Space Noxx
The Massassi Temple » Levels/Mods » Jedi Knight Multiplayer Level » Space Noxx
Description
This is a Jedi Knight remake of the Unreal Tournament map, Space Noxx. This level has been recreated, not ripped or stolen. Best played with weapon mods such as SS3, GaS, or JKInstaGib. Also great with plain JK DM without Force.
*Note: This level is all 8-bit, but requires hardware acceleration to run without HOM errors.
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3D Preview
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3D Preview developed by Stephan Reiter
The mats are taken from UT which shows me there was no attempt to make new textures. The hole in the center with the transparent mat is buggy. You can see the sky texture through it and it cuts up the transparency. The jump platforms were the only thing I liked.
If you want to see how flawed this level is... turn your 3d card off and walk around. The 3do's are either not aligned correctly or poorly made.
I don't like pissing on a level like this but the one thing I hate is unoriginality and this level has no originality at all.
I find the representation to be quite good, and can simply ask WHY you would be turning off your hardware acceleration for any reason other than lack of any better complaints :p
(Just my two cents)
Jedi_slayer_1
Your "hate" for this level is spawned by your aggrevation with the authors methods, not by the level itself.
"Its a nice level in UT but its creation is totally flawed."
I have been playing games since childhood and have yet to see a perfect game/level. In a sense, every game/level is flawed in some respect.
"The author apparently does not know how to make the "sector within a sector" effect."
You assume too much. There are many methods that are used to create levels, all are flawed to an extent, in theory. Maybe he decided that it was ignorant to spend alot of time re-creating the architecture for a map when he could just make it into a 3do. Seems quite practical, the results are decent and the gameplay is as good as it would have been with any method.
"The mats are taken from UT which shows me there was no attempt to make new textures."
I've always thought that the best remakes were the ones that were actually remakes. When you don't use the original textures, you don't get the original feeling/atmosphere. It would be like re-creating The Edge from Quake 2 for Jedi Knight and using the Nar Shaddaa mats. Not only would it look ridiculous, but it wouldn't capture the feeling and wouldn't be an exact remake.
"The hole in the center with the transparent mat is buggy."
Agreed. I have a Voodoo 3 3000 AGP, which isn't exactly state of the art, but I would expect to be able to play anything using the Sith engine on it. The first time I entered the level and looked at that mat, JK crashed. After awhile, I was able to play the map and even look at the mat, but it looked very out of place.
"If you want to see how flawed this level is... turn your 3d card off and walk around. The 3do's are either not aligned correctly or poorly made."
I wouldn't say that they were poorly made, but the gaps are highly visible from the right angles.
"I don't like pissing on a level like this but the one thing I hate is unoriginality and this level has no originality at all."
There is nothing wrong with disliking a level because it's not original, but let's not assume that just because it isn't original, that it doesn't have good gameplay and is fun. That's what it's all about...fun. Fun creating the level, and fun for the players. All of this elitest Massassian stuff doesn't mean anything when it comes down to good old-fashioned, hardcore gameplay.
too lazy to write something =)
I liked it before as I like it for JK, it has it's bugs but it is still cool
I realize the force field is buggy. But myself nor Uber(HOV) who was on a Voodoo 3 as well when we tested had no problems with it, except for the occasional HOM.
How can the 3dos not be aligned properly? It's all ONE 3do.
If this level isn't the EXACT PERFECT CONVERSION you expect, well I quite frankly do not care. If you wanna play the real thing, play it in UT. You cannot possible expect anyone to perfectly recreate a map from a state of the art game onto a 4 year old gaming engine.
Also, did I not mention that you NEEDED A 3-D CARD TO PLAY THIS LEVEL? Um, HELLO! I did my best recreating this map from UT, and im sorry if you cannot play this level, a conversion from a state of the art game on a 4 year old engine without 3-D acceleration. Why would you even bother to turn it off if you had it? The reason it's buggy without it is because of the invisible 3dos I had to place around the level, acting as duct tape since there were unknown collision problems. If you do not have a decent computer to play this, well that's not my fault.
Good job Emon, I wont D/L it cause I dont gotta 3D card now, accidently did the feet on the carpet thing, well, wont get into that, cause im kinda mad about it, but G/J
-Zer-0-
"Those who are evil shall tremble at the sight of my mighty sword, for I am the purger of evil, I am...Thunderer."
Well I've said all I wanted to say Cya!
and to all who hate it-maybe you should be quiet and go play your own crappy levels
all who like this:GOOD ON YA!
Nice job, dude!
P.S. BTW, that moron "Evil_Cartman" made such an ignorant comment that I do believe he has never made a level and/or just enjoys flaming peoples shtuff.
Remakes are by far in my opinion some of the most difficult things to do.
As previously stated, a remake isn't a remake unless its a near perfect remake. And that is very hard to do.
Anyone who has made 3do's knows that making things perfect is tough.
Tough because you ALWAYS want to get it closer and closer to the source material.
Emon, good job man.
wtf man