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Old News - April 2001

The Massassi Temple » Old News » 2001 » April

Disclaimer: We have been posting news since 1998. Many of the sites we previously linked to have long since gone defunct. Worse, sometimes scammers buy up old domain names and replace their original content with malware or objectionable content.

Sunday, April 1, 2001

Revamp @ DBZ: The Destruction is Real - Archimedes @ 9:52 AM
Bubba sent word (HTMLized and everything!) of the many updates taking place at DBZ: The Destruction is Real. We'll let him do the talking.
The staff at DragonBallZ: The Destruction is Real has been working hard for these last two weeks organizing and preparing for this revamp, and it has finally happened. Shred18 has pumped out some major skins that are fantastic looking. We have updated the site's character screens, gameplay shots, levels, FAQ, and added an about section which will go more in-depth on the modification for Jedi Knight. We will also be releasing some new gameplay movies and such within the next few weeks. Be sure to check back for updates.
Serious Sam Mapping Tutorial - Brian @ 3:34 PM
I have written and posted a mapping tutorial for Serious Sam, the recently released FPS by Croteam. You can find the tutorial at Serious Editing. This tutorial is written for both brand-new mappers (never mapped for any game) and experienced mappers new to Serious Sam editing. It covers creating a basic room, basic architecture, texturing, lighting, layering, and adding enemies.

If you haven't noticed, I really, really enjoy this game! I strongly suggest you at least download the demo (from Croteam). If you like it, go spend the mere $20 that it costs to buy. Both the map editor (Serious Editor - used to create all the levels in Serious Sam) and the modeler (Serious Modeler - used to create all the models and animations in Serious Sam) were released for free on the game CD.

Tuesday, April 3, 2001

New Jedi Knight Mod: Silly Mod (Beta) - Kedri @ 5:54 PM
File: Silly Mod (Beta)
Author: JediideJ
Screenshots: Screenshot 1, Screenshot 2
Description: This mod was originally intended to make every animation in JK "silly." Due to lack of interest it died. It is compatible with many mods, such as KWP. This is in no way meant to be a gameplay mod: it is meant for a few seconds of fun. This was my very first mod and the animations are quite crumby, but I was proud of them when I made them so this is submitted so they won’t go to waste. There are new animations for fowards, backwards, left strafe, right strafe, crouch, jump, fall, land, and activate.
New Jedi Knight Multiplayer Level: The Cliff Arena - Kedri @ 5:58 PM
File: The Cliff Arena
Author: Matthew Johnson
Screenshots: Screenshot 1, Screenshot 2
Description: A small level for 2-4 players set in a sort of cliff area. Mostly made of catwalks and items. This is my first shot at level-making so please no ugly comments. Good for sniping and maybe saber battles.
New MotS Mod: Unreal Tournament Knights - Kedri @ 6:02 PM
File: Unreal Tournament Knights
Author: TheFPSMan
Screenshots: Screenshot 1, Screenshot 2
Description: This MOD allows you to use UT weapons in JK. It also gives you two items, two levels, and all new screens. I do admit the weapon models aren't 100% accurate, but just have fun.
New Jedi Knight Mod: PsycoPain(t)ball - Kedri @ 6:14 PM
File: PsycoPain(t)ball
Author: PsycoGoopher, Xarr_Jawa
Screenshots: Screenshot 1, Screenshot 2
Description: A really funny paintball-mod! The more players are in the game the more powerful the weapons are! Enjoy that "psycho" weapon-feeling. =)
New Jedi Knight Mod: Kell Dragon Mutant (MP) - Kedri @ 6:19 PM
File: Kell Dragon Mutant (MP)
Author: DarkShroom
Screenshots: Screenshot 1, Screenshot 2
Description: The Kell Mutant, a new race recently discovered by the Imperial Planetary Research Division. These walking lizards have the viciousness of a Kell Dragon and the intelligence of a man. Rumor has it, they are actually a genetically engineered experiment to be used as Imperial soldiers. (Story is still being developed, currently just multiplayer)
New MotS Multiplayer Level: The Water Tower - Kedri @ 6:35 PM
File: The Water Tower
Author: GhostOfYoda
Screenshots: Screenshot 1, Screenshot 2
Description: Once, a city had a tower built to store water. It was a majestic site. The designer, Mahki Sheebe, was particulary proud of the ventilation system that supported the tower. Unfortunately, after construction, a major design flaw was discovered: as the tank filled up with water, so would the control room. It was decided the tower was to be knocked down, and Mahki was surely ruined. At the last minute, however, a young buisness man bought the tower to be used for tournaments and fights. Now, the tower is waiting, waiting for one brave enough to enter.

This level is a small/medium level for 2 to 4 players. It is recommended to be played on higher-end machines. Only a Jedi with the neutral force powers has any hope of leaving the level with a score above 0! It is hard to camp as each area is joined to the level in many ways. I hope you enjoy playing this level as much as I enjoyed making it!
New Misc File: Skybox Prefab - Kedri @ 6:45 PM
File: skybox_prefab.zip
Author: DeTRiTiC-iQ
Description: A simple large skybox, surfaces pre-scaled so all you have to do is select the relevant 256x256 mats to put on them. DO NOT flag the surfaces as sky or use mipmapped textures. This is designed so that it is very easy to change skyboxes at any moment.

