Old News - November 2003
The Massassi Temple » Old News » 2003 » November
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Sunday, November 2, 2003
Author: Cave Demon & Vedder
Screenshots: Screenshot 1, Screenshot 2
Description: Imperial lab ax-1, log number 15. We made a big step towards success today. We installed the nvs device on an agloid. After turning invisible the subject escaped it's tube and killed everyone from lab ax-8. Seeing how the device made a peacefull creature kill 6 people and two armed guards, I'm not sure if it's a good idea to test it with humans. The device did have some errors, like making the subject partially visible for a few seconds. Tomorrow, by Lord Vader's order, we are going to install an updated device on 500 troopers. I don't like the idea, but i love my life too much to say no to Vader. End of log 15.
Monday, November 3, 2003
Author: Flexor
Screenshots: Screenshot 1, Screenshot 2
Description: This worn-out warehouse located in the heart of an urban region now serves as a battle arena. This level is best played with 2-3 players.
This level contains 16 bit textures.
Author: Flexor
Screenshots: Screenshot 1, Screenshot 2
Description: The unfinished structure of this reactor facility's central core consists of metallic beams, catwalks and cables. This map is best played with 2-4 players.
This level contains 16 bit textures.
Thursday, November 6, 2003
Author: M1k3
Screenshots: Screenshot 1, Screenshot 2
Description: This mod replaces the lightsabers with Sith Swords, in single player these function just as if you had typed "saber sith_sword". In multiplayer they are just lightsabers with the sith sword model, I plan to fix the issue in the next release. Staffs are changed to the sith scepter, but it just works like a regular staff. The mod also changes the bullet effect on the repeater and subtly changes the projectile effects for the bowcaster, and the blasters.
Author: Vane
Screenshots: Screenshot 1, Screenshot 2
Description: Welcome to the Conc Ring! This level is suited for 2-8 Players, and is intended for Hardcore Fragging, with some Music Tidbits and Observer area. (Hint: Observer area in a wall beside an arrow)
Author: ScOrPiOn
Screenshots: Screenshot 1, Screenshot 2
Description: A small forgotten arena in the middle of nowhere, where the stench of rot fills the air as the remains of dead corpses lie in the pit. A small level ideally meant for no force duels but still could be fun with force. Designed to create up close in your face saber battles forcing you to fight, instead of fleeing.
Friday, November 7, 2003
Needless to say, I'm excited and I'm looking forward to jumping back in. As always, if you have any suggestions, comments, or concerns, feel free to e-mail me directly. I do my best to respond to every message that I get, so if you haven't heard back within a couple of days, chances are your message got dropped somewhere along the way.
Update: This does not affect Kedri's ownership. He still owns 50% of the site.
The Staff
Author: redsaurus
Screenshots: Screenshot 1, Screenshot 2
Description: This is an older version of Luke Skywalker, which has green robes by default rather than the normal black.
Author: {Rh}Hairless wookie
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first map and I hope some of you like it. It is small and designed for no force duels and no force friendly fire power duels.
Author: sith_master_2000
Screenshots: Screenshot 1, Screenshot 2
Description: This is the Second Edition of the Jango Fett skin I made last year. Many people requested that there were more skins so here they are! Firstly, Jango has been updated to look even better (the last version if you look at the textures he had little multicoloured pixels on him. That's because when I first did it I created new images the size of JK one's and my brother came up and said it's better to just do it over the top. I was almost finished when he said that, so I just copied and pasted them over the top but they were on 24 bit colours so all the pixels appeared and I didn't know how to get rid of them). The other skins are a Blue Mandalorian and a Red Mandalorian, I will release a new pack with more but I can't think of any colours, can you guys gimmie a hand any suggestions are fine (except PINK!) I hope you like this version!
P.S. I know a lot of you guys think JK is dated but I just want to keep it alive as long as possible!
Author: Claire "Thanata" Denis (AKA MetAlieN)
Screenshots: Screenshot 1, Screenshot 2
Description: This map was originally intended for the "no force jump" duel (aka "serious duel") public servers, but it can be used on private servers and with "force jump" as well. It features a large flat duel floor with no obstacles, as usually prefered by the "no force" duelists.
