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Old News - December 2000

The Massassi Temple » Old News » 2000 » December

Disclaimer: We have been posting news since 1998. Many of the sites we previously linked to have long since gone defunct. Worse, sometimes scammers buy up old domain names and replace their original content with malware or objectionable content.

Friday, December 1, 2000

Gamecenter LEC Interview, Part III - blujay @ 3:29 PM
Gamecenter posted part III of their interview with LEC president Simon Jeffery today, discussing BioWare's Star Wars RPG, Starfighter, Escape from Monkey Island, and the future of LEC.
New Jedi Knight Multiplayer Level Review: Acid Storage Facility - Reviews @ 3:50 PM
The Massassi Temple Review Site has just posted a new review of Acid Storage Facility. The level was created by MaDaVentor.

Saturday, December 2, 2000

Gamecenter LEC Interview, Part IV - blujay @ 4:31 PM
And we have part IV now from Gamecenter. More interesting stuff, so head on over.
New Jedi Knight Mod: Ash with Chainsaw - Kedri @ 6:09 PM
File: Ash with Chainsaw
Author: ObiKenobi_1/Daniele Crestini
Screenshots: Screenshot 1, Screenshot 2
Description: This cool patch replaces the main Katarn skin with a much better skin of Ash from Evil Dead Trilogy. The fists have been replaced, and now there is the chainsaw on his right hand with new cool sounds. Too bad I didn't add "Hail to the king, baby!" sound...
New Jedi Knight Mod: Army Men - Kedri @ 6:25 PM
File: Army Men
Author: Cave_Demon
Screenshots: Screenshot 1, Screenshot 2
Description: No, it's not a toy soldier! :) This mod includes three kinds of missiles (homing replaces weapon 5, pilotable replaces weapon 7 & normal replaces weapon 6), a revolver and a shotgun. Enjoy!
New Jedi Knight Multiplayer Level: Strwar - Kedri @ 6:32 PM
File: Strwar
Author: amanda kissinhug
Screenshots: Screenshot 1, Screenshot 2
Description: Pretty small, fast-paced level. Made for NF small arms gunning. The level took me three months to complete. It has two large power-ups and the rest is ammo and weapons. It contains one cog, and is fun to play. Players range from 2-8. Download and have fun!
New Jedi Knight Multiplayer Level: Paranoid - Kedri @ 6:36 PM
File: Paranoid
Author: CavEmaN
Screenshots: Screenshot 1, Screenshot 2
Description: Pure JK hardcore deathmatch. The twisted have escaped this place, trapping you with your friends inside. The madness from this place have made you paranoid. They are out to get you... but you can get them first ... Anything goes ... Gunz NF ... or Saberz NF ...
New Jedi Knight Multiplayer Level: Halls 'O Death - Kedri @ 6:40 PM
File: Halls 'O Death
Author: FoGGy 2 DoPe
Screenshots: Screenshot 1, Screenshot 2
Description: This level is intended for guns only. It consists of several elevators and hallways, with every room having no less than two exits. Gameplay was the primary focus of this map, and although it lacks any open vertical movement, it still flows well and is plenty of fun for 4 - 6.
Holiday Logo Contest 2000 - blujay @ 2:07 AM
It's that time of year again! Time for our Holiday Logo Contest! Check out the entries from last year, and submit your own!

If you're one of the authors of one of last year's logos, and have changed your e-mail address or nickname, please e-mail me and let me know so I can update it.

Merry Christmas!

New Logo - blujay @ 3:06 AM
Cave_Demon is this year's first contributor to the logo contest! Keep them coming!
Another New Logo - blujay @ 4:25 AM
matt_kenobi is our next contributor to the logo contest.
Reality Mat Pack - Brandon @ 11:40 AM
Well, it's been a while since we've received any mats, but today we have received the Reality Mat Pack from Masq. These mats look pretty good, so head on over to the Mat Section and download it. While you're there, you may also want to check out all the other great mats.

Sunday, December 3, 2000

More Logos! - blujay @ 5:57 PM
When I checked my e-mail this evening, I had 21 e-mails, and 16 of them were new logos. I am very impressed, and warmed by our community. We have some real talent among our members, and it's very generous of them to share it with us. Here's the list of new logos:

Thanks to everyone who has sent in their logos so far! Keep them coming!

New Reviewer - blujay @ 7:39 PM
I'd like to welcome Beatle to the review staff. Look for his first review soon.
New Jedi Knight Multiplayer Level Review: Paranoid - Reviews @ 9:07 PM
The Massassi Temple Review Site has just posted a new review of Paranoid. The level was created by CavEmaN.
Jedi Nights Lays Down Some Funk Pipe - Kedri @ 10:06 AM
Spart sent us this bit of news earlier about their newest hosted site:
Sometimes we, at Jedi Nights, like hosting different and interesting sites. I think that best descibes out newest hosted site - The Funk Pipe. What is The Funk Pipe? I don't really know, does anyone? I dunno... just go over there and check it out for yourself (you know you want to).
New Jedi Knight Multiplayer Level: Sith Saber Training - Kedri @ 11:05 AM
File: Sith Saber Training
Author: Chris Nance
Screenshots: Screenshot 1, Screenshot 2
Description: Small saber level for Jedi Knight: a sabering pit, sabering room, anti-grav tube, and a Force Throw training room.
New Jedi Knight Mod: Stormtrooper Mod - Kedri @ 11:10 AM
File: Stormtrooper Mod
Author: Master Yoda
Screenshots: Screenshot 1, Screenshot 2
Description: This is a Stormtrooper Mod by Master Yoda with new sounds, KEYs, 3DOs and weapon COGs.
New Jedi Knight Multiplayer Level: Devil's Wig - Kedri @ 11:16 AM
File: Devil's Wig
Author: KoM_obi_wan
Screenshots: Screenshot 1, Screenshot 2
Description: Devil's Wig is filled with secrets. First off, at some points you'll find yourself jumping like Morpheus (from The Matrix), and others going really fast like a Jedi Knight (hehehe), but not in a good way. I hope you all enjoy my level.
New Jedi Knight Multiplayer Level: 16-Bit Jedi Abode - Kedri @ 11:19 AM
File: 16-Bit Jedi Abode
Author: Andrew Cockerill
Screenshots: Screenshot 1, Screenshot 2
Description: This is a very small multiplayer level, meant for saber dueling. It's supposed to be taking place at a Jedi's home. Has a living quarters and a little dueling arena. Uses 16-bit mats, so of course you'll need a compatible 3D accelerator. Hope you like it!

Monday, December 4, 2000

More, and More Logos - blujay @ 6:41 PM
I have twenty-two more to post. Please be patient. But please do keep sending them. There are some really great ones coming in.
Logo Guidelines - blujay @ 7:51 PM
I've updated the guidelines for submitted logos. Here they are:

The logo must be 384x154, and in JPG or GIF format. Logos must be no larger than 30KB, and preferably under 20KB. GIFs must be still, not animated. You may submit as many as you like, just make sure each one is unique.