Wednesday, April 4, 2001

New MotS Mod: ChaosJK - Kedri @ 6:30 PM
File: ChaosJK
Author: TheFPSMan
Screenshots: Screenshot 1, Screenshot 2
Description: This sequel to Unreal Tournament Knights gives you new weapons to use, like the Proxy Launcher, Cow Mines, and more.
New Jedi Knight Multiplayer Level: Imperial Navy Base - Kedri @ 6:39 PM
File: Imperial Navy Base
Author: Lord_Kueller
Screenshots: Screenshot 1, Screenshot 2
Description: This level is a Imperial Navy Base with Stormtroopers, Navy Officers, an Interdictor Cruiser, and a new item that I created called 'Troop Armor' which acts like a permanent super-shield. It is quite large with a few secrets/traps and lots of room to fight.
New Jedi Knight Multiplayer Level: Nar Central - Kedri @ 6:43 PM
File: Nar Central
Author: GMC
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium sized multiplayer level. It is a beta version for free use. You can modify it any way you like as long as you give me credit for the base design. I did manage to spend some time on the construction, but am unable to complete or work out any bugs it may have due to computer problems. Who knows, I might submit the finished version later. Have fun editing it! Make me proud.
New Jedi Knight Multiplayer Level: KoG_City - Kedri @ 6:47 PM
File: KoG_City
Author: KoG_Waymoot
Screenshots: Screenshot 1, Screenshot 2
Description: A self-contained city floating in space. Six main buildings surround a central processing unit. A medium sized level that is good on framerate, low on cogs, and meant for heated DM action.
New Jedi Knight Multiplayer Level: N-BGJ - Kedri @ 6:53 PM
File: N-BGJ
Author: DarkSkywalker
Screenshots: Screenshot 1, Screenshot 2
Description: We've all played BGJ, and, well, everyone knows it's getting sorta boring. This BGJ mod includes two modes of play (Guns/No Guns), beautifully rendered architecture, night-time atmosphere, all-new areas and dark hiding places, and hard-to-reach (but worthwhile) secrets. It actually looks like your in an asteroid, with the stars moving! Yeah, it's another mod, but give it a try, I'm sure you won't be disappointed!
New Jedi Knight Mod: Halfman's Sabers - Kedri @ 7:13 PM
File: Halfman's Sabers
Author: _JP_Halfman
Screenshots: Screenshot 1, Screenshot 2
Description: A small download of two interesting sabers, the first ones I ever made. They are called the Rainbow Saber and the Phantom Saber, named for my clan, the Jedi Phantoms. They aren't very good, and I would appreciate any constructive critism anyone would like to submit. I hope you enjoy them...

Thursday, April 5, 2001

New Misc File: Alien Warriors - blujay @ 1:45 AM
File: Alien Warriors
Author: Dark Phoenix
Description: A pack of 7 new JK alien enemies for an author looking for some "ethnic diversity" for his levels. Pack includes new AI, SND, COG, PUP, and TPL files. Specific information can be found at http://jkphoenix.bizland.com.
Sith Central Opens Link Section - blujay @ 2:31 AM
Jai Kaiman sent word that he's opened a links section at Sith Central. He rates every site so you can visit the best ones.
New Misc. File: MotS Startup Cog Generator - blujay @ 2:47 AM
File: MotS Startup Cog Generator
Author: Sam Coulson
Description: A startup cog generator written in HTML and JavaScript. Written because Jed's generator does not support MotS.

Friday, April 6, 2001

New Jedi Knight Multiplayer Level: Hidden Valley - Kedri @ 7:43 PM
File: Hidden Valley
Author: MoS_SaBeRCrAzY_
Screenshots: Screenshot 1, Screenshot 2
Description: This is a big multiplayer level set on a remote planet where all fully-trained Jedi go to continue their training. It’s a valley with 4 rivers running into it, meeting in a lake on the main level (the lake has a shark in it). There is also a canyon leading up to a temple room; use the Force to find it. The level is a saber level for the most part, but all you gunners out there can go in with Force 4 and find guns & ammo. To play HiDDeN VaLLeY you need a 3D acceleration card; it's very hard on slow computers (that means all you framerate elite turn on your 3d cards... you have them, use them). I hope you all have as much fun playing it as I had making it. Peace
New Jedi Knight Multiplayer Level: Paintball Arena 2 - Kedri @ 7:50 PM
File: Paintball Arena 2
Author: WarpedNewt
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium sized Jedi Knight level, designed especially for those who like to hide and sniper. Every weapon is available except the concussion rifle, since this is mostly closed-quarters fighting. Like I said, there a lots of places to hide, whether it be on one of the castle buildings or the many cracks and holesto snipe through. If you played the first one, this one's even better: new 3DOs, new start layout, texture rearrangement. If you have questions on editing just drop a me a line up on that e-mail button.
New Jedi Knight Multiplayer Level: AE DM - Kedri @ 7:55 PM
File: AE DM
Author: Posse
Screenshots: Screenshot 1, Screenshot 2
Description: This level is a DM level with a Nar feel to it. It includes some nice lighting and custom cogging, including an all-new trap (rather swank, I might add). Guns and sabers version included.
New Jedi Knight Mod: Halfman's Sabers 2 - Kedri @ 7:59 PM
File: Halfman's Sabers 2
Author: _JP_Halfman
Screenshots: Screenshot 1, Screenshot 2
Description: This is a follow-up to my last mod that I released two days ago, Halfman's Sabers. I have simply added two (hopefully) cooler sabers. One is intended to look as though it is made of blood, the other is just supposed to look cool. Criticism is to be expected, although keep in mind I haven't been making mods long. See what you think... and thanks to those of you who downloaded my last mod.
JK MP Level Update: KoG_City - Kedri @ 8:05 PM
KoG_Waymoot sent in an update to his JK MP level, KoG_City, which had some lighting problems (lighting problems, as in, there wasn't any lighting). This update resolves that, and it replace the original file, so be sure to download this newer version.
New MotS Single Player Level: Birth of a Mercenary SE - Kedri @ 8:28 PM
File: Birth of a Mercenary SE
Author: Anthony Piggott
Screenshots: Screenshot 1, Screenshot 2
Description: Birth of a Mercenary tells the story of how Kyle left the Empire to become the Mercenary we know from the "Tales of a Mercenary" level series.

This pack features the three original "BoaM" levels compiled into one episode. It contains many enhancements and bug fixes, too many to list here; full details can be found in the readme.
New Forum @ Millennium - Brian @ 12:15 PM
Millennium has opened a new forum. It is intended for any discussion regarding cogs in general or his various projects.

