Mercenary Complex Beta v.2
The Massassi Temple » Levels/Mods » MotS Multiplayer Level » Mercenary Complex Beta v.2
Description
A medium-sized multiplayer level meant for 2 to 4 players. It is set in an old mercenary base that was captured by the Empire, and soon after abandoned. Many weapons and items to suit any player's needs! In my opinion, it's the average deathmatch level which most MotS players will enjoy. The final version will be out soon, with more items, weapons, rooms, etc! This version is MUCH better than the original, so try it out!
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3D Preview developed by Stephan Reiter
The final version will be even larger than this version, and I'll try to get a little better with architecture. However, architecture is the hardest part of level design. I believe that everything else in my level was good, except the architecture. Good item placement, new 3DOs, COGs, MATs, lighting effects, and size itself. So just give it a try, it's only 150 KB, and it's a pretty good level. If you don't like it at all after playing it, then delete it.
Architecture is not the worst. Best archi sux with bad lighting and texturing. The mats are bad and the 'good' lighting is only in some areas. Also don't use colors if they're not needed. There can't be red or green or blue or whatever light without a 'red, green, blue or whatever' lamp and why should anybody make a room colored lit without a reason? use colored lighting but keep your level look realistic.
[Elmo]
Anyway, I've said it before and I'll say it yet again: my level is not great, but just give it a try. Who knows, you may even like it! It's good-sized, it's got lots of COGs, new MATs, and new 3DOs. And the colored lighting is cool whether or not there is a lamp of light fixture. So don't just give it a bad rating and not try it just because you've never heard of me and you don't like colored lighting with a visible lamp.
Doors
Bacta tank room
Security cameras
Conveyor belt
Spinning chair (you'll see what I mean if you play the level)
Slashable grates
Animated MATs
Sparks
Start-up message
Plus new crate 3DOs, a new transport, and a new MAT. Plus some lighting effects. And it's size is perfect - small enough so finding your opponent doesn't take an hour, but large enough so you aren't constantly running into an opponent. The final version will be out soon and will include even more rooms, COGs, and maybe even new MATs and 3DOs. Bye 4 now
To the level. It's pretty good, but a little uninteresting. All the textures are grey, which is a slight bit of...laziness and lack of creativity. The rooms are cool, though. The bacta room and armory are particularly good boosts for weapons. They look professionsal, too; a double door for one of the rooms. As for lighting, I don't think we'll notice it too much while we are killing (the point of the level, by the way). However, I think an old mercenary base should be dark and musty, not light and brand new. Don't make the walls perfect, well-painted grey. The rooms should be old and not so easy to see in. The architecture is slightly boxy, but its still good for confrontations. Another piece of advice: Make your cogs more useful and consistent. No one will go up and press SPACE up to a chair and watch it fall in the middle of a neck-and-neck death extravaganza.
Otherwise, pretty good for all-out confrontations.
SEEYA, ALL.
MAY THE FORCE BE WITH YOU