Life of Grismath 01
The Massassi Temple » Levels/Mods » MotS Single Player Level » Life of Grismath 01
Description
LoG 01: Of All Places...
You are Tiberius Grismath, and you have an awful headache. You awake in an MRI machine in what appears to be a hospital, but you don't see any people. What's more, you can't seem to recall how you even got there.
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3D Preview developed by Stephan Reiter
p.s lol loved the door in the first screen LOL...HOW THE HELL DOYOU INSTALL THIS it has ms batch and a ^go file what THE HELL are they for ok i figured it out 8/10cause it was short but VERY cool
As for the shortness, I agree, however this is a speck of dust in comparison to the entire LoG series. Also, the next level will be far larger.
And a good level. But short. But good. 8/10
It was quite interesting, 10/10.
But the graphics were good also.
Only downsides....
The storyline, still have NO clue whats going on there.
ANd too short. Unless I missed something.
As I expressly stated in the description, "You awake in an MRI machine in what *appears* to be a hospital,". Clearly the initial appearances of the first room and the MRI machine contribute to this appearance, however appearance does not necessarily impart fact. Take a look at the second screenshot and read the sign under the window. Lawless *Legal Solutions*. I know of very few hospitals that double as law firms, however much easier that might make the defense of malpractice suits.
Thus, having proven that this is not, in fact, a hospital, I refute your claim of thematic texture inconsistency.
Furthermore, if you found bugs with the camera system, I would appreciate your pointing them out for future improvement and so that other users might be aware of them, instead of vaguely alluding to them and leaving the point a mystery.
I agree that the storyline made little sense in this partitioned manner. Throwing the player into the midst of a confusing situation is not a new technique, however. I have employed a tried and tested manner of presenting an intriguing beginning, intended to serve as motivation to find out why the player is there in the first place.
You stated that "The architecture was okay, but more stuff should have been added." I answer that certainly more could have been added. I could have turned this into an 80 mb behemoth that would take hours to play. There is always room for additions. However; this level was not meant to be huge. If by the addition of 'more stuff', you meant more detail, I agree, however the inclusion of additional detail also requires additional time. I had promised release of this level a month ago. I have been held back on account of overattention to detail in other levels.
The architecthure in the level, then, was for the most part boring. Have you ever seen a facility such as this with massive arches, marble statues, winding staircases, commanding spires, and opulent murals on its ceilings? If you have, then I apologize for not having made my facility up to par. You forget that not every building is adjacent to the Vatican, and some buildings are designed for functionality over form.
The fact that the elevator was off limits does not mean that I am incapable of making a working elevator. I hope that I have proven otherwise with the other cogs in this level, and if not, will definitely do so in future ones. The elevator was off limits neither because I was lazy nor inconsiderate. I purposely made it so, as the elevator is a means for the people who work at this facility to get to the top floor. The player cannot use it because it is remotely controlled, and once he has gained access to the security room, he is not in a position to access it due to plot reasons.
Just because certain "other 'adventure' games" have full accessibility does not mean that mine should, nor does it make such a feature requisite of all adventure games. First, this is not meant to be solely an adventure game, it merely integrates features of the adventure game genre, namely the camera method. Second, if 'requisite' features of some adventure games were found in all adventure games, would they not be cliche? Just because Runaway, or Sam and Max (which, by the way did NOT have a visibly accessible washroom) has an interactive washroom, does that mean that the Life of Grismath series should as well? As a matter of fact, future levels in this series do feature them, but in this level, I deemed the interior of the washroom superfluous and unecessary to the plot.
Your rating is your own. I would be mad to demand 9's or 10's. However, I would ask that you have a sense of relativity in your rating. It seems somewhat arbitrary, or at least spiteful. Most levels that are ranked 3/10 on this site are reptitively textured huge boxes adjoined to boxes where the player is pitted against hordes of stormtroopers. It is my sincere hope that I have risen to a slightly higher level of quality.
If you have any further constructive criticism, by all means express it.