Saturday, April 7, 2001

New File: Massassi Mouse Cursor - Brian @ 11:38 PM
FiCtIoN submitted a unique new file for our Miscellaneous files section. It is a Massassi Temple mouse cursor. I have been using it for a few days now and I really like it (hey it's GREEN!). Either click here to download or visit the misc section.
Serious Editing: New Tutorials - Brian @ 11:40 PM
Serious Editing, my new project and an editing site for the recently released shooter, Serious Sam, has released quite a few tutorials. Not only is there the "basic mapping" tutorial which walks you through the creation of a basic room with some architecture, there are also now tutorials on water, bounce pads, and doors. Be sure to stop by if you enjoy Serious Sam. And if you don't own it yet, go do yourself a favor and get it!
New Jedi Knight Multiplayer Level: Skatepark - Kedri @ 10:04 AM
File: Skatepark
Author: EAH_Psych0_MaN
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium sized level made mostly with cement. This is where skaters come to hang out and skate.
New Jedi Knight Multiplayer Level: Paintball Arena 3 (Beta) - Kedri @ 10:14 AM
File: Paintball Arena 3 (Beta)
Author: WarpedNewt
Screenshots: Screenshot 1, Screenshot 2
Description: You pant with fear as you walk into the musty room. You step into the arena with full hope and then it comes: a shrieking whistle. Moments later a stream of paintballs graze by your head and you know you're pinned.

This small/medium paintball level introduces some new effects. It includes more realistic textures and in two added arenas, Darkness and Strobe. The Darkness arena must be played with care because stealth is key.. if you pull out a light saber you will reveal your position for sure. The Strobe arena adds a "high" feeling from the flickering lights every where. This is still in progress and I haven't been able to get it to look exactly how I want it yet, but like it says this is a beta. Some of the JK textures are still to be changed; I just have done so much that I decided to release another version so I can get some more feedback before going on again.
New JK/MotS 3do: bird.zip - Brandon @ 1:11 PM
Download: bird.zip
Author: LaSeR
View: Screenshot
Description: Two 3dos meant to look like birds.
New MotS 3do: ilp.zip - Brandon @ 1:13 PM
Download: ilp.zip
Author: Rogue15
View: Screenshot
Description: A medium-sized imperial landing pad, can fit half a squad of tie fighters on it.
DoubleD's Deathstar Move - Brandon @ 1:30 PM
DoubleD sends word that his site, DoubleD's Deathstar, has moved to a new server. He asks that you update your bookmarks.
Bespin Star News - Hebedee @ 4:07 PM
Zecks gave me some info on Bespin Star just a minute ago. Here's what he has to say:
The Bespin Star has been updated with a new site design, a new staff member, and a new article. New staff members are needed. The new address is http://www.jedinights.com/bespinstar
Thats the news, so go see whats happening.

Sunday, April 8, 2001

Rbots Rewrite - Hebedee @ 6:28 PM
I'm a bit behind the times, but some of you may not have noticed this. The Rbots team stated that they are completely rewriting both the JK and the MotS Rbots code. This means one thing: postponement. Here's what they said..
As some of you already know, the JK version of the latest release (0.23) has been postponed indefinately. This is due to some serious problems with the current code that works fine in MotS, but refuses to run in JK. The only way to fix this is to totally rewrite the code from scratch. This is not necesarily a bad thing, as there's a lot of useless code in there. This rewrite would also be for the MotS version. What I'd like from you guys is a list of 'must have' suggestions to incorporate into the rewrite. Join in the discussion and add your suggestions here.
Its kind of sad I guess, but at least it will have cleaner code and we can have both a JK and MotS version. Good luck Rbots team.
Changes at HLWT - Hebedee @ 6:36 PM
MikeC updated Have Lightsaber, Will Travel today with an important announcement. It involves his SP level, Pirate Recon. Here's a quote for ya.
I have made a major decision regarding my Pirate Recon level. Every pirate you battle in the level will be unique. You may see the same skin more than once, but something will be significantly different (different weapons for example). Even seeing the same skin used will be very rare. Lots of the pirates will be based on Al McDonald's great skins, but many of them will not.
Thats a very unique aspect of an SP, and I look forward to it. On another note, he has been producing new enemies for this level like a mad person, and you really should check out the screen shots. They're amazing. So do it, which means you'll have to click here.
Millennium News - Hebedee @ 6:44 PM
Though its not really fully hosted as of now, it is in heart, Millennium (in its spiffy non-Massassi Japanese url web site form), has updated itself numerous times without the acknowledgement of the main Massassi site. The updates include updates on his new mod, EnhancePack ME, which will be the continuation of the former Enhance Packs, which were very great to say the least. Lots of weapons and items to see, so check that part out. Also, there is a poll on what kind of forum Millennium should be using. I suggest you go on over there and check out all of the new features and look at what kind of stuff he is brewing up for EnhancePack ME, at Millennium.
I think I used up all of my commas.
Updates at TACC - Hebedee @ 6:12 AM
Ryan at hosted site The Admiral's Command Chamber has updated with a new level feature for Legacy of Yun by Chewbubba. He also reports that the Walkthrough section us up. It includes the first walkthrough for The New Empire Part 1, which was written by Chris Swan. The level feature is very interesting, it includes a percentage of the amount of the level complete, a story line, and screenshots of the level. Go check them both out at The Admiral's Command Chamber.
New JK/MotS 3do: speakers.zip - Brandon @ 8:55 AM
Download: speakers.zip
Author: dksaber
View: Screenshot
Description: A speaker box with two subwoofers in it.
More Walkthroughs @ TACC - Ryan @ 9:03 AM
In addition to the news Hebedee already mentioned below, I've since updated the Command Chamber with two more walkthroughs for Birth of a Mercenary 1 and Imperial Siege on Derra IV. New reviews and other goodies are coming soon, so be sure to visit regularly.
New Jedi Knight Multiplayer Level: Renaissance BGJ - Kedri @ 12:15 PM
File: Renaissance BGJ
Author: JFK_Cali
Screenshots: Screenshot 1, Screenshot 2
Description: A Battleground Jedi with a Renaissance Age look to it. This my very first release, so please make a comment.
New Jedi Knight Single Player Level: Invasion of the Sol System, Episode 1 - Kedri @ 12:20 PM
File: Invasion of the Sol System, Episode 1
Author: Kyle90
Screenshots: Screenshot 1, Screenshot 2
Description: This is a level set on Mars, where the Empire is trying to create a breathable atmosphere. Your mission is to shut down the operation and get to a ship. This is my first released level, so please be nice.
New Jedi Knight CTF Level: Base Assault CTF - Kedri @ 12:25 PM
File: Base Assault CTF
Author: Berlick B'ja
Screenshots: Screenshot 1, Screenshot 2
Description: A medium sized "capture the flag" level. The level has two bases, one for each team, a small village, a sewer system and a network of caves. Most of the power ups are contained in the bags, so there is no need to run around gathering weapons. It is suitable for 4+ players.
JK MP Level Update: Paintball Arena 3 (Beta) - Kedri @ 12:31 PM
WarpedNewt sent in an update to his latest submission, Paintball Arena 3 (Beta), which now allows more than one or two people to be in the level at once. The update replaces the existing hosted file, so be sure to grab it if you already downloaded the first one.
Mat Pack Submission - Brandon @ 4:49 PM
Cave_Demon submitted an awesome pack of skyboxes that you can find in the mat section. Don't forget, you can send in the mats that you have or make as well.

