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Old News - October 2001

The Massassi Temple » Old News » 2001 » October

Disclaimer: We have been posting news since 1998. Many of the sites we previously linked to have long since gone defunct. Worse, sometimes scammers buy up old domain names and replace their original content with malware or objectionable content.

Monday, October 1, 2001

Contest - Brian @ 3:48 PM
There was confusion on the forums regarding the contest deadline. The deadline is midnight on the 1st, which would be midnight tonight. That's PST.
New Jedi Knight Multiplayer Level: Hostile Takeover - Raynar @ 4:02 PM
File: Hostile Takeover
Author: Deth Masta
Screenshots: Screenshot 1, Screenshot 2
Description: This level is set at a house and you are being invaded. The house has fully functioning doors and lights. Its kind of a Co-op level.Hope you enjoy it.
New Jedi Knight Mod: Ninja Training Ultra - Raynar @ 4:07 PM
File: Ninja Training Ultra
Author: Deth Masta
Screenshots: Screenshot 1, Screenshot 2
Description: A mod to be used with Ninja Kage 7. It changes the ai, so everyone in the game can jump and follow you, even pedestrians. It changes the young male pedestrian into a ninja and kell dragons into white ninjas. Can be used in the Hostile Takeover level with Ninja Kage 7.

Tuesday, October 2, 2001

New Jedi Knight Mod: The Mad Spiral - mscbuck @ 7:00 PM
File: The Mad Spiral
Author: Sef_Halfman
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first skin, titled The Mad Spiral, and a better saber than most of my Halfman's Sabers. The skin replaces Kyle so it can be either single or multi-player, and the saber replaces the green saber. It is for SP and MP also. Have fun, people. Oh yeah, and criticize away. I need it if I'm ever gonna be a good editor.

Wednesday, October 3, 2001

New Jedi Knight Multiplayer Level: The House - mscbuck @ 7:43 PM
File: The House
Author: Deth Masta
Screenshots: Screenshot 1, Screenshot 2
Description: This is Hostile Takeover without the AI. The reason I took out the AI was because it wasn't synced.
DCM 91 - BrianTheSith @ 11:00 AM
Diary Of A Crazed Mimbanite: 91 is up over at Al MacDonald's site!
New Star Wars Caption Posted - BrianTheSith @ 11:03 AM
This weeks Star Wars Caption has been posted. For those of you who don't know, StarWars.com has a weekly caption contest, where the best captions are posted for all to see. You must be a member, though, to submit.
New JK2 Outcast Shots - mscbuck @ 4:38 PM
Hey, Ham YoYo found some nice looking screens of Jedi Knight Outcast from TheForce.net. The screens are actually from PC Gamer. I suggest you take a look at them, while we all wait.

Thursday, October 4, 2001

Rbots 0.31 for Mysteries of the Sith released! - Raynar @ 6:17 PM
The 0.31 alpha version for Mysteries of the Sith is now released and available for download. Head over to the Rbots website to grab it. The differences from the JK version include reduced file size, the ability to use all 52 MotS multiplayer skins for the bots, and comes ready to play with 32 bots. Still coming is the new SDK and updated tutorials. Look for them soon.

Friday, October 5, 2001

New Jedi Knight Multiplayer Level: Barons Head Version 2 - mscbuck @ 5:19 PM
File: Barons Head Version 2
Author: FlyDude2233
Screenshots: Screenshot 1, Screenshot 2
Description: This is a level much the same as the LEC version in the game but i always wondered why there are never any people so i've made a few changes and now you can walk the streets with other lifeforms! I've also used a fair bit of peoples cogs, 3do's, ect. so anybody that see's their own stuff in it can just think that something you created can make other people happy. Now stop reading and DOWNLOAD IT!!
Rbots 0.31 SDK for JK & MotS released! - Raynar @ 5:54 PM
Now you can create your own Rbots levels using the latest code. Head over to the Rbots website to download it. Please note that the SDK is designed to be used with the Rbots tutorials. Please read through them before attempting to use the SDK.
1,000,000 Baby!! - mscbuck @ 5:20 AM
That's right. A little while ago, maybe 15 minutes, Massassi finally reached 1,000,000 downloads. And hopefully, someone did it without abusing the levels section:)! Anyways, lets go for 2,000,000!
New Jedi Knight Mod: Advanced Saber Colors - BrianTheSith @ 9:20 AM
File: Advanced Saber Colors
Author: TN_Fireball a.k.a TN_ColdFire
Screenshots: Screenshot 1, Screenshot 2
Description: This is a saber pack with mats only, I didn't gob it because its really not made for that, its not really a mod but a replacement for your sabers. It also has a black saber handle for the ones that want it :) Just put the files into your: resource/mat directory and play! :P
New Jedi Knight Multiplayer Level: Dark Temple - BrianTheSith @ 9:27 AM
File: Dark Temple
Author: Dark__Sephiroth
Screenshots: Screenshot 1, Screenshot 2
Description: Big temple, lots of pits (beware) and shield water, glass break, and low gravity in some areas.