New Jedi Knight Multiplayer Level: The Massassi Temple Level Pack 3 - Brian @ 11:09 PM
File: The Massassi Temple Level Pack 3
Author: Various
Screenshots: Screenshot 1, Screenshot 2
Description: The long awaited Massassi Level Pack 3 features the 8 best levels from our third level contest. For a complete list of levels and authors, as well as a bunch of screenshots, please click here.
Massassi Level Pack 3 - Brian @ 12:34 AM
I am very pleased to announce the release of the Massassi Temple Level Pack 3. This level features the 8 winning levels from our recent third level contest.

Please visit the level pack page for a download link as well as a bunch of screenshots. Please don't hesitate to post comments and/or email the individual authors with your comments. They've worked hard and produced some of the best levels I've ever seen for JK. In my opinion, this is the best pack yet!
More Logos - blujay @ 3:19 AM
And more logos. This time we have:

There are plenty more, but I don't have time to post them all right now. I'll have them up pretty soon. Keep them coming!

Tuesday, December 5, 2000

TheForce.Net Highlights MLP3 - Archimedes @ 7:10 PM
I have received word that TheForce.Net has posted a news item highlighting our recent release of the Massassi Level Pack 3. For the sparsely worded full story, click here.
TheForce.Net Interviews Simon Jeffery - blujay @ 7:28 PM
TheForce.Net posted part one of an interview with LEC president, Simon Jeffery. Another interesting perspective on the situation.
Star Wars Galaxies News - blujay @ 7:42 PM
Verant's Ralph Koster posted this on the Star Wars Galaxies forums about the game's engine:
Well, I can't tell you much about it, but we're working internally on the engine right now. It looks great, but we also have as a goal making it scaleable enough so that it can run on a low-end machine for the time when the game releases.

... the goal is visuals that are fantastic, but the ability to scale down to run on what will be a low-end computer *at the time of release*. We're not ready to talk about specs yet, but if you have what's considered a low end computer today, well, "low end" is likely to move up before we release.

Thanks to VoodooExtreme via SL_Jedi_Bubba_Fatt of JediNights.
And More - blujay @ 7:55 PM
They just keep on comin'! This time around it's:

There are still over thirty more, so stay tuned!

New Jedi Knight Multiplayer Level Review: Sith Saber Training - Reviews @ 8:06 PM
The Massassi Temple Review Site has just posted a new review of Sith Saber Training. The level was created by Chris Nance.
Three More - blujay @ 10:57 PM
This time it's:

That's all for now. More soon.

Jedi Nights Not Sleeping - blujay @ 10:59 PM
Got this from Spart:
Jedi Nights is proud to welcome our newest hosted site - Star Wars Gaming. Check out their site here.

The Jedi Nights logo contest entries have been narrowed down to 4 finalists. Check 'em out here, or hit our forums to vote for your favorite.

Even More - blujay @ 12:32 AM
This post it's:

And as always, there are lots more coming, so stay tuned.

Even More! - blujay @ 2:49 AM
They just keep comin', don't they? This time it's:

Keep 'em comin'!

Wednesday, December 6, 2000

Jedi Nights Redesign - Brian @ 10:15 PM
Jedi Nights has a slick new design and some great new forums (UBB). Stop by and let them know what you think! They're also up to date on the latest LEC news...
Logo Submissions - blujay @ 10:00 AM
I just want to make a few things clear.

  • First, I have many logos to post, and it takes time, and I post them in the order I receive them. Do not resubmit your logo unless you get a returned mail error or I ask you to.
  • Second, make sure your logo looks holiday-related and is unique from all others, especially any others you have submitted.
  • Third, please be patient and do not ask me when yours will be posted.

Thank you.

More Logos - blujay @ 12:45 PM
Ok, here are some more. This time we have:

Keep 'em comin!

Thursday, December 7, 2000

New Jedi Knight Mod: Murder's Gun Pak - Kedri @ 6:40 PM
File: Murder's Gun Pak
Author: RPS_Laguna & B_YO
Screenshots: Screenshot 1, Screenshot 2
Description: This MOD is very cool, according to the beta testers, and I suggest using it at JHS for enhanced fun! So now you probably want to know what I did... I added 8 WWF skins that I also put in my OTHER MOD WWF MOD that you should be seeing shortly. I changed all the gun COGs except the thermal detonators. You have 1000 HP 'cause the guns are super powerful! New gun mounting WAV's and charging WAV for the Crossbow (Boom Box From Hell) kinda like the Jukebox of DOOM! I also changed some of the Force powers too so try playing MGP FF also. There's probably more but you'll have to see for yourself, AND PLEASE LEAVE COMMENTS SO MGP 2.0 WILL BE BETTER! Thank you for your time and enjoy!
New Jedi Knight Mod: WWF Mod - Kedri @ 6:44 PM
File: WWF Mod
Author: RPS_Laguna
Screenshots: Screenshot 1, Screenshot 2
Description: This little mod contains eight WWF skins from my MGP Mod (Murders Gun Pak). The skins also have their own WAVs. This mod changes the Bacta to a can of Stevewiser(Stone Cold's beer) and the Health Pak to Poontang Pie(don't ask). I hope you enjoy it! Leave a comment too!
New Jedi Knight Multiplayer Level: Dethmatch I - Kedri @ 6:49 PM
File: Dethmatch I
Author: DSettahr
Screenshots: Screenshot 1, Screenshot 2
Description: This is an extremely small mulitplayer level for two people (three max, and that's cutting it real close). Basically, it consists of a medium-sized center room, with four passages leading out to a hallway that surrounds the room. There are plenty of dark corners to hide in and get a jump on your opponent. On a minor note, deth is not spelled wrong - it's supposed to be that way.
New Jedi Knight Multiplayer Level: The Golden Key - Kedri @ 6:55 PM
File: The Golden Key
Author: The_Chimera
Screenshots: Screenshot 1, Screenshot 2
Description: A small DM level with two floors. Gameplay is meant for sabers but can be guns as well. The phrase "The Golden Key" refers to the Revive power-up which is so hard to get. Be careful: there are no other shield or health power-ups in the level, so anyone who gets this power-up after a long fight will be likely to win. There is a way to get to the rail detonator, but it hurts you. E-mail me if you can't find out how!
New Jedi Knight Multiplayer Level: Night Hunter SE - Kedri @ 7:03 PM
File: Night Hunter SE
Author: Destrroyer20
Screenshots: Screenshot 1, Screenshot 2
Description: This is the second release of this level. A small multiplayer level set in a starship, the Night Hunter. Meant for guns play, and all weapons are present. No Force items present so you're on your own if you want to use it. E-mail questions or comments to yoda3984@aol.com. Have fun!
New Jedi Knight Multiplayer Level: Darth Bobsville - Kedri @ 7:10 PM
File: Darth Bobsville
Author: Darth Bob
Screenshots: Screenshot 1, Screenshot 2
Description: This level pack includes the Darth Bobsville and the Darth Bobsville Ruins. This is my first level, feel free to criticize about every thing but (at least try to) the architexture, texture alignment, or weapon placement 'cause they all suck (not according to the level testers).
New Jedi Knight Multiplayer Level: Xicon Castle - Kedri @ 7:15 PM
File: Xicon Castle
Author: MenacE
Screenshots: Screenshot 1, Screenshot 2
Description: Dedicated in memory of our fallen brother, JG_Xicon. You will be remembered...
New Jedi Knight Multiplayer Level: Lava Works - Kedri @ 7:19 PM
File: Lava Works
Author: Cguy
Screenshots: Screenshot 1, Screenshot 2
Description: It's a medievalish/dungeonish type setting, I guess. There are several traps included to spice up the gameplay, and the only big weapon in the level is one rail detonator. It's a small/medium sized map good for about 2-3 players.

