The Mos Espa RPG
The Massassi Temple » Levels/Mods » Jedi Knight Multiplayer Level » The Mos Espa RPG
Description
This level takes place in the streets of the Tatooine town of Mos Espa, during the days of Kyle Katarn. It is made for RPG. It was intended to be like Drazen Isle on Tatooine without the lag, with Barons Hed RPG type jobs, and a Dralloc Hotel feel. It turned out pretty well. Please keep in mind this is the first level I have ever released, even though I have worked on editing all of this year and some of last and worked on this particular level all summer! There is a police station with a jail, an Outlaw hideout, a Restaurant, a Cantina, a Med Center, a house, a hangar, a gun store, and a hotel. There is also a cool Air Shaft that surrounds the whole level and has lots of sniping spots along the way, so a skilled assassin can take out a few people. In addition to these, there are lots more secrets, which are listed in the SECRETS.txt file included in the zip file. This level is best played FF (with Force Jump), RPG, and with a SNIPING mod that gives you a scope, like Guns and Such or Killer's Weapons Patch. I hope I have written enough to get you to download the level now...
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3D Preview developed by Stephan Reiter
Ok, first off, BD look at the top of the page... It clearly states Jedi Knight MP. Now, onto the level...
Upon first seeing the title "Mos Espa RPG" I was thrilled. Finally, another level to roleplay on. I opened it up in Jedi Knight and found myself pleased for the most part, finding it to be a good RP level, but it needs work.
-The white texutres in the hospitals and bathroom is odd.
-Am I the only one who noticed that he cleverly his the fact he did no doors/elevators/lighting? *laughs* Interesting...
-The TIE Fighter WAV should have been there if it actually flew.
-Some of the custom mats weren't all that great, like the bar tap could've been better.
All in all though, I will enjoy roleplaying on it... Great job. Oh, and by the way, they aren't secrets if you tell everyone where they are... *winks slightly*
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ip# is 209.34.48.45 hurry,im only going tpo wait a few hours!it's starts at 7:25 central time.
For the rest, that Drazen Isle without the lag was just added in to get you to download it because that's what one of the beta testers told me it was like. The Dralloc Hotel feel and Barons Hedish Jobs, however, really are there!
I am also working on a sequel that will be bigger, extending the street a little, you know. As for the Battle of the Four Forts, that's gonna take a little more work. I'm STILL trying to figure out lighting. Once I do, the air shaft surrounding the whole level, the sewers under the pool, and the assassin hideout will be darkened much more.
I think this level is excellent for a first level, actually, for MANY levels it is excellent. I have roleplayed on it very many times since that last post, and I enjoy it.
Some of the MATs look a little too, well, colorful... a little un-natural. I would LOVE to help you with MATs for the next installment... I just need to know what to do.
The no lights/elevators/doors? I thought it was a very clever idea, I wasn't putting it down at all. I thought it was cool how you managed to make a pretty cool level without needing most of those...
E-mail me please at wuhertender@hotmail.com so we can talk, I weould love to help you with the sequel or just talk about editing and such, seeing as I am kinda new to it...
BOO YA
RewK GoN
good job, keep it up!
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Kaz Blaxxun
Cought found xxx Cough in the pool Cough under grate Cough.
Giving a fare chance
I'm now working on Coruscant RPG, a level with MUCH MUCH MUCH MUCH MUCH better architecture, custom 3dos etc. Maybe even a mod to go with it.
1. Has no lighting. And dont tell me that no lighting would mean that it would be completely dark, because thats not what i mean.
2. Bland texturing, the new textures were great but in the area with the swimming pool, the texturing was really bad.
3. There was HOM in the swimming pool
4. It had these paper thin walls where the author adjoined 2 surfaces to make a "door" instead of making a small sector between the two
Thats about it, unless i come up with more, i'm not a big fan of RPG levels btw, so i wont comment on gameplay
Please excuse my use of "Smuk" im using it as a referance to someone stupid. not the jewish racial slur for penis. LOL well peace out Joe
9/10
1.Hearing random ship noises is anoying. Sure theres a hanger but so what theres no ship flying around. Are the people just reving their engines
2. An air duct that runs through a whole city is sorta stupid. That makes sense with sewers and stuff but no city is linked by an air duct.
3.The one way force field makes no sense. If there is an energy field it should work on both sides.
4. Last is you have to use make beleif money and stuff. Terrible for rpging.
In case you haven't noticed, this level was released in the year 2000 - back when Jedi Knight was in its prime and people still played it on the Zone. This level was a massive hit, and is the 6th most downloaded multiplayer Jedi Knight level on Massassi! Although the Barons Hed mod was also released in the year 2000 (even a few months before this level), most Jedi Knight role playing games that took place on the Zone were still just "make belief", as you put it. Sure, Scorp could have just implemented the mod into his level, but keep in mind that this was his first level. Both him and I became much better at level-making later on.. Scorpion even started working on the Mos Espa RPG Gold Edition, but he gave up on it and later started working on an even better RPG level. Both of these were never released because Jedi Knight 2 was out by then and Jedi Knight started dying. After we closed our clan, Saber, we pretty much just stopped playing Jedi Knight.
Now, that's only speaking of levels. Scorp has released one mod.. the Dungeons and Dragons TC. It's his first and only mod, and I never tried to make any mods. Most people complain that it isn't really a TC, but it's still fun.