Author: kingnephilim
Screenshots: Screenshot 1, Screenshot 2
Description: This level was modified from the single player level where you duel against Boc. The textures have been changed to give it a arena type effect, along with a landing pad to serve as a ring. Teamplay mode puts you and your teammate against a gammorean, greedo and bossk. RPG mode is great few 1 vs 1 duels in a tournament type fashion. This map is great for rivals to fight it out or for just to hanging out and watching the battle.
Author: AceVader0
Screenshots: Screenshot 1, Screenshot 2
Description: This skin is Solid Snake from Metal Gear Solid 2.
Wednesday, November 12, 2003
GlobalFinally, here is the mirror list (file size: 11MB).Single Player fixes
- Fixed dynamic glow performance for new ATI drivers (if you are experiencing low framerate, go into Setup - More Video and change dynamic glow to off).
- Updated EAX 4.0 sound support.
Multiplayer fixes
- Force feedback defaults to off (if you are experiencing hiccupping while playing, especially during lightsaber battles, go into Controls - Mouse/Joystick and set force feedback to "No"). Note: Gravis gamepad users should turn force feedback to off. Gravis drivers aren’t compatible with Jedi Academy and will cause the game to crash. Patch will work around manufacturing defect which causes single player not to run.
- Resetting defaults in game will no longer reset your skill level.
- Fixed bug allowing player to select a force power that had already been maxed out.
- Fixed animation issue if enemies force push you while executing a special move.
- Ragdoll fixes.
Please note: Server admins must update their servers to the new 1.01 code. This may take a few days and 1.01 multiplayer games may be scarce until all servers upgrade to 1.01.
- Fixed bug causing Internet servers to time out too early on master server list.
- Fixed bug causing various movement sounds not to play consistently (footsteps, rolling, etc.).
- Fixed bug regarding turning off of second saber.
- Fixed bug preventing camera shake if hit by explosive.
- Fixed roll animation.
- Fixed exploit allowing for illegal character models.
- Fixed bug allowing rocket launcher lock-on after death.
- Various exploit fixes.
- Massassi Mirror
- http://www.3dgamers.com/games/jediacademy/
- http://www.worthplaying.com/article.php?sid=14305
- http://www.jk2files.com/file.info?ID=20459
- http://www.fileshack.com/file.x?fid=4063 (registration required)
- http://games.bigpond.com/pc/resources/files/?action=details&id=9261 (Australia)
- http://www.lucasfiles.com/index.php?s=&action=file&id=235
- http://www.3ddownloads.com/ravensoft/JediAcademy/Patches/jkacademy1_01.exe
Linux (file size: 1.4MB) Windows (file size: 405KB)
- Kengo's Mapping Monthly October looks at map releases, progress on ongoing projects and other events of note in the JO and JA SP world in October.
- Replace Jaden in Jedi Academy SP
- Custom text crawl for Jedi Outcast
- Mapping style guide for both
Thursday, November 13, 2003
Author: Flexor
Screenshots: Screenshot 1, Screenshot 2
Description: Do battle inside a mysterious spinning metallic ring that defies the boundaries of time and space. This map is good for 2 to 4 players. It includes 16-bit textures and features new music by Crystal Nova.
Friday, November 14, 2003
Author: PJB
Screenshots: Screenshot 1, Screenshot 2
Description: This is a rather simple set of two levels for Jedi Knight. It's the start of what I hope will be a rather good TC. There is some annoying detail HOM in places on the second level, and the voice acting, architecture and cut scenes aren't that wonderful, but I put a lot of time into this, and the second level is nearly impossible as the enemies are rather hard. It's set on Nar Shaddaa.
Author: AceVader0
Screenshots: Screenshot 1, Screenshot 2
Description: This is Han Solo from Episode IV.
Author: WadeV1589
Screenshots: Screenshot 1, Screenshot 2
Description: Welcome to the world of Stargate a la Jedi Knight! This map was originally created for Elite Force and has since been ported over to JA after becoming a bit hit in Elite Force. You can use a Stargate, explore a ha'tak and try out some goa'uld transport rings.
This is fun for all Stargate fans and for others alike!
Saturday, November 15, 2003
The rules are simple, submit a holiday-themed logo (New Year's, Christmas, or any other holiday that takes place this time of year) to us at holiday@massassi.net. All tasteful logos that have a decent level of quality (in the Christmas spirit we will accept most of the ones submitted) will be rotated on our main page from December 1st until a week into the year 2004.