Monday, April 9, 2001

New Jedi Knight Multiplayer Level: Space Soldiers 3: Death Match Levels - Kedri @ 6:14 PM
File: Space Soldiers 3: Death Match Levels
Author: SavageX
Screenshots: Screenshot 1, Screenshot 2
Description: These are the 3 levels that were made to work with SS3 beta 9.0. This level pack includes "The Deserted City of LA", "The City Sewers", and "The Thornosapeon Cargo Vessel". This level pack only works with beta 9.0 of the mod and does not work with beta 8.5b and does not work in normal Jedi Knight mode.
New Jedi Knight Mod: Space Soldiers 3: MP MOD Beta 9.0 - Kedri @ 6:14 PM
File: Space Soldiers 3: MP MOD Beta 9.0
Author: SavageX
Screenshots: Screenshot 1, Screenshot 2
Description: This is Beta 9.0 of the SS3 MP MOD for Jedi Knight. This is a mod/TC that takes place in the 3rd saga of the SS universe (created by the author) This mod contains over 12 weapons which include a knife, glock pistol, desert eagle pistol, shotgun, double barrel shotgun, uzi, m16 w/ grenade launcher, RPG launcher, pipe bombs, a pyro ion cannon, and a tasr rod. Also includes 11 skins and 4 team skins, 12 skills, and new features that include feigh death, victory gesture, flipping, and much more. Go to http://ss3.outpostd34.com for more details of the mod. The SS3 DM levels are NOT included in this file, but can be found here.
Did Someone Say... SS3? - Kedri @ 6:14 PM
Well, thanks to last night's frag-fest, my sleeping habit's all shot to hell... the one good thing to come out of this bizarro state is that the final piece of SavageX's Space Soldiers 3 mod and DM levels submissions has fallen into place, and I was awake at the moment to put it all together. You see, the info for the submissions was sent just over a week ago, but getting our hands on the necessary files has been a little difficult, because SS3's host site Outpost D-34 has been in the process of switching over to the Gamestats Network.

My many thanks go to the folks in #massassi who were able to DCC me their copies of both zip files that they downloaded before Outpost D-34 began switching servers. In my semi-concious state right now I'm pressed to remember your names, but you know who you are! A big thanks also goes to SavageX, who was able to provide select screenshots for the submissions below.

So why are you still reading this? Go! Download and play, I say! Play!

Tuesday, April 10, 2001

Unreal Jedi Knight Site Opens - blujay @ 12:53 PM
CapnPolo sent word that the Unreal Jedi Knight Web site has opened. They're looking good so far, so head on over and have a look.
Azure Sky Mat - Brandon @ 2:32 PM
Ulicqeldroma sent in a beautiful 16-bit sky mat which you can find, with a lot of other beautiful mats, in our mat section. Do you have a mat that you would like to submit? Then submit it today!

Wednesday, April 11, 2001

Have Lightsaber, Will Travel Updates - Brandon @ 3:55 PM
MikeC sends us word that he has updated his site with a Jedi Knight version of his mobile rocket launcher 3do that was previously only for Mysteries of the Sith. Interested? Well, head over to Have Lightsaber, Will Travel and check it out!

Thursday, April 12, 2001

More Have Lightsaber, Will Travel Updates - Brandon @ 3:13 PM
MikeC has been busy editing and working on his site. Today he reports that he has released a Rebel Commando armed with the Blastech DL-44 pistol for Mysteries of the Sith. Head on over to his site to take a look and maybe even download it.
New Jedi Knight Single Player Level: Satar Power Plant - Kedri @ 4:16 PM
File: Satar Power Plant
Author: William Hooper aka LEGION_DARK
Screenshots: Screenshot 1, Screenshot 2
Description: Kyle, you have been sent with Jan to the remote planet of Satar. There are rumors that an Imperial power plant has been set up within the surrounding caves. Jan will drop you in a nearby canyon; from there you must locate the base, destroy the main power, and escape on the Crow.
New Jedi Knight Multiplayer Level: Oasis Wannabe - Kedri @ 4:20 PM
File: Oasis Wannabe
Author: Gelatinous Drool
Screenshots: Screenshot 1, Screenshot 2
Description: Just what everyone needs, another Canyon Oasis level! Yeeehaa! This is exactly like Canyon Oasis except one of the textures has been changed and a powerboost has been added. I'm kidding. There are more differences... enough to make this a good companion and a nice change from the original, methinks.
New Jedi Knight Multiplayer Level: N-Oasis - Kedri @ 4:28 PM
File: N-Oasis
Author: DarkSkywalker
Screenshots: Screenshot 1, Screenshot 2
Description: A modified version of Canyon Oasis. New mats, architecture, and one secret -- a revive, if you can find it (here's a hint: it's near a new ledge I created). It's a must-have for conc rifle and rail gun lovers. Actually, that's basically all it has, except for some sequencer charges, and a LOT of conc and rail ammo. There are new, interesting respawning areas too. Have fun, leave a good comment if you download it!
New Jedi Knight Mod: DEAP Skinpack - Kedri @ 4:34 PM
File: DEAP Skinpack
Author: Master David
Screenshots: Screenshot 1, Screenshot 2
Description: This is a pack of about 15 skins that I've made for Jedi Knight MP. Some of the included skins are: Incredible Hulk, Jack (in the Box), Rancor, Pirate, Borg, and a some others that I thought were interesting. As stated in the Readme, I don't care if you want to take them apart or use them for something else. However, I would like to hear what you think, since this is my first released patch.
New Jedi Knight Multiplayer Level: Clad 56 - Kedri @ 4:40 PM
File: Clad 56
Author: Ozzarref (Jim Schementi)
Screenshots: Screenshot 1, Screenshot 2
Description: Do not let the beautiful courtyards or the magnificient mountains fool you. Formerly an Imperial Power Plant, Clad 65 now serves as an arena of death and carnage. Only the universe's finest Jedis have the privilege to fight at Clad 65. However, not many make is out alive. Only the brutal and strong survive. Be very careful.

