Old News - January 2001
The Massassi Temple » Old News » 2001 » January
Disclaimer: We have been posting news since 1998. Many of the sites we previously linked to have long since gone defunct. Worse, sometimes scammers buy up old domain names and replace their original content with malware or objectionable content.
Monday, January 1, 2001
My other reason for being scarce around here is the fact that I've been busily coding on a great new feature for Massassi. It's in the final beta testing stage with the staff and a select few other individuals, and I hope to release it some time this week.
Speaking of this week... I'm starting school tomorrow. This quarter I'm taking C programming, Introduction to Logic (?), and Introduction to Operating Systems. That last one is a required course that I'm going to try to challenge out of. Unless I forget how to double-click.
Finally, I hope everyone had a safe and happy new years celebration.
The Editor's Corner is designed to give authors a place to show off their work without requiring them to learn HTML, FTP, and whatever else it takes to get images on the web. Once you are signed up, you can upload your images to our server via an easy-to-use web interface. Recent updates are now listed on the main page, and when you add images, you are also presented with a URL that you can paste into the showcase forum.
As with any new service, there are bound to be a couple of bugs. We've done our best to beta-test the heck out of it, but likely there's something we missed. If you find anything out of place, don't hesitate to drop me a line.
Be sure to read and follow all the rules before posting. As I mentioned in those rules, since this service is easily viewable on the main page, we must have a more strict content control policy.
- Frantic G
- JO_ExtremeE
- KOP_Tiberius
- Gelatinous_Drool with another great one
Well, this will probably be the final posting of logos for this holiday season, unless there are any last-second submissions.
The contest has really been a success this year, with eighty-nine (yes, 89) logos posted, plus thirty-eight from last year.
To all the authors who have taken the time to make up a logo and send it in, a big thanks and best holiday wishes. Next year's should be even more amazing.
Tuesday, January 2, 2001
You're probably asking... Why? The reason is that our bandwidth prices have skyrocketed, and we are no longer able to afford them. Not to mention the fact that internet advertising is currently in a slump... FileLeech.com has been extremely helpful in getting our files mirrored (should be complete some time this week or next week). I would like to personally thank Zerozombie for his help in getting this set up quickly. I would also like to thank SL_Jedi_Bubba_Fatt for pointing out FileLeech.com in the first place.
Please Note: We cannot post any levels while this transfer is going on. I will try to provide a download link for the ones sent in, but I'm still devising a solution to this problem. I will keep you updated.
Wednesday, January 3, 2001
"Video games are a modern form of artistic expression that have the same level of First Amendment protection as films, records, and books," stated IDSA president Douglas Lowenstein.A very interesting read, it's definitely something that can affect all us computer gaming fans.
Many thanks to Jedi Legacy for the news.
Thursday, January 4, 2001
There is a new version of JkEdit 3.18 available at www.MagicForce.com Version 3.18 of JkEdit contain some new enhancements and fixes:Sounds good, so go check it out over at MagicForce.com
- A new Startup Editor command
- The Inventory Tables has been updated
- The Portal Rendering method has been highly improved
- The Hidden Sector Removal command has been enhanced
- The Grid Alignment has been enhanced
- Copy/Paste of adjoined surfaces has been improved
- Surface Geometry, Light, and Texture parameters are now correctly generated
Friday, January 5, 2001
For the last few months, a little known Dark Forces editing group slowly migrated from strictly Dark Forces: Rebel Agent to include Jedi Knight as well. For some time, people have been making starship mods that allow you to fly as a ship of your choice, but most of those mods ended up scrapped or discarded by the JK community because of their poor make. One of the DFLev editors noticed this problem and downloaded a few mods himself. After looking at the coding and other files, we decided that it wouldn't be all that hard to make a halfway decent starfighter mod.So, head on over and take a look.
The work began using one of the mods that is no longer able to be found on any JK servers, but it was a start. Using the 3dos and playing with the COG scripts, a simple MOD was created. After a few successful tests, questions like "how about charging lasers and shields" and "how about varying hull and shield strength" came up. All of this got integrated into the MOD Starfighters v1.0 Beta. The Internet Gaming Zone proved a good place to grab some Beta testers, who unanimously decided that the MOD was actually fun to play.