Saturday, October 6, 2001

New Jedi Knight Multiplayer Level: Wookie Camp - mscbuck @ 6:16 AM
File: Wookie Camp
Author: Trige
Screenshots: Screenshot 1, Screenshot 2
Description: This is a large sized level, centered on the middle of the the Kaiboon Mountains, formerly inhabited by a tribe of wookies, but all of the wookies disappeared after the rebel invasion near that area.
New MotS Single Player Level: Persecuted - mscbuck @ 11:45 AM
File: Persecuted
Author: Elmo
Screenshots: Screenshot 1, Screenshot 2
Description: While smuggling some goods for Raha The Hutt, you ran into an Imperial blockade that has resulted in the loss of Raha's whole shipment. You are am now returning to Anchoron with nothing but an apology to offer. You realize this act of good faith may result in your death. This level includes 16bit textures, 3Dcard required. Note: the screens I sent are sort of dark.

Sunday, October 7, 2001

New Jedi Knight Multiplayer Level: Office Building Arena - mscbuck @ 6:42 PM
File: Office Building Arena
Author: Trige
Screenshots: Screenshot 1, Screenshot 2
Description: In this medium to large sized level, based on an office building, you can experience the joys and frustrations of the everyday minimum wage worker. Best if played with 4 or more people and sabers only, although guns can be found.
New Jedi Knight Multiplayer Level: Forgotten Tomb - mscbuck @ 8:20 AM
File: Forgotten Tomb
Author: Trige
Screenshots: Screenshot 1, Screenshot 2
Description: You were left behind by the other explorers, and now you have decided to solve the madness of the forgotten tomb. Excellent level for saber fights, and as always, hidden guns. Suitable for at least four players.

Monday, October 8, 2001

New Jedi Knight Multiplayer Level: Mysterious Gonk Hole - mscbuck @ 4:40 PM
File: Mysterious Gonk Hole
Author: Pugler
Screenshots: Screenshot 1, Screenshot 2
Description: This level has been in making for over two years. From the worlds most revered level designer, Pugler, with the debugger from the 7 meg phenomenon "THE GONKULATOR," comes a spectacle to behold, a Jedi Knight level so extraordinary, so incredible, so beautiful and amazing, you won't believe your eyes...
New Jedi Knight Mod: Black and White Saber - mscbuck @ 4:42 PM
File: Black and White Saber
Author: Sarge506
Screenshots: Screenshot 1, Screenshot 2
Description: My very first lightsaber mod. This pack contains one saber: the Black and White Lightsaber. Check out the screenshots, and give it a download if you so desire. Please let me know what you think of it. Constructive criticism, please. The B&W saber replaces the Blue Lightsaber in multiplayer, and has "moving" particles like a normal lightsaber.

Tuesday, October 9, 2001

New Jedi Knight Mod: Crossbow Mod - mscbuck @ 5:01 PM
File: Crossbow Mod
Author: Beowulf the Bard
Screenshots: Screenshot 1, Screenshot 2
Description: Okay, all this mod does is make the crossbow fire normal rounds. I tried to add a Chewbacca skin but it didn't work. I have other mods i've worked on for months that i'm about to release. This is my first mod released,but this is NOT my first mod to make. Go easy on me, for i am a foolish and inexperienced Jedi Editor.
New Jedi Knight Multiplayer Level: A Nice Getaway (Beta) - mscbuck @ 5:09 PM
File: A Nice Getaway (Beta)
Author: Bjorn
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first released level. It's just a beta though. It is supposed to be located on a Planet called Hojik which is a big resort. Tell me what you think. Please go easy on me because it is a beta and my first level. Thanks!
Into the Limelite - Juztyn @ 10:57 PM
MaDaVentor bribed me to let you all know that his site has moved from it's old perch at OD-34 to it's very own domain: www.thelimelite.net! MaDa's site is home to a number of interesting models, textures, and levels - all crafted by MaDaVentor himself. If you're not into that kind of thing, the new design is almost worth a visit, by itself. Go check it out!

