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BTW: Massassi is the best web site in the history of the universe! - Otterbine

Wednesday, September 27, 2000

Mantice Guns Pack Fixed - Brian @ 6:30 AM
I apologize for the problems with the Mantice Guns Pack - I had categorized it wrong, which messed up the download link. I have verified that it does work now, so please try again.

Tuesday, September 26, 2000

New Jedi Knight Multiplayer Level: Mantice Guns Pack - Brian @ 5:43 AM
File: Mantice Guns Pack
Author: WAR_gOOsEMAn__
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first released mod. It took about 3 months of hard work to put this whole thing together and make it work correctly. These are the new guns inside my mod (in order): Custom Bryar Pistol, Assault Rifle, Grenades, Ion Rifle, Sniper Cannon, LRM Launcher, Timed/Proximity Mines, and Disrupter Rifle. I would like to give a special thanks to _Mantissa_, RaDiCe_, ID_JunkGuy, and EAH_PhaZe for all the support. This mod is a Team Mantice Production.
New Jedi Knight Mod: Adrenaline Rush - Brian @ 5:38 AM
File: Adrenaline Rush
Author: Frozen_Blade
Screenshots: Screenshot 1, Screenshot 2
Description: A simple mod that changes the fire rate of all the weapons, the type of projectile the gun uses (only some) and the force powers. This is my first mod.
New MotS Cog: Lava - Brian @ 5:26 AM
Antony Espindola, who has been around the JK community for as long as I can remember, has submitted a slick lava cog for MotS. It includes a nice .wav file for hissing, as well.
A number of people have requested this COG from some unfinished work I did on a MotS SP level. This cog allows you to create the illusion of lava, with hissing sounds and spitting bits and smoke.

Simply define 5 things on your lava surface, placed randomly about, and assign these to the 5 things in the cog. Use the lava.wav for the sound and experiment with the timings to your liking. You can always use this cog more than once for a larger area.
Be sure to read the readme for more information! For even more cogs, be sure to visit our cog archives.
Level Designer Interview - Brian @ 5:13 AM
Voodoo Extreme announced that Fragland had posted an interview with with Harvey "Witchboy" Smith from Ion Storm, lead designer on Deus Ex, and James Parkman, level designer at Legend Entertainment, currently occupied with Unreal 2. Why would you care about that? Because level designers rock, and anyone that has created (or even started creating) a level can be considered a level designer. Here's a sample of the goodies you will find:
What brought you to the gaming industry?

James : During my senior year of college I decided that creating Quake 2 single player levels was far more rewarding than going to class. Luckily this paid off as I got a job at a fledgling company a few months later, after which I landed my current gig at Legend where I worked extensively on Wheel of Time and now on Unreal 2.

Harvey : I applied for a test/QA position at Origin, almost 8 years ago.
New Jedi Knight 3do: mech.zip - Brian @ 5:01 AM
Download: mech.zip
Author: Blue_Bot
View: Screenshot
Description: A mech (not based off any other mechs).
Free @massassi.com Email - Brian @ 4:48 AM
I just wanted to remind everyone that we have been offering free @massassi.com email addresses for quite a while now. It's web based email (similar to Hotmail, but with a slick massassi.com domain), so you have to log in and check your email via a web browser (programs like Outlook and Eudora won't work). Check the details out at: http://mail.massassi.com/.
Etc. - Brian @ 4:45 AM
Level Submissions: I'm still getting a lot of submissions w/out all the required information. My father (I guess he checks out the site every once in a while) made a suggestion, so here it is:
Hello Son,

It seems you may be getting a little testy about incomplete level submissions. Take a deep breath and relax. Some people are unable to follow instructions or suggestions. Maybe you can invent a program that punishes the offenders physically.

Love Dad
You heard it, if you don't submit your levels correctly, we will physically punish you.

Forums: What are you waiting for? Hop into the best JK and MotS discussion forums on the 'net. Right here! Honestly, if you are new to editing, new to JK, or even an oldie who doesn't normally post on forums, give us a try!

