Old News - January 2002
The Massassi Temple » Old News » 2002 » January
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Tuesday, January 1, 2002
Wednesday, January 2, 2002
Author: Joker
Screenshots: Screenshot 1, Screenshot 2
Description: This level is designed for nonstop (hopefully) action, thus the name. Good for 8-12 players.
Thursday, January 3, 2002
Author: _Mantissa_
Screenshots: Screenshot 1, Screenshot 2
Description: This sequel to "Sky High!" is set in a slightly lower gravity environment that is set way up there so if you fall, you die! This is a small-medium level with one concussion rifle, a super shield and a couple of traps. A Light and Dark surge for fans of the Force. Recommended for 4 players.
Saturday, January 5, 2002
Author: The_Finn
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium to large multiplayer level set on the remote planet of Kuat, located in the Outer Rim. It takes place in a local settlement known as Kerimbay where you wait in a local Cantina for a new delivery. While enjoying some blue milk, you sense strange feelings amongst the people of this town. What strange secrets does Kerimbay hold? This is only a preview of the final Kerimbay episode. Enjoy!
Sunday, January 6, 2002
Author: TIE
Screenshots: Screenshot 1, Screenshot 2
Description: The sequel to Guardians of the Galaxy, Master Edition both updates and adds to the original: Improved lightsaber and lightstaff combat, removable robes, specialized saber trails, and much more. Please read the included documentation for full information. *Note - This patch requires a video card capable of displaying 16-bit mats in Jedi Knight*
Author: TIE
Screenshots: Screenshot 1, Screenshot 2
Description: The sequel to Guardians of the Galaxy, Master Edition both updates and adds to the original: Improved lightsaber and lightstaff combat, removable robes, specialized saber trails, and much more. Please read the included documentation for full information. *Note - The screenshots were taken from the 16-bit version of GoTG-ME*
Tuesday, January 8, 2002
Author: ShadowX
Screenshots: Screenshot 1, Screenshot 2
Description: Changes in v3.0:
- In-game message and player list font is clearer and easier to read.
- Sith lightsaber featuring new moves, sounds, color change, and light motion trail capability is added to the Bowcaster weapon slot. Note that it is slightly weaker than the lightsaber, but allows for the most finesse in your attacks.
- Long lightsaber featuring color change and light motion trail capability is added to the Concussion Rifle weapon slot. Since the energy is extended twice as long as a normal lightsaber, damage is the least and attacks are somewhat more limited in terms of finesse, but the incredible range more than makes up for that.
- New and improved lightsaber blades and motion trails to more closely reflect the style of the movie effects.
- Five lightsaber fighting stances for the single-bladed sabers and two for the Sith saber can be toggled at will.
- Lightsaber damage of all sabers can be turned on or off for the purposes of training.
- New lightsaber hilts per saber color for the single-bladed lightsabers.
- Four new single-bladed lightsaber moves and old double slash reassignment.
- Force Saber Throw is now quasi-controllable and much more useful. All lightsabers can be thrown and the path they travel in the air depends on which direction you're moving (if at all). Since the lightsaber remains on the entire time (unless you switch it off or switch weapons), the amount of damage and range possible are more realistic. Consequently, thrown sabers can also be blocked by other Jedi or Sith and can pass through people, walls, and objects.
- I've added and replaced many skins and have fixed many errors. Also, they all have their correct right hands now-finally, no more Kyle hands on everyone!
- Much more!
Wednesday, January 9, 2002
Author: Timewolf
Screenshots: Screenshot 1, Screenshot 2
Description: This skin mod replaces Kyle Katarn with Arnold Schwarzenegger. You all know who Arnold is. This particular skin is him from the movie Last Action Hero. This skin is also featured in GotG-ME as a hidden character I made for TIE one day.
Saturday, January 12, 2002
Author: ID_Junkguy and ID_Matt
Screenshots: Screenshot 1, Screenshot 2
Description: This mod is based on the GoldenEye game from N64.
Weapons include the hand with karate chops, PP7 and DD44 Dostovei with nice reload animations and sounds, Proximity Mines which can explode when a person comes near or when you shoot it, the Phantom, KF7 Soviet, Rocket Launcher, Moonraker Laser, AR33 Assault Rifle, and Watch with tranquilizer darts and grappling hook. There are many features as well as secrets. You can set a hotkey to aim with the red crosshairs, which also allows you to zoom when you have a rifle. You can listen to Control Center music or your own custom music files from another hotkey. There are blood effects such as blood drops and blood pools, which can be disabled by turning on Paintball Mode from the options. Another feature, which was originally intended to be a secret, allows you to create Stormtroopers that use Moonraker Lasers. There are also two other secrets that don't affect gameplay, but are for additional enjoyment. There are also new skins of the different James Bond actors, realistic sounds, projectiles, 3dos, and much more. This is our best mod ever. For more information about the weapons and features, or to download more music for the music feature, visit the GoldenEye Mod website
Perhaps the most exciting new feature is the Lightsaber Combat. We've developed an entire system of play that is controlled by your movements and actions. You can chain together attacks, flips, rolls, wall jumps and back flips in deadly combinations. Lightsaber blocking allows you to defend against oncoming blaster shots and enemy lightsaber attacks. We've enhanced the third person camera controls to really show off the Lightsaber combat as well.You can read the whole thing here, which goes on to mention some of the features in the game and the dynamic music system.
