Old News - September 2000
The Massassi Temple » Old News » 2000 » September
Disclaimer: We have been posting news since 1998. Many of the sites we previously linked to have long since gone defunct. Worse, sometimes scammers buy up old domain names and replace their original content with malware or objectionable content.
Friday, September 1, 2000
Face to face, out in the heat, hanging tough, staying hungry, they stack the odds til we take to the street for we kill with the skill to survive, its the eye of the tiger, its the cream of the fight, rising up to the challenge of our rival and the last known surviver stalks his prey in the night and he's watching us all with the eye of the tigerJoanne Hartley (May 5, 1981 - September 1, 2000)
Author: Element_Greven
View: Screenshot
Description: A Corusca-class Fighter/Bomber. 2 Medium Laser Cannons, 2 Medium Ion Cannons, 2 Warhead Launchers. Rivals an X-Wing in atmospheric flight. In space, it's comparable to an Assault Gunboat.
Author: Johan "Chromis" Harrison
View: Screenshot
Description: This is the same type of ship as the "Bespin Bandit", Uz Bonearm's fast and agile corellian craft. Appeared in Dark Empire II.
Author: Johan "Chromis" Harrison
View: Screenshot
Description: Cygnus Space Works EX-2 Enforcer-class customs & police cruiser. A pretty new ship, designed to compete with Sienar's Blastboat and Mandal Motor's Pursuer, and to be a supplement to Cygnus own Assault transports. More info in ReadMe file.
Author: Johan "Chromis" Harrison
View: Screenshot
Description: The V-Shape pinnace from Kuat-Systems has been around for a while and is no longer among the most modern in operation. It was designed to be a long-range patrol & escort ship with the safety and comfort of the two-man crew in mind. More info in ReadMe file.
Author: Whiskey359
View: Screenshot
Description: Realistic wooden park bench.
Saturday, September 2, 2000
Author: MetalJedi
Screenshots: Screenshot 1, Screenshot 2
Description: Can you imagine playing Canyon Oasis where nothing is as it seems? If you can, then you'll know what HDK Gateway to Heck is like. Everything in the level leaves a trail behind it and the level appears to be moving all the time, giving an eerie "alive" feel to it. Also, if you stay still you can see everywhere your opponent has moved, making for more tactical battles. I put plenty of ammo and powerups into the level and lowered the gravity so guns fights are really intense. This is my first released level on Massassi and is an official (H)eavy (D)uty (K)illers level. E-mail with bugs or suggestions.
Author: AcidBurn & Vindicare
Screenshots: Screenshot 1, Screenshot 2
Description: The AcidBurn Coversion: New Single Player Acid Burn Skin to replace Kyle and three new additional multiplayer skins: AcidBurn, Rage and Commander Death. There are also three new addon sabers and a new main screen BM. Enjoy!
Author: Vindicare
Screenshots: Screenshot 1, Screenshot 2
Description: A more Episode-4-looking Tusken Raider, with Tusken sounds, flip technique, Force Heal All, Force Air Jump, and his own sand saber. The Tuseken's Force mana also regenerates faster. Enjoy!
Author: TSS_CapricusLDR
Screenshots: Screenshot 1, Screenshot 2
Description: A sequel to that great level Bar and Grill. There are more traps, a disco hall, and watch out for the booby-trapped switch in the control room!
Author: Justin (Saber_Scorpion) Stebbins
Screenshots: Screenshot 1, Screenshot 2
Description: This level takes place in the streets of the Tatooine town of Mos Espa, during the days of Kyle Katarn. It is made for RPG. It was intended to be like Drazen Isle on Tatooine without the lag, with Barons Hed RPG type jobs, and a Dralloc Hotel feel. It turned out pretty well. Please keep in mind this is the first level I have ever released, even though I have worked on editing all of this year and some of last and worked on this particular level all summer! There is a police station with a jail, an Outlaw hideout, a Restaurant, a Cantina, a Med Center, a house, a hangar, a gun store, and a hotel. There is also a cool Air Shaft that surrounds the whole level and has lots of sniping spots along the way, so a skilled assassin can take out a few people. In addition to these, there are lots more secrets, which are listed in the SECRETS.txt file included in the zip file. This level is best played FF (with Force Jump), RPG, and with a SNIPING mod that gives you a scope, like Guns and Such or Killer's Weapons Patch. I hope I have written enough to get you to download the level now...