If anyone else wants their news posted, I accept paypal, major credit cards, and cas-- er. Right.
New MotS Single Player Level: Yenn Korron Series: Chapter One - mscbuck @ 3:03 PM
File: Yenn Korron Series: Chapter One
Author: Will Kraft
Screenshots: Screenshot 1, Screenshot 2
Description: Through the cockpit canopy, the mottled blue sky of hyperspace shimmered, and then stretched into glowing streaks of light that funneled down into infinity. A faint reflection of the starlines reflected off of the visor of the small ship's pilot. Anyone that might have been observing would have noticed a slight distortion in the black backdrop of space as Yenn Korron's ship burst seemingly out of nowhere and arced across the Nal Hutta system to the main inhabited planet of Nal Hutta, the homeworld of the Hutt species and the center of the vast Huttese crime network. The planet looked serene and beautiful from space, korron noted, but everyone knew that below the layer of frosty white clouds the entire planetary surface was composed of endless chains of swampy land. The sky was always an overcast gray, although no one knew whether or not to contribute it to centuries of pollution or to the seemingly permanent clouds that flooded the already soggy surface with an endless drizzle. As Korron's ship soared into Nal Hutta's gravitational field and began arcing across the horizon towards the night side of the planet, a small twinking orb became larger and more detailed by the second. Slowly, it grew to fill the entire viewport, it's surface completely built over with layer upon layer of buildings. Because the moon was so small and so much of Nal Hutta itself was permanently flooded, the moon Nar Shaddaa had been developed over the centuries, until the buildings streched skywards to give Nar Shaddaa it's common nickname: The Vertical City. As Korron's ship entered the atmosphere of Nar Shaddaa, miniscule airborne grease deposits attatched themselves to the transparisteel canopy, eventually covering it in a thin layer of grease thick enough to create halos around the millions of lights that seemed to cover every conceivable surface. Nar Shaddaa was a smuggler haven, where smugglers went by the billions to do their illegal activities unscrutinized by the Empire. Korron personally didn't care about galactic politics. The Empire did nothing to fight crime, so there were plenty of small-time thugs to post bounties on. The only winner in this game was Korron and others like him, whose trade kept the criminal population in check. As Korron cruised over the decaying buildings, he heard a rattle in the cargo hold. That was just his latest capture, shuffling around in his cell. He had captured this one in a system about 8 parsecs away, and his ship couldn't complete the journey without stopping to refuel. The streets below Korron's ship teemed with creatures that would stab you in the back just to prevent you from picking up a lost credit chip laying in the street before they did. Such was life around here, an endless drama of murders and betrayals. Under his helmet, Korron smiled as he flexed his gloved fist, causing the deadly katar blade carefully concealed in his glove to slide out with a faint metallic ring. The blade washoned down to the width of a molecule, the metal being of among the hardest and strongest in the galaxy. He could do his share of backstabbing as well, should the need arise. Then there was the prax rifle, the energy cell equivalent to the deadly rapid-fire repeater rifles that were carried by high-ranking imperials. Granted, the prax was slower, and fired the triple-burst spread unique to repeaters, but it was smaller, had a longer range, and did more damage than the conventional Repeater rifle. Repeaters were too impractical to use, simply because they needed expensive power cells to fire. Even on Nar Shaddaa, power cells would be hard to come by, no doubt. Fortunately for Korron, the Prax used energy cells, which could be bought or stolen from about anywhere. Sighting a vacant docking port, Korron maneuvered his ship onto the landing pad and shut down the engines, unaware that the power regulator indicator for the forcefield cell doors was flickering slightly. After checking on the bounty in the hold, Korron ventured outside the ship to get the grimy fuel pump working. While the ship was fuelling, Korron secured the ship's hatch, sealing the hydraulic locks. Then he strode away into the filthy streets of nar Shaddaa. The very same grease that covered his cockpit canopy also drifted down to cover the deck plates on the city walkways with an indellable grime. Junk sat everywhere, long forgotten. Various alien gang members waved their blasters at Korron, cursing at the bounty hunter as they patrolled their various gang territories, each looking around for something to shoot. There were hardly any stormtroopers around. The local imperial commander was paid far more than his normal imperial salary to simply ignore the blantant crime in the streets and skyways of Nar Shaddaa. The Hutts had money to burn, and bribing the local imperial commander was cheap insurance for them. It was a normal sight around here to see bribed stormtroopers guarding crates of contraband along with the criminals. Korron turned into a weapons shop to stock up on energy cells. So far, this looked pretty simple. He talked awhile with the shop owner, but he was still able to hear The prison cell forcefiields deactivate when the power regulator blew out. Korron swiped the energy cell on the counter, forgetting to pay the shop owner, and ran back to his ship, hoping that he would not find what he feared....

Wednesday, October 10, 2001

New Jedi Knight Multiplayer Level: Jedi's Country Club - mscbuck @ 6:26 PM
File: Jedi's Country Club
Author: PeD_HeAd
Screenshots: Screenshot 1, Screenshot 2
Description: From the creator of JHS, brings you a brand new atmosphere that has taken 2 years to complete. The level features a realistic environment of a Country Club. Explore and battle with your opponents in various locations such as: Tennis Court, Swimming Pool, Spa, Bar, and 2 hole Golf Course! An eye opener for all first person gamers.
Weekly Star Wars Caption - BrianTheSith @ 6:24 AM
This Weeks Star Wars Caption has been posted at StarWars.com.
New Jedi Knight Multiplayer Level: EWL - Rob @ 4:31 PM
File: EWL
Author: QuadraticRat
Screenshots: Screenshot 1, Screenshot 2
Description: A level. It's cool, enjoy.

