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Sunday, June 18, 2000

New Jedi Knight Multiplayer Level: Alpha Omega Delta - Kedri @ 6:52 AM
File: Alpha Omega Delta
Author: Grevenilvec
Screenshots: Screenshot 1, Screenshot 2
Description: This level is set in an old, abandoned building. The building was recently renovated by Imperial Prison Facility Alpha Omega Ceta, under Prison Warden Cmdr. Greven il-Vec's orders. The building now houses many weapons, and hidden holocams to watch. It is used as a bloodsport, Kill or Be Killed arena, both to eliminate prisoners and to provide entertainment as the staff watches, and a prominant Holonet company broadcasts the events live. Briefly, prisoner, you are to become a star.
New Jedi Knight Multiplayer Level: FBJK Battleground Jedi - Kedri @ 6:46 AM
File: FBJK Battleground Jedi
Author: FBJK_Pretender
Screenshots: Screenshot 1, Screenshot 2
Description: A modified Battleground Jedi Level good for 2-4 or more players. Three versions included: BGJ, BGJ with Shields, and BGJ with Shields and Guns.
New Jedi Knight Multiplayer Level: FBJK Tower - Kedri @ 6:41 AM
File: FBJK Tower
Author: FBJK_Pretender
Screenshots: Screenshot 1, Screenshot 2
Description: A modified Valley of the Jedi Tower featuring the favourite ships of the FBJK. Made for 2-4 or more players. The level now has guns to keep the guns players happy.
New Jedi Knight Multiplayer Level: Corrans Canyon Base - Kedri @ 6:35 AM
File: Corrans Canyon Base
Author: SaGA CoRRaN
Screenshots: Screenshot 1, Screenshot 2
Description: This is the second level I've made. It is sort of like a canyon with one long tunnel with crates and two small ones with a concussion rifle and an AT-AT with some mines on it. The crates going down don't anything terribly important, except maybe offering an interesting death or an exercise in climbing.
New MotS Multiplayer Level: Volcano Island - Kedri @ 6:12 AM
File: Volcano Island
Author: Eagle
Screenshots: Screenshot 1, Screenshot 2
Description: This is a base abandoned by an unknown people rumored to have been chased out by the Imperials. This group made several modifications to the Twin Volcanos, including their control room and cantina building. It is a small- to medium-sized level recommended for 2-4 players with FF.
New Jedi Knight Multiplayer Level: Dark Oasis - Kedri @ 6:07 AM
File: Dark Oasis
Author: ReAcToR
Screenshots: Screenshot 1, Screenshot 2
Description: This is not a Canyon Oasis mod. It's a hardcore deathmatch level set in a desert oasis. The level is perfect for NF and FF Guns. There are at least two ways to get to all of the most powerful weapons, and the items are placed quite strategically to keep people from camping. In NF, you can use the water passageways or rail jump to the areas which contain the powerful weapons, and in FF, you can also use the water passageways or just force jump. There are many surfaces in this level that could be used as ramps in FF, alot like the ramps in Battleground Jedi. This level gets better framerates than Canyon Oasis, and has about the same amount of items. This level is good for 2-4 players in both NF and FF. Enjoy.
New Jedi Knight Multiplayer Level: BGJ from the 1930s - Kedri @ 5:50 AM
File: BGJ from the 1930s
Author: B.C.
Screenshots: Screenshot 1, Screenshot 2
Description: Battleground Jedi with an old television look. Included is a guns and sabers version. The guns version has three secrets. Have a good time playing.
New Jedi Knight Mod: Anakin Single Player - Kedri @ 5:42 AM
File: Anakin Single Player
Author: Qu Pau Wrath
Screenshots: Screenshot 1, Screenshot 2
Description: This is a mod that turns you into Anakin Skywalker from Star Wars: Episode II, with a blue lightsaber, Force Push (it replaces Blind), and the ability to kick.
New JkEdit - Brian @ 1:20 AM
There is a new version of JkEdit (3.06) available at MagicForce.com. This new version contains the following improvements:

· The Expand operation now generates correct split vertices
· Splitting of a surface in any split/expand operation now interpolates vertex light values correctly
· Updating Vertices now interpolates vertex light values correctly
· The Library functions now handles object frames correctly
· The Material in Level dialog now correctly allows for saving to BMP file
· Conveyer belt movements are now rendered correctly
· Cog parameters are now adjusted correctly upon deletion of sectors, surfaces, and 3DO objects
· The Cogs in Level dialog is now modeless and sizable

Saturday, June 17, 2000

Glowsaber 3.0 Progress Report - Kedri @ 1:43 PM
One look at Jamontoast's .plan file shows you he's been busy working on the latest version of his infamous Glowsaber Mod. He's posted a few screenshots to whet your visual appetite, including a couple of nifty animated GIFs. They're kinda tiny, but nifty nonetheless. He mentions he's open to new ideas on what else to add to the project, so if you've got any lying around you'd best drop in and let him know about 'em. A tip of the hat to Highlander for the info.
Guyver Sanctuary Updated - Kedri @ 12:09 PM
Guyver 5 sent in a newer version of his JK MP level Guyver Sanctuary. This sizable update fixes a few bugs, adds a few more buildings and switches out some of the MATs. As Guyver 5 urges, anyone who has a copy of the previous version of Guyver Sanctuary should download this update. For those of you who don't, feel free to check it out.
New Jedi Knight Single Player Level: Planet Sith - Kedri @ 9:28 AM
File: Planet Sith
Author: Looweegee
Screenshots: Screenshot 1, Screenshot 2
Description: Our spies on the planet Sith (dressed up as wampas in disguise) have heard Darthy boy talking about his new creations: cloned dark jedi. The New Republic must send someone to kill the darkies and Darthy boy and escape on the Millennium Falcon. The person they will send is Postman Pat! Oh, sorry! Kyle Katarn!
New Jedi Knight Multiplayer Level: SykoPAthE's Lair - Kedri @ 9:17 AM
File: SykoPAthE's Lair
Author: SykoPAthE
Screenshots: Screenshot 1, Screenshot 2
Description: My first released level, fairly large, 3+ players. Works great with Manowars 2. Remember, this is my first released level, but don't be discouraged: there are no boxy rooms. This may not look like much but it sure is fun. There is a sabers room, and an outside area with a tower that serves no real purpose, the tower has a gun in it which can be fired but not aimed.
New Jedi Knight Mod: Darth Skin Pack - Kedri @ 9:12 AM
File: Darth Skin Pack
Author: Tom "GeRrArD" Newhall
Screenshots: Screenshot 1, Screenshot 2
Description: This is a skin pack containing 23 skins of characters in Sith Robes. They are exactly like the ones Darth Maul wears. Soon I hope to have a saber pack to go along with this, but for now download this please, and have fun.
New Jedi Knight Multiplayer Level: The Outpost - Kedri @ 9:07 AM
File: The Outpost
Author: NightGoatXL
Screenshots: Screenshot 1, Screenshot 2
Description: A large Canyon Oasis-style level with a desert theme. Recommended for four or more people.
New Jedi Knight Multiplayer Level: Malastare's Slave Battleground - Kedri @ 9:01 AM
File: Malastare's Slave Battleground
Author: Avethian
Screenshots: Screenshot 1, Screenshot 2
Description: "High above the planet of Malastare lies a battleground where men are pitted against awesome odds only for the pleasure and glory of their masters. Tonight this deathtrap is home to an epic battle between good and evil."
This level is mostly for lightsaber battles. It is great for about 4 people and Force Level 4. Enjoy...
New Jedi Knight Multiplayer Level: Fort Canyon - Kedri @ 8:55 AM
File: Fort Canyon
Author: MSR_Hobbit
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small level designed for gunners at Force Level 4. Make sure you have Force Jump or you will be at a loss compared to those who do.