Monday, January 14, 2002
I also have quite a few e-mails to respond to about bans from downloading levels, mostly from AOL users. Don't fret, because 99% of the time you are caught in someone else's ban. I'll try to respond to all of those e-mails today.
Tuesday, January 15, 2002
Author: DrunkenLegend01
Screenshots: Screenshot 1, Screenshot 2
Description: Once a chemical treatment plant, this eerie lab is now converted into an arena of death. All who enter must face each-other in combat. For 2-4 Players Includes Sabers And Guns Versions.
Wednesday, January 16, 2002
Also, if you go to the main LucasArts.com page, there is an AWESOME flash animation for JKII to greet you.
Thursday, January 17, 2002
Author: ShadowX
Screenshots: Screenshot 1, Screenshot 2
Description: Changes in v3.0:
- In-game message and player list font is clearer and easier to read.
- New and improved lightsaber blades and motion trails to more closely reflect the style of the movie effects.
- Five lightsaber fighting stances for the single-bladed sabers and two for the Sith lightsaber can be toggled at will.
- Lightsaber damage of all sabers can be turned on or off for the purposes of training.
- New lightsaber hilts per saber color for the single-bladed lightsabers.
- Four new single-bladed lightsaber moves and old double slash reassignment.
- Lightsaber coding is improved in various ways.
- Force Saber Throw replaces Force Speed. It is quasi-controllable and much more useful. All lightsabers can be thrown and the path they travel in the air depends on which direction you're moving (if at all). Since the lightsaber remains on the entire time (unless you switch it off or switch weapons), the amount of damage and range possible are more realistic. Consequently, thrown sabers can also be blocked by other Jedi or Sith and can pass through people, walls, and objects.
- Force Push replaces Force Throw. It has been made more stable and is able to push ANYTHING-actors, droids, debris, items, and projectiles.
- I've added and replaced many skins and have fixed many errors. Also, they all have their correct right hands now-finally, no more Kyle hands on everyone! Speaking of Kyle, his model is entirely new, 16-bit, and completely matches the cutscenes!
- Much more!
- 20 single player levels (some very large; hopefully similar to JK)
- 12 multiplayer levels with full bot support
- 64 player support in multiplayer games (first confirmation!)
- 10 weapons in Kyle's arsenal
Friday, January 18, 2002
Saturday, January 19, 2002
Thanks to ZeroXcape and Jedi Legend for letting us know.
I just want everyone to know that there are "over" 20 levels and "over" 10 weapons. Keep in mind, too, that 64 players is the theoretical limit of players in Quake 3, assuming everyone has uber hardware to run the server and the bandwidth to support it. I think 32 players is a more reasonable estimate and I think that in most games 16 or 24 is more realistic/practical.
Author: BIG_MAG
Screenshots: Screenshot 1, Screenshot 2
Description: This is the final released version of my AtSt series. I hope you enjoy. Anyone wishing to pick it up, drop me a line on this file's comment board.
Sunday, January 20, 2002
Author: Darth J
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium-large sized Multiplayer level intended for 2-6 players. It is set in a sand-filled tomb where not everything is as it seems. Keep your eyes open for subtle clues that may lead you to very rewarding secrets. This level was intended for SABERS ONLY. No weapons of any kind can be found in this level. It is also of extreme importance that you use either GotG(ME), SBX, Spork or any other mod containing a grapple for the sake of being able to access all of the secret areas. A TON of work has been put into this level, I hope you enjoy it as much as I have.
Monday, January 21, 2002
Author: shaharmal
View: Screenshot
Description: This a pack of items you may find around the house.
Tuesday, January 22, 2002
Author: Darth_Maul_101
Screenshots: Screenshot 1, Screenshot 2
Description: A level where there are 3 land pads. This has a cool sky and is good for saber fights.
Author: Spiral
Screenshots: Screenshot 1, Screenshot 2
Description: This is a multiplayer level set in an asylum.
Wednesday, January 23, 2002
Author: Darth Vedder
Screenshots: Screenshot 1, Screenshot 2
Description: Level 2 starts where level one ended; Hake escaped from his prison and went to search for a ship. But the police are looking for him, and finding a ship without any money isn't exactly simple. Maybe he could ring at the door of the local crimeboss and his former contracter Lillithon... Hake doesn't realize he's part of a game of power and corruption; and the disc he tried to steal before he was caught is the key to everything...
Author: Chikyu-Jin
Screenshots: Screenshot 1, Screenshot 2
Description: This is a saber blocking mod that blocks, where you are shot! No more repeating animations! This is a first release beta, and my first released mod. I hope you all enjoy!
Author: JKDude
Screenshots: Screenshot 1, Screenshot 2
Description: A small Barons Hed themed saber level designed for hopefully fun gameplay!
Author: Sef Halfman
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first released level. It's small, with some okay architecture. I had fun with it. Hope you do too. Credit to the people who have made mats on Massassi. I d/loaded all the mats from here. I did not make them.
