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Old News - August 2003

The Massassi Temple » Old News » 2003 » August

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Tuesday, August 5, 2003

More and More JA Previews! - BV @ 10:33 AM
Thanks to Kenn Hoekstra from Raven, we have links to three more Jedi Academy previews! Check them out!

Jedi Academy IGN Preview
Jedi Academy GameSpot Preview
Jedi Academy GameSpy Preview

Wednesday, August 6, 2003

Three New JA Videos! - BV @ 7:11 PM
Head over to IGN for three new videos featuring Jedi Academy gameplay! I cannot wait for this game!
Click here.

(These videos require Windows Media Player 9 and contain 15 seconds of ads each.)
Thanks goes to Jedi Nizar!

Editing Contest - BV @ 8:46 AM
After a heated argument, a few editors have decided to compare work done in JKEdit to work done in JED. They have a website set up with rules and a signup forum here.

Looking for something to do in the Summer? Go sign up now!

Tuesday, August 12, 2003

New Jedi Knight Multiplayer Level: WWE Raw - Pommy @ 2:46 PM
File: WWE Raw
Author: TQB
Screenshots: Screenshot 1, Screenshot 2
Description: This is a good roleplaying level. I spent about 7 months making it. It includes:
-Pyro Effects
-Wrestlers music
-Wreslters titan tron movies
  >The Rock
  >Rob Van Dam
  >Undertaker
  >Shawn Micheals
  >Triple H
  >Hulk Hogan
  >Kane
  >Booker T
  >The Raw opener
  >and three more secret people
-A secret match stipulation
One would expect it to be laggy in MP but it's actually not, (at least it hasn't been all the times I've played it in MP with my buds). I hope you all enjoy it. If it is a success i will make another WWE level. I'm sorry about the file size, that kinda happens.

I would like to thank Midnight, GBK, JeDiZz, Mr.Karandras, Ancalagon, and Madaventor.
New Jedi Outcast Skin: RX-78-2 Gundam - Pommy @ 2:59 PM
File: RX-78-2 Gundam
Author: SavageX
Screenshots: Screenshot 1, Screenshot 2
Description: The Jedi Outcast version of my Gundam model.  This time, it has much more improved textures than the JK one and the meshes has been improved as well.  This model also comes with 3 skins (2 for team colors), new sounds from the show, and bot support.  However, the model does not contain any LODs and no shaders.

