Saber Battle X - MotS v1.0
The Massassi Temple » Levels/Mods » MotS Mod » Saber Battle X - MotS v1.0
Description
- Lightsabers are partially transparent with a flickering effect and light motion blur. Looks much more like the movies! - Ten lightsaber colors to choose from in-game - Lightsaber moves are quicker, damage is much more balanced, and length of damage possibility during attacks is maximized - Blocking now features light motion trails and saber movement sounds - You can block other lightsabers more often while attacking with your lightsaber - Switch your lightsaber off quickly with the Lightsaber Switch, and then hold the lightsaber in your hand until you press the activation switch again, attack, throw the saber, or change weapons - Lightsaber ignites more quickly - Cool new lightsaber holding stance - Stab by pushing Forward or Backward + Fire 2 + Slow or Duck, or Forward + Fire 2 while jumping - Utilize fast circular swings by moving the mouse sharply left or right and pressing Fire 1 - Saber moves have higher priority, so don't worry about them messing up while jumping or using force anymore - Choose from a ton of great Jedi skins from various eras of Star Wars history for all MotS personalities - New lightsaber and character sound/voice effects - Evade in eight directions - perform a forward jedi flip, back handspring, or roll to get yourself out of a bind - Knock enemies away by performing powerful hook kicks regardless of what weapon you have in your hand - Force Saber Throw is improved tenfold: faster, better-looking, appropriate sounds - Lasers hurt Single Player enemies MUCH more - instead of it taking like 2-10 shots to kill, it's now 1-3 - All saber models feature a new, more-detailed saber handle - New saber powerup model (exactly the same handle as the one you see in your hand) - Laser and lightning models also feature Star Wars movie-like glowing effects - Force Push now pushes everyone in sight - including droids - Force Jump now serves several functions: press Force Jump while rising and perform a flip that gives you an extra boost of velocity, and press Force Jump while falling to slow down and prevent damage. Also, it no longer makes your right hand and weapon disappear, although there's no more sparkly thingies - Targeting force powers are modified so that targeting itself isn't delayed. In other words, you can instantly pull guns from multiple enemies in rapid succession and instantly target someone to blind, grip, or fry with chain lightning - Force Grip costs more mana, since it's so powerful even in its otherwise unmodified state - Force Defense is now 25% damage protection per star set, and likelihood of defense against grip is 25% chance per star - Dark Mara (outside the Sith Temple and in add-on levels) is no longer cheap with chain lightning - Textures in levels don't blur until you're really far away - IR Goggles turn off appropriately after falling down a pit with them on and respawning - Force Destruction now displays an icon on the screen like the other force powers. Just a nice, small touch :> - Look for the JK version of SBX soon
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This is the best MotS mod I have EVER seen!!
those are a WHOLE LOTTA SKINS too!
*bows*
Finaly, Glowing Sabers for MotS!!
You should be able to press a toggle button to switch from standard lightsaber to the reverse kind, and then use it like Ninja To (Okay, you usually use two of them, but o well :] ). It would take a lot more KEYing, but would be easily implemented. Just change the PUP when ya press a button. :)
Hope my suggestions help..and I hope they werent annoying ;)
Also, the kick seemed a little glitchy...if I was spinning while I used it, I spun REALLY fast like 3 times around. Was it supposed to do that? *confused*
Anyways, this mod KICKS A--!! Go get it now!
Your mod actually prompted me to reinstall MOTS today and I will be recommending this mod to friends/clan members who play MOTS and will be recommending your JK version when it comes out as well.
I give this mod a 10 and already recommened it on boards.theforce.net 's Jedi Council Forum Games section.
Oh yes and truth be told, this is a lot better then Guardians of the Galaxy (GOTG). GOTG got too boring lightsaber dueling wise whereas here it's exciting and different and nice and hehe. =)
So im lightsaber dueling and all 3 of them turned off thier sabers in mid battle then start screaming and swearing at me because they turned off saber in mid duel when I couldn't avoid the swing fast enough and ended up killing them, therby A) stopping thier own saber from blocking mine B) allowing my saber to slice the player up.