Author: FBJK_Pretender
Screenshots: Screenshot 1, Screenshot 2
Description: The FBJK (Federal Bureau of Jedi Knight's) Ultimate Mod v3.0 contains 164 high quality skins covering Episode 1 (TPM), Episode 4 (ANH), Episode 5 (ESB), Episode 6 (ROTJ), Star War's Novel/Book Universe, Dark Forces PC game, He-Man Cartoon, Fifth Element Movie, and other universe characters It contains several new skins not found in BFP 2.0, 2.1 and 2X, and features Al Macdonald's "Jedi Power Pack" with several HIGHLY improved character's from TPM. These skin's have "SE" after thier names for Special Edition.
NEW IN 3.0! Now includes new redone sound's for Ben Kenobi, Darth Vader, and Luke Skywalker. New skins from the X-Men Movie, all 3 Indiana Jones movies, and 3 FBJK Agent skins.
Also features 161 new saber's, which includes the BFP sabers as well as the white core with black Aurabesh lettering FBJK Federal Bureau of Jedi Knights) and BOL (Brigade of Light) CLAN sabers.
New ability to now backflip, use of a grappling hook, as well as TAUNT your friend's and enemies, and you will not take damage from falling.
Finally, when you block shots with your saber, you will do a swing block, IE someone tries to shoot you close range with blaster, you will automatically do a saber swing, good for moving in close range while blocking to kill someone.
Poster's Note: This MOD is a large download (11Megs). You have been warned.
Sunday, September 3, 2000
Monday, September 4, 2000
This probably isn't really newsworthy,--That's for sure.--but I thought I'd let you know anyway. Uh...cool. As ya'll may or may not have noticed, I started up a web page--Uh-oh.--to let people know about the progress on my levels. *shudder* It's called "Have Lightsaber Will Travel"--Is anyone else perplexed by this title?--(my long time sig... go figure) and it can be found at here. Cool. It's not very good,--No comment.--I know, but I'm still working on getting it to look better.Whew, after all that, you better go visit MikeC's site, Have Lightsaber Will Travel. :)
Anyway, what I really wanted to announce is that I have posted the background story for my next level, Stormtrooper:Vengeance, at the site.
Author: Endoe Collock
Screenshots: Screenshot 1, Screenshot 2
Description: This is a skin of Endoe, Jedi Knight. I didn't GOB it because you would have to download patch commander to use it, and it's easier just to always have it on and use it when you can than to forget to turn it on and get a checksum error. This is going to be a skin in a skin pack I'm working on, and I just wanted to get some feedback on what people think about my amine-looking people idea. I didn't draw or shade much on the face, because I figured I'd let the game shade it for me and see what it looks like. I think it looks pretty good, it reminds me of people from Zelda: Ocarina of Time...
Tuesday, September 5, 2000
Author: JG_Jiggajagga
Screenshots: Screenshot 1, Screenshot 2
Description: This is a rather small multiplayer level which represents a small backup base used by the Imperials as a last resort in every battle. Now it is abandoned since you have found it. I tried to make this level as lagless as possible. Yes, the textures, especially on the walls, are repetitive, but hey, the Imperials are never creative about the decoration of their bases now are they? I hope this level would be fun, at least for some... oh, and this is mainly a guns level.
