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Mercenary Complex Beta v.2

The Massassi Temple » Levels/Mods » MotS Multiplayer Level » Mercenary Complex Beta v.2

Description

A medium-sized multiplayer level meant for 2 to 4 players. It is set in an old mercenary base that was captured by the Empire, and soon after abandoned. Many weapons and items to suit any player's needs! In my opinion, it's the average deathmatch level which most MotS players will enjoy. The final version will be out soon, with more items, weapons, rooms, etc! This version is MUCH better than the original, so try it out!

Screenshots

screenshot 1 screenshot 2

Level Info:

Download:
File Size:
150.4 KiB
Date:
2001-11-21
Author:
Bobafett765
Downloads:
187

Ratings:

Score (0-10):
4
# of Ratings:
5
Rate:

User Comments:

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Posted by
Comment
EAH_Psych0_MaN
Posted: 2001-11-21 8:12 p.m.   Report Abuse
From the screenshot, it looks like a few ship 3do's taken from mysteries of the sith and put in a big box with a grass texture, sky, and gray wall.
ApoK_DragonPhinn
Posted: 2001-11-21 9:40 p.m.   Report Abuse
Isn't there a rule against posting BETA's and multiple versions of the same level?
Pugler
Posted: 2001-11-21 9:43 p.m.   Report Abuse
Hmm that room looks square and colorful.
bobafett_765
Posted: 2001-11-22 6:56 a.m.   Report Abuse
Thanks for the comments guys, even though most were negative. I admit, the level is quite boxy, but a lot has changed since my first release of this level. I've added edited 3DOs, MATs, and COGs, along with some lighting effects. The level is also a lot larger than the original version. Architecture is probably the most difficult part of level design, so I'll try to get better at that. I'm not saying it's great, but at least give it a try and don't just judge by screenshots or by the fact that I'm a new level author.
bobafett_765
Posted: 2001-11-22 7:00 a.m.   Report Abuse
Also, PsychoMan, the level is quite a bit larger than just what the screenshots show. It's not just ships, grass, sky, and walls.
bobafett_765
Posted: 2001-11-22 7:09 a.m.   Report Abuse
Here's my final comment for the day, unless I remember something else...

The final version will be even larger than this version, and I'll try to get a little better with architecture. However, architecture is the hardest part of level design. I believe that everything else in my level was good, except the architecture. Good item placement, new 3DOs, COGs, MATs, lighting effects, and size itself. So just give it a try, it's only 150 KB, and it's a pretty good level. If you don't like it at all after playing it, then delete it.
Elmo
Posted: 2001-11-22 7:42 a.m.   Report Abuse
It isn't only adding custom or edited 3dos, they must be of quality.

Architecture is not the worst. Best archi sux with bad lighting and texturing. The mats are bad and the 'good' lighting is only in some areas. Also don't use colors if they're not needed. There can't be red or green or blue or whatever light without a 'red, green, blue or whatever' lamp and why should anybody make a room colored lit without a reason? use colored lighting but keep your level look realistic.

[Elmo]
bobafett_765
Posted: 2001-11-22 7:01 p.m.   Report Abuse
Elmo, I've seen colored lighting in many levels much better than my own without a lamp or light fixture. About the edited 3DOs, they may only have new MATs, but they still are new and different.

Anyway, I've said it before and I'll say it yet again: my level is not great, but just give it a try. Who knows, you may even like it! It's good-sized, it's got lots of COGs, new MATs, and new 3DOs. And the colored lighting is cool whether or not there is a lamp of light fixture. So don't just give it a bad rating and not try it just because you've never heard of me and you don't like colored lighting with a visible lamp.
bobafett_765
Posted: 2001-11-22 7:06 p.m.   Report Abuse
I'm gonna list the COGs that are in this level:

Doors
Bacta tank room
Security cameras
Conveyor belt
Spinning chair (you'll see what I mean if you play the level)
Slashable grates
Animated MATs
Sparks
Start-up message

Plus new crate 3DOs, a new transport, and a new MAT. Plus some lighting effects. And it's size is perfect - small enough so finding your opponent doesn't take an hour, but large enough so you aren't constantly running into an opponent. The final version will be out soon and will include even more rooms, COGs, and maybe even new MATs and 3DOs. Bye 4 now
SoloTuff6
Posted: 2001-11-28 7:11 p.m.   Report Abuse
Dark Greetings, all
To the level. It's pretty good, but a little uninteresting. All the textures are grey, which is a slight bit of...laziness and lack of creativity. The rooms are cool, though. The bacta room and armory are particularly good boosts for weapons. They look professionsal, too; a double door for one of the rooms. As for lighting, I don't think we'll notice it too much while we are killing (the point of the level, by the way). However, I think an old mercenary base should be dark and musty, not light and brand new. Don't make the walls perfect, well-painted grey. The rooms should be old and not so easy to see in. The architecture is slightly boxy, but its still good for confrontations. Another piece of advice: Make your cogs more useful and consistent. No one will go up and press SPACE up to a chair and watch it fall in the middle of a neck-and-neck death extravaganza.
Otherwise, pretty good for all-out confrontations.
SEEYA, ALL.
MAY THE FORCE BE WITH YOU
bobafett_765
Posted: 2001-12-03 2:50 p.m.   Report Abuse
Not that many of you guys care, but the final version of Mercenary Complex has been put off for a while. Why? I was working on it a few nights ago, saved, continued working, and then checked for errors. Fatal errors were found, but I had already saved and then undo button didn't help. Therefore, I'll have to start all over again with beta 2 and do all my work again. So don't look for the final release anytime soon.

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