Silly players lol. But anyway with the JK version this MOD will be a bigger hit I figure. =)
"You really can fight like a Jedi, and it will lend itself to uncalculable time in role-playing famous SW saber battles. It makes the 'Z' key engine of JK/Mots feel like Pong."
I can't get over the "Pong" analogy.
*bows*
Whats even better is that you will actually be updating, which means that it will only get better.
I gave this a 10.
.:krÿpto§:.
The JK version is pretty much complete, although I need to make sure Force Heal works correctly now (for targeting and healing other players in MP games). Look for it really soon! After that, I will add the new JK features to a SBX-MotS v1.1.
Now, to respond to questions and suggestions:
Regarding reverse saber holding, lightstaffs, dual lightsabers, and extended lightsabers (which wasn't mentioned, but hey... might as well mention all saber types), I actually am able to do ANY of these things. However, it would take a lot of work to implement such different saber types - namely for dual sabers and lightstaffs since they would require all new animations (I don't want to use any current lightstaff animations). I definitely am considering taking the immense effort and time to create a sequel to SBX that would feature ALL if not MOST of these saber types. Naturally, that would be awesome... and I do have the know-how to put together something like that... but, it would take a ton of hard work to get it together.
As for the kick, it is supposed to be the way it is. Nevertheless, I gave more of a degree of control in the JK version while kicking.
For a Fire 3, I can't do that in JK obviously, since it limits new keys to 3 and I already have all 3 filled. I'm not sure it's really necessary in MotS, either. That's not to say I'm totally ruling it out though... we'll see.
Regarding the back handspring, I realize how goofy it looks when other animations interfere with it. Therefore, in SBX-JK, the move had utmost priority so nothing interferes. Makes for great, smooth back flips!
Chopping off limbs: When making Ninja Kage, I attempted random decapitations. LOL. Unfortunately, the head stayed gone after respawning. There may be a way to get limbs back - in fact, I have one in mind right now - but I'm not sure I want to spend time trying to get that to work right now.
~ShadowX
-ENA_Yushiro
It's the BEST mod I've ever played for JK or MotS. I ran round spaceport by myself for 2 hours last knight trying different key-binding combos. I found binding the new "evade" feature to my old "jump" button worked very well indeed!
Of course, now I have to learn to play in "3rd person camera" mode.
Can't wait to take out my kid brother in a proper MP game :)
Looking forward to v1.1
Btw, there's a Heal Other in this mod? Or is that the JK one?
WilliamWallace
- Fix all bugs
- Fix cosmetic issues such as red saber brightness, KEY priorities, pointy white core in saber, and active damage problems
- Change Bryar bolt to yellow to match JK2
- Attempt to replace the forward Jedi flip with one that causes you to turn around in midair; easier for flipping over and facing opponents. One can still do a normal flip via Force Jump.
In addition, I may possibly add the following:
- New Dark Jedi MP skins
- Add extended lightsaber with trails to replace a normal weapon with new, decent moves and about 60% strength of normal saber due to extension/power loss
- Lightstaff with trails to replace a normal weapon with new, decent moves
- Reverse-held saber with trails (like Adi-Gallia)
- New moves for standard saber
As far as I know, it isn't possible to do dual sabers with trails. Even if it is through a way I'm thinking of, it would be excessive work to make four versions of every skin in order to accommodate left sabers with trails. It's unfortunate, really, since dual sabers would be my favorite. Still, I will look into this as much as I can—perhaps there is an efficient way.
http://venus.beseen.com/boardroom/b/28458/
Later, LJ_Nemesis_X_1(zone name)
http://www.jedicynosure.com/cgi-bin/Ultimate.cgi?action=intro&BypassCookie;=true
I don't know if i can live until 2.0 is released :o)
I give it a 10 anyway tho'.
Great MOD!!!