Note: I'll be releasing a 16-bit patch for this level shortly, so keep your eyes peeled.
New MotS Single Player Level: Tales of a Mercenary Chapter 1 - Kedri @ 7:37 PM
File: Tales of a Mercenary Chapter 1
Author: Anthony Piggott
Screenshots: Screenshot 1, Screenshot 2
Description: The first chapter in the sequel to "Birth of a Mercenary". After crippling General Mohc's "Mechanical Rancor" project, a price has been put on Kyle Katarn's head. Kyle has to continue Mercenary life undercover for the time being if he has any hope of escaping this deadly fate.

Friday, December 8, 2000

Fight Room Updated - Kedri @ 4:07 PM
Drew Gaylo sent in an update to his MotS Co-op MP level, Fight Room. The update replaces the currently hosted file. With the some buzz sitrring on our forum about co-op levels, this one should be of particular interest for a few of you out there.
New Jedi Knight Mod: Machine Gun - Kedri @ 6:51 PM
File: Machine Gun
Author: Macmatoch
Screenshots: Screenshot 1, Screenshot 2
Description: This was my first attempt to make a gun mod. It is a machine gun that replaces the stormtrooper rifle. It is an accurate gun and it shoots rapidly. Thanks to BAH_Strike, there are machine sounds included in this mod. Have fun!
New Jedi Knight Mod: Gran - Kedri @ 6:55 PM
File: Gran
Author: Master Yoda
Screenshots: Screenshot 1, Screenshot 2
Description: A Greedo-like creature with new sound keys and so on. It is not the Greedo creature from JK MP which acts like Kyle.
New Jedi Knight Multiplayer Level: Imperial Bunker - Kedri @ 6:59 PM
File: Imperial Bunker
Author: Kharm
Screenshots: Screenshot 1, Screenshot 2
Description: "At a remote Imperial outpost, power struggles and infighting have been brewing. Now it has finally come to a head and it's every trooper for himself..." This is my first level. It is a small JK multiplayer level (2-4 players) designed to be easy for newbies to navigate and OK for low-end machines, but with a few suprises. Gun-slinging & sabers, with or without Force powers.
New MotS Single Player Level: Docking Bay 2037 - Kedri @ 7:03 PM
File: Docking Bay 2037
Author: Jedi Master Nizar
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first level. It's the fourth level in my level pack, The New Hope (but this level pack is not finished yet). The story is in the time where the Millennium Falcon was captured in the Death Star, and as Ben-Kenobi you must de-activate the Tractor Beam. It's not a difficult level, but here's a tip: use the camera screens to finish your quest.
And more! - blujay @ 11:16 PM
Ok, it's time for more logos! Added this time are:

That's all for now. Keep sending them in!

Jedi Nights Knows No Night - Archimedes @ 11:03 AM
Jedi Nights has been updating non-stop for quite a while; this hard work has produced a lot of fruit. I quote Spart with the accomplishes the team over at Jedi Nights has been able to conjure up.
  • Jedi Nights is pleased to announce the addition of a few more hosted sites:
      Bespin Star - This is a good site in need of some help. Common JK community - help out with a promising web site!
      Sabers Lightside - Cool JK clan.
      Star Wars Gaming - These guys have some very impressive mods. Definitely worth a look.

  • The winner of the Jedi Nights Logo Contest has been announced. The winning logo is by SOLO and Spart. Honourable mention goes to ThreeDee whose logo (#16) basically tied the chosen logo for votes, and may still be used in rotation with the current one.

  • Jedi Nights has a new interview to the articles section. This one is with, prominent editor and owner of the Massassi Temple, Brian Lozier. Brian had well thought out answers to all the questions; this is definitely a must read.
  • All in all, I would think that a visit to Jedi Nights would be in order; especially considering that our very own webmaster, Brian, has been interviewed. :)

    Saturday, December 9, 2000

    It's that time again... - blujay @ 4:24 PM
    Yep, more logos. This evening we have:

    C'mon, I know you haven't run out of ideas yet! Keep them coming!

    New Jedi Knight Multiplayer Level Review: Lava Works - Reviews @ 5:21 PM
    The Massassi Temple Review Site has just posted a new review of Lava Works. The level was created by Cguy.
    New Jedi Knight Mod: Swoop Beta 3 - Kedri @ 9:44 PM
    File: Swoop Beta 3
    Author: Tom Smallwood/Brian Taylor
    Screenshots: Screenshot 1, Screenshot 2
    Description: Welcome to Swoop, the speeder racing game for Jedi Knight. This is a public beta version of the mod, released only for the purposes of gathering feedback on the gameplay, and should not be be used to build additional levels. Please read through the accompanying readme file for instructions on how to run and play the patch, as well as for Incom's disclaimer for participating in this dangerous and deadly sport...
    New MotS Single Player Level Review: Tales of a Mercenary Chapter 1 - Reviews @ 11:26 PM
    Logos Galore! - blujay @ 12:02 AM
    Yep, more again. Added are:

    Keep them coming, as always.

    New Jedi Knight Mod: UWP 4: Perfect Darkness - Kedri @ 8:30 AM
    File: UWP 4: Perfect Darkness
    Author: ID_Junkguy
    Screenshots: Screenshot 1, Screenshot 2
    Description: This is a weapons mod for JK which replaces the original weapons with guns based on the ones found in the N64 game Perfect Dark. The weapons include a Falcon 2 with scope, laser pointer and silencer, SuperDragon, Grenades, Shotgun, Phoenix, DY357-LX, Reaper, Golden Shotgun, and Fighting Stick (with new sounds and keys). There are new 3DOs, sounds, and projectiles for every gun. Other features include new crosshairs, hookshot, and a certain WWF DX hand maneuver to taunt other players. For more information and screenshots, please see the UWP 4 site at http://come.to/uwp4.
    New Jedi Knight Multiplayer Level: Hourglass - Kedri @ 8:33 AM
    File: Hourglass
    Author: Elyas Machera
    Screenshots: Screenshot 1, Screenshot 2
    Description: A DM level in the basic shape of an hourglass for some great fun.
    New Jedi Knight Multiplayer Level: Conquest & Glory - Kedri @ 8:36 AM
    File: Conquest & Glory
    Author: CavEmaN
    Screenshots: Screenshot 1, Screenshot 2
    Description: In the time of great conquests, many people believed that this was truly one of the greatest fortresses ever conquered. Over the years came Conquest ... with conquest comes Glory ...

    This is a medium-sized level based on an abandoned fort. Great for King of the Hill type play, NF gunz, saberz and FF saberz ... May you do the righteous and gain glory.

    Sunday, December 10, 2000

    A Christmas Logo - blujay @ 8:03 PM
    I've been posting all of the logos in the order I received them, but when I received this one, I had to post it immediately. I think once you see it, you'll understand why. If you've seen the movie A Christmas Story (who hasn't?), then you should really like this.