Author: Dingydog
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first level ever, Space Station Zero G. Three weeks before this I didn't know what JED was, so be kind. There is a recreation area with a pool, a gym, and a Walk on Walls room, (first of its kind I think... trust me... it's FUN with WoW), a cafeteria and bathroom, and a military training room. There are six secrets. Enjoy!
Author: Avatar
Screenshots: Screenshot 1, Screenshot 2
Description: This level involves a saber duel deep inside the catwalks of a volcano. Destruction bolts fire from the lava and from midair acting as lava blasts. This makes fighting here deadly. Only a skillful saberist can survive the heat and win over his opponent. This arena was meant for a Full Force game or No Force game.
Author: DrummerMan
Screenshots: Screenshot 1, Screenshot 2
Description: A small level inside the confines of some sort of spaceship. The level was designed for the sole purpose of being able to blast the crap out of whomever you're playing. The level does not have, however, a concussion rifle, or a rail detonator (sorry fans of dangerous weapons!). The level is small, so it should be played with 2 to 4 people.
Wednesday, September 6, 2000
Thursday, September 7, 2000
Friday, September 8, 2000
Stomped: Why was the decision made to create a new engine for Obi-Wan, rather than update the Jedi Knight engine or license an engine from another company?
Bruner: The RenderDroid engine has served us well for many games (Jedi-Knight, MOTS, Grim Fandango and Jones3D) but was starting to really show it's age. It lacked a lot of the features that people expect from today's games. We needed an engine that could render lush Episode 1 worlds in great detail, support complex saber fighting animations, and allow for really cool force power interaction with stuff in the world. There wasn't an engine that supported everything well, so we decided to start fresh. We also try to leverage our technology across as many games. The Obi-Wan engine is very modular, and pieces of it are already getting used in other LucasArts games. I'd love for the Tanis engine to contribute to as many great games as RenderDroid has. Plus making a new engine is a lot of fun!
Stomped: What is your single favorite moment in the game?Kaufman: There's currently a glyph that Obi-Wan can do which is very sneaky and probably not very honorable from a Jedi standpoint. He quickly drops down and sweeps the saber out with his wrist, cutting his hapless victim off at the ankles. It's a whole lot of fun. Also, most of the acrobatics and jumping stunts are in, so you can forward-flip and roll up to an enemy, who's just totally confused by these physics-defying Force leaps, and whack him on the head before he knows what's going on. It's a pretty good approximation of the wild choreography from the Maul versus Qui-Gon versus Obi-Wan fight, and it's also a whole lotta fun for the whole family.
And the coolest part is, there's MORE animation to come!
Schmitt: Honestly, its the saber combat. I have been reading a lot of posts about the glyphs and how they will be difficult to master these. Let me tell you this, it is not that hard to master, and when you do, they create some really satisfying moments in the game. I was watching one the LDs play his level and he was rushed by some Sith Agents. They started taunting him and before one agent had time to finish his taunt, he had executed a glyph that made Obi lunge his saber into the agents chest cutting his taunt off quick.
Saturday, September 9, 2000
Author: Mhc_Ninja
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small multiplayer level for guns and saber dueling. Designed for 2-6 players.
Author: Neo_Trunks_DBZ
Screenshots: Screenshot 1, Screenshot 2
Description: This is a multiplayer level in space made for saber dueling, gun battling, and just killing friends. It has a major secret; if you find it you can rule the level by setting the traps all over. Look for more levels coming soon at http://www.members.tripod.com\trunks_vegeta_00.
Author: Rob Smith
Screenshots: Screenshot 1, Screenshot 2
Description: This level is the beginning of an adventure Han Solo took some years before Episode IV. It begins with Han following the smugglers code for revenge at the death of his friend Sallah, but develops into so much more.
Author: Schming!!!
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium sized multiplayer level set in a remote and abandoned fuel treatment plant. It consists of a large building set into a large cliff face. This level is intended for 3+ players. This level was intended for SNIPING and for the use of such MODs with grappling hooks.