Monday, September 25, 2000

New Jedi Knight Multiplayer Level: Imperial Outpost - Brian @ 8:50 PM
File: Imperial Outpost
Author: Jedimaster
Screenshots: Screenshot 1, Screenshot 2
Description: A level set in an imperial outpost in space. Includes a main circular room with tunnels leading from it.
New MotS Multiplayer Level: x-2100 - Brian @ 8:47 PM
File: x-2100
Author: Jaime Muscatelli
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium sized multiplayer spaceship level with multiple weapons and a healing pool. This is nothing like my first level. I made this level for all types but specifically people who like the cargo ship.
New MotS Multiplayer Level: The Matrix: Dojo - Brian @ 8:45 PM
File: The Matrix: Dojo
Author: se7vn a.k.a WAR_CyPhEr
Screenshots: Screenshot 1, Screenshot 2
Description: A small multiplayer level. This is only the first of the Matrix series. It's meant to be played with sabers only. This level still needs some level touch ups but I haven't the time, e-mail me if you would like to help on my projects.
New Jedi Knight Mod: Advanced Saber Colours - Brian @ 8:43 PM
File: Advanced Saber Colours
Author: TN_Fireball
Screenshots: Screenshot 1, Screenshot 2
Description: This pach does not have a gob, only mats. Just put them in your resource/mat directory, and your red, purple, green and blue saber blades will look much better. Also, your saber handle will be black.
New Jedi Knight Mod: Power Weapons Pack 2 (preview) - Brian @ 8:41 PM
File: Power Weapons Pack 2 (preview)
Author: Zagibu[master]
Screenshots: Screenshot 1, Screenshot 2
Description: This is an actual demo version of my upcoming weapon mod called Power Weapons Pack 2. I posted this version because I need some bug reports. Everything is included, except for most of the weapon 3dos. I removed them in order to give you a quicker download (the full version would be twice as big). Some features: UT-like sniper rifle with headshot kill possibility, flame thrower, and heavy assault mortar. I'm looking forward to some serious bug reports; authors will be listed in the in-game credits and in the readme...
New Jedi Knight Mod: The Missing Skins GOLD EDITION - Brian @ 8:37 PM
File: The Missing Skins GOLD EDITION
Author: DarkMaul 2
Screenshots: Screenshot 1, Screenshot 2
Description: The new gold edition includes all of the old skins and some new ones. It now includes some more, such as the Moldy Crow, Dead Yun, Water Cyc, Drugon, Gonk, GONK's Mandalor Pack, Preadator pack, and now the Ultimate(that force saber pack) does not conflict with the other skins, besides predator and mandalor pack. Enjoy the pack.
SavageX Closes Shop - Brian @ 12:21 AM
SavageX's Command Center is closing. Please visit the site for more information and his farewell. Although we're sad to see SavageX's site coming down, we're happy that we could be of service, and we're especially happy that he's not going to quit JK editing.

Sunday, September 24, 2000

New JK/MotS 3do: EP1_3dos.zip - Brian @ 6:30 PM
Download: EP1_3dos.zip
Author: Zymotico
View: Screenshot
Description: Jedicore.net has closed and The Realm of Zymotico is no more. So that my 3dos will live on without the Jedicore website, I'm uploading most of the completed work to Massassi. So Enjoy! This pack contains Episode 1 background objects for player maps (see screenshot).
New JK/MotS 3do: EP1enemy.zip - Brian @ 6:29 PM
Download: EP1enemy.zip
Author: Zymotico
View: Screenshot
Description: Jedicore.net has closed and The Realm of Zymotico is no more. So that my 3dos will live on without the Jedicore website, I'm uploading most of the completed work to Massassi. So Enjoy! This pack contains Episode 1 moveable/attackable enemies (see screenshot).
3do Studio - Brian @ 4:37 PM
3do Studio has reopened with a nice new design and a lot of features - for a ton of 3do downloads, be sure to stop by.
SWTTC : Vote for sample levels - Jepman @ 8:36 AM
You are invited to go to this thread to vote for the levels that should be released in the SWTTC final beta release. They have narrowed the beta release to three levels, and they might also included some cutscenes, new enemies, and etc...
Warlords : Arena Screenshots - Jepman @ 8:27 AM
Well I have uploaded a newly designed website for GuNbOy and I's upcoming mod, Warlords : Arena. At the site you can view many different shots, and view our project status.
Obi-Wan Forum - Brian @ 2:29 AM
In anticipation of the Obi-Wan section of Massassi (and the game's release), we have opened an Obi-Wan Forum. All discussion regarding this KILLER looking shooter that should be released early next year should go in this new forum.

Saturday, September 23, 2000

Star Wars Trilogy TC News - Brian @ 3:03 PM
Ajay Huff, project leader over at the Star Wars Trilogy TC, wrote in with some juicy information:
There has been an update on the SWTTC website (http://swttc.outpostd34.com). Not only is there a new Select pic, but we're announcing the fourth and final preview of the SWTTC, only this time, the fans get to choose which levels will be previewed! Go to the SWTTC website for more information.

We are also looking for new, talented editors to help put the finishing touches on the TC. Drop us an e-mail along with a sample of your work to be a part of this epic project!
Mat Spotlight - Brandon @ 2:38 PM
Once again it is time for the Mat Spotlight to shine upon another mat. This week, the Mat Spotlight shines on Hebedee's dfltwood mat. Like it? Then download it and take a look at the other mats in the mat section.
SotD Archives - Brian @ 6:48 AM
Due to feedback from darkjedi86 and blujay, I have slightly modified the screenshot of the day archives. The script now lists the latest shots first, instead of the oldest ones...
Online Gaming Article - Brian @ 6:23 AM
Current and Future Developments in Online Games is the title of a new article on Imaginary Realities. It's written by Raph Koster, who works for Verant Interactive, the company developing Star Wars Online. Overall, a very interesting read... Thanks Voodoo Extreme.