Old News - August 2004
The Massassi Temple » Old News » 2004 » August
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Monday, August 16, 2004
Author: Boko
Screenshots: Screenshot 1, Screenshot 2
Description: This is skin of Spiderman in the symbiote suit. It's black with the symbiote designs. This includes both team colours and bot and npc support.
Author: Edward
Screenshots: Screenshot 1, Screenshot 2
Description: This is the Matrix Mod I've worked on for quite some time. Some of you might have had guesses and hints on what it has had by me asking for help on the Forums. This is a Beta until I can figure out how to make it work fully for MP. What are the problems, you ask? Well: The problem being is that all the textures in an MP level are all gone and replaced with the first texture loaded in the level. So, this means that this Mod is primarely for SP. You could try it in MP if you don't mind the lack of textures. Other than that, this Mod is great, in my opinion. I'll leave that for you to decide. This Mod gives you all Force Powers, an increase in Force Speed, Code Vision, new Camera angles, Motion Blur, and Slow Motion (now only a key click away). Enjoy this Mod, folks, and PLEASE return a lot of feedback!
Author: Pcjedi007
Screenshots: Screenshot 1, Screenshot 2
Description: A small level set inside a temple. The level is covered in darkness so look out. Level is meant for 2-6 players, any more and it's too frantic.
Author: PJB
Screenshots: Screenshot 1, Screenshot 2
Description: If you're looking for pretty graphics, don't bother downloading this, but if you're looking for a fun team based mod of JK this level is a must. You can use MODs with it as long as they don't use triggers. Please read the gameplay.txt before you play or, to be frank, you will have no idea what to do.
Author: BabySpinach
Screenshots: Screenshot 1, Screenshot 2
Description: This map takes place in the middle of nowhere, as you will see when you play it. It is very fun for saber battles. If you build maps, please note that this map has no patches in it. It is all brushwork.
Author: BabySpinach
Screenshots: Screenshot 1, Screenshot 2
Description: This level has a base on either side with a bridge in the middle. There are watch towers on either side of the bridge to snipe from. In the bases there are plenty of weapons and ammo on the top floor and a window to shoot from. The flags are deep under the bases. Each base has a massive front door, which is the only way in or out of the bases.
Author: Rod Macleod
Screenshots: Screenshot 1, Screenshot 2
Description: You have been captured by Shadow Troopers while investigating a huge power surge at the ruins of an ancient Sith Temple. You have been placed on the end ofa skiff and are to be executed shortly. Jedi and Rebel forces have come to destroy Desann and the Sith before they can revive their undead into new Reborn. However, they have veen pinned down by two AT-STs and are using the newly acquired Slave1 as cover.
Tuesday, August 17, 2004
Author: BabySpinach
Screenshots: Screenshot 1, Screenshot 2
Description: The title kind of gives it away. Fun for guns or sabers.
Author: Zagibu
Screenshots: Screenshot 1, Screenshot 2
Description: A small gameplay modification. One player is a bountyhunter and gets a functional mandalorian armor complete with rocket backpack and whatnot. He will lose this stuff to anyone who manages to kill him.
This mod is designed to be compatible with a lot of other mods (e.g. SBX, as seen on screenshot). Give your daily mod experience a new twist with "Bountyhunt".
Author: Reyor-Wan Semaj
Screenshots: Screenshot 1, Screenshot 2
Description: Released by: Mad Council Mapping Alliance
WARNING: Shader/Texture intensive level, not for the weak of video card or system. You need some muscle to run this level, at least 1 ghz and 512mb Ram, a video card that was made in the last 2 years with at least 64 mbs ram, and make sure to set the dynamics glows to on in your game menu options if you want the full glow effect.
Credits:
1.Well first off, a very special thank you to Disney for creating such a wonderful world to play in. And always remember, Tron, and related materials are property of the Walt Disney Company.
2.I want to thank the guys over at Hoschies gaming group for all the beta testing on this map. They have been very helpful with this level and many others we have thrown their way in the past for evaluation.
3.Onobi Foondus' scripting abilities and experience have taught me much, and his input actually helped mold this map into the visual experience it has become.
4.I've included a beautiful skin made by {ICoP}Astyanax, which he made back in the jk2 days. And it is a must have to truly enjoy the level. Just install per the instructions he has included in his zipfile. It has many colors to choose from and bot support as well.
Description:
This map is a representation of my appreciation for the movie Tron created by Disney/Buena Vista in 1982. That one movie changed the way we looked at special effects and the nouveu cinema that was just coming into its own at the time. Before Tron no movie had ever gone to the lengths they did to acheive the look of the film. After all of these years I can finally do my ode to Tron, to express just how much this movie affected our lives as gamers and movie goers. It's old school but its's really fun to play in this world. If you haven't seen Tron, do yourself a favor and go rent it, you might be surprised how much you like it.
This level is in no way endorsed by Walt Disney or Buena Vista, and is a tribute to the creativity of the folks at Disney. Keep doing what you do best, making dreams a reality.
Comments:
This is a very large FFA level with many different areas to explore and a few secrets to be found as well. Being that it a large out door level we all know how crucial FPS is. Well we give and take but we can only do so much with a level as unique as this one is. But if you look and find the secret areas you will find a few great areas to duel in with higher FPS. This level is eye candy, plain and simple, its a museum of sorts full of artifacts from a movie from the old school days. Just another trip through the warped mind of an MCA mapper. Have fun!
