Old News - June 2003
The Massassi Temple » Old News » 2003 » June
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Wednesday, June 4, 2003
Jedi Academy QnA + New Screenshots: http://www.galactichunter.com/special_reports/jedi_academy.aspDon't miss out!
Raven is hiring a high poly modeler for Quake IV: http://www.ravensoft.com/jobs.html
Thursday, June 5, 2003
Sunday, June 8, 2003
Thursday, June 12, 2003
Saturday, June 14, 2003
Thursday, June 19, 2003
Author: Blood Asp
Screenshots: Screenshot 1, Screenshot 2
Description: Stomping Grounds is a no frills, shoot anything that moves map set in a medium-sized arena. This map is ideal for 4 or more players, but can support up to 16. The emphasis on Stomping Grounds is function over form, so older machines should have no problems running it.
Author: MotF Team
Screenshots: Screenshot 1, Screenshot 2
Description: The purpose of Masters of the Force is to make the game more like the movies.
Note: Great news! We finally got a website for Masters of the Force (The Jedi Knight 2 Mod)! We are proudly hosted by the jk2files.com network. Set your browser to motf.jk2files.com and check it out!
Author: Cheezman
Screenshots: Screenshot 1, Screenshot 2
Description: These are my first 3 skins, based on the shadow and stormtrooper models with red/blue team support.
Author: Feeank
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first skin. He is a crusader dude, and he has a red huge cross in his chest and back. Ain't that the coolest?
This was made using Raven's "Prisoner" model, completed with "Galak's" gloves, pants and boots.
Author: Sared
Screenshots: Screenshot 1, Screenshot 2
Description: Sared Kilvan is a self trained Jedi with a past that he himself does not fully know.
Author: Jedi KeViN
Screenshots: Screenshot 1, Screenshot 2
Description: This is my second skin. I attempted to make an Old Obi-Wan toward the end of his human life. I spent 2 hours working on it. After about 15 minutes of that I decided I started a harder project than I had hoped. I couldn't get the beard to stick out as much as I had hoped and the model vaguely resembles Old Ben Kenobi. I continued anyway and submitted and hope others are more happy with it than me.
All constructive criticism is welcome. Please tell me what program to use in order to reshape models so that different parts stick out (like ki-adi-mundi's head for example).
Author: Frank Booth
Screenshots: Screenshot 1, Screenshot 2
Description: This is a gameplay mod, meant to be used in gun levels like MERC2 Oasis. During gameplay, each player starts out with full shields and a concussion rifle, and infinite ammo. Whenever a player gets a kill, he/she gains full life and shields. Also contains a new skin for the concussion rifle. This mod is more fun when used with MORE than two people.
Author: Kyle_Darkfyre (Aka. _SL_Kyle)
Screenshots: Screenshot 1, Screenshot 2
Description: Luta SE is a small RPG Level that has inproved from Luta. Its gone through Bug Fixes, New Buildings, And Better Playability. The Level is great for for RPGs and fighting, so check it out and have fun!
Author: nk
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first try at level design. I've tried to make it a good envionment for bots and it seems to work tactically.
Author: GhostOfYoda
Screenshots: Screenshot 1, Screenshot 2
Description: One fine day, after GoY spent the previous evening bing-eating sausages, GoY became sick, and in his sickness he became bored. This boredom led to the creation of this level. This level is designed for 2-3 players and any more than this would make it overcrowded.
Author: Alberto Pozo
Screenshots: Screenshot 1, Screenshot 2
Description: This is the soldier of the SHADOW clan. He's burning hot.
Author: MadLurker
Screenshots: Screenshot 1, Screenshot 2
Description: LURKER is the head of the SHADOW clan. He lurks under your bed at night.
Author: Vaperlinx
Screenshots: Screenshot 1, Screenshot 2
Description: This is deck one of the USS Utah: a refitted version of a miranda class ship.