    By Silent Bob
    MikeC's Travels Travel to Massassi - blujay @ 8:50 PM
    Our newest hosted site is MikeC's Have Lightsaber, Will Travel. Be sure to drop on by!
    JOKE v0.7.7 Released - Kedri @ 1:27 PM
    dr0id sends word of an updated version of JOKE, his 3DO editor for Jedi Knight. Among bug fixes this new version also includes the beginnings of a guide on JOKE basics. Drop by dr0id's site and check it out.
    Skywalker Interview at JediNights - Kedri @ 1:30 PM
    Matt Kade sends word on the latest Jedi Nights update:
    I just posted our Latest Interview which is part of the Article Section. This interview is of Skywalker the Webmaster and project Leader of The Phantom Menace TC. This interview is a must read if you are into The Phantom Menace TC.

    Monday, December 11, 2000

    New JED Available! - Kedri @ 5:54 PM
    In a very brief yet nonetheless poignant post on our forum, BoBo_Fett announced the release of the latest version of JED, our community's beloved level editor. Here's a quick run-down on the latest features:

    • Fixed the access violation error when exiting.
    • Improved 3DO editing features:
      • Support for hierarchy
      • Retaining of texture scale when importing
      • It should now be possible to create/edit full blown character 3DOs in JED.
    • Support for 16 bit MATs

    You read that last one right! Why are you still here? Go the Code Alliance news page right now and make with the downloading!
    Jed @ Programs - Brian @ 5:13 AM
    You can now download the new version of Jed through our Programs area. Big thanks as always to Alexei Novikov for his hard work and dedication to the JK community.
    JN Interviews Robert 'Interloop' Heubner - Archimedes @ 2:32 PM
    Over at Jedi Nights, Matt Kade and Spart have united together to interview the Senior Programmer from LEC's "Jedi Knight Project" - Robert 'Interloop' Heubner. Robert is currently the Senior Programmer and Vice-President of Nihlistic Software. This is quite interesting, so be sure to check this interview out.
    Hubbub @ Rbots - Archimedes @ 3:09 PM
    Our hosted site, Rbots, has quite a few new updates. The site has been listed on both BotSpot, which gave the site a quick review, and at Bot Epidemic, which has now added a JK Bot Listing that solely features Rbots. Also, Hell Raiser has joined the Rbots staff, and is currently working on a scoring system. Be sure to check this all out at Rbots.
    Revamped TPMTC - Archimedes @ 3:35 PM
    The Phatom Menace TC has updated its site with a new design, and with it come three new features - the Espa Screen of the Week, the Jedi Council Select, and the Pod Racer Spotlight. Skywalker explains.
  • The Espa Screen of the Week is where you will go to get up to date screenshots of the Mos Espa level which is being created by Darth J. Lots of interesting things will come up in this spotlgiht so keep your eye on it.
  • The Jedi Council Select is to get you a first look at all the Jedi Council characters that are in the movie that have been re-created for the TPMTC. The current spotlighted council member is Mace Windu; be on the look-out for updates over there as well.
  • The Pod Racer Spotlight is where you will find the newest pod racers as they are completed. Right now we have Anakin in the spotlight...so head over there and check it out.
  • All these updates are definitely worth a visit to The Phatom Menace TC.

    Tuesday, December 12, 2000

    New Jedi Knight Mod: Destroyer Droid Mod - Kedri @ 7:35 PM
    File: Destroyer Droid Mod
    Author: J. Zimmerman
    Screenshots: Screenshot 1, Screenshot 2
    Description: A mod that allows you to play as everyone's favorite killing machine. It rolls!
    New Jedi Knight Multiplayer Level: Bespin Mining Station AE - Kedri @ 7:40 PM
    File: Bespin Mining Station AE
    Author: Sathe Athear
    Screenshots: Screenshot 1, Screenshot 2
    Description: At first this level was going to be small... But I kept having more ideas so it got a little bigger... This Bespin Mining Station level is localized around the areas where Luke & Vader had their battle...
    New Jedi Knight Multiplayer Level: The Default Level Pack - Kedri @ 7:48 PM
    File: The Default Level Pack
    Author: oSiRiS, Hoard, and ToK
    Screenshots: Screenshot 1, Screenshot 2
    Description: This is the much-awaited level pack, default. As all JED editors know, when you begin a new level, it starts you out with the dflt.mat. This pack of incredibly fun DeathMatch style multiplayer levels have been themed with the dflt.mat. ALTHOUGH these levels may not appear very much fun at first, please TRY them WITH other people with an unbiased opinion before you judge. They are lots of fun, and although lacking in most powerups, the mode of play is aimed more at Frag-die-respawn-Frag-Frag-Die-Restart than it is aimed at Frag-get guns-get hit-get health-get sheilds-wander around-run away-frag-die. If you didnt understand that, what I meant was that you probably wont live very long in these levels ;-). ENJOY!
    New Jedi Knight Multiplayer Level: Vertical Ascent - Kedri @ 7:52 PM
    File: Vertical Ascent
    Author: ApoK_Flipmoejack and ApoK_DragonPhinn
    Screenshots: Screenshot 1, Screenshot 2
    Description: Vertical Ascent is another release from the Apocalyptic Editors Group. This futuristic battle arena contains three separate levels of high flying action. This level should cater to all your deathmatch needs, of any force incline. Large enough to keep a four player battle interesting, but small enough to allow for two players to have a one-on-one bout, with no change in gameplay.
    Enough Logos to Fill the Space Under Your Tree - blujay @ 1:05 PM
    Sorry about the long wait, but I spent some time the last couple of days writing a script that will allow me to post these logos ultra-fast compared to how long it used to take me. So, without further ado, here are the latest logos:

    Whew! That's all the ones I had waiting to be posted. Keep them coming!

    Wednesday, December 13, 2000

    And More! - blujay @ 5:07 PM
    Wow, some more great logos, and another one based on A Christmas Story (one of TIE's). Be sure to check out these:

    Keep them coming!

    New 16 bit Mat - Brandon @ 6:10 PM
    Thanks to rathi for sending in his 16 bit mat entitled darkice. If you happen to like this mat, download it from the mat section. While you're there, check out all the other great mats we have.
    New MotS Single Player Level Review: Battle on the Outer Rim Part 1 - Reviews @ 8:49 PM
    New MotS Single Player Level Review: Vader’s Base - Reviews @ 11:05 PM
    The Massassi Temple Review Site has just posted a new review of Vader’s Base. The level was created by Jaime Muscatelli.
    New Jedi Knight Multiplayer Level: Ord Trasi - Brian @ 6:21 AM
    File: Ord Trasi
    Author: Delta_Razor_L
    Screenshots: Screenshot 1, Screenshot 2
    Description: Ord Trasi is fairly large, and promises exciting game play. There is a beautiful waterfall and I believe I mixed the organic and technological parts logically. Great for gunners. The best gunning areas are in the valleys and there is an lightening generator. A large tank that holds a concussion rifle.
    New Jedi Knight Single Player Level: Dead Reckoning 2 - Brian @ 6:24 AM
    File: Dead Reckoning 2
    Author: Christian Garris
    Screenshots: Screenshot 1, Screenshot 2
    Description: In this sequel to Dead Reckoning, you must infiltrate the Imperial base and download the location of the Star Destroyer Avenger. Imperial forces are withdrawing from this area, but there will still be a substantial presence while you're completing your mission. You'll have to crack the vault in the Imperial Security Building, access the main computer, and escape.