Friday, June 16, 2000

New Tutorial: 2D Holograms - Kedri @ 8:31 PM
This has been sitting in the inbox far too long. Sam Coulson sent us a great tutorial on creating two-dimensional holograms for your JK levels. He's very thorough, even providing some troubleshooting tips. Many thanks to Sam for sending in his contribution.
New Jedi Knight Mod: NRN GF Skin Pack - Kedri @ 5:13 PM
File: NRN GF Skin Pack
Author: Adak
Screenshots: Screenshot 1, Screenshot 2
Description: This is a skin pack that the clan "The New Republic Navy" uses. The New Republic Navy (or NRN) is a well-known clan that plays JK, MotS, XWA, and XvT over the Zone. This skin pack includes six ranked skins and some X-Wing Alliance menu backgrounds. Enjoy...
New Jedi Knight Multiplayer Level: Cloudkill - Kedri @ 5:05 PM
File: Cloudkill
Author: SR_Sorcerer_Vinny
Screenshots: Screenshot 1, Screenshot 2
Description: Cloudkill is a small sabers-only level designed for a small number of players. It is recommended for 2 or 3 players with no force. The level takes place in a facility high above the clouds, so don't let the breathtaking views distract you from your dueling.
New MotS Multiplayer Level: Wampa Caves MP Beta - Kedri @ 4:48 PM
File: Wampa Caves MP Beta
Author: Jameson "Darth J" Harrigan
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium-sized multiplayer level set in the Ice Caves of Hoth. I hope to get this reviewed soon, as the score this level gets will determine whether it is included in The Empire Strikes Back TC. I hope you have fun. This is a BETA version, and does have one or two bugs, but they should not affect gameplay in any manner.
New Jedi Knight Multiplayer Level: Docked Ship - Kedri @ 4:39 PM
File: Docked Ship
Author: Luke Sekula
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium-sized level set on, and around a ship's port/dock. It's the first level I have ever sumbitted, so I'm new to this.
Shameless Plug: Alliance Editing - darkjedi86 @ 3:34 PM
Sheesh, Posse never lets me miss an update! It seems that Alliance Editing has updated with 20 new screens, new members, new beta testing news, and the past history. Posse would also like me to rant that they have moved to a subdomain: ae.outpostd34.com. Some of the links will not work with the old URL, so please update your bookmarks.
New Jedi Knight Mod: Rhand Patch - Kedri @ 3:28 PM
File: Rhand Patch
Author: Rudy Chow
Screenshots: Screenshot 1, Screenshot 2
Description: This is a compilation of weapon 3DOs that have been edited to contain invisible hand MATs. What this means is that you can now have a Greedo with green skin on his right fist instead of the default beige/yellow. Importantly, you will have to edit your character's 3DO so that their rhand mesh is visible. If you don't, what will happen is that your character will appear not to have a right fist as it is invisible. E-mail me if you need further help.
New Jedi Knight Mod: JoF Mod v1.0 - Kedri @ 3:14 PM
File: JoF Mod v1.0
Author: JoF_Paladin
Screenshots: Screenshot 1, Screenshot 2
Description: This mod changes all standard weapons except fists. It also changes the IR Googles, and Bacta. A few changes are that the Bryar shoots a grappling hook as secondary fire. The Stormtrooper Rifle is now a sniper rifle. The mines are now a type of futuristic mace (the blinding spray). Primary fire will repel the victim away from you and blind him/her. Secondary fire will charge it up. You can block lasers with the mace, and while it's equipped you can breathe underwater. Most projectiles now travel faster, and I made all the guns "balanced," which means the Stormtrooper rifle won't be more powerful than the Concussion Rifle or anything like that. Don't be fooled by the file size; it's kind of small because I didn't put in a bunch of 3DOs and sound files.