I released this level for three purposes:
Author: John Teske
Screenshots: Screenshot 1, Screenshot 2
Description: This multiplayer level is set in a Nar Shaddaa-like setting. It consists of a central room that connects to various exterior playing areas, an upper/sniping level, and a lower air duct/passageway. In the air duct is a trap which shoots flames through the ducts. It is intended for 2-4 players.
Author: Jedi KeViN
Screenshots: Screenshot 1, Screenshot 2
Description: Finally! A Saber for those of us who have trouble finding our way in the dark! This is the one and only candle saber, complete with candlestick hilt.
Author: Red_XIIII
Screenshots: Screenshot 1, Screenshot 2
Description: This is a level I made years ago. It was last modified 11/17/2000. Its a Mots Deathmatch level; typical fair with some 16-bit textures. Enjoy it; this is just one of the levels I've never released.
Author: ExordiusThrawn
Screenshots: Screenshot 1, Screenshot 2
Description: In ages long before the power of crystals were harnessed to build lightsabers, saber combat already existed. Duels commenced in ancient battlegrounds throughout the galaxy. Some of these locations still exist, and a few are being used for saber battles once more. One such place is the saberdome known as Barathrum...
Author: FIA_PIZZA1
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small duel map which is a nice quaint platform over a rather large acid pit. This is also an FFA map, with some health, but is very small and not recommended for more than 4 players. Bots are supportted. This is my second good map (and my third released map.)
Author: jp-30
Screenshots: Screenshot 1, Screenshot 2
Description: Anakin Solo is the teenage son of Han & Leia according to the EU literature.
Author: Michael Delavante
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small singleplayer level for Mots. It is the first scene in TPM, where Qui-Gon Jinn and Obi-Wan finds themselves under attack during a negotiation trip to the Trade Federation. Prepare for some droid fighting.
Author: DarkStrike
Screenshots: Screenshot 1, Screenshot 2
Description: You have entered the ship of the person who has stolen the statue.
Author: andy_3000_ca
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small 2-4 Player FFA level complete with powerups, and a few weapons. There is no bot support and I had trouble with the levelshot, as you can tell. This is my first map. Watch your step on the catwalk and enjoy the level!
Author: [JM]Ganja_Huntah
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first released map ever designed for the Jedi Masters. The level takes place high above the sky in a Bespin environment, so you'd better not fall down...
Author: lukeskywalker1
Screenshots: Screenshot 1, Screenshot 2
Description: This is a map for the Dark Spire Clan.
Author: Akim G. B.
Screenshots: Screenshot 1, Screenshot 2
Description: I just finished a "Terminator: T-800 Skin" for Jedi Outcast (just in time for "T3 - RISE OF THE MACHINES"). Hasta La Vista, baby.
Author: Vader130 (or B0B)
Screenshots: Screenshot 1, Screenshot 2
Description: This started as a MOD which would feature weapons, characters and locations from Episode 4, A New Hope (hence the name NHM - New Hope Mod), however at some point or another I decided to expand to The Empire Strikes Back and Return of the Jedi. Jedi Outcast came out though, and I began to see Massassi and the JK community slowly fading away, so I abandoned the project to devote my efforts to where they would be better suited. I was always kind of disappointed the project stopped though and I always had it in the back of my mind to finish it, but I realized that with the amount of work I would have to put into this I just don't have the time. So, I'm hoping someone or some team with a lot more time on their hands picks this up where I left off, and if not I'm just glad someone took a look at this before it died on my hard drive where it now lies in wait...for...umm...something.
Anyhow, what you see at this point is the exact way I left it before I started doing work with the Q3 and UT2K3 engines (can't wait for HL2!). You should note I kept all the skins in there that weren't mine that I was going to seek permission to use. I also included the JED and TPL files I was working with so if you do decide to pick up the project you have a decent base to go on. Currently the only complete level is the sandcrawler ruins, and I got about half way through the Bespin multiplayer level. I didn't have as much luck with the single player levels, but I do have a decent Hoth hanger bay and a little of the Battle of Hoth outside, but keep in mind it crashes sometimes for a few reasons.