Saturday, April 14, 2001

New Jedi Knight Single Player Level Review: Invasion of the Sol System, Episode 1 - Reviews @ 11:18 AM

Sunday, April 15, 2001

EC Spotlight - Archimedes @ 10:26 AM
There are some beautiful images in the Editor's Corner today, especially:

  • Ares with his 1987 Cavalier;
  • Snootle with an astounding Stegasaurus shot;
  • CavEmaN with a nighttime city picture.

Be sure to roll down over to the Editor's Corner to munch down on some Easter Eyecandy.
New Jedi Knight CTF Level: Spokewheel - blujay @ 3:30 PM
File: Spokewheel
Author: DeTRiTiC-iQ
Screenshots: Screenshot 1, Screenshot 2
Description: A small, fast-paced CTF level, featuring open spaces for use of heavy weaponry, bottomless pits, and loads of forcefields thrown in for good measure. Play this level with high score limits since points can amount quickly with less experienced players.
New Jedi Knight CTF Level: The Jedi Knight Mansion - blujay @ 3:52 PM
File: The Jedi Knight Mansion
Author: jkguy_009
Screenshots: Screenshot 1, Screenshot 2
Description: The mansion stands there, deserted. The doors on the ancient mansion will never open again, but the monstrous size of it can make for a blood-pumping match. Whoever claims the flag on the old mansion is the winner!

Monday, April 16, 2001

New Jedi Knight CTF Level: The Massassi Temple CTF Pack - Archimedes @ 5:50 PM
File: The Massassi Temple CTF Pack
Author: Various
Screenshots: Screenshot 1, Screenshot 2
Description: The Massassi Temple CTF Pack has finally arrived, featuring the best Capture the Flag levels the likes of which the JK community has never laid eyes on. For a complete list of the levels and authors, as well as quite a few screenshots, please click here.
The Massassi Temple Presents... - Archimedes @ 5:51 PM
The Massassi Temple is proud to present the long-anticipated Massassi Temple CTF Pack. This pack features the best CTF I have ever seen for Jedi Knight, and I am very proud to finally release it on behalf of the staff.

Like anything, however, it takes a lot of people to put it on and make it great. First and foremost, I'd like to thank all those who entered the contest: Mormegil, ctsketch, Raynar, Takimoto, Jkguy_009, DeTRiTiC-iQ, and MaDaVentor. These few brave souls ventured where not many JK editors have gone before: CTF. Their effort and commitment to the community are what made this possible. All of them are winners in my book.

Second, I'd like to thank all of my judges (you know who you are). It takes a lot to judge CTF levels, especially considering that the gameplay sometimes just doesn't work by yourself or with only one other person. If it weren't for your commitment as well, this would have never been possible either.

And finally I thank you, the people, for presenting this new idea and following through with it. I think I can honestly say the voice of the people today is heard with the release of this pack. Perhaps now CTF can become more widespread in the community, on the Zone, and amongst ourselves. Kudos, everyone.

Etc. - Brian @ 2:30 PM
You may notice the menu background has changed. I'm still trying to decide whether I'm going to keep it or not. It was submitted by Hebedee and Zuljin. I like the image but it seems too bright on the left side. If you have any thoughts, feel free to leave a message on the forums.
New Jedi Knight Mod: Gibraltar's Saber Pack - Kedri @ 4:51 PM
File: Gibraltar's Saber Pack
Author: EHC_Gibraltar_4
Screenshots: Screenshot 1, Screenshot 2
Description: This mod is basically a cheap rendition of Glowsaber, created in an attempt to make the sabers more "Phantom Menace" -ish. Includes ten sabers for Single Player and Multiplayer gaming.
New Jedi Knight Mod: James Bond 007 - Kedri @ 4:55 PM
File: James Bond 007
Author: Ben Allen
Screenshots: Screenshot 1, Screenshot 2
Description: This mod will allow you to play as the original superspy with a license to kill, James Bond. Includes replacements for all weapons except fists and sabers (like a Walther PPK, and of course the Golden Gun). Wherever SPECTRE or SMERSH rears its ugly head, James Bond will be there.
New Jedi Knight Multiplayer Level: Battleground Sith - Kedri @ 4:59 PM
File: Battleground Sith
Author: murta
Screenshots: Screenshot 1, Screenshot 2
Description: Hearing a ship crash nearby, you head over to check it out. However, you aren't the only one who had this idea... A modified Battle Ground Jedi with loads more secrets, change weapons, textures and extra areas. Some of the secrets may only be reachable with a grapple hook. I started this level when I had only just begun editing, but did the bulk of the work a few years later, so I hope you guys like it. Any comments appreciated (please try to make them constructive) :)

Tuesday, April 17, 2001

New Jedi Knight Multiplayer Level: Illusions of Victory - Kedri @ 5:04 PM
File: Illusions of Victory
Author: SM Sith Lord
Screenshots: Screenshot 1, Screenshot 2
Description: If these walls could only speak... what stories could they tell? Stories of battle, strong vs. weak, the loser sent to hell. "I've seen glory shine in a man's eyes, before deliviering the final blow..." the walls begin to say, "...then, in all his glory, he is killed, peaceful and still. Don't ever turn your back on us, for if you do, you will surely pay. Our toll is high, no need to fear, just swing your blade and pray."