NOTE: The switch in the darkened room right inside from the canyon controls the forcefield for the control room.
Sunday, September 10, 2000
Author: Cave_Demon
Screenshots: Screenshot 1, Screenshot 2
Description: This level pack contains 3 CTF Levels. All games are between Stormtroopers and Tusken Raiders.
TunnelRun:
A difficult level. It looks easy, but appearances can be deceiving...
End of Tunnel:
This level contains one water way between the flag rooms, but when you get flag, the water way closes, and you must find another way...
Bunkers:
Two bunkers in a war zone. There are hidden paths you can use, but you can also run to enemies base using the ground...
Author: Jedi Jay
Screenshots: Screenshot 1, Screenshot 2
Description: Play in Multiplayer as the comic babes from the Dangergirl Comics.
Author: Xavier
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium-sized multiplayer level designed for combat using dragonball Z mods. There are many secrets and some cool architecture. Best for any force level and any number of players.
Author: KnightSpider
Screenshots: Screenshot 1, Screenshot 2
Description: In the highly anticipated release of the Spider-Man Movie, here are the Spider-Man movie Jedi Knight Skins. These skins are directly based upon the recently released sketches of the costumes that may be used in the movie. The Spider-Man skin has enhanced force speed, jump, and punching strength. The bryar pistol is also replaced with a "Web Shooter". Yes, it is a hand held one , but it was the best I could do. Spidey can also flip forward, and does a backflip when you force jump backward. Green Goblin carries a sword and a staff that throws an energy blast. I like to call it the "Pumpkin Staff." He also has the stronger punch. You can also find all of my work at my web site: http://KnightSpider.50megs.com
Author: Cave_Demon
Screenshots: Screenshot 1, Screenshot 2
Description: This is Gigantic MP level... It's best to play with more than 4 players. This level is best with force jump or Spork.
Wednesday, September 13, 2000
We've been having some problems on the forums lately, so the moderators are being extra strict. This especially applies to the "no insults" rule. Remember, we don't tolerate any form of verbal abuse - it's not needed or wanted. The forums are supposed to be fun, so please keep them that way.
Author: JG_Jiggajagga
Screenshots: Screenshot 1, Screenshot 2
Description: This is an update for my previously released level "Backup Base". This time the textures show for everyone and I added for an example shields, which it didn't have at all in the previous version... Now, before judging this, I'd strongly advise you to give it a quick go in a 4 player deathmatch.
Author: PsycoGoopher, PsycoToaster
Screenshots: Screenshot 1, Screenshot 2
Description: This MOD includes 2 grapples the first time ever. You can use them to hang and walk in air if you shoot those two grapples into different directions... There are also 7 new weapons like the "Defense Rifle," "Neutron Detonators," and the "UniFlyer," just to name a few.
Author: PsycoGoopher, PsycoToaster
Screenshots: Screenshot 1, Screenshot 2
Description: There are 16 weapons in this MOD plus the two grapples you saw in PWM 1 before... You switch between so called "WeaponSets" using a specific key you have to bind in game first.
1: Fists
2: BlasTech Pistol / Bryar Pistol
3: Defense Rifle / Sniper Rifle
4: Neutron Detonators
5: Phaser / Bowcaster
6: UniFlyer / Repeater
7: Bazooka / Rail Detonator
8: Chemical Mines
9: Concussion Rifle / Advanced Concussion Rifle
10: the saber.
Author: Gerbil
Screenshots: Screenshot 1, Screenshot 2
Description: This level is set on a train moving through an underground tunnel. Its length will allow room for many players at once.
Author: Yod
Screenshots: Screenshot 1, Screenshot 2
Description: Picture this. An enemy armed to the teeth sees a Jedi just standing there. The Jedi seems far too calm since he is unarmed. The enemy approaches and suddenly fires. Without warning the Jedi's lightsaber springs to life. He deflects the first shot sidesteps the second, force pulls the enemy's gun and then cuts down his opponent.