Thursday, October 11, 2001

New Jedi Knight Multiplayer Level: Imperial Mine Arena - BrianTheSith @ 8:12 PM
File: Imperial Mine Arena
Author: jotdaniel
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small saber arena meant for 2-4 players. It is my first submission, so I can use all the comments you have. The level is based in an old Imperial mine, with 3 secrets, so see if you can find them all (it's not that hard). I hope somebody likes my level.
New Jedi Knight Mod: JKInstagib - Brian @ 9:49 PM
File: JKInstagib
Author: GuNbOy
Screenshots: Screenshot 1, Screenshot 2
Description: A mod based on the totally awesome mutator from Unreal Tournament. All of your favorite features are here: killing sprees, double kills, even gibbing! You can even customize your color beam. Load up and gib down! Great for SP missions, too.
New Jedi Knight Texture: rain-0.zip - Brandon @ 3:16 PM
Download: rain-0.zip
Author: JeDaK
View: Screenshot
Description: A rain mat, use conveyor cogs for movement.

Friday, October 12, 2001

New Jedi Knight Mod: The Mod Public Release 1.0 - mscbuck @ 7:10 PM
File: The Mod Public Release 1.0
Author: SH_GrinninMonkE
Screenshots: Screenshot 1, Screenshot 2
Description: The Mod is for Jedi Knight only, not Mysteries of the Sith. Its pretty small (19 kb) and cog based, meaning no new levels or 3dos. This is my first attempt at making a mod for Jedi Knight and its got some pretty cool features. It is also compatible with BFP2 and all of the skin packs out there.

Sunday, October 14, 2001

New Jedi Knight Multiplayer Level: Arena 1 - mscbuck @ 1:25 PM
File: Arena 1
Author: Ortheza
Screenshots: Screenshot 1, Screenshot 2
Description: It's small arena for saber duels dedicated to SBX2 mod. I used 16bit textures so don't play without 3d acceleration. Enjoy :)
New Jedi Knight Mod: Raziel and Soul Reaver Blade - mscbuck @ 1:37 PM
File: Raziel and Soul Reaver Blade
Author: Vindicare
Screenshots: Screenshot 1, Screenshot 2
Description: This mod replaces Kyle in Single Player with Raziel from the hit Pc&Playstation game: Soul Reaver. Raziel is armed with his Soul Reaver Blade (designed by Kahn adamhughesie@hotmail.com). Raziel will heal his shields when he activates force heal and when he activates force jump he can levitate himself high into the sky!
New Jedi Knight Mod: Bosso's Grapple - Rob @ 3:58 PM
File: Bosso's Grapple
Author: Bosso_27
Screenshots: Screenshot 1, Screenshot 2
Description: Just a grapple to download, for a little more fun in JK.
New Jedi Knight Mod: Bosso Himself - Rob @ 4:09 PM
File: Bosso Himself
Author: Bosso_27
Screenshots: Screenshot 1, Screenshot 2
Description: A skin of well.......me!

Monday, October 15, 2001

New Jedi Knight Multiplayer Level: RBT Rain Base Tango - mscbuck @ 5:27 PM
File: RBT Rain Base Tango
Author: RAIN_Davin
Screenshots: Screenshot 1, Screenshot 2
Description: This level is a sabers and guns level. It has everything you could ask for, from concs to rails to probe droids and **** *******, to big open areas for sabers!

Tuesday, October 16, 2001

New Jedi Knight Multiplayer Level: Sumo Sabers - mscbuck @ 7:06 PM
File: Sumo Sabers
Author: CHieF_Yo
Screenshots: Screenshot 1, Screenshot 2
Description: This level is great for any saberists or force lovers. It is good for 2-4 players. Its a unique layout. I just put in a platform and connected it to eight other platforms. This is the first level I have made. There will be many more in the future.
New Jedi Knight Multiplayer Level: Guns of Battleground Jedi - Raynar @ 8:31 PM
File: Guns of Battleground Jedi
Author: CHieF_Yo
Screenshots: Screenshot 1, Screenshot 2
Description: If you always wanted to play Battleground Jedi with guns, this is the level for you. This level is good for about 2-4 players. It is based on the level Battleground Jedi, but I put in some guns, catwalks, etc. I also added some places that require advanced jumps, or force jumps to get to. This level was meant to be played with no force, but you can play it with it, if you want.
New MotS Single Player Level: Docking Bay 94 - Raynar @ 11:34 PM
File: Docking Bay 94
Author: naeS
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first level. If you don't like it, blame it on my undeveloped skills. Ok you play as Han Solo trying to get to docking bay 94 to take Luke an Ben Kenobi to Alderann. It's short, but fun.