While there are some minor glitches in the level, (ie you can get the hammer without breaking the glass, the camera has a couple glitches, etc... and since yuo can get the hammer, you can also do stuff like kill the bot) and a few things that might have been done a little better, like where you outrun the creature... you're just teleported outside, I would have prefered if you had to run the whole way. :)
This level made me laugh, because of the sheer rediculousness of it all... and it was quite fun, despite the gliteches... never found out what that key was for tho... meh... red herring I guess. Anyways, I give this level an 8, because of the camera and hammer bugs, and the fact that, I dunno, I was expecting something more I guess... anyways, you ALMOST made a 9... ah what the heck, here you go, you get an extra point for blatantly staring yourself as the main character. 9/10 :)
However, there were a few bugs in it, like I think I got the hammer by flukey bug, rather than problem solving, and the assassin droid disappeared somewhere after I got the hammer....
Texture-wise and archi-wise, it what it was designed to do - perfectly fine for it's job, but I've seen much better from you.
However, it does set the scene for a promising series... so keep 'em coming!
"You awake in an MRI machine in what *appears* to be a hospital”
I don’t base my ratings on screenshots. I base it on what I actually see in the game. I did not see that sign in the game; hence it did not answer my question. In the screenshot, I assumed that was just another building. If you really want to get technical here, appears means ‘it may be, or it may not be’. It ‘appeared’ to me that it was a hospital but you did a poor job of expressing it. I am certainly not going to change my rating even though I know now that the building isn’t a hospital. I should have found that out in the game, but because I never took that path, I never found out.
As for the architecture, that wasn’t boring. If it were okay, then it wouldn’t be boring. As for the comment of me thinking more detail should be added, I was referring to things like light switches, light cogs, etcetera. However, it’s not my place to be giving you specific ideas. You’re the creator of the level. One question though. What purpose did the hammer serve being there?
I know you aren’t incapable of making a working elevator. Once again, how was I to know that you were going to do this? As I said, I base part of my ratings on what I discovered in the level.
If it makes you feel any better, I only give constructive criticism on levels that either had excellent ideas (Like the use of the camera cog), amazing architecture associated with good textures, story plots, and game play. However, the bug that was in the camera cog happened shortly after I obtained the hammer. I was able to get out of the special camera mode and have a mode like in regular levels. Your level had excellent ideas (the puzzles and the camera cogging). By the way, I do not compare levels to other levels (boxy levels to superb levels) because if I did, that would be unfair in my eyes.
I look forward to seeing the next chapter in the series.
I had a light cog, the lighting in the main hall was dynamic, and if you follow the other path, the light breaks and flickers, along with the lightsource.
Trashtopia was an afteraffect result of drugs administered prior to the MRI test. That's why you didn't remember anything.
I'm not going to spoil plot details with a discussion about the prupose of the hammer.
The hammer camera was not a glitch. That was an intentional part of the code, to allow the player a greater field of view and freedom of movement so he could use the weapon to its best extent. The hammer would have been far too ungainly if the player were restricted to the adventure cameras during combat.
You may also notice that by hitting F1 at any time during the game, you can go into 3rd person mode. This is not an oversight either. I did not disable camera switching in case anyone wanted to play through the game with a dynamic over the shoulder viewpoint as opposed to the predefinced cameras.
Your criticism has allowed me to see through some of my editing hubris and concentrate on more quality. As a result, I've been inspired to make level 02 truly worthy of the title 'level'. This will force the release date into February, but that's when I had planned the release anyway.
Architechture: Nothing wrong here, it all turned out to be good.
Gameplay: Cameras seem to be a problem with some people but I found that almost all of them fit very well and gave me the right view. I do admit that the level is short and I had to decrease my score by 1, but it was still fun nonetheless.
Final Review: A short fun level, too bad I didn't get to see behind certain doors....
Final Score: 9/10
As I said earlier, "The hammer camera was not a glitch. That was an intentional part of the code, to allow the player a greater field of view and freedom of movement so he could use the weapon to its best extent. The hammer would have been far too ungainly if the player were restricted to the adventure cameras during combat. "
When you leave the keyboard/mouse alone and it goes into the spinning camera mode, when you come out of that again, you've got complete control of 1st/3rd camera mode. I'm not sure if I could get back into the "resident evil" style camera mode after picking up the hammer either.
LoG can NOT be run through the Episode directory, or the hammer, menus, and other stuff will not work. You need to use it either with it's batch file, or you can apply it as a patch in Patch Commander or whatever for the same effect.