The Darkest Thing
The Massassi Temple » Levels/Mods » Jedi Knight Single Player Level » The Darkest Thing
Description
Imperial lab ax-1, log number 15. We made a big step towards success today. We installed the nvs device on an agloid. After turning invisible the subject escaped it's tube and killed everyone from lab ax-8. Seeing how the device made a peacefull creature kill 6 people and two armed guards, I'm not sure if it's a good idea to test it with humans. The device did have some errors, like making the subject partially visible for a few seconds. Tomorrow, by Lord Vader's order, we are going to install an updated device on 500 troopers. I don't like the idea, but i love my life too much to say no to Vader. End of log 15.
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3D Preview developed by Stephan Reiter
okay, well, it asked me for the wrong disc. it asked for the MotS disc, but it only worked when I put in JK. wierd.
Great thanks to vedds for finishing this thing.
The opening cutscene was genius, and really sets the scene. The voice work is pretty good, infinitely better than most stuff out there (Sorry Dark Emperor), as is the dialogue. The new enemies are definitely different, and a little creepy also. I guess the authors were going for horror setting.
Download it. It's probably one of the last, great JK SP levels coming out.
JediKirby
This really is one of the last great JK SP's out there, and maybe will be. Cutscene was great, and the voices were excellent. I loved this level, to get lower than a 10 is a crime.
Whelly: Kudos for the comment about the first cutscene, I had hoped people liked it :)
glyde & kirby: That's odd... I don't understand how that could be :( Try putting the gob file in the episode directory and try running it that way. Else I would have no idea :S sorry.
Nice!
Now, after going down the elevator to the two stormtroopers, and one runs away and dies, where do I go from there? I seem to be stuck.
But, beyond that, I am very excited to see this level out. And it came out on my birthday, too! I feel special :D
Seriously, this looks excellant!
Solid Snake: The lynched stormie drops the blue key. It can be used on the door in the room which had the switch for the forcefield.
Basically, I am very stuck. I have already tried all the switches I can find, and all the doors.
Solid_Snake: Activating the door in the same hallway as the body of the stormie that ran away. When you activate it should look like you are being knocked out. (dieing sound and screen turns black for a couple seconds.)
I rechecked if it works, and it defenitely does...
However, I see what Solid Snake's problem was. There is no being knocked for me, it must be some kidn of error. Is that the end of level one?
No Semicolon on this one:
PlaySoundlocal(now, 1, 0, 0x1000)
Line 97!
EVERYONE FIX IT AND ENJOY!!!
[edit]COG name: knockonthehead.
I don´t know what to do .....
Thanks for a new JK level , its a good level but i expected more much...Anyway, i m enjoying very much playing.
JediJeT.
However, I don't know how to access that COG because I am one of the unenlightened masses. :(
I'll post a link here just in case, as soon as it's up.
http://www.xs4all.nl/~ceekelen/tdt.zip
Same here,from far away it looked like a stormtrooper......so I opened fire.
umm when you get off the second elivator and the 2 stormtroopeds ambush you i get stuck there i cant use the doors or elevator what do i do
THat one trooper, if I move him around, or shoot at him, it crashes my game for some reason?
Great level though, Interesting "leap of faith" part. Loved that.
And its not a ghost you silly people
its a hologram
Anyway, I loved it. Definately the creepiest JK level I have played. And who did the voices? Was that you guys? Cause the voice talent was good...much better than what you get from other JC games. :)
Connemara: Thanks! I did the player's voice. Someone else was supposed to do it and had already done half, but he just *vanished* :) His were better, but we couldn't give the player 2 voices! :]
I don't know who did the stormtroopers and the scientist, might have been Cavey, I'd have to ask him.
As for this being short. Cavey had this level half finished for a long time. He kind of stopped editing but felt bad about having some unreleased levels. I offered to help him out a while ago. I was already working on a level for JO, but since my old pc couldn't handle larger levels in radiant I had to pause my production. Thus I started finishing this. Until I bought a new pc and I could continue my JO level. My will to edit this kind of faded. So I decided to put my interest aside for a few days and brew an end to this level. That's why it's short, lack of interest. Also the reason for the somewhat abrubt and anticlimatic ending.