Wednesday, October 17, 2001

The wait is over.... - mscbuck @ 7:35 PM
Just thought to let all of you know that The Phantom Menace was released on DVD today. I have to say, it has the best sound out of any DVD I have watched. Plus, it has some new angles that were implemented into the film. Pretty cool :). You can check it out on Fox's DVD page. Just thought I should let you guys know.
Star Wars Caption - BrianTheSith @ 12:58 PM
The official Star Wars Caption for this week is posted at StarWars.com.

Friday, October 19, 2001

New Jedi Knight Multiplayer Level: Imperial Computer Complex - mscbuck @ 6:47 PM
File: Imperial Computer Complex
Author: Punk_Skater
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium level meant for 3-6 players deep within the Imperial Palace. It was made for sabers with NF. It is (I openly admit it) a TON better than my other level Abandoned Computer Complex. It has a spaceport, a meeting room, a mess room a kitchen, a bedroom, a medical room, and many work stations.

Sunday, October 21, 2001

DCM 92! - BrianTheSith @ 8:44 AM
DCM 92 is up and running over at Al's Skin Site.
New Jedi Knight Multiplayer Level: Merc Industries - BrianTheSith @ 8:53 AM
File: Merc Industries
Author: YouLookLikeYouNeedAMonkey
Screenshots: Screenshot 1, Screenshot 2
Description: A fairly small sabers level set in a industrial type setting. Don't blame me if it sucks.
New Jedi Knight Multiplayer Level: DM-ALeRt - BrianTheSith @ 9:00 AM
File: DM-ALeRt
Author: JKDude
Screenshots: Screenshot 1, Screenshot 2
Description: A small level with a floating in space deathmatch level theme :P
Jedi Knight Episode Manager Released - Brian @ 12:56 PM
JEM is a Jedi Knight Game Launcher/Level Manager, featuring built in UN-ZIP support, that lets you play levels right from a zip file.

New in this version:
1)Reads level names from gob/goo's.
2)Drag and drop of zip files.
3)Now uses the Nullsoft installer to avoid setup issues.
4)You can now play any level on your computer by double clicking on a gob/goo.
5)Now comes with an example level to show proper use of the levels zip folder.

Links:
Jedi Dreams
Download Now!
Contest Winners Announced - Brian @ 1:02 PM
Due to the rash of server & email problems, the MLP4 has been delayed. Hopefully these problems will get sorted out within the next few days. However, we have posted the list of contest winners on the forums here. Congratulations to all the winners. There were a lot of great submissions but these are definitely the best of them. Hopefully we'll have the pack out within a week or so.

Monday, October 22, 2001

New Jedi Knight Multiplayer Level: Space Noxx - Brian @ 8:01 PM
File: Space Noxx
Author: Emon
Screenshots: Screenshot 1, Screenshot 2
Description: This is a Jedi Knight remake of the Unreal Tournament map, Space Noxx. This level has been recreated, not ripped or stolen. Best played with weapon mods such as SS3, GaS, or JKInstaGib. Also great with plain JK DM without Force.

*Note: This level is all 8-bit, but requires hardware acceleration to run without HOM errors.
Hold On! - mscbuck @ 8:19 PM
I've been getting TONS of emails saying that certain mods wont d/l, and they get a 404 error. The reason why this happens is because of the level ftp, and the Massassi server. Lots of times, you can't download a level/mod because either one of the above is down. After your first try downloading the file, just wait at least a half an hour before you contact us and say that a file site is not working. Usually, if you wait, the file will download. So the lesson today is "Be patient".
New Jedi Knight Multiplayer Level: The Executor - mscbuck @ 8:37 AM
File: The Executor
Author: KoG_Waymoot
Screenshots: Screenshot 1, Screenshot 2
Description: This level takes place in an Executor class Star Destroyer. There is a Control room, engine room, flight centers and all the hallways and such to connect them. Powerups were chosen carefully and you do not need force powers to play.