Wednesday, August 13, 2003

New Jedi Outcast Multiplayer Level: Yavin Twilight - mscbuck @ 7:13 PM
File: Yavin Twilight
Author: Silverwest
Screenshots: Screenshot 1, Screenshot 2
Description: This is a Yavin-themed multi-player level taking place in the swamp a little after dusk. It supports CTF, CTY, FFA, Team FFA, Holocron FFA, and Jedi Master. The map features several elements that add interesting strategies to team games, especially in CTF. Look for the underwater entrance to each team's side, and for the cave behind the waterfall. This map includes custom shaders, a custom sky, and a custom effect.
New Jedi Outcast Skin: Darth Vader - mscbuck @ 7:18 PM
File: Darth Vader
Author: Bellan "Kartoon" Karl
Screenshots: Screenshot 1, Screenshot 2
Description: This model has been complete for sometime now, but was not finished and imported until now. Please enjoy! Thank you those who helped out, and hope you guys enjoy this new Darth Vader!
New Jedi Knight Multiplayer Level: The Ship May Be Falling - mscbuck @ 7:22 PM
File: The Ship May Be Falling
Author: Corn
Screenshots: Screenshot 1, Screenshot 2
Description: This is a very large level made from the single player level "The Falling Ship".  The ship isn't falling because time has stopped. Made for 4-8 players. The gravity is lower than usual so stay away from the cliffs.
New Jedi Outcast Multiplayer Level: Light and Darkness - mscbuck @ 7:37 PM
File: Light and Darkness
Author: Prince Xizor
Screenshots: Screenshot 1, Screenshot 2
Description: The level is a puzzle of portals like the house of madness. You have some good lightsaber fighting and scenery. You will know when you have come to the end.
New Jedi Knight Multiplayer Level: The Duel on Karaan - mscbuck @ 7:41 PM
File: The Duel on Karaan
Author: ErtyOragan40
Screenshots: Screenshot 1, Screenshot 2
Description: This is my second level. This time you can access the lava as often as you want! I recommend to play in duel or 4 players, full force and any saber mod like SBX or Ninja Kage.
New Jedi Knight CTF Level: Battle for Valley of the Jedi CTF - mscbuck @ 7:48 PM
File: Battle for Valley of the Jedi CTF
Author: [SF]PJB
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small Capture The Flag level, based in the Valley of the Jedi while its under the influence of "Vansar" the Sith wannabe. There is one secret involving the Tie Bomber and a big switch, or three; it depends how you get there. Have fun blocking the entry into your bases.
New Jedi Knight Mod: Vash - mscbuck @ 7:51 PM
File: Vash
Author: Vash the Stampede
Screenshots: Screenshot 1, Screenshot 2
Description: This is a skin of Vash the Stampede from Trigun. The only way you can use this skin is by folowing the instructions in the instructions.txt file in the zip. If you can help me with this skin please e-mail me. Thank and enjoy!
New Jedi Knight Multiplayer Level: Nar Space Port - mscbuck @ 8:11 PM
File: Nar Space Port
Author: Shadow Angel
Screenshots: Screenshot 1, Screenshot 2
Description: Heres a recreation of my favorate level, Nar. Set on the rooftops of the city around a space port / depot for cargo vessels. Theres a small indoor area, but nothing huge as its mainly set for battles high up on the roofs. So be careful as its a looooooooooong drop down!
New JA Interview - BV @ 8:51 AM
Head over to IGN for a new interview with the Project Administrator/Director of Support Services for Raven, Kenn Hoekstra.

Check it out! This answers many common questions including Jedi Academy's relationship to the other Jedi Knight Series games, character backgrounds, improvements since Jedi Outcast, and much much more!

Thursday, August 14, 2003

Jedi Academy goes GOLD! - Ubuu @ 6:15 PM
Jedi Academy has gone gold!
LucasArts has announced that Raven Software has finished development on Jedi Knight: Jedi Academy and that the game has gone gold.

Go check it out for yourself. September 17th can't come any slooowwwweerrrrr.
Jedi Academy Available for Pre-order - Hebedee @ 8:06 PM
Jedi Academy is now available for pre-order at the LucasArts website. If you pre-order from there, you will recieve a free license plate frame (while supplies last.) For more information, visit the ordering page here.
Submitting Levels - mscbuck @ 11:08 AM
This is just a reminder for those of you who keep violating those submission guidelines. When your level is all finished, has the necessary readme text file and two screenshots, be sure to send them to Levels Account, and not the Staff Account. By sending levels to the staff account, you are clogging up inboxes of all the hard-working staff who may not even post levels, and are decreasing your chances of getting your level or modification posted.

Friday, August 15, 2003

Jake "Clu" Keating Interview at JK2 Reviews - Kedri @ 4:08 PM
The gang at JKReview.com has recently published an interview with Jake "Clu" Keating, whom you may recognize as the author of the amazing JO map, Colosseum 1.0. He talks about how the project got started, his inspirations, the process of creating it, what he has planned for Colosseum 2.0 (including new SP levels and features). Here's a snippet:
Kengo: I was just about to ask about them. Can you first tell us anything about the new SP levels you are thinking of creating for version 2.0?

