JKrpg - Barons Hed
The Massassi Temple » Levels/Mods » Jedi Knight Mod » JKrpg - Barons Hed
Description
An all-new roleplaying mod featuring a variety of player types (Mayor, Guard, Assassin, Civilian, Doctor, Venders) with their own special abilities and items, new weapons (vibro-axe, sniper rifle), a money system (purchasing items and banks), as well as item/weapon trading, role-playing, and much more. It all takes place in Barons Hed, the original LEC level having been expanded into a massive city filled with stores, civilians, and surprises.
Read the Massassi Review for this level.
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P.S. why dont you make a Barons Hed for Mots its just a thought?
********but, all in all, I give it a 10******
if you remake this ever. make max liek 100000. and make some guards taht can be moved around liek da tuskens.
but till then this is fine
" Wow this room looks familiar." I had played a level, I don't remember if it has a download (which would have been from massassi) or came with the game, but I HAD play a level with a room in this game. You walk under a bridge to a wrecked courtyard, there is a fallen wall leading to a window. A walkway is behind you as you enter. Jump onto the walkway and you find a large pile of dirt or rubble. There is no don't in my mind that if this part was copied then so was some of the other rooms in this level.
#gobs of goo(s)!#
And arent you the genious?
Well, just to show YOU know 'jack about editng'
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symbols
message startup
message pulse
end
code
startup:
setpulse(60*NumOfMinutesDayLasts);
return;
pulse:
if(day == 1) { day=0; sendtrigger(-1, 111, 0, 0, 0, 0); return; }
day=1;
sendtrigger(-1, 112, 0, 0, 0, 0);
return;
end
flags=0x240 [--(local for no lag)
symbols
message trigger
flex delay=1.0
end
code
trigger:
p=getsourceref();
if(p == 111)
{
// Go night time
for(i=1; i]0; i=i-1)
{
sleep(delay);
for(x=0; x[GetSectorCount(); x=x+1)SetSectorLight(x, i, delay); //delay? dunno why, im no genious (8 points behind on the IQ test)
}
}
if(p != 112) return;
// go daytime
for(i=0; i[1; i=i+1)
{
sleep(delay);
for(x=0; x[GetSectorCount(); x=x+1)SetSectorLight(x, i, delay);
}
return;
end
-----------
why i feel i have to prove ppl wrong when they speak this BS i dont know, but there ya'all are. try it out if u want to. make it 2 cogs and add em both to ur level. lagless (client/server)
[img]http://www.bah-online.com/strike.gif[/img]
u should be free 2 kill who u like, tho