This is a very small sabers level meant for NF saber battles, but has force power-ups for those who want them.
New Jedi Knight Multiplayer Level: NRuk MP Level Pack v0.1 - Kedri @ 5:10 PM
File: NRuk MP Level Pack v0.1
Author: Dean M Cooke
Screenshots: Screenshot 1, Screenshot 2
Description: This is a collection of multiplayer levels created by the NRuk_Falcon (the clan leader of The New Republic UK). There is one large, main level, 2 coliseum levels (1 with AI, 1 without) and a small saber dueling level.

This level pack is mainly used just by NRuk players both for training and combat, but it is now opened to everyone.
New Jedi Knight Single Player Level: The Fall of JuzSoft - Kedri @ 5:17 PM
File: The Fall of JuzSoft
Author: Wolfy, Hebedee, Jipe, Lt. Greywolf, Aglar
Screenshots: Screenshot 1, Screenshot 2
Description: In development for 3 months now, The Fall of JuzSoft has finally been released!

You are a mercenary, hired by the Rebel Alliance leader Brian Lozier. Your mission is to steal a datakey on the 3rd level of the JuzSoft main corporate building. But is the mission as easy it sounds?

Wednesday, April 18, 2001

New Jedi Knight Multiplayer Level: JNO Battleground 3 - Kedri @ 5:17 PM
File: JNO Battleground 3
Author: JNO_Chewbacca
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first released level. It should be fun for some sabering, and I found it especially fun with EWP. Because the level isn't too wide open, it's a total frag fest =)
New Jedi Knight Mod: Immortal Sabers Pack 4 - Kedri @ 5:23 PM
File: Immortal Sabers Pack 4
Author: ID_Junkguy
Screenshots: Screenshot 1, Screenshot 2
Description: This saber pack gives you a much wider variety of designs to choose from and use in JK multiplayer. Every player can see your new saber, even if they don't have this patch. This is for use with Patch Commander, and does not require any BFP's to be able to use it. It has 29 new sabers, in addition to the 62 sabers from the previous versions. It also includes the original JK sabers, for a total of 98 sabers.
New Jedi Knight Multiplayer Level: Minas Tirith: The Fortress City - Kedri @ 5:32 PM
File: Minas Tirith: The Fortress City
Author: SlingsRat
Screenshots: Screenshot 1, Screenshot 2
Description: A large multiplayer level inspired by Minas Tirith, The Fortress City from Lord Of the Rings. The level consists of an inner keep, set atop a hill with town areas around the outside. An immersive level with many buildings to explore, both inside and out. This level has some 16-bit mats.
New MotS Multiplayer Level: Mini Duels - Kedri @ 5:36 PM
File: Mini Duels
Author: Darth_Stephen
Screenshots: Screenshot 1, Screenshot 2
Description: Four very small deathmatch levels, making gameplay very fast and furious. You begin with most weapons and enough ammo to cream anyone you find.
New Jedi Knight Mod: JK Unlimited - Kedri @ 5:45 PM
File: JK Unlimited
Author: DemonicMurray1
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first mod, and I call it JK Unlimited. In this mod, ammo, mana boosts, bacta containers, and battery power-ups are a thing of the past. Any Force powers you have won't drain your mana when used. The IR Goggles and the Field Light don't drain battery power, so since you start out with a few battery units, you'll never need more battery. Also the same with bacta: you don't run out once you have at least one container. Probably the best part, though, are the guns. Now all you need is the gun itself, and you'll never run out of ammo! Some Force powers are now more powerful, also. Read the readme for all the details. By the way, this mod works fine in multiplayer. Also, please note that in the screenshots Kyle has fired yet he is still at full power.

Before you rate this, two things:
1. This is my first mod and when this was posted I was kind of new to JK editing.
2. I know people have done things like this before, but just remember, it does exactly what it's supposed to, no more, no less.
New Jedi Knight CTF Level: Ground Zero II: Capture the Flag - Kedri @ 5:53 PM
File: Ground Zero II: Capture the Flag
Author: _Mantissa_
Screenshots: Screenshot 1, Screenshot 2
Description: This CTF level is a symmetric and somewhat larger one, which means gameplay is even for both teams and is best for at least 4 players. Open spaces and tight spaces make for some fun gun battles. The bases are easy to get into to get the flag, but they are also easy to defend!! =)

I started making this for the CTF Level Contest but when I saw what I was up against, I reconsidered. If you're looking for eye candy, you won't get much here. I made the level for gameplay in mind. There is a Light and Dark surge, but those are the only Force power-ups. No Force (NF) was in mind for this level.
DCM Updates - Archimedes @ 5:32 AM
Al MacDonald's JK Skin Site has updated with news of its Final Force skin pack available for download, as well as the new DCM comic strips #71 and #72. Be sure to head down over and check it all out.

Many thanks to MikeC for the news.
DoubleD's Deathstar Update - blujay @ 11:21 AM
DoubleD sent word that he's updated DoubleD's Deathstar with some new screenshots.
New JK/MotS MP/SP Cog: Broken Light - blujay @ 11:53 AM
File: Broken Light
Author: EL3CTRO
Description: In this cog you specify a thing as a light, and it will make that thing flash on and off at ramdom intervals, making it seem broken.

Saturday, April 21, 2001

New JK/MotS MP Cog & Tutorial: Invasion! - blujay @ 1:09 AM
File: Invasion!
Author: Cave_Demon & EL3CTRO
Description: Invasion! is a new mode of Capture The Flag. There are six bases in the level. Instead of taking a flag back to your base, you have to keep control of the base. This file includes the needed cogs, and a tutorial teaching you how to implement the cogs in your level.
New JK/MotS 3do: eyeplant.zip - Brandon @ 3:09 PM
Download: eyeplant.zip
Author: Flexor
View: Screenshot
Description: A small, three foot tall plant with an eyeball as a flower.
Mat Section Updates - Brandon @ 3:52 PM
Emon and Goofz submitted a few mats that you can find in Massassi's mat section. While you're there, check out the other great mats. You never know which one will be the one you're looking for. Remember, you can always submit mats too.