    Please visit the author's web site: http://www.geocities.com/quilty00/.
    TACC Goodies - Ryan @ 10:56 AM
    The Admiral's Command Chamber has updated with some new content for your browsing pleasure. Among the additions are a review of "Stormtrooper: Vengeance", some news about several screenshots of levels in progress, an interview with editor Bombshellrapture, and a handful of semi-new levels. We've got a couple reviews in the final stages of preparation, so expect those in the very near future. As usual, be sure to visit daily to stay up-to-date with the single player goodness.

    Thursday, December 14, 2000

    New Jedi Knight Mod Review: Destroyer Droid Mod - Reviews @ 4:26 PM
    The Massassi Temple Review Site has just posted a new review of Destroyer Droid Mod. The level was created by J. Zimmerman.
    New Reviewer - blujay @ 9:29 PM
    I'd like to welcome Strike to the review staff. Look for his first review soon.
    New Jedi Knight Multiplayer Level Review: Riot - Reviews @ 10:10 PM
    The Massassi Temple Review Site has just posted a new review of Riot. The level was created by Killer Bee.
    New Jedi Knight Mod Review: UWP 4: Perfect Darkness - Reviews @ 11:14 PM
    The Massassi Temple Review Site has just posted a new review of UWP 4: Perfect Darkness. The level was created by ID_Junkguy.
    New Jedi Knight Single Player Level Review: Dead Reckoning 2 - Reviews @ 11:16 PM
    Another Logo - blujay @ 11:51 PM
    Another one has been posted, this time by Garak. I have more but only have time to post one right now. Keep 'em comin'!
    New MotS Single Player Level Review: Battle on the Outer Rim Part 2 - Reviews @ 1:18 PM

    Friday, December 15, 2000

    Screens @ TPMTC - Archimedes @ 7:12 AM
    The Phantom Menace TC has updated its screenshots page with some recent screens from the spotlighted level in the TPMTC, Mos Espa.
    Belated RoX News - Archimedes @ 7:18 AM
    The Rites of Xanthus TC, long thought to be dead, has proven that its period of slumber was just a dormant stage in development. They have updated their page with new screens from inside the Hall of Mages, and have promised that the first level to be featured in the RoX TC will be released shortly. Be sure to head on over and check it out.
    New Jedi Knight Multiplayer Level: Battleground Sith Lord - Brian @ 10:26 AM
    File: Battleground Sith Lord
    Author: SM Sith Lord
    Screenshots: Screenshot 1, Screenshot 2
    Description: 351 sectors of jam packed action just waiting to be let out. Once you felt the bite behind this bark, you'll never wanna leave. This psycho circus monkey will have the bearded lady doing back-flips through a burnning hoop in two shakes of a lamb's tail. If you still don't get the picture... check your resolution.
    New Jedi Knight Multiplayer Level: HAK Hall - Brian @ 10:28 AM
    File: HAK Hall
    Author: HAK ExNiHilo
    Screenshots: Screenshot 1, Screenshot 2
    Description: HAK Hall is the center of operations for the HAK (Hook and Kill) Clan. There is a council room, a dining hall, a chapel, an armory, and an exterior training building to build a better HAK Warrior. The training building has four floors. The first is saber practice and tournaments, and the top three floors are for combat training. The roof is for grapple practice, and accessible only with a grappling hook. HAK Hall is made for grapplers and snipers alike, and is made for both combat and practice.
    New Jedi Knight Multiplayer Level: Fort Red Honor - Brian @ 10:30 AM
    File: Fort Red Honor
    Author: Darth Bob
    Screenshots: Screenshot 1, Screenshot 2
    Description: This is just an abandoned fort left from the Clone Wars. It includes a buffer, a main building, and some other things. The fort's name comes from the color of the water there. For all those who are interested, email me if you want to help make v1.8.
    New Jedi Knight Multiplayer Level: Arrow Thieves TC - Brian @ 10:41 AM
    File: Arrow Thieves TC
    Author: AT-RPG Staff
    Screenshots: Screenshot 1, Screenshot 2
    Description: Interest decreased in this mod and it was over. But instead of nothing, here's something. This is an unfinished version of AT-RPG. It has 3 levels, 10 skins, 4 weapons, and some new features. Not all you expected but it's something... It's the closest to a finished TC you'll get.

    Story:
    The Kingdom of Deriaugur has often found itself facing troubled times, but never has it seen such a terrible situation as this one. A lazy and incompetant King, King Zamiorzik, has ascended to the throne. Seeing an oppurtunity to destroy the kingdom, the thief Nox, who's grandfather was rejected as a candidate for the throne, creates a group of rebels called the Arrow Thieves. At first they are only a minor threat, but they are soon gathering support from many corners of the kingdom, and the King's incompetance allows them to take over a number of towns with no resistance except from small local militias. Prince Magroud, however, takes command of the Deriaugurian armies and leads them to battle against the Arrow Thieves. In the first major battle, most of the army is slain in a clever ambush. Undaunted, Maground rallies the rest of the army and prepares to continue the battle with the Arrow Thieves. Now, the fate of the kingdom rests in your hands...

    Make sure to have Force Jump for Arrow Keep! *very important to the gameplay*

    The levels are: Goblin Mines by Luftwaffe (huge), Mandria by Ztok32 (medium), Arrow Keep by Ztok32 (small).

    There is a new feature by Deathbane27 that allows you to manually block with your sword instead of secondary slash. It make the sword fights a lot more realistic. Please read the installation_instructions.txt file for installation instructions and more info on the mod.

    Saturday, December 16, 2000

    New Jedi Knight Multiplayer Level: Skid Row - Kedri @ 8:40 AM
    File: Skid Row
    Author: Frantic
    Screenshots: Screenshot 1, Screenshot 2
    Description: Welcome to Skid Row, where the food is scarce, the crime is plenty, the hearts are cold, and the barrels are hot.

    This is a ghetto-urban downtown city type setting. Best played with a few players and the Guns and Such Double Berettas and Mini-Gun :)

    Have fun!

    Sunday, December 17, 2000

    More Holiday Cheer - blujay @ 11:02 PM
    Here are some more great logos! Sorry for the wait.

    Keep them coming! Great work, everyone!

    New Jedi Knight Multiplayer Level: Bethlehem - Kedri @ 10:12 AM
    File: Bethlehem
    Author: TJ13x
    Screenshots: Screenshot 1, Screenshot 2
    Description: The biblical site where the Jesus was born. It features the manger, the inn, and Herod's palace from the Bible story. Tried my best and hurried a bit to release before Christmas.
    New Jedi Knight Multiplayer Level: Fortress of the Death CTF - Kedri @ 10:17 AM
    File: Fortress of the Death CTF
    Author: Cave_Demon
    Screenshots: Screenshot 1, Screenshot 2
    Description: This is my second released CTF level. I got inspiration for this level from one CTF level in Quake 3 Arena. There are some jump pads and other things... This level is best to play with Gunz No Force because there are no mana pickups and Force kills the fun in this lvl...
    New Jedi Knight Single Player Level: Burning Pride: Episode I: The Execution - Kedri @ 10:23 AM
    File: Burning Pride: Episode I: The Execution
    Author: Demon_Nightmare
    Screenshots: Screenshot 1, Screenshot 2
    Description: A pirate group known by the name of 'The Tirosites' became rich and well-known after their help in the battle with Warlord Zsinj to capture another Super Star Destroyer. Once getting their reward for helping in the battle, they started committing acts of terrorism and violence across many worlds, bribing individuals to incite riots or chaos, setting buildings on fire, placing explosives in highly populated areas. With their starfighters, known mainly as 'Uglies' for being a combination of other starfighters, they attacked a transport heading to the planet of Coruscant and captured Mailee Vetilly...the wife of Ferfidan Vetilly.

