Old News - August 2003
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Tuesday, August 5, 2003
Jedi Academy IGN Preview
Jedi Academy GameSpot Preview
Jedi Academy GameSpy Preview
Wednesday, August 6, 2003
Click here.
(These videos require Windows Media Player 9 and contain 15 seconds of ads each.)
Thanks goes to Jedi Nizar!
Looking for something to do in the Summer? Go sign up now!
Tuesday, August 12, 2003
Author: TQB
Screenshots: Screenshot 1, Screenshot 2
Description: This is a good roleplaying level. I spent about 7 months making it. It includes:
-Pyro Effects
-Wrestlers music
-Wreslters titan tron movies
>The Rock
>Rob Van Dam
>Undertaker
>Shawn Micheals
>Triple H
>Hulk Hogan
>Kane
>Booker T
>The Raw opener
>and three more secret people
-A secret match stipulation
One would expect it to be laggy in MP but it's actually not, (at least it hasn't been all the times I've played it in MP with my buds). I hope you all enjoy it. If it is a success i will make another WWE level. I'm sorry about the file size, that kinda happens.
I would like to thank Midnight, GBK, JeDiZz, Mr.Karandras, Ancalagon, and Madaventor.
Author: SavageX
Screenshots: Screenshot 1, Screenshot 2
Description: The Jedi Outcast version of my Gundam model. This time, it has much more improved textures than the JK one and the meshes has been improved as well. This model also comes with 3 skins (2 for team colors), new sounds from the show, and bot support. However, the model does not contain any LODs and no shaders.
Wednesday, August 13, 2003
Author: Silverwest
Screenshots: Screenshot 1, Screenshot 2
Description: This is a Yavin-themed multi-player level taking place in the swamp a little after dusk. It supports CTF, CTY, FFA, Team FFA, Holocron FFA, and Jedi Master. The map features several elements that add interesting strategies to team games, especially in CTF. Look for the underwater entrance to each team's side, and for the cave behind the waterfall. This map includes custom shaders, a custom sky, and a custom effect.
Author: Bellan "Kartoon" Karl
Screenshots: Screenshot 1, Screenshot 2
Description: This model has been complete for sometime now, but was not finished and imported until now. Please enjoy! Thank you those who helped out, and hope you guys enjoy this new Darth Vader!
Author: Corn
Screenshots: Screenshot 1, Screenshot 2
Description: This is a very large level made from the single player level "The Falling Ship". The ship isn't falling because time has stopped. Made for 4-8 players. The gravity is lower than usual so stay away from the cliffs.
Author: Prince Xizor
Screenshots: Screenshot 1, Screenshot 2
Description: The level is a puzzle of portals like the house of madness. You have some good lightsaber fighting and scenery. You will know when you have come to the end.
Author: ErtyOragan40
Screenshots: Screenshot 1, Screenshot 2
Description: This is my second level. This time you can access the lava as often as you want! I recommend to play in duel or 4 players, full force and any saber mod like SBX or Ninja Kage.
Author: [SF]PJB
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small Capture The Flag level, based in the Valley of the Jedi while its under the influence of "Vansar" the Sith wannabe. There is one secret involving the Tie Bomber and a big switch, or three; it depends how you get there. Have fun blocking the entry into your bases.
Author: Vash the Stampede
Screenshots: Screenshot 1, Screenshot 2
Description: This is a skin of Vash the Stampede from Trigun. The only way you can use this skin is by folowing the instructions in the instructions.txt file in the zip. If you can help me with this skin please e-mail me. Thank and enjoy!
Author: Shadow Angel
Screenshots: Screenshot 1, Screenshot 2
Description: Heres a recreation of my favorate level, Nar. Set on the rooftops of the city around a space port / depot for cargo vessels. Theres a small indoor area, but nothing huge as its mainly set for battles high up on the roofs. So be careful as its a looooooooooong drop down!
Check it out! This answers many common questions including Jedi Academy's relationship to the other Jedi Knight Series games, character backgrounds, improvements since Jedi Outcast, and much much more!
Thursday, August 14, 2003
LucasArts has announced that Raven Software has finished development on Jedi Knight: Jedi Academy and that the game has gone gold.