Since the original verison, which included the A-wing, TIE Fighter, and TIE Interceptor, we've added the X-wing. Although the X-wing has serious limitations (due to compatability issues), version 2.0 of the MOD will greatly extend the X-wing's abilities. Also, since the main DFLev server is down for some reason, a mirror site with screenshots and updates has been set up at http://members.nbci.com/hbcommand/pictures/index.htm until we can get the original site up and running again.
Author: Sith Scout
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium sized multiplayer level with lots of regenerating glass and also an indoor ice rink. There is a pit that you can fall into and you die unless you fall on one of the special squares. Also this level has a room where you can use force throw a ton. This level is for designed for 2-4 people. This is my first level I have ever made so E-mail me about it.
Author: Gundam Blackstealth
Screenshots: Screenshot 1, Screenshot 2
Description: This level is medium sized and has two floors.
Author: Brad Nott (MBHG_BOLLUX_LM)
Screenshots: Screenshot 1, Screenshot 2
Description: This is a large, mostly indoor, mansion/castle level made for the MBHG guild. It is the first multiplayer level that I have ever made and published. There are 8 secret passageways, all major weapons (which are all mostly hidden in secret places), and some framerate problems, but they really aren't too bad. E-mail me if you need any help in finding all of my 8 secret passages. Thank you all editors whose mats and 3do's I have used in this level, I cannot remember your names, but you can take all the credit for the decorative part you played in this level.
Author: adrenal_medulla
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small to medium level intended for 2-4 players. It is situated on the surface of a large asteroid mined for its chemicals and gasses. Waste is sent here to the surface to be jettisoned. At the bottom of the level is an acid bath which will cause damage if fallen into. Just above the acid is an area big enough for good gunplay. In the center is a tower with an enclosed, circular room for close saber fighting. Above this room is the roof of the tower which allows for more open saber fighting and for shooting at players down below. There are also vents that will carry players from the bottom to the roof. Includes four secret areas.
Author: Saber_Phantom1
Screenshots: Screenshot 1, Screenshot 2
Description: 5 rooms to choose from. 4 of them are for sabers and 1 is for guns. It has lots of secrets in it too.
Author: ThreeDee
Screenshots: Screenshot 1, Screenshot 2
Description: I originally made this level for the JKT partial conversion at http://www.jedinights.com/JKT, but that was months and months ago and I want to get this out there before it becomes completely obsolete in the face of so many amazing user-made levels by the community. It does have one annoying crash as a result of many explosions at once, which I tried and tried to remedy without success. However, I was working on it for over a month and feel it would be a waste to never release it. It's a medium-sized level with good flow (there are three exits out of most rooms) and some of the best architecture and connectivity I've ever done for JK, save the level I submitted to the second Massassi level contest, Sky Station.
Author: DrodiT
Screenshots: Screenshot 1, Screenshot 2
Description: This level was made for quick fighting. Good for saber dueling and soldier shoot-outs. It reminds me much of Gantry. It takes place in the high clouds above the planet Adega. It is a rest area where travelers can stop and take a break from the long journey. And while the owner of the pit stop is dead in his room the pit stop has been over run by YOU (and your enemies).
Author: Saber_Tux
Screenshots: Screenshot 1, Screenshot 2
Description: This level is designed for 4-5 players to fight with guns & sabers.
I'm getting ready to enhance the features section, so any feature that has not been updated in the last 12 months will be removed during this process. If you are the author of any of the following levels and you are still working on it, let me know and send new screenshots and progress information. Otherwise, they will be deleted in about a week's time.The new levels that they posted look great, so head on over to The Admirals Command Chamber.
On the removal list:All other features will remain. Thanks!