    Ferfidan, once a pirate but having retired to a less exciting life, searched for over a month trying to locate the base where the Tirosites stayed. He got a tip from an Imperial Guard who decided to switch forces after realizing some of the Tirosites acts were just sick.

    When Ferfidan met with the Guard, he learned that the pirates actually worked for the dying remains of the Empire. Part of the deal was that if the Pirates work with the Empire and complete their objectives, the Empire will help protect their base from rebel spies and any attempts to invade it. Ferfidan vows that he will get Mailee back, and so enters the base, with one chance, one life, one fate....

    Monday, December 18, 2000

    New Jedi Knight Mod: Sith Mercenaries Skin Pack - Brian @ 1:00 PM
    File: Sith Mercenaries Skin Pack
    Author: SM_Zeddicuus
    Screenshots: Screenshot 1, Screenshot 2
    Description: This Skin Pack was developed by members of the Sith Mercenaries (SM) and those who wished to contribute. Contains a wide range of skins from the Fantasy realm of Dragon Lance, Video Game Characters such as the Mario Bros., Jason from Friday the 13th, to real life such as a Police Officer and a Mountie. This is designed to fit in with BFP 2.0 or 2.1 users as well as people who don't have any skins yet. Instructions for installation are included in the zip file. We all hope you enjoy using these skins.
    New Jedi Knight Multiplayer Level: Stava Death Match - Brian @ 1:02 PM
    File: Stava Death Match
    Author: JEDMaster
    Screenshots: Screenshot 1, Screenshot 2
    Description: This level is entirely 16bit. As such, it will not run without a supported 3d accelerator. Set on a low gravity planet with a strange pink atmosphere, this level offers extreme connectivity and fragfests for up to 16 players. Included are three versions: Sabers, Small Guns, and Big Guns for varying play styles.
    Etc. - Brian @ 1:06 PM
    Okay, okay, I know I said I wasn't going to be working on this site. However, I just got DSL, and it makes uploading levels and whatnot a TON faster. I'm still off the staff list, and I still won't be moderating the forums, but I'll be helping out posting levels.

    Tuesday, December 19, 2000

    New Jedi Knight Multiplayer Level Review: Halls O Death - blujay @ 9:32 AM
    The Massassi Temple Review Site has just posted a new review of Halls O Death. The level was created by FoGGy 2 DoPe.
    New Jedi Knight Multiplayer Level Review: The Default Level Pack - Reviews @ 1:22 PM

    Wednesday, December 20, 2000

    Another Holiday Logo Contest - Brian @ 2:02 PM
    I'm wanting to spice things up a bit on the forums. I'd like to extend our holiday logo contest to the forums logos. So, if you visit a paticular forum, and want to submit a logo for that forum, please read the following rules, and then mail them to me.

    • 375x100
    • GIF or JPG (no animated GIFs)
    • Less than 20k file size
    • Must look good on a black background
    • Must have to do with the forums, Massassi, and the holiday season
    • I reserve the right to reject any logos that I personally deem offensive, in bad taste, or that simply don't fit with Massassi.

    All accepted logos will be rotated on the forums, this year, as well as in the future.
    Introduction - Hebedee @ 2:59 PM
    I'd like to introduce myself, Hebedee, as a new staff member of Massassi. I'm here to help post Jedi Knight news and take some loadage off the other staff members' backs. I'd also like to let you know that the first part of that was scripted by Archi because he wants to impose on my cool. The last part of that sentence was also scripted by Archi.. I feel unoriginal.

    Thursday, December 21, 2000

    News from JN.com - Hebedee @ 6:18 PM
    I just got an email from Spart of Jedinights.com. Here's what he says:

    I just posted a new article by Brian Lozier (Massassi) entitled Reply to "Obi-wan Dissent Letter". It's a reply to another article by ZeroXcape entitled Obi-wan Dissent Letter. All of this was originally sparked by another article we posted (by Seifer) entitled The big dissapointment. All this and more can be found in our articles section.
    Forum Status - Up and Running [Kind of] - Archimedes @ 9:43 AM
    Update: The forums are actually only half running, it looks like Archimedes jumped the gun on this one a bit. The problems were due to UGO switching the IP address w/out informing us, and the problems (they say) are due to it not propagating immediately. In the interim, I've switched it to work with the IP address, so things should be working as soon as all the threads are updated. This should happen in the next hour or so (it's about 11:45AM Pacific as I write this). -- Brian

    The forums are now back up and running due to the helpful hands over at UGO. Once again, I apologize for any inconvenience.
    Have Level Ideas, Will Travel - Hebedee @ 3:33 PM
    There are some great new multiplayer and single player level ideas at MikeC's Have Lightsaber, Will Travel. Go on over and check them out.

    Friday, December 22, 2000

    New Jedi Knight Mod: Saber Side - Brian @ 6:40 PM
    File: Saber Side
    Author: VALKYRIE
    Screenshots: Screenshot 1, Screenshot 2
    Description: This mod will let you carry your saber at your side just like a real Jedi.
    New Jedi Knight Multiplayer Level: CrossFire - Brian @ 6:42 PM
    File: CrossFire
    Author: Willow
    Screenshots: Screenshot 1, Screenshot 2
    Description: This level packs theme is for two friends (or enemies) to shoot at each other with concussion rifles though an invisible barrier. Although the level pack completely wipes out any chance of using sabers it is oddly fun.
    New Jedi Knight Multiplayer Level: Galtha Recreation Center - Brian @ 6:44 PM
    File: Galtha Recreation Center
    Author: TJ13
    Screenshots: Screenshot 1, Screenshot 2
    Description: An activity center that features a basketball court, multi-use rooms, a pool room, and a library across the street.
    Make Real-Life Paper Models of 3DO's - blujay @ 7:10 AM
    No joke. Take a look at this forum post. I'm going to try it right away!
    File Download Links Fixed - Brian @ 10:08 AM
    The 3 files I posted last night weren't working correctly. Please try them now:

    LEC Wants Level Designers - Brian @ 10:20 AM
    Lou Graziani sent word that Lucasarts is looking for level designers. If you're good, I strongly suggest you apply. We have more than a few really good level designers hanging around here, and as Lou mentioned, it could be a great break for someone.
    Ever More Level Ideas - Hebedee @ 2:40 PM
    MikeC has updated again over at Have Lightsaber, Will Travel with even more multiplayer and single player ideas for the level ideas section, so head on over to their level ideas section.
    New screenshots at Vangilis Station - Hebedee @ 3:06 PM
    Matthew Pate updated his site Vangilis Station with six new screen shots of his upcoming level based in a Nuclear facility. They look pretty good, so go check 'em out.
    Rites of Xanthus TC Updates - Hebedee @ 3:11 PM
    This is a little old, but I thought it should be posted anyways. Rites of Xanthus Total Conversion updated their website with many new screen shots of the first level in the mod. Be sure to go check them out.