Go check it out for yourself. September 17th can't come any slooowwwweerrrrr.
Friday, August 15, 2003
Kengo: I was just about to ask about them. Can you first tell us anything about the new SP levels you are thinking of creating for version 2.0?It's a great read; be sure to check it out when you can!
Clu: It's so hard to predict how much time I will have to spend on them, but ideally they will expand a level or two before Gluteus finds himself in the basement prison, and maybe an extension of the existing level that elaborates on his escape from the arena. The earlier levels will focus on his occupation as a thief, and they will rob and plagiarize extensively from the "Thief" games. Just kidding. But I would like to have more of a stealth feel with a bit more exploration. Roman sewers, the Forum, bath houses and just the merchant-filled streets of Rome are all possible settings. I'm also really looking forward to authoring it for Jedi Academy. The combat system seems so much more flexible and advanced, and there may be the possibility for integration of vehicles and various beasts. Lions! Tigers! GRRRRRRRR!!!....ahem...excuse me.
Kengo: Man, I am so not editing that out [grins]"
Sunday, August 17, 2003
Author: Michael Frost
Description: Describes an effective technique for UV mapping various character model pieces using 3D Studio Max.
Author: Michael Frost
Description: An elaborate, comprehensive tutorial on taking models created in 3D Studio Max, and exporting them for use in Jedi Knight 2. Includes information on testing and troubleshooting, creating .SKIN, and .SURF files, accomodating custom sound packs, handling shaders, packing up your PK3 for distribution, and much much more.
Staff Note: This is, to date, the largest, most detailed tutorial that's ever been submitted here at the Massassi Temple. Although there are several areas in this multi-part tutorial that may not pertain to your project, it is definitely our recommendation you read through it to get a better understanding of how Q3Engine-based file systems operate. Countless thanks go to Michael Frost and all who contributed in the making of this tutorial.
Tuesday, August 19, 2003
Author: Wesley Wong
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small little FFA/TeamFFA temple map (in Yavin) that I thought would be cool. Hope you enjoy this multiplayer map!
Author: |GlobensGeng|Carl
Screenshots: Screenshot 1, Screenshot 2
Description: A reskin of Raven's Ugnaught model. The default skin is called holo Ugnaught. And that's what he is, a hologram Ugnaught. The red skin is Darth Ugnaught, a sith Ugnaught. The blue skin is Master Ugnaught, a Jedi Ugnaught.
Author: ScOrPiOn WLP
Screenshots: Screenshot 1, Screenshot 2
Description: A Ruind church map that was intentionaly made for Blade Knight od Dracul mod. It was released with the KOD MP demo, and now I'm releasing it as a duel map. It is a fairly sized map for duels. Some might prefer to use a little force here especialy jump to get up onto the roof.
Author: Redirpraw
Screenshots: Screenshot 1, Screenshot 2
Description: This skin started out as a design for a uniform for my clan to use in JO. It is based off of a US Navy uniform. I tried to get the rank on the sleeves as close in spacing as they are on a real uniform. The rank on this skin is that of an Admiral. Includes team colors, variations off the theme developed in the default skin.
Wednesday, August 20, 2003
Thursday, August 21, 2003
Therefore, if you don't already have anti-virus software installed and have scanned your system (and why not? There are many free AV scanners available), please download Symantec's free removal tool and run it to clean your system.
Friday, August 22, 2003
What's your personal favourite thing about Jedi Academy, and why choose that?The interview also includes a whole series of exclusive screenshots, so be sure to check them out. Thanks to Kenn Hoekstra for tipping us to the story!
Fuchs: I think my favourite thing is the way in which you can combine your acrobatic moves and saber attacks. I've had fights in the game that look like they were straight out of the movies, and dare I say, some that looked even better. For example, when fighting a dark Jedi, he may push me to the ground and try to stab me before I get up, but I can backflip up to a standing position and jump over him while swinging my saber downward to kill him while his saber is still stuck in the ground trying to stab where I was.
The game winds up being sort of a "Jedi simulator". It's just a ton of fun.
Saturday, August 23, 2003
Author: DjDTM
View: Screenshot
Description: A subway train for urban levels, uses dflt.cmp.
