Old News - July 2006
The Massassi Temple » Old News » 2006 » July
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Monday, July 10, 2006
So long MSN Zone -
Clipze.com is an effort made by zone member _3memos_ to bring back the MSN gaming zone after is unfortunate shut down. The service is in the process of beta test and it shouldn't be long till the launch of the site.
Game support includes the following:
- Age of Empires
- Age of Empires:RoR
- Age of Empires:AoK
- Age of Empires:AoC
- Flight Simulator 2004
- Star Wars Galactic Battlegrounds
- Jedi Knight
- Quake 2
- Midtown Madness 2
- Motocross Madness 2
- Rainbow Six
- Rogue Spear
Spread the word and stop by the site to check the upcoming news.
Thanks to HHG for submitting this news item.
Friday, July 14, 2006
New Jedi Knight Multiplayer Level: Tranquility -
File: Tranquility
Author: ej_advent
Screenshots: Screenshot 1, Screenshot 2
Description: Tranquility is a small deathmatch level set in a canyon at night. There are guns and items scattered about. This is my first publicly released level, so comments and criticism would be welcomed.
Author: ej_advent
Screenshots: Screenshot 1, Screenshot 2
Description: Tranquility is a small deathmatch level set in a canyon at night. There are guns and items scattered about. This is my first publicly released level, so comments and criticism would be welcomed.
Sunday, July 16, 2006
New Jedi Outcast Capture the Flag Level: Casa De Fuego -
File: Casa De Fuego
Author: Caleb Creed
Screenshots: Screenshot 1, Screenshot 2
Description: A symmetrical CTF map for 2-16 players complete with ubiquitous env/fire.efx's and twisted architecture. This level contains bot support but because of the nature of the level the bots are restricted to the ground floor and cannot capture the flag, bot only gaming is not reccommended. It looks alot more evil than I ever intended but I guess flames and low-lighting is a recipe for an evil map. Well I hope you all have fun on it; I had fun making it.
Author: Caleb Creed
Screenshots: Screenshot 1, Screenshot 2
Description: A symmetrical CTF map for 2-16 players complete with ubiquitous env/fire.efx's and twisted architecture. This level contains bot support but because of the nature of the level the bots are restricted to the ground floor and cannot capture the flag, bot only gaming is not reccommended. It looks alot more evil than I ever intended but I guess flames and low-lighting is a recipe for an evil map. Well I hope you all have fun on it; I had fun making it.