Atlantis
The Massassi Temple » Levels/Mods » Jedi Knight Multiplayer Level » Atlantis
Description
This level was going to be my contest level for the massassi level pack. I didn't get it completed in time, so here it is now. These crumbling ruins are all that's left of a once great civilization. Rising up in the middle of the ocean they provide a great location for battling jedi. There are 2 concussion rifles available when playing FF, and one available (but very hard to get to) in NF.
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3D Preview developed by Stephan Reiter
~Ak~
[br]
Just about every aspect of this level makes me beg mr Bug for not leaving Jedi Knight editing - ever. Many of you might think that if it's "too beautiful", the gameplay will suffer. In my opinion, it didn't. And why...?
Framerate? Well, with a stable 3dfx card, it seems to have no problems whatsoever. And for the 2d card users out there, I'm not quite sure what to say. I have tried "Atlantis" without a 3dfx accelerated machine, and if my memory is being nice to me, this level actually ran pretty well even without a 3dfx card plugged in the insides of the CPU. So, about the framerate, all I can say it seems to be stable dispite the stunning texturing of this level.
Architechture? Boxy. That's what it's about. Just a simple box that hides sweet stuff in its cover. That is, if I was commenting a box of chocolate. But in the case of Bug's 'Atlantis' -titled level, the architechture is something me, my mouse and my copy of JED couldn't dream of in any near future. Yes, the architechture is plain amazing. It's, with one word, beautiful. Now while I'm praising it so much it's starting to sound melodramatic, you could as well be downloading the level at the very moment. That would, I'd say, be a better option than actually reading this comment (or as indicated by the lenght of it, the proper word would propably be "review").
Anyway, I didn't notice of any or at least not any boxes that would affect how pretty the architechture looks like.
Lighting? Absolutely tremendous. You walk in there and it's, without any artificial lights, of course a bit dark. But, then again, it isn't that dark. Why isn't it that dark? Because from broken walls for an example, light flows out like in real-life. You gotta see it to believe it.
Some people didn't like how you couldn't swim in the water but...Well I won't comment on that right now. I give this 9 (and a half) out of 10.
Architecture is probably the best I've ever seen in a level. Lighting is intelligently done. Items placement seems quite scarce, but that doesnt diminish this level even slightly.
SuperLiveCat, you arent the only one that knows about the Durandal room - I test all levels with Manowar2...jetpack makes it real easy to find.
-Rapture
overall: 3
BAD:This level is large and because of this players don't encounter each other well. This is like a maze, the object of it is to find the other player, not good.
GOOD: I always save the good for last. This level has amazing archeticture. I love the realistic breaks in the walls and floors. The columns are great, so are the staircases.
Despite the "trying to find the opponent," I give this level a 8 out of 10. This level is worth the downloading. :)
Well, now that my boring lecture is out of the way, this level, along with area 21, purgatory, and space station sani-stat are the lvls that brought me back to this long forgotten game that i havnt played since 98, i see that the map making and new 3do's and mats have improved while i was hybernating as well :) I am always going off subject, where was i? o yes, this lvl, now that i am an editing freak, has inspired my map making ( i do not release my maps, as i am horiible at making them) i have seen great work in this map... 2 words... GREAT JOB. Bug I thank more than ever for bringing me back to this game with never ending potential.
p.s. to you people who try talkin 2 bug: he seems to be the quiet type...