Author: Soundwave
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first skin. It's Sub Zero from MK3. It has a taunt and team support (no new skin), but has no bot support.
Author: Galen Starfield
Screenshots: Screenshot 1, Screenshot 2
Description: This is a large, open multiplayer level. This is my first released level for any PC game, ever. I decided to finally finish a level after having started so many and got bored with them. In the quest for more "STAR WARS" themed levels, I have decided to create this, the Dune Sea. It comes complete with lots of sand, the Great Pit of Carkoon, my very own Sail Barge and some skiffs. I hope you enjoy the vast landscaping of the Tatooine desert and the overall uniqueness of this level.
Author: Sebastian K
Screenshots: Screenshot 1, Screenshot 2
Description: This map features the huge Hornburg in Helm's Deep known from Lord of the Rings by J.R.R. Tolkien. The level design is based upon the Movie "The Wwo Towers" by Peter Jackson. I spent much time to make all the details to give the Hornburg something special so that every fan can enjoy this huge map.
Once again, we would like to thank all of you for being patient and waiting with us during the file server downtime.
Friday, June 20, 2003
Author: Jim7/DrkJedi82
Screenshots: Screenshot 1, Screenshot 2
Description: Nine identical rooms, all with a hole in the floor that leads to THE PIT OF DOOM.
Author: Jim7/DrkJedi82
Screenshots: Screenshot 1, Screenshot 2
Description: Small level inspired by the Pop-o-Matic Trouble game board. Designed for 2-4 players, but could easily handle up to 6.
Author: Daniel Marin "Gacho Man"
Screenshots: Screenshot 1, Screenshot 2
Description: This level is a small futuristic city in which are some civil ships driving along the streets, but watch out, because they can be a head-ache, there are many different paths where the ships go, you can enter almost to all the buildings, there is a cantina with a activable floor (you'll see) and destroying the ships can be a very funny and "healing" hobbie.
Author: JEDI_Salvation
Screenshots: Screenshot 1, Screenshot 2
Description: There are three different re-skins using something other than the reborn model (the prisoner model) with completely new textures and bot support is included. If somebody else made a Neo skin and is offended by my attempts, I apologize, I spent about 3 months looking for one then gave up and decided to make my own, so as far as I know this is the first released Neo skin, though I find that increasingly hard to believe. If I'm wrong, please let me know as it doesn't matter to me.
Author: Lee-Xai
Screenshots: Screenshot 1, Screenshot 2
Description: This is a saber with new blades for each color, a new hilt texture and a new HUD. There are no new effects (except the tail), no new sounds. Have fun!
Author: Graves
Screenshots: Screenshot 1, Screenshot 2
Description: This is my second skin for Jedi Outcast. It includes team colors, two additional skins, bot support, and custom sounds. The model weighs in at 2700 polys with no LODs.
Author: ][BoT][ SabeR*To0tH
Screenshots: Screenshot 1, Screenshot 2
Description: This file is an update to the skin I made which has become somewhat popular on many JKII servers: The Smiley Skin. This bot/skin pack also features an all new skin, The ][BoT][_Trainer skin, and both skins offer bot support as well. Smiley and ][BoT][_Trainers faces are a parody of Ghostface's mask from the Scream and Scary Movie series and features quotes from Scary Movie 1,2, & 3. The bots are far deadlier and more accurate than any conventional bot.
Author: Chris Swan
Screenshots: Screenshot 1, Screenshot 2
Description: Scream MP is a unique new way to play MotS multiplayer. The level is based on the Scream movies, but does not portray events or locations from them. Instead, it is set in a large, realistic house with many interactive objects, such as light switches, TVs, security cameras and working kitchen appliances. Scream MP is much more than just a level though, it's more of a level and mod combined, as it modifies almost everything in the original game. To find out more, go to http://www.chrisswan.tk and select "Scream MP" from the editing menu.
Author: Edward
Screenshots: Screenshot 1, Screenshot 2
Description: This is my second SP level and it's a follow up on The Empire's REVENGE!