Author: Jenacen
Screenshots: Screenshot 1, Screenshot 2
Description: A small alternation to the sabers. When you swing your saber, the saber streak is a different color.
Author: XeN
Screenshots: Screenshot 1, Screenshot 2
Description: This is a semi-small guns level with catwalks, ramps, a pool, and more. The gameplay should be excellent due to item placement, size, and how it's all set up. Good for 2-4 players.
Author: Belgian Padawan
Screenshots: Screenshot 1, Screenshot 2
Description: An updated version of Maw - The Revenge. For people who think they can improve it, I've included the .map file of the level.
Author: Darkstrike
Screenshots: Screenshot 1, Screenshot 2
Description: A big multiplayer map with lots of sewers and buildings. Not very many weapons. Best played with six people.
Author: Justin "Saber-Scorpion" Stebbins
Screenshots: Screenshot 1, Screenshot 2
Description: The Dungeons and Dragons Total Conversion may not be what some would call a true "Total Conversion", but I think I've worked long and hard enough on this mod now to put the two letters "TC" at the end. Others are welcome to disagree with this statement. Anyway, the D&DTC changes the existing weapons, skins, and Force powers to weapons, skins, and spells from Dungeons and Dragons (been living under a rock and don't know what D&D is? It's the medieval fantasy role-playing rule system that games like Baldur's Gate, Dark Alliance, and Neverwinter Nights run on). This mod does not, however, add anything to do with statistics, skills, or other aspects of the Dungeons and Dragons rule-set. It simply changes the game to look like it is taking place in an up-close-and-personal version of the world of Baldur's Gate or Baldur's Gate II, two of my favorite games of all time. Oh, and I am planning to release a multiplayer level (The Candlekeep RPG) for this mod in the future. For now it works best with existing medieval levels. Any level that takes place in a castle-like or all-natural environment will do, I guess. ;-) I hope you enjoy this mod, and feel free to e-mail any comments to me.
PS: Please read the manual.doc included in the ZIP for more info.
Author: JK FoxHound
Screenshots: Screenshot 1, Screenshot 2
Description: As you could see this is the place in the first Darth Maul Comic from year 2001; if you got the comic and look over the pictures you will see many things... well, almost everything is much the same, except perhaps the throne room. I have been noticing there is a drop in framerate in this level but you're gonna have to bare with it. That's pretty much about it, except this is the actual first Coruscant or any level that JK FoxHound has been releasing, you can visit the JK FoxHound page at www.snakearea.cjb.net.
Author: Axcerion
Screenshots: Screenshot 1, Screenshot 2
Description: Small/Medium Bespin-themed map containing two separate areas linked together by a double-helix-surrounded catwalk. Intended for sized duels as it offers different places which should prove challanging to the duelists, including: spiral stairs, narrow rooms, open spaced platforms, and a double helix walkway. Will fit for smaller FFA and team-based games.
Sunday, August 24, 2003
Author: The_Mega-ZZTer
Screenshots: Screenshot 1, Screenshot 2
Description: A VotJ-themed level meant for use with ID_Junkguy's Rolling Game Mod. There are two paths, and some very original things not seen in the rolling game original level, the best of which is moving ramps and obstacles.
See if you can find the conc secret! It involves the river seen at the beginning.
Author's Note: Although I have edited Jedi Knight for a while, this is my first released level. Make SURE you use it with Junky's Rolling Mod, or else it won't be enjoyable.
Author: Andrew Cockerill
Screenshots: Screenshot 1, Screenshot 2
Description: This is my second skin, based off Spike from Buffy the Vampire Slayer. Comes with bot and team support and a custom taunt.
Tuesday, August 26, 2003
Saturday, August 30, 2003
The Underground Resistance is holding special Role-Playing classes in mIRC. The course will be offered all day today, and tomorrow. Anyone who's interested can come and participate, and perhaps join the Resistance! Go to mIRC Server irc.holonet.org room #UR, or send a personal message to d-_-b in the Massassi chatroom. Hope to see you all there!
The training will be focused on Jedi Knight, but it can be applied to all levels of roleplaying. Check it out today!