The saber can now be toggled on and off with a separate key (default "H"), and will also turn on if you swing it when it is off (thanks for the idea Matt).
Note: Since capturing screenshots of this mod in action is pretty pointless, don't bother clicking the screenshot links...
Author: _mantissa_
Screenshots: Screenshot 1, Screenshot 2
Description: A small saber level with a dark setting. Made for Inner Stealth. This is IS's offical level.
Author: Boba_Fett687
Screenshots: Screenshot 1, Screenshot 2
Description: This is a skin of Jango Fett (Boba Fett's Father). The face is based on the drawing of Jango by Al Macdonald, and the skin is new. This skin replaces the Red Team Katarn with a red suited Mandalorian named Jango Fett. This is my first skin, but I am making more. Look for the upcoming All Mandalorian Team. Thanks to all the testers: Maximus__2099, BHJ_Talon, DOTR_Teri_Namos, BHA_Jade, HunterIG-88, and me, Boba_Fett687!
Author: wReCky
Screenshots: Screenshot 1, Screenshot 2
Description: It is a gantry modification; textures changed etc. The only weapons in the level are mines, a concussion rifle, and an e-web cannon.
Author: ¥oda
View: Screenshot
Description: This is a 3do of a plane. It was developed to be a combat plane, and it is. I adjusted some of the mats so it seems to look like camoflauge.
Author: huyd_n20
View: Screenshot
Description: A tree 3do for the baron CMP. Please see the included readme file for more information.
What do I mean by that? I mean that we haven't figured out whether we will integrate Obi-Wan resources into our current site, launch a new site on a subdomain, or find some other solution to the problem. Rest assured we are trying to figure out the best way, but if you have some input, feel free to email me.
Now onto the point of the post. There are several articles and interviews that say the Obi-Wan developers are using 3D Studio Max for designing Obi-Wan levels. 3DSMax is an extremely expensive program, and it certainly isn't available to the masses. We also know that a trimmed down version of 3DSMax will be released shortly, if it hasn't been already. Word on the street is that it's so trimmed down as to be useless for Obi-Wan editing.
In the past, freelance developers such as the Code Alliance have provided the Star Wars editing community (X-Wing series, Dark Forces series) with very useful programs to design levels and missions with (such as Jed). I'm wondering whether anyone has considered programming such an editor for Obi-Wan. I have no idea if Jed can be ported, or if brush based editors such as Radiant can be ported. I have no experience with such things, but I'm positive that many of our visitors do.
If you are planning on programming any type of editing utilities for Obi-Wan, be it a full fledged editor, some sort of viewer, or even a converter for Obi-Wan files, I would really like to get in contact with you. Perhaps we can get a team of devoted people together to get some sort of level editor released shortly after the game itself is released.
Please post all thoughts on this subject on the forums here.
For all your security-conscious folks, you will notice another two cookies being stored in your browser. These cookies are identical to the ones you'll find on our forums, as they're just a username/password combo. You will still be able to use the comment and rating systems even if you don't have cookies enabled in your browser, it's just a little bit more tedious.
The next thing to be added is a rating form that will sit along side the commenting form. This will allow you to rate a file at the same time you post a comment on a file, thus requiring less clicks. No guarantee on when this feature will be done, but rest assured, I am working on it.
Thursday, September 14, 2000
Friday, September 15, 2000
Author: MACE_Intrepid
Screenshots: Screenshot 1, Screenshot 2
Description: This is a very small multiplayer level set in a canyon. It's very good for training gunners and snipers. A force 4 level should be sufficient with 2-3 players; any more than that and it gets crowded. This level is the Sniper Fort level with a few changes.