- Allies of the Force
- I-153 Imperial Patrol Craft
- Imperial Retribution
- Jedi Academy Trilogy
- Mos Eisley Spaceport
- Saber Battle on Naboo
- Search for Revenge
- Star Wars: A Jedi's Journey
- The Lost Fortress
- Smugglers of Nomad 9
- The Third Death Star
Saturday, January 6, 2001
Author: BenKenoby
Screenshots: Screenshot 1, Screenshot 2
Description: I've tried to recreate the world at the end of the movie "The Matrix." The results are very interesting. There are two buildings facing each other with many floors and their respective roofs. There are plenty of repeaters everywhere, and you'll never be short on amunition. There are also some secret areas... I tested it last week with 5 friends, and it is very balanced; we spent 4 hours in it and it never got boring! See it also at http://www.benkenoby.com ! For 2-11 players.
Author: Darth Bob
Screenshots: Screenshot 1, Screenshot 2
Description: A new mod, with new screens, skins, weapons, and a test level. The weapons include an E-10 Energy Shotgun, a Laser Gun, a Destroyer Gun, and more.
The Test Level is a Science Lab with a few creatures in it. Also, the soldier and bounty hunter classes have been upgraded to be more dominant than the rest. Special thanks go to Gonk and DarkMaul2.
Author: TGE_Connor0
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small multiplayer level set on a volcanic planet. It has several lava pools and streams, some high areas for snipers, and some cave areas for dueling. This is a gunning level that doesn't have ninety rail detonators in one place, so it should be fun to play. This is my first released level, so please use the commenting system and tell me if you liked it or not.
Author: Chris Swan
Screenshots: Screenshot 1, Screenshot 2
Description: This is the sequel to The New Empire, which can be downloaded from here. It is recommended that you play The New Empire first so that you understand the story better. This level is split into three parts, all set on a new Imperial ship, and provides a lot of gameplay time. It contains a number of puzzles, cutscenes, new enemies, new weapons, and loads of other stuff never before seen in an SP level, such as coloured light corona effects, lots of breakable scenery and an escalator.
Sunday, January 7, 2001
If you are interested in becoming a 3do modeller at 3do Studio, click here for the staff application. Remember, keep your eyes peeled for the official opening of 3do Studio.Must have atleast 3-4 months JK editing experience. Able to use 3d programs such as 3dsm, Rhino, Milkshape ect. Know how to use the full capabilities of the Jedi Knight editor JED. Be prepared to show some of your work. Either it be made in JED or another 3d program. And it must work in JK.
Monday, January 8, 2001
Author: ShadowX
Screenshots: Screenshot 1, Screenshot 2
Description: My Ninja Kage skin with my voice acting replaces Kyle Katarn:
- Many of the normal characters are now zombies -- SP and MP
- Five new ninja besides Kage (kah-gay; shadow) for MP games: Hayashi (ha-yah-she; forest/nature), Gouka (goh-ka; hell fire), Denkou (den-koh; lightning), Hyougen (he-yoh-gen; ice/snow field), and Shiro (she-row; white)
- Authentic Ninja To (nin-ja toe; ninja sword) with custom moves and bloody slashes
- The sword is much more realistic -- all moves do greater damage and can be swung faster
- When armed with the sword, you go into "stealth mode" which makes all of your footsteps silent
- An unused stab animation for the sword has been added and adjusted
- Once you swing the sword for the first time, it is able to inflict damage to anything and anyone with a mere touch -- a feature that SHOULD have been in JK in the first place!
- Authentic Kunai (koo-n'eye; ninja throwing knives) replace the Thermal Detonators, and are able to chop off limbs and heads in SP games
- You can decapitate Stormtroopers sometimes in SP games with the sword or kunai
- Instead of smoke trails appearing when you chop off an arm or head, blood flies about
- Authentic Shuriken (shoo-ree-ken; ninja throwing stars) replace the Bryar Pistol
- Sharp, spiked caltrops for injuring pursuers replace the Stormtrooper Rifle
- Kick while holding any weapon. It isn't just one single hit like a punch -- it's six hit points in an arc!