    Saturday, December 23, 2000

    Millennium's Revamp Complete - Hebedee @ 6:35 AM
    Hideki sends word that the hosted site Millennium's revamps are complete. The update includes a whole bunch of features including:
    • A whole site search engine
    • An archived news section with a search engine
    • A new logo by The Shaft's Solo
    • A great new "Merry Christmas" background


    There's a whole bunch of other stuff I haven't found over there, so why don't you head on over?
    New Version of RBots released - Hebedee @ 6:41 AM
    Raynar and Hell Raiser of hosted site RBots have announced the release of the MotS version of RBots v0.22. According to the site, the Jedi Knight file was corrupt and it has been taken down until it is fixed. Go on over to RBots and get it.
    Mat Updates - Brandon @ 8:51 AM
    rathi has been sending in a few 16 bit mats lately. The two most recent ones have been a Bespin sky mat and a fire mat. Check out these mats and lots of other great mats in the mat section today. If you have mats of your own that you would like to submit, just follow the submission instructions.
    Paper 3dos - blujay @ 11:26 AM
    The thread continues. Here's Grosse's fuel tank, and Skywalker's AT-AT:

    Paper Fuel Tank
    Paper AT-AT

    Sunday, December 24, 2000

    Rbots for Jedi Knight Available for Download - Hebedee @ 4:07 PM
    Raynar over at Rbots has fixed and reuploaded Rbots for Jedi Knight v0.22. Go over and get it.
    New Article: Thoughts on Level Design - Brian @ 12:22 AM
    Jipe (nrl1@anet-chi.com) was very kind to us in sending the latest contribution to our little-used articles section. He sent in a great article entitled General Thoughts on Level Design. It goes into various aspects of both single and multiplayer level design. I found it very interesting, and I strongly suggest all you editors out there take a look. Remember, if you want to submit articles or anything else, just read our submission instructions.
    Fixed Level: Fortress of Death CTF - Brian @ 12:28 AM
    Cave_Demon's Fortress of Death CTF level was misclassified as a JK MP level. It can now be found in the CTF section. Sorry for any inconvenience.
    More Mats - Brandon @ 11:42 AM
    The mat machine rathi has been sending in mats like crazy. This last batch had a wood mat and a bark mat. Thanks to rathi for sending in these mats. If you'd like to send in your own mats, just follow the instructions found here.
    New Puppet Jedi Coming Soon - Brandon @ 11:56 AM
    Speak over at Jedi Legacy is reporting that we can expect to see the final beta of Puppet Jedi (v .7) soon. This version supports 16 bit textures on models. So keep a look out for Puppet Jedi v .7!
    Logo Time! - blujay @ 11:58 AM
    Well, it's time for some more logos. Here they are:

    Sorry for the long wait. Keep them comin'!

    Merry Christmas!

    New Jedi Knight Multiplayer Level: Underground - Brian @ 12:52 PM
    File: Underground
    Author: T}{E_B|_()B[pk]
    Screenshots: Screenshot 1, Screenshot 2
    Description: This is a medium sized multiplayer level. There are many places that you can only get to using force jump. The ducts and passageways are the key to this level, and it is designed mostly for weapons.
    New Jedi Knight Multiplayer Level: Acid Storage Facility 16-bit Patch - Brian @ 12:54 PM
    File: Acid Storage Facility 16-bit Patch
    Author: MaDaVentor
    Screenshots: Screenshot 1, Screenshot 2
    Description: A patch intended to enhance the look and feel of my level, Acid Storage Facility. It won't cause checksum errors, so even if the person you are playing with is playing 8-bit (no patch) you can still play them in 16-bit (with patch).

    Please Note: This is not an entire level. In order to use this patch, you must have Acid Storage Facility. Also, your video card must support 16-bit mats.
    New Jedi Knight Multiplayer Level: Gun Deck - Brian @ 12:56 PM
    File: Gun Deck
    Author: GE_Xephar
    Screenshots: Screenshot 1, Screenshot 2
    Description: A small, 2-4 player multiplayer gunning level with no force powerups. Gameplay is somewhat similar to Canyon Oasis, meaning there is nowhere to hide.
    New Jedi Knight Multiplayer Level: A Long Way Down... - Brian @ 12:57 PM
    File: A Long Way Down...
    Author: Dark_Flexor
    Screenshots: Screenshot 1, Screenshot 2
    Description: A very small multiplayer level for 2 or 3 players set on a series of small floating platforms above an alien planet. It contains only small guns, since the bigger ones can be quite annoying.
    New MotS Single Player Level: Tantive IV - Brian @ 1:03 PM
    File: Tantive IV
    Author: Jedi Master Nizar
    Screenshots: Screenshot 1, Screenshot 2
    Description: This is the first level of my unfinished level pack: A New Hope. The story revolves around a Rebel soldier's attempted escape from the Tantive IV during its capture by a Star Destoyer.
    TPMTC Updates - Hebedee @ 1:57 PM
    The Phantom Menace Total Conversion has updated their website with a new Pod Spotlight. If you haven't, go over and check out their new design and features, which include a Pod Spotlight, a Jedi Council select, and a number of other things. You can find them here.
    New Program at Jedi Dreams - Hebedee @ 2:50 PM
    Bobo Fett updated Jedi Dreams yesterday with a new program called "JED Reset." Here's what Bobo has to say about it.
    JedReset will fix the most common problems Editors have with JED. It does this by deleting Jed's settings in the Registry.
    You should head on over there and download it if you are having issues with JED.

    Monday, December 25, 2000

    Even More Mats - Brandon @ 6:59 PM
    rathi has been sending mats in like crazy lately. His last two have been a red rock mat and a spotted rock mat. Check out rathi's and other great artist's mats in the mat section today.
    Merry Christmas from Massassi! - Hebedee @ 9:38 AM
    On behalf of the Massassi staff, I would like to wish you all a Merry Christmas. I would also like to wish those of us that don't celebrate Christmas a Happy Hanukah, Kwanzaa, or any other holiday that they celebrate this time of year. Again, Merry Christmas!
    How the Grinch Captured The Flag - Takimoto @ 3:55 PM
    Happy Holidays everyone (trying to be PC here)! Here's a humorous story I had sent to me by a friend. It depicts the Grinch in a game of Q3 trying to steal the flag instead of Christmas. Anyways, it's not JK related, but check it out anyways. Click here - How the Grinch CTF.