Author: RS Thrawn
Screenshots: Screenshot 1, Screenshot 2
Description: This is a very small saber level designed for 2 to 4 players. The architecture and design are modeled after my previous level, SaberDome Maximus. Whereas Maximus is a very large level with many areas to explore, Minimus is a fairly straightforward level for either dueling, observing duels, or training. It is recommended that you use a JK saber mod while playing this level (e.g. Saber Battle X).
Thursday, January 24, 2002
Author: Master Trunks
Screenshots: Screenshot 1, Screenshot 2
Description: Warlocks is a modification of Barons Hed which takes place after the death of the 7 dark jedi. The plot of the level is the towns people are fighting for or agaist the rich nobel, who took over Barons Hed for his own, calling it Warlocks Hed after his sith master. The level was made for team play. Also it is called Warlocks3 because this is the 3rd time I made it on my current computer.
Friday, January 25, 2002
Saturday, January 26, 2002
Author: XeN_MasTeR
View: Screenshot
Description: A door that can be used for a bathroom.
There are 8 standard (directional) saber moves per style (for a total of 24), plus 2 special attacks per style, and a good deal of acrobatic moves. There are approximately 300 individual lightsaber animations (if you include all the transitions - each attack can transition smoothly to any other attack) totalling around 3500 frames of animation, just for the lightsaber...Check out more at the thread & JKII.net.
One of the first things you will notice is the high fidelity of the voice, music and sound in the game. Higher data rates and MP3 technology allowed us to approach a film-quality soundtrack for this title. Drawing from the wealth of Skywalker Sound's Star Wars sound effects collection as well as designing custom effects, the vehicles, weapons and locations will come to life as never before.
The Cog Verb List I have been working on recently has been updated majorly, this time giving you the ENTIRE list of cog verbs from the Jedi Knight engine, thanks to Code-Alliance for the many descriptions.Let's hope the categorizing comes sooner rather than later; the table takes a while to download on dial-up. Apart from that, this thing is awesome! Great work, Hideki!
For people who don't know about it yet, it's a system to share your experiences on each of the verb's usages. Anyone can post and read the comments on each verbs and share anything you found with other people.
The page is now huge with 455 entries but in the future I'll make some verb categorization and narrow the page size.
If you have anything to share on a specific verb, go right here and post away!
Sunday, January 27, 2002
Author: Thrawn42689
View: Screenshot
Description: This is a 16-bit table, loosely based on my own.
Monday, January 28, 2002
Author: BIG_MAG
Screenshots: Screenshot 1, Screenshot 2
Description: Well here it finally is! I took the old AtStv7.0 and did a little remodeling. For starters I'll go over some bug fixes:
Tuesday, January 29, 2002
Author: Darth_Sidous_
Screenshots: Screenshot 1, Screenshot 2
Description: A level that takes place in a city.
Wednesday, January 30, 2002
Author: Jensyx
Screenshots: Screenshot 1, Screenshot 2
Description: Kyle's butt hurt. How long was this debriefing going to take! The woman across from him winked at him. They had been flirting on and off all through the meeting. She had blonde hair and a quite serious face. She reminded him of Sariss. Ugh, that wasn't a memory he wanted bringing back! He had had to go to the psychologist for over a year to get over it when he hacked her up. Sariss had told Kyle that his guilt was purely because of a physical attraction, and if he kept away from blondes, he would feel better. Meanwhile, he related to the Commander how he had infiltrated the base and put a hole in Fortra's head. This level (as you can probably tell from the story) is a little silly. It is a product of the many newbie levels released on Massassi with their similar themes and stories. Although I made the architecture passable, the actual design and layout is your standard Imperial Base (TM). You'll spend all your time meandering through the labyrinth hallways and avoiding merciless death at the hands of the twenty stormtrooper legions. All in the name of searching for a few keys. All to steal a couple of crates of beer. I hope you enjoy it... or at least I hope you don't scream in anger as soon as you load it up....
Thursday, January 31, 2002
Author: Oberfeldwebel
View: Screenshot
Description: A flat shirt and matching pants with a pair of boots.
The cog verb list project has been going well and now I have made the categorization system, which is able to do the following:I hope this is better than showing the whole big list at once. If you have any tips on a cog, please visit.
- Filter by cog category (as in jkspec cog category)
- Filter by the first letter of the cog verb name
- Filter by the number of comments
2.07 Are you planning to have cheat protection for Jedi Outcast multiplayer?Thanks to the predator and Chewbubba for making sure we knew about it.
Id Software® has put a lot of anti-cheat protection code into Quake III: Team Arena and we've implemented all of it into Jedi Outcast's code base along with a few other cheat protection features. In addition, there are menu options to kick players from servers and to password protect your server so only friends and trusted players can join in the event that cheating does occur.
3.11 Can you use your fists as a weapon in Jedi Outcast?
The default weapon in Jedi Outcast is the stun baton, not the fists. Kyle begins the game with a stun baton and his trusty Bryar Blaster Pistol. As such, there is no need to resort to fisticuffs.