- Escape danger by doing an evasive back handspring
- Use the Grappling Hook to reach far-off places
- Force Blind is replaced with Force Push (pushes everyone in sight)
- Force Seeing and Persuasion have less annoying/stealthier noises
- Force Lightning is now ninja lightning magic that rains from the sky, surrounding you, as well as lancing forward from your hands
- Force Destruction is now Crimson Rain, falling from directly above you and scattering anyone and anything all around you
- Start the game equipped with shuriken, caltrops, kunai, ninja to, IR goggles, field light, grappling hook, and full shields
- You can stick to and jump up walls as long as they're not vertical or leaning in your direction
- Many character animations are improved or totally redone
Author: ID_Junkguy, RaDiCe_
Screenshots: Screenshot 1, Screenshot 2
Description: This mod replaces most of the default weapons in JK with funny new guns based on chickens and eggs. Weapons include Egg Grenades, Chicken Bow, Egg Launcher that looks like a chicken, explosive buckets of Fried Chicken, a Frying Pan that throws omelets, a Fork and Knife, and a Fighting Stick. Other features include a Colonel Sanders skin, a funny chicken taunt, and a hookshot. Most of the weapons have new 3DOs and projectiles. This mod is a Team Mantice Production (http://team_mantice.tripod.com)
Author: comVeflax
Screenshots: Screenshot 1, Screenshot 2
Description: This level is set in the market area of Thegue City and is relatively small. Good for guns, and some areas are great for sabers. This is my first released level, so have mercy on me!
First of all, the status page has been completely revamped so that it'll give you a better idea of what's done. Each level has a page to itself where you'll find a level history, progress report and new screenshots.So, take a look.
Make sure you drop by the Mos Eisley page to see the unveiling of it's fantastic new look.
We have also added a brand new feature for your enjoyment. Over the next few weeks, there will be a series of interviews conducted with the staff by you the fans. Our first installment will feature yours truly interviewed by Ro Wan. An ironic twist indeed. To apply to be an interviewer, send an email to swttc@hotmail.com telling us the reasons why. You have total control over the questions asked but whether or not you can get some new information out of us is up to you. Each interview with the members will appear on the team page. Read the first gripping installment here.
The members page has been brought up to date as well. Keep an eye on it over the coming weeks because each member will be given his own page. They will have free reign over what they put on display. It will be very interesting to see what everyone puts up. We may even get to see some pictures of the team.
Tuesday, January 9, 2001
Wednesday, January 10, 2001
Author: ctsketch
View: Screenshot
Description: Luke beige landspeeder, with custom mats.
Thursday, January 11, 2001
Risk Incentive
In single player design, there are oodles of ways a designer can utilize this time tested technique to let the gamer make his own decisions about how much trouble he's going to get himself into for treasure.
That's the beauty of risk incentive. The player weighs the risk; he assesses the challenge, and gets to make a decision. He feels like he's in control, and the designer provides him with a choice.
For example, in a traditional shooter the designer might place ammunition or health below a pair of sentry turrets. The turrets can easily be avoided by crawling behind a pair of desks, however if the player wants to make a dash for the goodies it is his choice. Therefore, if the guns rip him to shreds and he screws up he blames himself, not the designers.
Friday, January 12, 2001
Saturday, January 13, 2001
January 7, 2001 -- Anakin Skywalker's journey which began on the big screen will come to television this spring as FOX has announced it will air The Phantom Menace on Sunday, April 29, 2001 from 7-10 p.m. ET/PT. While major motion pictures typically appear first on cable and pay-per-view, this will be the premiere television broadcast of Episode I. Check your local listings as the date approaches.
Canadians will be able to catch Episode I on the same night and time on the CTV Network.
- GeneralRamos - Underwater Mine (maybe?)
- CavEmaN - Perfect Dark remake?
Author: NHS_corey
View: Screenshot
Description: A pack of 2 light 3dos for use in a Jedi Knight level. They are meant to be placed on a ceiling.
Sunday, January 14, 2001
Author: jarethk
View: Screenshot
Description: An AT-AT transport 3do for MotS. Stick an active AT-AT under it, make the barge launch, and voila... prepare for ground assault!!!