Logos must be 384x154, and in JPG or GIF format. Logos must be no larger than 30KB, and preferably under 20KB. GIFs must be still, not animated. You may submit as many as you like, just make sure each one is unique. Any logos deemed by us to be in bad taste will get deleted without being listed on this page. If you have any questions, please email us at the above address.
The announcement is early this year, so you have extra time to make an extra-good logo!
Sunday, November 16, 2003
Monday, November 17, 2003
Author: OJP Staff
Screenshots: Screenshot 1, Screenshot 2
Description: The Skins package is a collection of quality modder created skins that have been turned into customizable player classes. We've done this to allow more player options, to allow SP useage of these skins, to allow servers and players to quickly get a pack of quality skins, and to prevent a lot of redundent data from clogging up your game directory.
Tuesday, November 18, 2003
I'm trying to wade through all the ban inquiries, but unfortunately, I don't have access directly to our database yet, so I can't do any unbanning. The ultimate goal is to make our ban list public (which includes the reason why a particular person was banned) so we can at least get an outcry from our visitors if one of us on the staff makes a silly, unjustified ban. I'm seeing some silly ones in here and it's a bit frustrating. Did you realize that we have literally HUNDREDS of nicknames banned? That's not a great percentage when you look at the number of people registered (and quite a few on the list are people that registered dozens of names), but I think it's still a bit too high. I'm going to revise the rules a bit and let the ops know that they don't have to be so strict. So, if everyone can stay civil, continue to post constructive criticism on levels and mods, and generally be good netizens, we won't have a huge ban list anymore. Remember, this place is for you guys, please keep that in mind before you post!
Wednesday, November 19, 2003
Jedi Academy has arrived at Proving Grounds and we're pleased to announce our first set of Jedi Academy ladders. Ignite your light saber and head for the JA Sabers 1vs1 Full Force and/or JA Sabers 1vs1 No Force ladders. Each ladder caters to a force preference and very unique gameplay. If you're looking for a way to hone your saber skills, join a PG ladder today! If you have any questions regarding these ladders, please contact Prometheus or Binary or post in our JA Forum.We're also looking for additional Admins for our Jedi Academy ladders and any upcoming tournaments. Please fill out an application if you're qualified and interested.
Thursday, November 20, 2003
Author: Blood Asp
Screenshots: Screenshot 1, Screenshot 2
Description: Inclusion is a small duel map suspeneded in space. The use of Force Jump, Push and Pull are strongly suggested. Bot paths are not included.
Friday, November 21, 2003
Author: AceVader0
Screenshots: Screenshot 1, Screenshot 2
Description: Version 2 of AceVader0's Big Boss skin.
- Tyrell_Weick
- The Mega-ZZTer
- And more and more from Steve
On another note, please remember to make sure your designs are different if you submit multiple logos. I've gotten a couple from authors who used the same design, and just changed the words in the logo. Just something to keep in mind. Keep sending them in, they are great! You can see them all here.
Saturday, November 22, 2003
Sunday, November 23, 2003
Monday, November 24, 2003
Author: Blood Asp
Screenshots: Screenshot 1, Screenshot 2
Description: Restless Endeavor is set in a medium-sized, gothicesque arena. Gametypes supported are FFA, Team FFA, Duel and Power Duel. Bot routes are included.
Tuesday, November 25, 2003
Author: Whelly
Screenshots: Screenshot 1, Screenshot 2
Description: Having officially been declared "out of service" by the mayor long ago, the tiny city block of Phoenix has been ignored for years. No one quite knows how the businesses and stores stay in business there, being only one mile away from the massive metropolis Phoenix City. The tiny town has been overshadowed by it’s older brother for some time now, but now the legacy of this old province will be known, this province called "Phoenix Suburban City".
This is a RPG multiplayer level, designed to realistically portray the life in an urban city. It incorporates tons of new photorealistic textures, authentic 3D models, city sounds, and a true-to-life city layout. It also, being the first JK MP level to do so, employs a day/night weather system. It changes from day to night (and vice-versa) every 10 minutes or so, making a completely realistic role-playing experience.
This level does NOT utilize 16-bit mats, but a high-end computer is still recommended to play.