Author: Whelly
Screenshots: Screenshot 1, Screenshot 2
Description: Established in 1921, Camp Marshall had been one of the leading campgrounds available. With it's nice selection of cabins, friendly staff, and extensive nature trails, it was one the best places to camp in the mountains. Recently, however, after some mysterious disappearances, the camp was forced to shut down permanently. Now, after many years, the deserted campsite haunts the mountains, as only a former memory of what it used to be. They say, that if you listen carefully to the wind, you can hear the cries of tortured spirits.
This level incorporates 16-bit textures, so a compatible video card isrequired.
Author: Daft_Vader
Screenshots: Screenshot 1, Screenshot 2
Description: Deep within the darkest realms of the known galaxy, a mighty battleground stands upon the barren wastelands of a forsaken planet. Though ancient, this battleground still encounters many warriors, desperately seeking a new challenge in the form of the an epic duel with whoever dare appose them, locked in vicious combat atop the aging catwalks of the arena known to the few who dare enter it, as Proelium...
Wednesday, August 18, 2004
Author: lassev
Screenshots: Screenshot 1, Screenshot 2
Description: The events of the Syndicate:Initiation take place during the attacks of the Cult of Ragnos against the Jedi Academy. When Luke was sending the few Jedi available to guard places of residual Force activity, one of the Jedi sent found more than he bargained for... Syndicate:Initiation is a puzzle intensive level with extensive cinematics but little fighting.
Author: Trige
Screenshots: Screenshot 1, Screenshot 2
Description: While fighting in the Ugnaught War, you were clobbered by an Ug's wrench. Now, you fight for your life in your mind with your old war buddies. The concussion begins
Author: JKY_GondaVandla
Screenshots: Screenshot 1, Screenshot 2
Description: This Mod replaces Force Pull with a Blackhole. When you use Force Pull, a Dark Force Surge appears and starts suckin all nearby 3d0s in. It even sucks in nearby people towards the blackhole, but it does not completely suck them in.
Author: Stormen
Screenshots: Screenshot 1, Screenshot 2
Description: This is a remake of the Nar Shaddaa Loading Terminal from Jedi Knight. The level was made to be as similar as possible. There are no added weapons of force power-ups for now. There will be force fields and traps added later, as well as custom textures. This is good for 2-8 players. Duel, Death match, Team death Match are supported.
Author: L'ArchiBaron
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first map (and my last one, it was an old dream). It could be used for ffa and team ffa. "Brol" mean "stuff" in the dialect from Brussels and by extension "desorder" ... that's because I constructed one room first than another one, etc. So if it seem destructured ...
Author: Steven Brown (Blaster)
Screenshots: Screenshot 1, Screenshot 2
Description: This is the sequel to my singleplayer map "The Dark Alliance". If you have not yet played "The Dark Alliance" then I suggest you download and play it before you play this one. Also, you may want to play "The Mainframe 2.0" before you play "The Dark Alliance" to have the ultimate experience.
Monday, August 23, 2004
Just thought you might be interested in the following Jedi Academy based machinima news:
A trailer for Part 3 of Star Wars based machinima series Team Corellia has just been released, giving glimpses of the potentially fatal difficulties that will face the team in the most action packed episode to date! The trailer is in QuickTime format, clocking in at a little under 6 Meg. You can get download locations for the trailer, as well as a full preview, from here:
http://www.8bucksproductions.com/tc3preview.html
The series is created within the Jedi Academy engine. Versions of Parts 1 and 2 of Team Corellia can be found in Massassi's fine file section!
Saturday, August 28, 2004
The trailer has been out for over a month now, but I dont think any news was posted about it so here it is for those of you that may not have seen it yet. -DSettahr
Sunday, August 29, 2004
Now, as the release date nears (Sept. 29, if all remains on track), we are happy to have been given the nod to release the first exclusive look at Kyle Katarn, hero of the Jedi Knight video game, as he appears at the well-preserved age of fifty (a few years older than Luke Skywalker) in Star Wars Tales #21's NJO-era tale, Equals and Opposites. It's a shot you'll only see here at Fanworks.The sneak preview may be viewed here.
Author: John Alfieri AKA AAW*s.n.a.f.u.*
Screenshots: Screenshot 1, Screenshot 2
Description: There was no real inspiration as I made this map. I just got bored and thought I'd make another map. This is my third map ever as far as game mapping goes.
Supports FFA,TFFA, DUEL and POWER DUEL(not 100% Sure on DUEL and POWER DUEL)
No bot support
-John Alfieri AKA AAW*s.n.a.f.u.*
Author: Psycho IV MMDJ
Screenshots: Screenshot 1, Screenshot 2
Description: This skin is Gordon Freeman from "Half-life" . I figured if he can wield a cro-bar, he can wield a lightsaber. Have fun!
Monday, August 30, 2004
Author: Aaron 'Sared' Maxwell
Screenshots: Screenshot 1, Screenshot 2
Description: A touch-up/re-release of the 'Sared Kilvan' skin that I made for Jedi Outcast.
Author: Michael May
Screenshots: Screenshot 1, Screenshot 2
Description: Marka Ragnos was not the only Dark Jedi who had experimented with the force. A rumour has been heard that another, lesser well-known Sith was able to build a weapon like the Ragnos Scepter as well. If this story is true, you have to find it before somebody evil does and uses it. Your mission will be to find out if this weapon exists or not. For this you have to travel back to the Sith world Korriban. If you find the Scepter, bring it to Yavin for safety.
Author: RGF_Griffin_3
Screenshots: Screenshot 1, Screenshot 2
Description: A Jedi Sith skin for Jedi Academy.
This skin does not support bots.