Tuesday, October 23, 2001

New Jedi Knight Multiplayer Level: JiffyPop Arena - mscbuck @ 5:39 PM
File: JiffyPop Arena
Author: Jimanatore
Screenshots: Screenshot 1, Screenshot 2
Description: A large arena type level, with no particular theme. For the best gameplay, go with 3-6 players.
New Jedi Knight Multiplayer Level: DM-Barathrum - mscbuck @ 5:45 PM
File: DM-Barathrum
Author: GuNbOy
Screenshots: Screenshot 1, Screenshot 2
Description: A small, fast paced level. This is a deathmatch level where 3 players are recommended. This level is not made for low performance machines, so you might have to lower reesolution to achive best performance.
New Jedi Knight Multiplayer Level: Sentinel - mscbuck @ 5:51 PM
File: Sentinel
Author: NorthChaos
Screenshots: Screenshot 1, Screenshot 2
Description: This is my level. I hope you like it.
New Jedi Knight Multiplayer Level: Petra - mscbuck @ 5:57 PM
File: Petra
Author: Flatspin
Screenshots: Screenshot 1, Screenshot 2
Description: Deathmatch level. An abandoned village built into the rock on a planet somewhere in the Outer Rim Territories. An excellent level for 2-4 players with Sabers or Guns.
New Jedi Knight Multiplayer Level: The Ways - mscbuck @ 6:00 PM
File: The Ways
Author: Gandalv the Gray
Screenshots: Screenshot 1, Screenshot 2
Description: During the siege of Tar Valon, a band of young adventurers decide to travel the Ways and see the world. When they get inside, however, they find that the Ways are dark and corrupted. Since the waygates they need to get back are closed, they decide they might as well have some fun before they die from thirst and starvation...
New Jedi Knight Multiplayer Level: Island Ruins - mscbuck @ 6:04 PM
File: Island Ruins
Author: MaDaVentor
Screenshots: Screenshot 1, Screenshot 2
Description: A small sabers level, based around the ancient ruins that lie on three islands in the middle of the ocean.
New Jedi Knight Multiplayer Level: Pool Party Deathmatch - mscbuck @ 6:08 PM
File: Pool Party Deathmatch
Author: SlingsRat
Screenshots: Screenshot 1, Screenshot 2
Description: A level set entirely within a nice home for up to 16 players.
New Jedi Knight Multiplayer Level: Imperial Arena - mscbuck @ 6:11 PM
File: Imperial Arena
Author: Havoc_and_Newsboy
Screenshots: Screenshot 1, Screenshot 2
Description: In a time when Sith dominated the galaxy, the Empire put Jedi to battle in a deadly arena.
New Jedi Knight Multiplayer Level: Abandoned Ord Mantell Waste Facility - mscbuck @ 6:16 PM
File: Abandoned Ord Mantell Waste Facility
Author: Noble Knight
Screenshots: Screenshot 1, Screenshot 2
Description: The idea of this MP level is that you're fighting in an old shutdown waste facility located at Ord Mantell. The place has recently been taken over by a swoop gang, and they have added a few "security measures", such as some hidden laser turrets and a Thermal Detonator trap. This is my first to be released MP level so please be kind with your "creative criticism."
New Jedi Knight Multiplayer Level: Bio-Hex - mscbuck @ 6:20 PM
File: Bio-Hex
Author: Lt_Greywolf
Screenshots: Screenshot 1, Screenshot 2
Description: It's a small saber level. Hope you like it.
New Jedi Knight Multiplayer Level: Glass Palace - mscbuck @ 6:25 PM
File: Glass Palace
Author: QuadraticRat
Screenshots: Screenshot 1, Screenshot 2
Description: A level that is almost all glass. It's ok. It's not the gteatest, but ok for teams, so have fun.
New Jedi Knight Multiplayer Level: SlapFast - mscbuck @ 6:29 PM
File: SlapFast
Author: Hunter X
Screenshots: Screenshot 1, Screenshot 2
Description: Be ready, the arena of SlapFast is fast and deadly. Medium sized level for 2-8 players.
New Jedi Knight Multiplayer Level: The Killing Box - mscbuck @ 6:35 PM
File: The Killing Box
Author: TheFPSMan
Screenshots: Screenshot 1, Screenshot 2
Description: The level has the perfect gameplay implementions. The style of gamplay here is much like that of Oasis. But the (at least the 16bit verson does) level has looks too. No story, not enough time. And no it does not take place on Nar Shadda. I'm frickin tired of that place.
Back Up & Running - Brian @ 6:37 PM
It appears the server problems have been sorted out. Big apology for the incredible amount of downtime recently, but it was beyond our control. Hopefully things will stay functional in the months ahead. If you took the advice I posted on the forums or in the chat room regarding the "hosts" file in Windows, please be sure to edit that file again and take out the entries pertaining to Massassi (this could cause problems for you later if we ever change our IP or something similar).