Clu: It's so hard to predict how much time I will have to spend on them, but ideally they will expand a level or two before Gluteus finds himself in the basement prison, and maybe an extension of the existing level that elaborates on his escape from the arena. The earlier levels will focus on his occupation as a thief, and they will rob and plagiarize extensively from the "Thief" games. Just kidding. But I would like to have more of a stealth feel with a bit more exploration. Roman sewers, the Forum, bath houses and just the merchant-filled streets of Rome are all possible settings. I'm also really looking forward to authoring it for Jedi Academy. The combat system seems so much more flexible and advanced, and there may be the possibility for integration of vehicles and various beasts. Lions! Tigers! GRRRRRRRR!!!....ahem...excuse me.

Kengo: Man, I am so not editing that out [grins]"
It's a great read; be sure to check it out when you can!

Sunday, August 17, 2003

New Jedi Outcast Tutorial: UV Mapping with 3D Studio Max - Kedri @ 9:37 AM
Tutorial: UV Mapping with 3D Studio Max
Author: Michael Frost
Description: Describes an effective technique for UV mapping various character model pieces using 3D Studio Max.
New Jedi Outcast Tutorial: Importing Character Models - Kedri @ 9:47 AM
Tutorial: Importing Character Models
Author: Michael Frost
Description: An elaborate, comprehensive tutorial on taking models created in 3D Studio Max, and exporting them for use in Jedi Knight 2. Includes information on testing and troubleshooting, creating .SKIN, and .SURF files, accomodating custom sound packs, handling shaders, packing up your PK3 for distribution, and much much more.

Staff Note: This is, to date, the largest, most detailed tutorial that's ever been submitted here at the Massassi Temple. Although there are several areas in this multi-part tutorial that may not pertain to your project, it is definitely our recommendation you read through it to get a better understanding of how Q3Engine-based file systems operate. Countless thanks go to Michael Frost and all who contributed in the making of this tutorial.

TIE Interceptor JO Model Updated - Kedri @ 2:21 PM
Mark Lubbers sent in an update to his TIE Interceptor model for Jedi Outcast. The update addresses a handful of model and texture glitches. This update replaces the currently hosted file.

Tuesday, August 19, 2003

New Jedi Outcast Multiplayer Level: Old Yavin Temple - mscbuck @ 12:04 PM
File: Old Yavin Temple
Author: Wesley Wong
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small little FFA/TeamFFA temple map (in Yavin) that I thought would be cool. Hope you enjoy this multiplayer map!
New Jedi Outcast Skin: |GlobensGeng|Clan's Official Clan Skin 2.0 - mscbuck @ 12:10 PM
File: |GlobensGeng|Clan's Official Clan Skin 2.0
Author: |GlobensGeng|Carl
Screenshots: Screenshot 1, Screenshot 2
Description: A reskin of Raven's Ugnaught model. The default skin is called holo Ugnaught. And that's what he is, a hologram Ugnaught. The red skin is Darth Ugnaught, a sith Ugnaught. The blue skin is Master Ugnaught, a Jedi Ugnaught.
New Jedi Outcast Multiplayer Level: Ruined Church Duel - mscbuck @ 12:15 PM
File: Ruined Church Duel
Author: ScOrPiOn WLP
Screenshots: Screenshot 1, Screenshot 2
Description: A Ruind church map that was intentionaly made for Blade Knight od Dracul mod. It was released with the KOD MP demo, and now I'm releasing it as a duel map. It is a fairly sized map for duels. Some might prefer to use a little force here especialy jump to get up onto the roof.
New Jedi Outcast Skin: Admiral - mscbuck @ 12:20 PM
File: Admiral
Author: Redirpraw
Screenshots: Screenshot 1, Screenshot 2
Description: This skin started out as a design for a uniform for my clan to use in JO. It is based off of a US Navy uniform. I tried to get the rank on the sleeves as close in spacing as they are on a real uniform. The rank on this skin is that of an Admiral. Includes team colors, variations off the theme developed in the default skin.

Wednesday, August 20, 2003

New Program: Zymotico's 3do Viewer - blujay @ 5:55 AM
Zymotico sent in his OpenGL 3do View program. It's a simple but well-made viewer. Check it out!