Monday, April 23, 2001

DCM Number 73 Posted - Hebedee @ 9:57 AM
Clappy sends word that Diary of a Crazed Mimbanite #73 is up at Al McDonald's Jedi Knight Skin Site. You can see all the other DCMs at the Diary of a Crazed Mimbanite section of Al McDonald's Jedi Knight Skin Site.

Tuesday, April 24, 2001

TPMTC Updates - Hebedee @ 6:14 PM
Skywalker sends word that the TPMTC website has been updated. Here's what he has to say:
The Phantom Menace Total Conversion web site is back online and we are currently in the process of re-constructing our site to its original state. But please feel free to stop by the forums and check for updates. We would greatly appreciate it.
It looks pretty good so far, even though the forums are the only part that are functional. Check it out anyways.

Wednesday, April 25, 2001

New Jedi Knight Multiplayer Level: 16-Bit Oasis - Kedri @ 7:01 PM
File: 16-Bit Oasis
Author: Pedestrian
Screenshots: Screenshot 1, Screenshot 2
Description: This level was derived from the original Canyon Oasis. It has been fitted with more guns and ammunition, with a similar balance with that of the well-known but difficult-to-find Ji Oasis. Since some of the textures in this level are 16-bit mats, you must have a graphics card that supports these higher-quality images. This level also has a special attribute, that if enabled, will give you a third-person (camera view) crosshair that is very suitable for this level. To enable the crosshair, you need to change the boolean value located in the custom made kyle.cog which resides in 16o.GOB. If you have any questions, please drop me an e-mail or contact me on the MSN Gaming Zone ("_y0nk_" or "_SteppinRazor").
New Jedi Knight Multiplayer Level: DOJ Battleship - Kedri @ 7:05 PM
File: DOJ Battleship
Author: DingusFett
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small, sabers-only level, part of my level pack, but under advisement of one of the beta testers, I am releasing by itself. It can support up to 6 players, has 3 cameras located in the shuttle hangar, and offers a switch to turn off the gravity in the shuttle hangar for 60 seconds. There is also a secret way into the second hangar that has very low gravity. Good for saber fighting, better with Force.
New Jedi Knight Multiplayer Level: AV Oasis - Kedri @ 7:10 PM
File: AV Oasis
Author: AV_Karandras (a.k.a. ColdFusioN)
Screenshots: Screenshot 1, Screenshot 2
Description: Well, this is basically another Oasis mod, and so you've probably lost interest already. This level was inspired slightly by Ji Oasis. I was challenged to make a better level, and I feel I have done that. This level is for hardcore gunners only. If you're looking for innovation, this isn't where you'll find it. This level was made purely for the gameplay aspect. Anyway, if you like gunning, give it a go.
New Jedi Knight Multiplayer Level: Ghost Town Invasion - Kedri @ 7:15 PM
File: Ghost Town Invasion
Author: MightyBob
Screenshots: Screenshot 1, Screenshot 2
Description: This is a pretty large Invasion level. There are 6 bases. The object is to get all the "bases" under your control. Please make your comments helpful because this is only the second level I've released.
New Jedi Knight Multiplayer Level: Star Arena v1.0 - Kedri @ 7:20 PM
File: Star Arena v1.0
Author: Fyre_Warrior
Screenshots: Screenshot 1, Screenshot 2
Description: A amall arena-type level with the most powerful guns. Sorry, no Force power-ups, but many health power-ups.
New Jedi Knight Single Player Level: Ruins of the Sith - Kedri @ 7:25 PM
File: Ruins of the Sith
Author: William Hooper aka LEGION_DARK
Screenshots: Screenshot 1, Screenshot 2
Description: After crash-landing in one of the surrounding canyons, you decide you must finish your mission and protect the ruins of the Sith from the pirate raiders.
The Return of Outpost D34 - Hebedee @ 3:28 PM
Captain Ramen sent word that Outpostd34 has come back up. This includes most hosted sites, as well as the main page itself.
NJO TC - Hebedee @ 4:47 PM
According to an email I recieved from Frozen_Blade, the New Jedi Order Total Conversion has a website and is still going strong. Here's what the email said:
The NJO TC is still going strong, the site is being updated every day, there are new pictures and options available. go to http://guru_site.homestead.com/GURU.html

Thursday, April 26, 2001

Numerous Updates at TACC - Hebedee @ 12:13 PM
Some of this news is a day late, but I'll post it anyways. Ryan of our hosted site The Admiral's Command Chamber has updated with one new level, a level update, and three walkthroughs. The level is a Jedi Knight level called Ruins of the Sith, which you can get here. The updated level is (was) called "Galaxy of Fear: Space Station XI". It has been renamed to "Galaxy of Fear 1: The Empire's Capital", and you can get that here. The final update was the addition of three walkthroughs. Those include Home's Call, The New Empire Part 2, and Vengeance of Maris-Arco-Xon, all of which were created by Chris Swan. That is a lot of quality update, so go check it out at The Admiral's Command Chamber.

Friday, April 27, 2001

Mat Section Update - Brandon @ 3:53 PM
Thanks to Darth Dude for submitting a mat. You can find his mat along with many other great mats in the mat section. Don't forget that you can submit your own mats too.
New Jedi Knight 3do: bigtree.zip - Brandon @ 4:15 PM
Download: bigtree.zip
Author: Joshua
View: Screenshot
Description: This is a realistic tree 3do for JK levels. Enjoy!