Wednesday, November 26, 2003
Author: Penny0
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium-sized multiplayer deathmatch level. It is set in an abandoned warehouse. With fast gameplay focused around a main fighting area, you won't get bored! It features thrust tubes, all new mats, and some fast-paced play.
These tools are released "as is" and are unsupported by Raven Software, Activision or LucasArts.
Thursday, November 27, 2003
Author: Talion
Screenshots: Screenshot 1, Screenshot 2
Description: This is a simple JA Duel and Power Duel map. It's set in a mountain canyon with a river and waterfalls cutting through it.
Author: AceVader0
Screenshots: Screenshot 1, Screenshot 2
Description: This is a skin of Anakin Skywalker as seen in Episode II.
Author: LiquidJedi Clan
Screenshots: Screenshot 1, Screenshot 2
Description: You have probably heard of this level before. It was the LJ clan's city and HQ. I would first like to say that they were a good clan until they broke up two months after my joining. Secondly, I merely help beta this level and took part in its construction. This level is truly unique, and I hope it will play its share in reviving the great game of JK. It makes great RPGs as it is fairly large once you find all the secrets, and has many objects that you can interact with such as a microphone in the "nightclub", working shudders, locks and keys in the hotel, and scattered AI including AI, and the local militia if someone finds access into the Temple which holds many other traps. Try and find all eight major secrets, you will certainly rule the city with them. =) Ideal with four or more people for RPGs.
Author: Spike Bebop
Screenshots: Screenshot 1, Screenshot 2
Description: A medium sized level based on a house. It has one of every weapon and a round room for saber duels. It does have the level where you fight boc, its good for gun fights. Its best for up to 8 players.
Author: Richard Hargreaves
Screenshots: Screenshot 1, Screenshot 2
Description: Mace Zolka has a touch of nearly every quadrant in the galaxy. He bears clothes of many races due to his knack of travelling, trying to keep peace in the Galaxy. He is of the same calibre as Mace Windu and Master Yoda, and has trained with the great Obi Wan Kenobi. The Mace is mainly based on the streets of Nar Shadda where he tries to keep peace, while trying to stay incognito.
Saturday, November 29, 2003
Author: WAR_Nuker
Screenshots: Screenshot 1, Screenshot 2
Description: This map is dedicated to the WAR clan. Well this level is basically a big fortified hotel that our clan "sleeps in" and defends from enemy attacks. Enjoy! This map is pretty fun, however a bit "boxy" in some areas. It contains quite a few secrets too.
Author: __MaV3R1Ck__
Screenshots: Screenshot 1, Screenshot 2
Description: A level with some good architecture, a secret room, and some lowerd the gravity. This level is best played with SBX 3.1
Author: Xanatos
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first free for all map for Jedi Outcast.
Sunday, November 30, 2003
Author: Slice, Dice & Mince
Screenshots: Screenshot 1, Screenshot 2
Description: This isn't really much of a full mod in that it doesn't have any new maps (uses JediNight's ancient Ladder map from Jedi Outcast) or enemies, it's more of a weapon mod demonstrating what can be done with the new .sab files. I think this mod even works in multiplayer (I haven't tested it in MP much...) We had a whole idea for an entire Ninja mod with new textures, skins, levels, cinematics, etc., but we just don't have time right now due to work demands, so we figured we'd release this anyway so that other modders could see what we were up to and draw inspiration (or, if they want, pilfer directly) from it. All the source files for the map and scripts and even the weapon models are included. (Check the readme for a full description of the mod and all the weapons!)
Author: yo dragoon1
Screenshots: Screenshot 1, Screenshot 2
Description: This MOD changes the saber effects, menu backgrounds music, and adds a new skin: Dark Jan! I hope you like it!
Monday, December 1, 2003
Author: Thrawn42689
Screenshots: Screenshot 1, Screenshot 2
Description: You find yourself in a dark, castle-like area. Twisted chains rise into infinity as the sounds of Rammstein greet your ears. The area is lit by mysterious glowing crystals, and an oddly luminescent spider-like webbing that hangs every which way. A sharp snap-hiss behind you denotes the ignition of a lightsaber. This is...Erschreckenderplatz. Seriously though, this is my second map release. I haven't released a lot of my work, but here it is. Have fun.
Author: Xanatos
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small duel arena map for Jedi Academy. Hope you enjoy!