    Tuesday, December 26, 2000

    Fight of the Century - Man vs. Bear - Takimoto @ 4:09 PM
    Well, maybe it's not the fight of the century. But, have you ever wanted to see a fisherman get in a fist-fight with a grizzly bear who knows karate? Yeah, me neither. But, I saw this at a friend's house and couldn't stop laughing. Maybe it's just my sense of humor, but I think this is one of the funniest things I've seen in a long time. Here's the link - Bear Fight.
    Ryan's Jedi Knight Levels Updates - Hebedee @ 9:00 AM
    Ryan's Jedi Knight Levels updated yesterday with a new In Development screen shot. Go on over and check it out.
    Tiny Textures Redesign - Hebedee @ 9:04 AM
    Tiny Textures came back online after a few days of inactivity. It has a new spifforamic design, and maybe even a few new features. Why don't you go check it out yourself?
    New Jedi Nights.com Hosted Site - Hebedee @ 9:08 AM
    Bubba Fatt sends word that JediNights.com has updated with the new hosted site, theOfficial Dragon BallZ Modification. Here's what he has to say about it.
    I am proud to annouce that Jedi Nights has yet another new hosted site. We are proud to welcome the Official Dragon BallZ Modification for Jedi Knight to our community of hosted sites. Their mod which was originaly called Real DBZ4.0 has gone through a name change and many other things. So head on over and check out our latest hosted site.
    Looks pretty good, so head on over to the Official Dragon BallZ Modification.
    YoDa's Addons is Alive - Hebedee @ 9:15 AM
    I saw over at JediNights.com that YoDa's Addons is back in business. According to the news post at JN, here's what he has to say.
    Hey, This is YoDa from that YoDa's Add-ons, and I'd like to say that I've gotten back into the community after and extended vacation. If you'd like to help us out read the following excerpt from out news, or check out the site to find more news. Probably the most important at the moment is the staff application. Thanks again and here is the excerpt:

    We are currently in dire need of staff members. If you think you qualify, meaning that you are an expert in some field of web design or with the gaming community, please apply now. Give me a few days to process the application, and give it a look over. Oh, and I'd like to make a correction to my previous posts. We're all human so mistakes are expected. I'm sorry the name of DSF should be LSF. So now thats over, I'd like to say, apply soon!
    Its good to see an old Jedi Knight site back online, so go see whats going on.

    Wednesday, December 27, 2000

    New Jedi Knight Multiplayer Level: Trench Run - Brian @ 2:07 PM
    File: Trench Run
    Author: Macmatoch
    Screenshots: Screenshot 1, Screenshot 2
    Description: This is a death star trench simulator, you can go in the cockpit of the X-wing. Turrets are also in the middle of the trench to stop you from reaching the end.
    New MotS Multiplayer Level: MotS 2000 Mos Vegas - Brian @ 2:08 PM
    File: MotS 2000 Mos Vegas
    Author: SiMoN
    Screenshots: Screenshot 1, Screenshot 2
    Description: This is a simple level meant for the fun setting, nf fists. Used in the MotS 2000 NF Fists event, it can hold 2-12 players, with a spectator area for people to watch from. Can also be used for Sabers.
    New MotS Single Player Level: The Continuing Adventures of Mara Jade - Brian @ 2:09 PM
    File: The Continuing Adventures of Mara Jade
    Author: Rhettman
    Screenshots: Screenshot 1, Screenshot 2
    Description: Almost 2 years in the making, The Continuing Adventures of Mara Jade consists of 3 full-length levels: Swamp Base, Race to the Temple, and Sith Ruins. Packed with features, this episode includes: BM's, over 50 new 3dos, inventory items, and new enemies. Fully 16-bit enhanced, but still playable in software mode. Make sure to read the readme if you don't have a 3d card. Have fun!
    New Jedi Knight Multiplayer Level: GunnyDM - Brian @ 2:10 PM
    File: GunnyDM
    Author: GuNbOy
    Screenshots: Screenshot 1, Screenshot 2
    Description: A mid-sized castle setting level for 2-4 players. Classic DM, kill or be killed!
    New Jedi Knight Mod: Jango Fett - Brian @ 2:12 PM
    File: Jango Fett
    Author: bwingpilot
    Screenshots: Screenshot 1, Screenshot 2
    Description: This is a 16-bit skin of Jango Fett from the new Star Wars Episode II movie.
    New Jedi Knight Multiplayer Level: Thugs: Life of Crime Level Pack - Brian @ 2:14 PM
    File: Thugs: Life of Crime Level Pack
    Author: Frantic
    Screenshots: Screenshot 1, Screenshot 2
    Description: This is a level pack containing 3 levels, set in the downtown slums, and the city.

    Eastside: A streets level with a subway, sewer, apartment, and other places.

    Gang Land: A huge rundown building for the Scorp gang.

    Skid Row: A touched-up, de-bugged version of the already released level.

    Note: This level pack requires a 3d card 16-bit textures in JK.
    New Jedi Knight Multiplayer Level: Jedi Cathedral and Battleground - Brian @ 2:16 PM
    File: Jedi Cathedral and Battleground
    Author: FR_Gemini AKA GeminiDragon
    Screenshots: Screenshot 1, Screenshot 2
    Description: You approach the remains of a temple honoring your kin, the Jedi. You enter to find the few mechanical entities in the temple are still active. Suddenly you have the impression you are not alone. Jedi senses have you turn around to face a fellow Jedi, his intentions do not look peaceful...
    New Jedi Knight Mod: Natalie Portman Skins - Brian @ 2:17 PM
    File: Natalie Portman Skins
    Author: JW
    Screenshots: Screenshot 1, Screenshot 2
    Description: This is a multiplayer skin of Natalie Portman (or a character with her likeness). There are three different skins of her: civilian, stormtrooper, and Jedi.

    Thursday, December 28, 2000

    New Version of Puppet Jedi Available - Hebedee @ 7:31 AM
    UGG_BOOT of the Code Alliance has released a new version (.7) of Puppet Jedi. It now has support for 16 bit mats and some bug fixes. You can get it here.

    Friday, December 29, 2000

    Vangilis Station Updates - Hebedee @ 6:23 AM
    Matthew Pate updated his site Vangilis Station with two new screenshots, one of a pistol, and one of a manual shotgun. They look spifforamic, so check them out.

    Saturday, December 30, 2000

    Forums - Brian @ 6:57 PM
    Well, I just got off the phone with the tech support guys @ UGO, and they told me that the forums have been "turned off" - However, they can't give me a reason. I'll try to find out more tomorrow, but it's doubtful that I'll be able to get ahold of anyone on the weekend, especially considering the fact that it's only a couple of days till New Years, and I bet nobody over there is working, anyway. I'm sure tired of getting shafted over by UGO, and I bet you are, too.

    Until we can figure out a solution to this problem, I strongly suggest everyone move their forum activities over to Jedi Nights' Jedi Forums or Jedi Legacy's JL forums.
    Official Forums Replacement - Brian @ 1:59 PM
    During the forum down time, the "official" Massassi forums are now located here: http://zhoh.speckz.com/. You will be forwarded here if you can get to the normal "http://forums.massassi.net" address. It may take a while for the DNS to update. Thanks for your patience.

    For the convenience of those people that are absolutely sick and tired of registering for forums, Z@nardi has turned anonymous posting on so you won't have to register. Thanks for your patience, as always.

    Monday, January 1, 2001

    Happy New Year! - Hebedee @ 9:48 PM
    Happy New Year! It seems to me that the real start of the new millennium didn't wreak any havoc at all. I would also like to say, in tribute to me and all the other funky people that like to say this, Merry New Year. Thank you, and good morning.