You are to take over a base and fight the person behind it all. I must advise you to not read the TIPS.TXT unless you are 100% stuck!
Author: Spiral
Screenshots: Screenshot 1, Screenshot 2
Description: The trailer for the upcoming SP level TC) "Laboratory". 3D Acceleration and 1024X768 res. Suggested.
L A B O R A T O R Y (2003)
Saturday, June 21, 2003
Author: Belgian Padawan
Screenshots: Screenshot 1, Screenshot 2
Description: This is the final Light Side level in Jedi Knight: Dark Forces II. You face Jerec inside the Core of the Valley of the Jedi.
Author: Dark_NSO_Saber
Screenshots: Screenshot 1, Screenshot 2
Description: A small level with some AI in prison. You can also RPG in this level.
Sunday, June 22, 2003
A trip down Memory Lane reveals we first created the board when the idea of a Star Wars MMORPG was just getting off the ground. We didn't know squat about the project back then, and I suspect neither did the developers. Juztyn created a site Brian and Massassi helped to host, Star Wars Online, to cover the progress on the game, which the board complemented. In time, SWO sprouted wings and established its identity on the Web as SWGalaxies.net. Once the development updates started getting stale, folks ran out of stuff to talk about on the board, so we took it off-line.
I'd like to say we had some profound level of foresight in holding on to the board, but in truth our trusty old UBB doesn't offer the option to delete forums. In any case, it's here, so please enjoy!
Monday, June 23, 2003
Author: PetroRock
Screenshots: Screenshot 1, Screenshot 2
Description: A small deathmatch level designed for fast-paced, exciting no force guns games. Focus is on shot angles, strategy and skill. Architecture has been kept minimal due to the openness of the map. A 3d card is required. Enjoy folks.
Author: A grim Zombie
Screenshots: Screenshot 1, Screenshot 2
Description: This pack contains four levels for dueling.
Author: =NaiLz=
Screenshots: Screenshot 1, Screenshot 2
Description: The original JK Oasis updated for the new millenium. The level is now easier to see people moving. Like MERC Oasis 2, unlimited ammo and a few more concs also have been added to beef up the free for all action. Sorry for only one screenshot.
Author: JoEmOeMiNo
Screenshots: Screenshot 1, Screenshot 2
Description: This mod changes the saber trails so that they look like the ones in The Phantom Menace game.
Tuesday, June 24, 2003
Author: GeneralRamos
View: Screenshot
Description: An accurately modelled TIE Defender.
Author: GeneralRamos
View: Screenshot
Description: An accurately modelled TIE Interceptor.
Author: GeneralRamos
View: Screenshot
Description: An AT-AA (All Terrain Anti-Aircraft) object model.
Wednesday, June 25, 2003
Be sure to check it out when you've got a moment!HomeLAN - What new modifications will Raven make to the Quake III engine for use in Jedi Academy?
Kenn Hoekstra - Quake III engine modifications implemented for Jedi Academy include, but are not limited to:
- Character customization system - allows players to create their own Jedi in both single player and multiplayer. There are several thousand possible character combinations currently.
- Ghoul II enhancements including the Ghoul infinite Model modification system - Allows for modular model enhancements, custom colorization, and expanded animation support
- New ICARUS II scripting system for Single player and Multiplayer. Now allows for scripted events in multiplayer matches.
- New map creation tools allowing for models to be used as in world objects instead of just textures to help create richer 3-D environments.
- New non-linear mission progression system.
- Raven’s ARIOCHE terrain system.
- Portal skies
- Rag doll skeletal system
- Enhanced vehicle system. Allows for new ride-able vehicles in addition to previous drive-able ones.
- Character and vehicle enhancements are designed to enable expanded mod support.
Thursday, June 26, 2003
Author: Sam Collins
Screenshots: Screenshot 1, Screenshot 2
Description: This is a very small level, made up of two floors with four wings each. There is a small anti-grav area to move between levels. This level is designed for very fast and deadly combat.
Author: Brad S
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small fast-paced multiplayer level set in a rock-carved haven. It has most of the weapons, as well as a few secrets. Level intended for 2-6 players. Level includes 16-bit MATs.