Author: CotW_Lobezno
Screenshots: Screenshot 1, Screenshot 2
Description: This mod replaces the unmasked head for Logan, getting rid of the "Devil Ears" seen in the Clan of the Wolverine skinpack. It's not perfect, and that is why I submitted it, for you to try out and send us your opinion, tips, suggestions, or whatever. Anyone wishing to modify and send to us, may do so. We can be found at www.clanofthewolverine.50megs.com.
Author: KoM_obi_wan
Screenshots: Screenshot 1, Screenshot 2
Description: It has secrets and a lot of guns.
Author: StarSabers.com
Screenshots: Screenshot 1, Screenshot 2
Description: This is a high powered multiplayer level. Find the three secrets before anyone else does.
Author: Jaime Muscatelli
Screenshots: Screenshot 1, Screenshot 2
Description: You are a secret band of rebels that have broken into a hidden Imperial base. The Imperials have been working on a secret suit that repels certain laser fire. So far, they have only been able to develop a suit for scout troopers. They intend to make a suit for every person in the fleet. You must stop them!
Completely unrelated, but does anyone reading this site play Asheron's Call? If so, be sure to visit the Asheron's Call Forum. I personally love the game, so if you're an AC player on Harvestgain, be sure to give my character a tell (Lorn'elth).
I understand this is a bit weird for you all, but I'm asking for your help. If Archimedes is a bit too long, try Archie. I would really appreciate it if you guys helped me drive that horrid name out of my memory forever.
Now that that's over with, on to more important stuff. I'm sorry for my absence in the news lately; High School's been eating up a lot of my time, but I should be rolling away the stone once more. Thanks for your patience guys. :)
The traditional tip o' the hat goes to Jedi Nights for this one. Thanks guys!
Sunday, September 17, 2000
Author: Mhc_Ninja
Screenshots: Screenshot 1, Screenshot 2
Description: Big MP level for 2/8 players. A big city with a fortress, lots of guns, and a good place for saber duels. Mhc clan level.
Author: Jaime Muscatelli
Screenshots: Screenshot 1, Screenshot 2
Description: This is the second part to the trilogy I'm making. This level includes saber and gun fights. For those of you who have played my first level, this is nothing like it. This level has doors, bridges, elevators, and the level does end when you find the secret door.
Author: TJ13
Screenshots: Screenshot 1, Screenshot 2
Description: A well-known refueling center for small fighters and other ships. Visited frequently by many gang-lords, civilians, and occasionally a high Imperial official or two. It includes all the essentials of any real-life gas station, and even more, such as traps built around it for Multi-Player mode.
Author: DIGO
Screenshots: Screenshot 1, Screenshot 2
Description: Canyon Oasis Modification. There are 4 secrets in the level, more arms, more items and some *.wav files (funny!).
Monday, September 18, 2000
Millennium has finally got its counter and the poll started working again. Now I have a new poll for the site layout. I need the visitors' feedback.Head on down to Millennium and vote for the future of our very existence.
On a side note, all the tutorials have been fixed for reads. I'll be adding more to the modification collection as time goes by. So check back.
Tuesday, September 19, 2000
A milestone in Rbots development. The all new redesigned alpha version of Rbots is now available for testing. This new version requires Mysteries of the Sith, although a Jedi Knight version is in the making.
New Features:Head on over to the Rbots page for more information.
- Full lightsaber support
- Supports up to 30 bots per level
- Now runs much faster
- Easy creation of new bots (templates) - now uses standard mulitplayer models
- No restrictions on how many of each bot per level
- Easier to add Rbots to levels
- Different game play modes - sabers, guns, teams.
- Comes complete with all 55 multiplayer models included with MOTS
Wednesday, September 20, 2000
Author: ¥oda
View: Screenshot
Description: This is a pine tree for use in levels. It uses the baron CMP.
Author: MikeC
View: Screenshot
Description: This is a rebel commando with repeater enemy. More enemies I am working on can be seen at my site.