Monday, January 15, 2001
Plo Koon of Austalia, a Staff Member of site, StarWarsSource.Net has recently launched his new Star Wars Gaming and Fan news site, Imperial Hub of Australia. Please be sure to head on over now to welcome Plo Koon's new Star Wars site into the Star Wars Fan and Gaming Community. More content will be added to the site. Also, if you would like to join in with the Staff Team of Imperial Hub and become one of the IH Team Members, please be sure to e-mail Plo Koon with your qualifications (HTML knowledge required) asap.Looks good, so if you wanna become a staff member, or you just wanna check out their site, head on over to the Imperial Hub.
Wasssssup!? I've closed the single player aspect of the AlieNations Modification. With the assistance of Lt. Greywolf, he and I will be releasing the AlieNations MP Modification. No other author's material from the original mod will be used. If you click on the Projects section of my site, you will find screenshots pertaining to my new project, "The Downfall of JuzSoft."I think its pretty funny that he's making a level surrounding Juztyn, but thats just me, so go check it out for yourself.
- JarethK - Outrider
- cconc9 - Cilicis CTF
- Demon_Nightmare - Great TPM action shot.
Tuesday, January 16, 2001
That's issue #1. Issue #2 has to do with the possible closing of Massassi due to lack of funding. Basically, UGO has cut the sites pay by 75%, so the result is that we don't have enough money to pay for the server and bandwidth. I am currently working on a solution to this problem. You can read more about it here. Please do not email me regarding this problem unless you can provide a T-1 for us free of charge (and I'm guessing that's nobody). I currently have a billion things going on, and I don't need the distractions. Thanks for your patience, either way, this problem should be solved shortly.
Wednesday, January 17, 2001
I'm pleased to anounce our newest featured level: "Tales of a Mercenary Chapter 2", by Anthony Piggott. The information included about this level sounds interesting, so be sure to check out the feature for screenshots and a progress report. (Note: This feature is the first in our newly-revamped features section. The rest of the site will be completing a similar upgrade within a short time, but until then some of the links on the new pages may not work correctly with the remnants of the old pages. Please bear with us while we roll out the enhanced site sections. Thanks!)Be sure to check out TACC's feature for Tales of a Mercenary 2.
Thursday, January 18, 2001
Author: Flexor
Screenshots: Screenshot 1, Screenshot 2
Description: A small multiplayer level on a series of small islands in the middle of the ocean.
Friday, January 19, 2001
Saturday, January 20, 2001
Author: Sinth Zar
Screenshots: Screenshot 1, Screenshot 2
Description: This level is set on the Guild Drive Yards, spaceport of the Bounty Hunter's Guild. It is a medium sized level. It has a large room (the room with the ramps) that is good for one-on-one matches.
Author: Squall
Screenshots: Screenshot 1, Screenshot 2
Description: Well just bunch of skins I made for Legend of Savior mod. Not too sure if this mod is going to ever be finished since I'm the only one working on it (I am looking for people for help). 11 new skins and new sounds.
Author: Elyas Machera/Wolfy
Screenshots: Screenshot 1, Screenshot 2
Description: A punching Stormtrooper for JK.
Author: TROTS_JeSTeR
Screenshots: Screenshot 1, Screenshot 2
Description: This is a very early release of what will soon be a great MOD. This version includes a double saber, and almost every gun is edited, they include Magnums, Mortars, Grenade Launchers, etc. The 3dos arent changed in this version, but I am in the process of making them.
Author: Jaime Muscatelli
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium sized level. New tree 3dos provide cover and sniperposts. There is also AI: Scouttrooper, rancors, diagnos, gammorean, mynoks, stormtroopers, and tuskans. They do regenerate. I have designed this level to be for both Jedi and gun players. I have added a lightsaber for the gun players so they can kill the rancors.
Author: Elyas Machera/Wolfy
View: Screenshot
Description: We've all seen those notorious bar rooms in both SP and MP levels alike. But how come there aren't any passed out inhabitants? What's realistic about THAT? So, to compliment these areas, I created four drunk people.
Author: Lightside
Screenshots: Screenshot 1, Screenshot 2
Description: Welcome to my village. Like something straight out of a horror movie. Get ready for thrills, kills, and chills. Role-playing is recommended here. ;) 2-8 players. 16-bit mats.