As you can see, we're playing catch up. Now that I have access to the site, the FTP, and my email, I should be able to have MLP4 our shortly (by Friday or Saturday at the latest). Of course, this could change if we start having problems again... Anyway, just wanted to give a quick update on the status of the site.
New Jedi Knight Multiplayer Level: Catwalks of Death - mscbuck @ 6:40 PM
File: Catwalks of Death
Author: DeathDealer
Screenshots: Screenshot 1, Screenshot 2
Description: A medium sized deathmatch level with 3 main stories. Catwalks and poisonous water making it more intersting to play. This level is suitable for 2-10 players but supports 16.
New Jedi Knight Multiplayer Level: Aftermath II "Erie" - Raynar @ 11:07 PM
File: Aftermath II "Erie"
Author: CrimsonDeath
Screenshots: Screenshot 1, Screenshot 2
Description: You find yourself again to return to the tunnel matrix of Eros Mining Station. However things seem to have changed, as you are surprised to discover, you can scarcely believe your eyes, or your ears. As you careen your way through this Erie level be wary of unexpected visitors.
Redesigned My Page - Takimoto @ 5:04 AM
I just thought y'all might want to know that my page is back up and running, and is a little easier to navigate. Hopefully, Brian will add back in my link in the list of hosted sites. (hint) Anyways, you can get to the page here... Takimoto's Webpage

Wednesday, October 24, 2001

New Jedi Knight Mod: Hole - mscbuck @ 4:17 PM
File: Hole
Author: Master David
Screenshots: Screenshot 1, Screenshot 2
Description: Replaces the Kyle skin with a Trandoshan who has been through a lot (see screenshots) and a green saber and a Flame Saber. In Single Player, Force Pull slices enemies in half. I'm not really a big fan of blood, but there are a few extras ... (the Rail Detonator fires bleeding StormTrooper arms). Happy Halloween!
New Jedi Knight Mod: ISC Fighting Pack v2.1 - mscbuck @ 4:20 PM
File: ISC Fighting Pack v2.1
Author: Nemios
Screenshots: Screenshot 1, Screenshot 2
Description: This MOD lets you fight with improved moves. Fire 1 makes saber moves depending on your movements. Fire 2 makes "body" moves. I.e. you can roll, punch and kick while you are fighting. The result is a faster and more spectacular duel. It is compatible with Rbots. For the glowing effect and many KEYs give credits to the Glowsaber team and Sandcrawler Productions. ISC stands for Italian Star Wars Coalition - http://www.SWCoalition.it
New Jedi Knight Multiplayer Level: Yuns House - mscbuck @ 4:25 PM
File: Yuns House
Author: QuadraticRat&RVD_MASTER
Screenshots: Screenshot 1, Screenshot 2
Description: A level like a house. It's really cool. It's for RPG or regular. It includes a bathroom and otherstuff. Enjoy!

Thursday, October 25, 2001

Star Wars Captions - BrianTheSith @ 11:13 PM
The newest Star Wars Caption is up and running over at StarWars.com.
Editors Corner - BrianTheSith @ 11:20 PM
I've noticed there have been a lot of posts about what can, and cannot, be posted image wise in the Editors Corner. I'm hoping the below quote from the Submission Rules will help clear that up. However, remember it is for things you are editing, not just a way to post images.

"Your work does not have to be for Jedi Knight or Mysteries of the Sith! You are welcome to use this system for anything you edit, be it another game, artwork, movies, etc. Realize, however, that the visitors of Massassi are here because we're primarily a Star Wars editing site. Don't expect to be praised as the almighty master of all that is good and holy if you post things that are entirely unrelated."

New Jedi Knight Multiplayer Level: The Gonkulator Special Edition - mscbuck @ 2:49 PM
File: The Gonkulator Special Edition
Author: NHS_Corey
Screenshots: Screenshot 1, Screenshot 2
Description: Small version of gonkulator.
New MotS 3do: bessolo.zip - Brandon @ 3:17 PM
Download: bessolo.zip
Author: naeS
View: Screenshot
Description: Han Solo in his Bespin outfit.

Friday, October 26, 2001

New MotS 3do: westsolo.zip - Brandon @ 5:08 PM
Download: westsolo.zip
Author: naeS
View: Screenshot
Description: Han Solo in his Western outfit.
New Jedi Knight Multiplayer Level: The Massassi Temple Level Pack 4 - Brian @ 12:03 AM
File: The Massassi Temple Level Pack 4
Author: Various
Screenshots: Screenshot 1, Screenshot 2
Description: The winners of the fourth Massassi Temple Level Contest. This pack features some absolutely amazing levels by some well-known and some not-so-well-known authors. For a complete list of levels as well as screenshots and information, please visit the official Massassi Temple Level Pack 4 page.

To download a 16-bit patch for MaDaVentor's "Decimation," please click here (2.1MB).
The Massassi Temple Level Pack 4 - Brian @ 12:06 AM
I'm very pleased to announce the release of The Massassi Temple Level Pack 4. This pack is full of some of the best levels I've had the chance to play, so I strongly suggest you download it. Click the link above for a bunch of screenshots & information about each level. Congratulations and thanks are in order for all those that won and participated in the contest - without a community as strong as this one, projects like these wouldn't be as successful. Thanks to all the level authors that participated for their hard work and dedication.