Thursday, September 21, 2000
Friday, September 22, 2000
Saturday, September 23, 2000
Author: CorellianSaber
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small muiti-player level for 2 to 4 people. You're in a Corellian Transport (a.k.a. Mill. Falcon). It has a fuel room, bed room, engine room, cooling system, a control panel system, and a main control panel.
Author: Adam (NOFpuXnk) Freeman
Screenshots: Screenshot 1, Screenshot 2
Description: A big grassy courtyard next to a canyon jam packed with lots of guns, ammo, caves, and secret passages to wicked sniper spots.
Author: Jedimaster
Screenshots: Screenshot 1, Screenshot 2
Description: A deathmatch level set in a canyon far away. It is fairly small with a few secrets. No, it's not another changed version of Canyon Oasis.
Author: DrummerMan
Screenshots: Screenshot 1, Screenshot 2
Description: This is an update of my original DeathShip level. It is three times bigger, and has more powerups. Its purpose is still the same though, to blast the crapola out of your opponents!
There has been an update on the SWTTC website (http://swttc.outpostd34.com). Not only is there a new Select pic, but we're announcing the fourth and final preview of the SWTTC, only this time, the fans get to choose which levels will be previewed! Go to the SWTTC website for more information.
We are also looking for new, talented editors to help put the finishing touches on the TC. Drop us an e-mail along with a sample of your work to be a part of this epic project!
Sunday, September 24, 2000
Monday, September 25, 2000
Author: Zymotico
View: Screenshot
Description: Jedicore.net has closed and The Realm of Zymotico is no more. So that my 3dos will live on without the Jedicore website, I'm uploading most of the completed work to Massassi. So Enjoy! This pack contains Episode 1 moveable/attackable enemies (see screenshot).
Author: Zymotico
View: Screenshot
Description: Jedicore.net has closed and The Realm of Zymotico is no more. So that my 3dos will live on without the Jedicore website, I'm uploading most of the completed work to Massassi. So Enjoy! This pack contains Episode 1 background objects for player maps (see screenshot).
Tuesday, September 26, 2000
Author: DarkMaul 2
Screenshots: Screenshot 1, Screenshot 2
Description: The new gold edition includes all of the old skins and some new ones. It now includes some more, such as the Moldy Crow, Dead Yun, Water Cyc, Drugon, Gonk, GONK's Mandalor Pack, Preadator pack, and now the Ultimate(that force saber pack) does not conflict with the other skins, besides predator and mandalor pack. Enjoy the pack.
Author: Zagibu[master]
Screenshots: Screenshot 1, Screenshot 2
Description: This is an actual demo version of my upcoming weapon mod called Power Weapons Pack 2. I posted this version because I need some bug reports. Everything is included, except for most of the weapon 3dos. I removed them in order to give you a quicker download (the full version would be twice as big). Some features: UT-like sniper rifle with headshot kill possibility, flame thrower, and heavy assault mortar. I'm looking forward to some serious bug reports; authors will be listed in the in-game credits and in the readme...
Author: TN_Fireball
Screenshots: Screenshot 1, Screenshot 2
Description: This pach does not have a gob, only mats. Just put them in your resource/mat directory, and your red, purple, green and blue saber blades will look much better. Also, your saber handle will be black.
Author: se7vn a.k.a WAR_CyPhEr
Screenshots: Screenshot 1, Screenshot 2
Description: A small multiplayer level. This is only the first of the Matrix series. It's meant to be played with sabers only. This level still needs some level touch ups but I haven't the time, e-mail me if you would like to help on my projects.
Author: Jaime Muscatelli
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium sized multiplayer spaceship level with multiple weapons and a healing pool. This is nothing like my first level. I made this level for all types but specifically people who like the cargo ship.
Author: Jedimaster
Screenshots: Screenshot 1, Screenshot 2
Description: A level set in an imperial outpost in space. Includes a main circular room with tunnels leading from it.