Saturday, April 28, 2001

New Jedi Knight Multiplayer Level: Castle - Kedri @ 5:11 PM
File: Castle
Author: Andy Dvorak
Screenshots: Screenshot 1, Screenshot 2
Description: CASTLE -- A large deathmatch arena and separate battle areas. Email me at advorak@execpc.com if you have questions or comments.
New Jedi Knight Multiplayer Level: Galtha Rec Center 2.0 - Kedri @ 5:18 PM
File: Galtha Rec Center 2.0
Author: TJ13
Screenshots: Screenshot 1, Screenshot 2
Description: A better version of my activity center that features a basketball court, multi-use rooms, pool room, and a library across the street. I have also fixed up the library, added a staff lounge with music, created sound effects for the soda machines and toilets, and added onto some of the b-ball court!
New Jedi Knight Mod: Brigade of Light Saber Pack v1.0 - Kedri @ 5:22 PM
File: Brigade of Light Saber Pack v1.0
Author: BoL_Pretender & BoL_GoldThunder
Screenshots: Screenshot 1, Screenshot 2
Description: The official Brigade of Light Saber Pack. Contains 57 new lightsabers including seventeen 16-bit sabers for your enjoyment. Also contains a brand-new black and silver saber handle and a great new main menu loading screen. This pack is also compatible with Al MacDonald's famous skinpack.
New Jedi Knight Multiplayer Level: Canyon Proving Grounds - Kedri @ 5:27 PM
File: Canyon Proving Grounds
Author: Blue_Bot
Screenshots: Screenshot 1, Screenshot 2
Description: This is a replacement level for BGJ. Fits 4 people; any more and it would get cramped. This version of CPG has no 16-bit mats so all you people out there that don't support it can still enjoy this level.
New Jedi Knight Multiplayer Level: Invasion! Canyon - Kedri @ 5:32 PM
File: Invasion! Canyon
Author: Cave_Demon
Screenshots: Screenshot 1, Screenshot 2
Description: This is an Invasion! level I made this to make people interested of making Invasion! levels of their own. The level is modified from an original LEC level, so i didn't make it =).

To all of you who don't know what Invasion! is, Invasion! is a new mode of Capture The Flag. There are six bases in the level. Instead of taking a flag back to your base, you have to keep control of the base.
New Jedi Knight Multiplayer Level: JK Domination (SDK and demo) - Kedri @ 5:40 PM
File: JK Domination (SDK and demo)
Author: SavageX
Screenshots: Screenshot 1, Screenshot 2
Description: This is a SDK and demo that features the new Unreal Tournament style domination mode for use in Jedi Knight! This file includes the LEC CTF level "The Duel" that has been converted into a domination level and a document teaching JK editors how to add domination to their levels.

The rules of JK Domination are simple. There are 3 control points placed in a level. These control points have that same appearance as the CTF flags in JK CTF except they are gray. In order for teams to gain points, they must secure a control point by walking into them (which turns the control points into the team's color) and then make sure that no other team secures them. The more control points your team secure, the more points your team gains.

Whenever a control point is secured, the team that secured it (and the player that secured it for his team) will gain 5 points. After that, while that control point is still held for that team, that team will then gain 1 point every 3 seconds. However, if another team secures the control point, your team will stop gaining points from that control point and the other team will get the points instead.

In order to keep taps on which control points are secured from which team, status screens are placed through out the level (similar to the score boards in JK CTF) that display which control points have been secured by showing the control point's number in the color of the team that secured it. Keep an eye out for these display screens so you can figure out which control points need to be secured and defended.

As in JK CTF, The level will end whenever a team reaches a score limit or when the time limit is reached. Additional team scoring occurs when players kill the opposing team. They only gain 1 point per kill for both the team and the killer so don't depend on winning just by killing. Unlike JK CTF, you only lose 1 point when you commit suicide, not 2.

Also unlike JK's CTF, there is no lobby and no teleporters for teams in this mod. Everyone starts out in the game like they would in Deathmatch. However, they will already be set to a team when they join (by default, they are set to either red or gold teams.) The "team" console command is NOT disabled in JK Domination so you can switch to other teams while in play. JK domination can support up to 4 teams (not 2 like in JK CTF) so you can choose to be on the green or blue team as well as red and gold.
New Jedi Knight Multiplayer Level Review: Minas Tirith: The Fortress City - Reviews @ 6:01 AM
New Jedi Knight CTF Level Review: Jedi Middle School - Reviews @ 6:22 AM
The Massassi Temple Review Site has just posted a new review of Jedi Middle School . The level was created by FTP_neo.
New Jedi Knight Mod: Brigade of Light Skin Pack v1.0 - Kedri @ 3:18 PM
File: Brigade of Light Skin Pack v1.0
Author: BoL_Pretender
Screenshots: Screenshot 1, Screenshot 2
Description: Based off the Final Force Skinpack from Al MacDonald, this is the official Brigade of Light Skin Pack. Contains a total of 148 skins and 57 new lightsabers, including seventeen 16-bit sabers for your enjoyment.

Also contains a brand new black and silver saber handle and a great new main menu loading screen. This pack works like BFP 2X in that not everyone needs this pack active to join a game. People will see Katarn skins if they don't have the pack active while the host does.

Finally, this pack has a LOT of new sounds for the main Star Wars characters from all 4 of the movies. I will let you find out which skins have new sounds. Also all the skins have proper character names, which the original Final Force for some reason lacked.

Tuesday, May 1, 2001

New Jedi Knight Mod: Gibraltar's Saber Pack 2 - Kedri @ 6:12 PM
File: Gibraltar's Saber Pack 2
Author: EHC_Gibraltar_4
Screenshots: Screenshot 1, Screenshot 2
Description: This mod was born from the criticism over the lack of depth and animation in the sabers of the original GSP. As a result, these sabers have depth to them, and they also have animation. Includes ten sabers for multiplayer gaming.
New Jedi Knight Multiplayer Level: EL3CTRO DeathMatch - Kedri @ 6:28 PM
File: EL3CTRO DeathMatch
Author: EL3CTRO
Screenshots: Screenshot 1, Screenshot 2
Description: This level was just really to improve on my architecture skills: it has a main fighting arena, an underground mining area, and a large, open sabers dueling platform.
New MotS Single Player Level: The Empire's Capital - Kedri @ 6:37 PM
File: The Empire's Capital
Author: Helmutt
Screenshots: Screenshot 1, Screenshot 2
Description: You are mercenary/common rascal called Henry Rodder, and your mission for the day is to kill a rebel officer imprisoned at the heart of the the Empire itself, Coruscant. And escape.

The level is quite long, with lots of ships flying around: TIEs, Corellian ships. Nice architecture with buildings rising up to space full of windows, platforms etc... Imperial troopers/commandos storming down corridors shooting to kill... and two cantinas full of shadowy aliens...

It has a variety of puzzles and different goals, but it's not too hard to beat if you have two fingers of forehead. This level will provide a nice half hour of fun, if played properly.