A Jedi's True Destiny
The Massassi Temple » Levels/Mods » Jedi Knight Single Player Level » A Jedi's True Destiny
Description
This is a rather simple set of two levels for Jedi Knight. It's the start of what I hope will be a rather good TC. There is some annoying detail HOM in places on the second level, and the voice acting, architecture and cut scenes aren't that wonderful, but I put a lot of time into this, and the second level is nearly impossible as the enemies are rather hard. It's set on Nar Shaddaa.
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3D Preview developed by Stephan Reiter
PJB, I liked the voices, I liked the humor, and I eevn liked some of the archi. You need to make your next editing endeavors a ltitle more complex, though. And the purple texture for Nar Shadda, while arguably cool at first, was a huge eyesore.
Wazzidizow - You will not leave here alive
Dishitaszdull - Nar Shaddaa will be your grave
From what I've read... Anyone know this one?
Ha Loochout, hoosher
A friend of mine says that this sounds like: Har du tobak? Får jag se?
Anyway, Nice level! 6.
/Edward
Nice level.
Vad får du om du korsar Julen med en Gran...
shot = Skrattar Högt Och Tydligt
Unfortunately, I was disappointed by this level. My first gripe was that, while the first cinema could have easily have taken place inside the same JKL as the first level, it did not. So I had to wait through two loading screens before I could actually play... but that is only the most minor of my concerns.
First, I think the main character is Kyle, I'm not sure anymore. I dunno who did huis voice acting.. but I willbe frank. HE SOUNDS LIKE KYLE ON DRUGS. Either that or Kyle is mentally retarded now from a kick in the head or something. Ok, that felt good. Now, I suggest you try to get alot of your friends to audition for you next time... you'll find some talent I'm sure. :)
Second, the pink buildings with 20th century appartment windows were plain annoying. Especially when you spend half the game looking at them (or so it felt).
Oh, I forgot the numerous spelling errors. You even spelled the main title for your level wrong. That is just sad.
The first part of the game was too easy. The following parts were way too hard, enemies that had more health than me, etc. And There was no ammo or health to be found anywehrre, except in one spot for health, and one for ammo.
Also, you get hurt too much from falling in this level, because you fall too much. This caused me to have to cheat, because of the lack of heatlh.
I also got stuck, so I had to skip a small portion of the level. I found flying arround more enjoyable than doing the actual level, I'm sorry to say. WHEEE!!!
And at the very end of it all, Kyle finds the hanger. Yippee. Game closes. I am relieved.
And my #1 annoyance (besides the voices)? "Nar Shaddar"
I have to rate this level a 3. I won't rate it a 2, 1, or 0 because it's obvious SOME effort was put into it, but unfortunately some small things... like GEO4 on adjoins... weren't fixed, I found dflt, and the things I listed above.
But this author does know som,ething about COG and AI, so i believe he is capable of making a decent level, but he needs to improve greatly in the more basic skills before that can happen:
1) Develop a well thoughtout storyline, with twists and turns
2) Don't use Kyle. You can use one of the MP models, but not Kyle. Please. Preferably, create your own model/skin, if you feel inclined.
3) Take time to obtain or create textures and models which will fit the mood of your level(s).
4) Think of what you want in your level, plot-wise, before you actually make it. Do you want the player to walk into a cantina, and be locked in, and all the patronx attack him at once? Do yuo want a spaceship to take off as Kyle enters a hanger? Do you want Kyle to go through more parts of the level, and end up at an upper level of the same hanger again (I like this myself, makes it feel more non linear.)?
5) Before creating your level, sketch it out on graph paper. Include as much detail as you can (thinking about how you'll put it into the level... 3dos? or just archi?), and think about how you can use your new textures/models in each area. You'll likely come up with new ideas as you're drawing... feel free to change everything around if need be to accomidate!
6) Go into JED and create your masterpiece. You should already know how you're going to do it... I suggest working on the hardest areas first.
Ok, those are my suggestions to you... I feel you have great potential as a mapper, you just might need to focus on story details, textures, and original, creative thingies. :)
Sorry if I sounded rude, maybe my expectations were too high... anyways, just keep on practicing, and read a few advanced tutorials for inspiration. You'll get better. :)
Another thing, on the second level, after you kill the three Gran's at the shuttle, a cutseen thingy happens, but nothing actually happens (on my comp anyway) kyle tries to run to the same spot as where that long neck dude is. and it sits there. i've tried this part several times. anyone know what's going on, specially you PJB?
Glad to see you finally got your level out here on Massassi. Now I just need to take the initiative and get some of my dozen odd projects finished (I literally have that many)! I won't rate yet, but I'm downloading now. Hey if you want to chat, or something, email me at wondermog@direcway.com Plus, I'm more than happy to beta test some of your levels for you. Maybe you could do the same for me sometime! Anyway, it'd be great to here from you, you're one of the people on Massassi here I feel I really click with.
Thanks! :-)
- Daft
(EDIT: oops - forgot the downloads are offline. Maybe later.)