Thursday, August 21, 2003

Sobig Virus Rampant: Scan your computers! - blujay @ 10:13 PM
In the past 24 hours, the Massassi staff have received probably over 1,000 e-mails from the W32.Sobig.F virus. I've received over 500 myself. We've gotten it before, but in the past 24 hours the number of e-mails from it has skyrocketed. We don't know why, but it's possible that a frequent visitor of Massassi has become infected; perhaps one with a fast computer and Internet connection.

Therefore, if you don't already have anti-virus software installed and have scanned your system (and why not? There are many free AV scanners available), please download Symantec's free removal tool and run it to clean your system.

Friday, August 22, 2003

Jedi Academy Site Re-Launches - Kedri @ 6:14 PM
The web site for Jedi Academy at LucasArts.com has re-launched, providing a lot more information about the game, such as its system requirements, and demonstrations of possible combat and saber movements you can execute. Have Flash and your income tax forms handy; you can do your taxes while the Flash-based site loads. Thanks go to Emon for the heads-up!
Jedi Academy Interview at CVG - Kedri @ 11:58 AM
The crew at Computer and Video Games sat down with Activision producer Graham Fuchs for an interesting little Q&A. Here's a snippet:
What's your personal favourite thing about Jedi Academy, and why choose that?

Fuchs: I think my favourite thing is the way in which you can combine your acrobatic moves and saber attacks. I've had fights in the game that look like they were straight out of the movies, and dare I say, some that looked even better. For example, when fighting a dark Jedi, he may push me to the ground and try to stab me before I get up, but I can backflip up to a standing position and jump over him while swinging my saber downward to kill him while his saber is still stuck in the ground trying to stab where I was.

The game winds up being sort of a "Jedi simulator". It's just a ton of fun.
The interview also includes a whole series of exclusive screenshots, so be sure to check them out. Thanks to Kenn Hoekstra for tipping us to the story!

Saturday, August 23, 2003

New Jedi Knight 3do: subwaytrain.zip - Kedri @ 5:09 PM
Download: subwaytrain.zip
Author: DjDTM
View: Screenshot
Description: A subway train for urban levels, uses dflt.cmp.
New Jedi Outcast Mod: Dual-Colored Sabers - Kedri @ 6:15 PM
File: Dual-Colored Sabers
Author: Jenacen
Screenshots: Screenshot 1, Screenshot 2
Description: A small alternation to the sabers. When you swing your saber, the saber streak is a different color.
New Jedi Knight Multiplayer Level: XciLLinT - Kedri @ 6:22 PM
File: XciLLinT
Author: XeN
Screenshots: Screenshot 1, Screenshot 2
Description: This is a semi-small guns level with catwalks, ramps, a pool, and more. The gameplay should be excellent due to item placement, size, and how it's all set up. Good for 2-4 players.
New Outcast Single Player Level: Maw - The Revenge (version 2) - Kedri @ 6:37 PM
File: Maw - The Revenge (version 2)
Author: Belgian Padawan
Screenshots: Screenshot 1, Screenshot 2
Description: An updated version of Maw - The Revenge. For people who think they can improve it, I've included the .map file of the level.
New Jedi Knight Multiplayer Level: Big City No. 1 - Kedri @ 12:55 PM
File: Big City No. 1
Author: Darkstrike
Screenshots: Screenshot 1, Screenshot 2
Description: A big multiplayer map with lots of sewers and buildings. Not very many weapons. Best played with six people.
New Jedi Knight Mod: The Dungeons and Dragons TC - Kedri @ 1:09 PM
File: The Dungeons and Dragons TC
Author: Justin "Saber-Scorpion" Stebbins
Screenshots: Screenshot 1, Screenshot 2
Description: The Dungeons and Dragons Total Conversion may not be what some would call a true "Total Conversion", but I think I've worked long and hard enough on this mod now to put the two letters "TC" at the end. Others are welcome to disagree with this statement. Anyway, the D&DTC changes the existing weapons, skins, and Force powers to weapons, skins, and spells from Dungeons and Dragons (been living under a rock and don't know what D&D is? It's the medieval fantasy role-playing rule system that games like Baldur's Gate, Dark Alliance, and Neverwinter Nights run on). This mod does not, however, add anything to do with statistics, skills, or other aspects of the Dungeons and Dragons rule-set. It simply changes the game to look like it is taking place in an up-close-and-personal version of the world of Baldur's Gate or Baldur's Gate II, two of my favorite games of all time. Oh, and I am planning to release a multiplayer level (The Candlekeep RPG) for this mod in the future. For now it works best with existing medieval levels. Any level that takes place in a castle-like or all-natural environment will do, I guess. ;-) I hope you enjoy this mod, and feel free to e-mail any comments to me.