I think that also answers your question about a sequel. Nope, there won't be one, or at least certainly not for JK... Who knows what JO/JA might bring though ;]
its a hologram"
wow... it is??? I made 99% of the level and didn't know that! :D
Have you ever fallen off a cliff and you turned just then, and as you faded out, everything was spinning around you?
1) Why the hack does it ask for the MotS CD? I don't have MotS :P
2) After bypassing the CD nonsense (thanks to devmode) I start to play and get stuck. Stuck because a cog apparently isn't executing. After I deactivate the forcefield that the trooper is stuck behind, I go back to him and nothing happens. I can walk inside his cell and push him around, buts thats it. The red from the forcefield stays in place too even though I can now walk through it. Weird.
I'm going to try to reinstall JK and see if that fixes anything (on account that I haven't reinstalled JK for several years)
I've played this level up to that part about 6 times now :(
As for the other problem, I really don't know. :S
1) The game starts with me facing the ghost peasant. I turn 180 degrees, take the small elevator, and flip the second switch. Go back down the elevator and go in the door to the left of the ghost. Go up, flip the switch, shoot out the window, jump down, and go through the other door. Ouch. Apparently some invisable thermal detonator goes off and blows up the grate. I jump down the grate and see two turrents stuck behind a shield (huh? why?). I ignore them and come out the other end.....
Have I missed anything so far? I'm thinking maybe I missed a step (ie disabling the grenade trap).
If not, I can post the rest of the stuff I did.
Let me ask you something... Do these ideas just come to you, or otherwise, how long does it take you to think them up?
Great job. If there was anything higher than ten, I would give it to you. I had fun playing the level. It really freaked me out when I saw the dead stormtrooper hanging from a rope (by the way this was at 9 o'klock at night and I was the only one home with the lights off, so don't make fun of me...)!
I think this level calls for a sequal. If you make one, I'll try to be the first person to download it! Great job!
As for a sequel, no there won't be any since we both stopped making levels for JK/Mots.
We did make our share of levels in the past though. Cave_Demon made Steal the Bottle 1 and 2 for JK SP. But also a huge ammount of MP levels and Mods for JK.
My other level include the 6 level long series A Pirate's Tale for Mysteries of the Sith.
I don't believe Cavey has plans on moving on to JO or JA. I DO however, I'm currently working on a JO single player level, which might be ported to JA or released for both.
Progress goes slow however, for screenshots check the showcase forum here I post there as ZOOIkes.
bullshit. I gave it a 7 because I like the idea and the cutscene I saw... but the mother fucking first room is pissing me off.
1) Go up elevator behind u when u start
2) Press switch
3) Go up other elevator
4) Press switch, then MOVE FAST!!!
5) Go down thru the door next to the elevator
P.S. Don't cuss or I'll tell the abuse people. :(
Great work, kept me on the edge of my seat the whole time 9/10
If you want to look into editing Jedi Knight, you might want to take a look to the editing forum here at massassi, the basics and all the tutorials.
As for a career in game design, editing FPS games is a good start. When I showed what I could make for JK, they accepted me at a game designers school right away.
As I've been doing, this level would be my 3rd recommendation for a Halloween Pack. But I'm not actually gonna make the pack myself.
Perfect level. Plus it's Halloween season so the horror vibe kinda carries my rating and review up. Since it's my favorite holiday I've been looking for Halloween / Horror levels like this. So, if it wasn't October, I'd probably rate this more harsh but I just really love Halloween. At least more than any other holiday.
Cons are:
. Scarry. (So this level isn't for people who get scared easy. But nice job making it actually scarry)
. Bugs. (As said in the comments, a few people were having trouble with the rayshields)
. Enemies. (A personally don't like enemies that can't die. Because in real life, everything/everyone will die. But since this is Halloween-ish this actually goes with your theme. So no problem)
Pros:
EVERYTHING!!! This is a great level so there's nothing really bad about this level at all. So, in review... THIS LEVEL IS WORTHWHILE! ESPECIALLY DURRING HALLOWEEN SEASON!!!!!