Predator Patch Beta
The Massassi Temple » Levels/Mods » MotS Mod » Predator Patch Beta
Description
This is a patch that let's you play as a Predator in multiplayer, with cloaking, wristblade, and more. The Scout and Soldier are also modified, the soldier getting a power shield. The Predator can't use standard weapons.
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i like the semi invisible cloak. i wish i didnt show the stars though. the hook was cool so i can hang and hide in kfy levels.
( how about that sp mod?)
It /sounds nice/. But with a 56K modem, unless I can go single player or do some kind of 'ladder-as-practice' level to fool my offline machine...
IMO, the best (gameplay) invisibility system is one which 'lags' rather than 'specular shifts' against the background.
This being one of the strangest elements of the Predator movies in that, to a trained military eye, this 'great hunter' was nothing if not CONTINUALLY obvious against his chosen 'hide me' background.
Look at a scene, preferrably a dark one with darker objects or a bright one with hard silouhettes interspersed with open-air blanks of background.
BLINK HARD and 'memorize' the object locations in your mental movie theater.
Now have someone shift one of those objects, open your eyes and in the 'flash of brightness' the darker shadows should be pop-out obvious as to what is different from before.
This is because most biovisual tracking systems first gather bright-dark, then specular shift (motion patterns of 'glint' that are overlapping photons at different rotational phases) and ONLY then, color and shape.
The predominance of 'blurriness as camouflage' against dark backgrounds (literally at dirt level) or 'sky holes' of (focussed to infinity) intense luminancy makes the Predator not less but MORE likely to be seen, IMO. If only because he has to shift positions to get out of the area before the natural 3D shape ambiguities resolve.
All of which shows a _very poor_ understanding of the stalk.
If you want a great stealth suit, make it something which 'glows and then settles' like the JK/JA Imperial systems in providing true invisibility.
As a protective VCSEL sheet-AMLCD or similar 'poncho' of cloaking matches the intensities and polarities of the background to a flexible 'thin film, side projected' image overlay, perfectly.
So that ONLY by movement (as the suit loses focussed track of specific background reflectance vs. own travel patterns as the cloak swishes around) does the suit again fade into visible.
THIS would reward the player who can set an ambush 'with intent' (short LOS, tight quarters) to force a close range fight.
Even as it makes the Marine or Alien which fights against him, more apt to use 'shoot where he could be, not where you see him'.
Along with overwhelming numbers and intelligent routing techniques to force open or bypass chokes. While very fast 'open country' movement rates that require the Predator to give chase without cover can also be employed. Particularly where they require the beast to leave foot/dust prints or move over noisy ground clutter.
Lastly, though supposedly based on mid-far IR, at least some of the Predator's visual responses seem to display characteristic spectral behaviors which are more closely similar to what passive MMW than TI based spectrum use would be like.
And while I would /love/ to see someone render a 'biologic millimeter wave' vison system, there is more to it than simply shaded gradiations of glowing white or red against a green or orange background.
KP