I would also like to thank all the judges as well as Juztyn for putting the gob together. I appreciate each and every person that takes time out of their day to support the community.

Saturday, October 27, 2001

New MotS 3do: landojedi.zip - Brandon @ 8:05 AM
Download: landojedi.zip
Author: longsaber
View: Screenshot
Description: Lando as a Jedi.

Sunday, October 28, 2001

New MotS Single Player Level: Episode 29: The Legacy Of McGreggor - BrianTheSith @ 10:57 PM
File: Episode 29: The Legacy Of McGreggor
Author: SiMoN
Screenshots: Screenshot 1, Screenshot 2
Description: Behind the slight newbie-ish exterior of my first single player level is the humourous tale of Episode 29: The Legacy of McGreggor, the Scottish Jedi who must find and kill the evil Jeremiah. Follow McGreggor in the first installment in his search for Jeremiah.

Monday, October 29, 2001

Swoop Goes Gold - blujay @ 9:32 PM
Jedi Legacy has posted that the long-awaited Swoop has gone "gold," meaning that they will be posting it for download soon. Keep an eye out! Thanks to jipe for mentioning it in #massassi.
New Jedi Knight Multiplayer Level: Antrx City - BrianTheSith @ 9:32 PM
File: Antrx City
Author: Anthr@x
Screenshots: Screenshot 1, Screenshot 2
Description: A medium/smallish level that really isn't a city, but the skybox looks like one. Every weapon is included with plenty of ammo (but I hid the Conc. rifle). No force powerups, good for 2-4 players.
New MotS Mod: Trade Federation - BrianTheSith @ 9:41 PM
File: Trade Federation
Author: Robban
Screenshots: Screenshot 1, Screenshot 2
Description: This patch will replace the Stormtroopers, ATST Pilot, TIE Pilot and Scout Troopers with Battle Droids. It also replaces the ATST with a walking Droid Starfighter and the TIE Bomber, TIE Fighter and TIE Interceptor with a flying Droid Starfighter.
New MotS 3do: propane.zip - Brandon @ 3:03 PM
Download: propane.zip
Author: Stormtrooper
View: Screenshot
Description: A propane tank, can be blown up, feel free to change the textures, just give me credit for the original 3do.

Wednesday, October 31, 2001

New Jedi Knight Multiplayer Level: Jedi Knight Arena : Special Edition - Raynar @ 6:16 PM
File: Jedi Knight Arena : Special Edition
Author: murta
Screenshots: Screenshot 1, Screenshot 2
Description: A multi-arena deathmatch level. There are 3 arenas - Water, Forcefield and Zero-G. Each arena can be selected from the main room by stepping through one of the transporters in front of you, which can be returned to by passing through the teleporter in the relevant arena. Each arena contains at least one secret. (This is an update of an old level of mine, which sucked, just so you don't think I stole the name from the JKA crew)
New Jedi Knight Mod: Ghostbusters! - Raynar @ 6:51 PM
File: Ghostbusters!
Author: TIE
Screenshots: Screenshot 1, Screenshot 2
Description: Grab a trap, heat up your proton accelerator, it's bustin' time! Includes 24 skins and 5 weapons. Happy Halloween!

Thursday, November 1, 2001

New Jedi Knight Mod: Big Heads - Raynar @ 4:55 PM
File: Big Heads
Author: Sabre_Wulf
Screenshots: Screenshot 1, Screenshot 2
Description: This mod gives you big heads (imagine that) just like in an NBA game with a code to give it to you. This mod can be used when other players don't have it, they of course won't see it. This patch will not effect gameplay in any way except for you may lose matches because of laughing (hehe it really is funny). Check the gob if you want, it's just edited 3do's, you won't be harder to hit either. No feedback necessary. Actually, there is a glitch with the storm trooper skin. Hope you like it.
New Jedi Knight Multiplayer Level: Mission Impossible: Code Red - Raynar @ 5:01 PM
File: Mission Impossible: Code Red
Author: Darkjedipro
Screenshots: Screenshot 1, Screenshot 2
Description: This is a large level for anywhere from 2-8 players. It is based on the original Mission Impossible movie. There are a few secrets. It should prove to be much fun. Also I am working on a Mission Impossible MOD but need some help. If anyone is interesed just e-mail me!
Swoop Released - BrianTheSith @ 11:04 PM
Yes, ladies and gentlemen, you heard right. The long awaited Swoop has been released. Download it above, and visit the Swoop homepage and Jedi Legacy for more info.
New Jedi Knight Mod: Swoop! - BrianTheSith @ 11:11 PM
File: Swoop!
Author: Numerous (See Swoop site)
Screenshots: Screenshot 1, Screenshot 2
Description: Racing mod for Jedi Knight. You can choose to be one of six racers. Most of the focus is on speed and skill, so don't expect to get too much use out of your vehicle's weaponry.