makes some of the long nights worth it.
Sunday, May 20, 2001
As a side note, these are the titles currently in development for the PC: Jedi Outcast: Jedi Knight II (FPS/in development by Raven Software), Star Wars: Battlegrounds (RTS/AOE engine), Star Wars Galaxies (MMORPG/in development by Verant), Star Wars: Knights of the Old Republic (RPG/in development by BioWare), and finally, Starfighter, being ported from the PS2 version. As you can see, most, if not all, of these titles are licensed out to 3rd party development houses. I personally applaud Lucasarts for taking these steps - having Star Wars games being developed by other development houses that are leaders in their respective genres is a great move.
Saturday, May 19, 2001
The game will also use the same GHOUL 2 code used for locational hit detection being developed for Raven's other title, Soldier of Fortune 2. "You can tell if you hit them in the head", explains Pettit, "and if you hit them in the head, they die instantly." If you've played the original Soldier of Fortune and severed someone's arm with a rifle shot, you'll have a good idea what to expect in Jedi Outcast when you hack away at enemies with your lightsaber.
Friday, May 18, 2001
- The Gamesmania article linked to below was submitted by ZeroXcape, a staff member of JediKnight.net, one of the original Jedi Knight sites. Apologies on behalf of the staff here for not including that link. By the way: the preview lists the release date as Spring 2001, which is incorrect. The official projected release date is Spring 2002.
- TheForce.net Games is reporting that JK2 will have a strong tie to Episode II. Thanks to MrRavenX of Phoenix Knights for this link.
- RobZilla noted that IGN has posted an interesting preview of JK2. It's basically a recap of the known information, as well as a description of the in-game footage they were able to get a look at.
The game takes place approximately 4,000 years before the Star Wars movies. However, space travel still exists, and the universe is still very technologically advanced. You'll traverse worlds like Tatooine, which will look very familiar to you and yet contain enough subtle cues to remind you that these are ancient times.
Environment effects are great too. There's glass that Kyle can leap through. This demo had a section where Kyle dueled another Jedi on a polished floor, with crystal clear reflections of the combatants and their sabers. It looked like a set piece from one of the movies. You can also damage the walls with the lightsaber, making angry yellow and red scars in a shower of sparks. If you stand too close to the wall when using an elevator, you leave a straight line all the way up between floors. The damage eventually disappears, but it sure looks cool in the meanwhile.This is an interesting article, so go check it out!
Thursday, May 17, 2001
Another new feature in Jedi Knight II is the game's buddy system. Through the course of the single-player campaign, you'll run into several NPCs, some of whom you'll be able to partner with. During the demonstration, LucasArts spawned in one such "buddy" while Katarn was facing a lightsaber-wielding boss character, and the ensuing fight looked remarkably like the spectacular fight between Qui Gon, Obi Wan, and Darth Maul in Episode I. Raven, no stranger to visual splendor, is incorporating a lot of eye candy into the game as well. Lightsabers leave red-hot scorch marks in any surface they touch, including floors, walls, and pillars. Additionally, the developers have implemented the GHOUL 2 animation system from Soldier of Fortune II into Jedi Knight II, and they've doubled the polygon capacity of the Quake III engine.