PS: Please read the manual.doc included in the ZIP for more info.
New Jedi Knight Multiplayer Level: Sith Temple at Coruscant - Kedri @ 1:24 PM
File: Sith Temple at Coruscant
Author: JK FoxHound
Screenshots: Screenshot 1, Screenshot 2
Description: As you could see this is the place in the first Darth Maul Comic from year 2001; if you got the comic and look over the pictures you will see many things... well, almost everything is much the same, except perhaps the throne room. I have been noticing there is a drop in framerate in this level but you're gonna have to bare with it. That's pretty much about it, except this is the actual first Coruscant or any level that JK FoxHound has been releasing, you can visit the JK FoxHound page at www.snakearea.cjb.net.
New Jedi Outcast Multiplayer Level: Karshok, Security Depot - Kedri @ 1:46 PM
File: Karshok, Security Depot
Author: Axcerion
Screenshots: Screenshot 1, Screenshot 2
Description: Small/Medium Bespin-themed map containing two separate areas linked together by a double-helix-surrounded catwalk. Intended for sized duels as it offers different places which should prove challanging to the duelists, including: spiral stairs, narrow rooms, open spaced platforms, and a double helix walkway. Will fit for smaller FFA and team-based games.

Sunday, August 24, 2003

New Jedi Knight Multiplayer Level: Let's Roll! - mscbuck @ 7:04 PM
File: Let's Roll!
Author: The_Mega-ZZTer
Screenshots: Screenshot 1, Screenshot 2
Description: A VotJ-themed level meant for use with ID_Junkguy's Rolling Game Mod. There are two paths, and some very original things not seen in the rolling game original level, the best of which is moving ramps and obstacles.

See if you can find the conc secret! It involves the river seen at the beginning.

Author's Note: Although I have edited Jedi Knight for a while, this is my first released level. Make SURE you use it with Junky's Rolling Mod, or else it won't be enjoyable.
New Jedi Outcast Skin: Spike - mscbuck @ 7:11 PM
File: Spike
Author: Andrew Cockerill
Screenshots: Screenshot 1, Screenshot 2
Description: This is my second skin, based off Spike from Buffy the Vampire Slayer. Comes with bot and team support and a custom taunt.

Tuesday, August 26, 2003

Jedi Academy Dev Diary at Gamespot - Kedri @ 8:31 PM
Reading other people's diaries is always fun, and this one's no exception. Jon Zuk, the Co-Project Lead at Raven for Jedi Academy's conversion to the Xbox, posts his first developer's diary entry at GameSpot, sharing with us some of the thoughts and discussions that went into designing and developing the game. Thanks go the ShackNews for the skinny.

Saturday, August 30, 2003

Role-Playing Training Course Today! - BV @ 9:03 AM
jEDIkIRBY, leader of the Underground Resistance, writes:

The Underground Resistance is holding special Role-Playing classes in mIRC. The course will be offered all day today, and tomorrow. Anyone who's interested can come and participate, and perhaps join the Resistance! Go to mIRC Server irc.holonet.org room #UR, or send a personal message to d-_-b in the Massassi chatroom. Hope to see you all there!

The training will be focused on Jedi Knight, but it can be applied to all levels of roleplaying. Check it out today!