Hello Son,You heard it, if you don't submit your levels correctly, we will physically punish you.
It seems you may be getting a little testy about incomplete level submissions. Take a deep breath and relax. Some people are unable to follow instructions or suggestions. Maybe you can invent a program that punishes the offenders physically.
Love Dad
Forums: What are you waiting for? Hop into the best JK and MotS discussion forums on the 'net. Right here! Honestly, if you are new to editing, new to JK, or even an oldie who doesn't normally post on forums, give us a try!
Author: Blue_Bot
View: Screenshot
Description: A mech (not based off any other mechs).
What brought you to the gaming industry?
James : During my senior year of college I decided that creating Quake 2 single player levels was far more rewarding than going to class. Luckily this paid off as I got a job at a fledgling company a few months later, after which I landed my current gig at Legend where I worked extensively on Wheel of Time and now on Unreal 2.
Harvey : I applied for a test/QA position at Origin, almost 8 years ago.
A number of people have requested this COG from some unfinished work I did on a MotS SP level. This cog allows you to create the illusion of lava, with hissing sounds and spitting bits and smoke.Be sure to read the readme for more information! For even more cogs, be sure to visit our cog archives.
Simply define 5 things on your lava surface, placed randomly about, and assign these to the 5 things in the cog. Use the lava.wav for the sound and experiment with the timings to your liking. You can always use this cog more than once for a larger area.
Author: Frozen_Blade
Screenshots: Screenshot 1, Screenshot 2
Description: A simple mod that changes the fire rate of all the weapons, the type of projectile the gun uses (only some) and the force powers. This is my first mod.
Author: WAR_gOOsEMAn__
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first released mod. It took about 3 months of hard work to put this whole thing together and make it work correctly. These are the new guns inside my mod (in order): Custom Bryar Pistol, Assault Rifle, Grenades, Ion Rifle, Sniper Cannon, LRM Launcher, Timed/Proximity Mines, and Disrupter Rifle. I would like to give a special thanks to _Mantissa_, RaDiCe_, ID_JunkGuy, and EAH_PhaZe for all the support. This mod is a Team Mantice Production.
Wednesday, September 27, 2000
Thursday, September 28, 2000
Thanks Outpost D-34.
Rbots is a project to create a "bot" for Jedi Knight. A bot is a computer controlled player for multiplayer games. It should react and play just like a human player - it has health, shields, limited ammo & weapons and when it dies it will 'respawn' to allow the game to continue. Multiple bots will battle amongst themselves as well as any number of human players.For more information on what exactly Rbots is, please visit the Rbots home page: http://rbots.massassi.net.
While you're at it, be sure to stop by the official Rbots forums and leave any comments.
Please Note: Unlike so many projects, there are already JK and MotS versions of Rbots available for download on the Rbots page! What are you waiting for?
Friday, September 29, 2000
Thanks goes to Outpost D-34.
Saturday, September 30, 2000
I'll try to get ahold of Brian and see what he can do. We'll keep you updated.
[Update: Hmm.. now there is something slowly deleting all the posts on all the forums. At current we've lost the Discussion forum, Showcase forum, and the Asheron's Call Forum. I'm fairly sure this isn't a hacker, but we'll see what Brian says. Sigh]
On a side note, as soon as we switch servers (we've got too much traffic for our current one), we will be moving to a new type of forum software. It operates and looks nearly identical to our current setup, but it is completely database-driven, which means more speed and less headaches. Don't worry, when this happens, ALL threads and registrations will be transferred. This should happen in about a month.
Update: All threads have been restored. However, I pruned both the Discussion forum and the Showcase forum. I just deleted messages older than 30 days on the Discussion, and 60 days on the Showcase. Perhaps this will help our forum to run better... We'll see how it goes. If you were one of the few (about 10) that had your account deleted, please re-register, and if you for some reason care about your post count, send me an email with your exact username, and estimated count before you lost it, and I will fix your profile.