Friday, June 27, 2003
Author: =NaiLz=
Screenshots: Screenshot 1, Screenshot 2
Description: This is re-edit of my old friend from real life, Frae7's level. It is now more configured for NF gun play. It is a very fast-paced and strategic level, which is quite addictive too.
We already have a small beta testing team together, but the more the merrier. I have been working on this project for around 4 or 5 months so there are more than likely some problems. I need beta testers to find them.Sounds good, so go check it out and give 'em a hand.Anyone who contributes to the beta testing and feedback gets their name in the credits if they so wish (just need to email the info to Duelers' email).
We have already found quite a few problems with a couple of the packs but I am sure there are more considering the caliber of the project. Any help would be appreciated.
You can download the pre-release and get more info at http://www.gamingforums.com/showthread.php?s=&threadid=78899.
Author: =NaiLz=
Screenshots: Screenshot 1, Screenshot 2
Description: This is a strategic gunning level with walkways, sniper areas, hiding spots, and headphone/speaker music in certain areas. This level is dedicated to the late David Williams of Drowning Pool. Let The Bodies Hit The Floor.
Author: _at0m_
Screenshots: Screenshot 1, Screenshot 2
Description: This is just a more detailed, more playable, more advanced version of my original level. This and some of my other stuff is available at www.jerriko.net.
Author: PK_Azlon
Screenshots: Screenshot 1, Screenshot 2
Description: This map is my definative vision. I had a dream just before Jedi Outcast hit stores and in the dream I was a Jedi apprentice fighting my way through this complex. I remembered the layout of the building I was in so vividly that I could memorize it and I have spent the past year trying to get this map made. Everything about the map is in the README file. Please note that some doors require you to press USE to open and others just don't open from the outside. I Hope everyone enjoys this map; I know I do!
Author: Ray of Ash
Screenshots: Screenshot 1, Screenshot 2
Description: This level, A Duel in the Heavens, is built to keep you on your toes while dueling (force's required). It is good when played with more than 2 players.
Author: Belgian Padawan
Screenshots: Screenshot 1, Screenshot 2
Description: This level is based on the Yun level from Dark Forces II: Jedi Knight. It is the first battle with Yun in level 7, inside the tower at Baron's Head.
Saturday, June 28, 2003
Author: David McHale
Screenshots: Screenshot 1, Screenshot 2
Description: This is the second part of Aliens on Sigma. You start where you ended in the last part, and now you must get out. You will encounter more aliens and less imperials.
Author: Ray of Ash
Screenshots: Screenshot 1, Screenshot 2
Description: This is a level built for fast paced deathmatch action, that is good for up to 10 players. It has every gun in the game, it works with all sorts of mods. The level works like this: spawn, kill and die.
Author: The TDiR Team
Screenshots: Screenshot 1, Screenshot 2
Description: Welcome to DBZ: The Destruction is Real total conversion. This was a project well over three years in the making, utilizing every known (and many unknown!) methods of modifying Jedi Knight. The TC has 11 levels, over 40 characters, multiple character transformations, customizeable attacks, true controllable beams, animated auras, 3d explosions, a deep hand to hand melee mode, sidescrolling challenge feature, differently sized characters, and more!! This TC uses 16 bit textures, so a compatable 3d accelerated video card is required.
Author: Brad "oSiRiS" Huizenga and Mike "Hoard" Bendetti
Screenshots: Screenshot 1, Screenshot 2
Description: This is the much-awaited level pack, default retextured. One level had to be dropped (Tok's) because he disappeared and we could not get into contact with him. They have been retextured with high resolution 16 Bit MATS, and very cool new advanced lighting effects have been used. Extreme DM (formerly Death In a Can) has seen some very major additions, nearly doubling it's size, and also uses advanced lighting effects (there's also a cameo from everyone's favorite Jedi Knight MP level, but you'll have to find it!). These levels are made for fast paced play, in a beautiful environment. Enjoy!