Sunday, January 21, 2001
Monday, January 22, 2001
Author: KOP_AoEJedi
Screenshots: Screenshot 1, Screenshot 2
Description: If you had ever wondered what ever happened to good ol' BGJ, well here it is 20 years later and in 16 bit. It has recently been converted into a trooper base and abandoned, so it has a few new features. One version for sabers, and one for the guns.
Author: Taton Qek
Screenshots: Screenshot 1, Screenshot 2
Description: A small level for sabers only on the planet Tatooine.
Author: MrGrim
Screenshots: Screenshot 1, Screenshot 2
Description: A small mod that replaces force blind with force push. It consists of a reticule (like grip) to aim and push the enemy. By tapping the blinding button, you can send your victim flying against a wall.
Author: Drew AKA thefakeyoda
Screenshots: Screenshot 1, Screenshot 2
Description: This is a tower level where the goal is to control the tower complex and stop other players from gaining control.
Author: JEDIa_talon
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium sized multipalyer level perfect for any style of fighting. It has some outside areas but it is mostly indoors. It has water and lots of props (chairs, tables and crates). It is anything but barren. It would be perfect for sabers and king of the hill with a twist.
Author: __PriNcE_AciD__
Screenshots: Screenshot 1, Screenshot 2
Description: This is a remake of the previous LEC level, BGJ (BattleGround Jedi), with an icy, night-time feeling and an extra cave.
Author: FTP_neo
Screenshots: Screenshot 1, Screenshot 2
Description: A level like JHS with lots of secrets and sniper points (there was nothing copied from "Jedi High School").
Author: AcE_542
Screenshots: Screenshot 1, Screenshot 2
Description: This level is meant mostly for gunners but there is a room for saber battles. There are a lot of guns and ammo and some good secrets and traps.
I have been terribly disappointed with the response to our interview feature. There will be no further interviews without your participation. We have had only one submission and that came from a fellow editor working on the other big TC in the works, TPMTC. We started the feature because we thought you may enjoy the insight, but if we receive no entries then it will be scrapped. To be an interviewer then write to swttc@hotmail.com.If you have any skills that they could use, or just want to check out their levels, go to the Star Wars Trilogy Total Conversion website.
I end again with a cry for help. We are expanding this TC to include ship levels and need dedicated people to work on all aspects of it. We still have some levels that need editors as well, so if you are an expert cogger, texture artist, level editor and wish to become part of a great project, then send a sample of your work to the above address.
Tuesday, January 23, 2001
Author: adrenal_medulla
Screenshots: Screenshot 1, Screenshot 2
Description: Medium sized level for 2-4 players. There are a lot of traps that are meant to naturally come into gameplay. One trap is an elevator that crushes you if you fall (or get pushed) into a pit. Around this pit are several air ducts that, when entered, send you up and spit you out or pin you up so that other players can kill you with a switch that sends thermal detonators up the shaft. There is a damaging floor that can be turned on and off. There's also a door that traps players under water. There are lots of secret areas too (one of which leads to another trap...). Read the readme!
Wednesday, January 24, 2001
Thursday, January 25, 2001
- New Jedi Council Select screenshot
- More Naboo Swamp SP screens by Darth J
- New podracer by ctsketch
- New member, Shred, along with great new character 3do by him
It's all over at TPMTC, so go check it out. Thanks to Jedi Knight.Net for the scoop.
Friday, January 26, 2001
Author: DarkJedi82
View: Screenshot
Description: This 3do is made for JK but I'm sure it will work with both.
Saturday, January 27, 2001
Author: Bobafett765
View: Screenshot
Description: This is basically a re-textured version of SavageX's war droid. It's used for decoration purposes, unless you know how to use it otherwise.
Sunday, January 28, 2001
Monday, January 29, 2001
Tuesday, January 30, 2001
Millennium has now made its resources available for downloads.
The sections include the Cog Verb List, GetSender/SourceRef() and all the Tutorials.
Now you can read them all offline.