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BTW: Massassi is the best web site in the history of the universe! - Otterbine

Saturday, October 7, 2000

New Jedi Knight Multiplayer Level: Unescapable Death - Juztyn @ 8:27 PM
File: Unescapable Death
Author: Aglar
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small multiplayer level with a large stone platform suspended above deadly lava. Great stone gargoyles surround the dueling area in this ancient gothic arena. The level is done entirely in 16bit mats, however a 8bit.gob has been included to run with Patch Commander for those that use software rendering.

Note: The first screenshot is the 8bit version and Screenshot 2 is the 16bit variety.
New Jedi Knight Multiplayer Level Review: Shadows of the Dark Side - Reviews @ 4:29 PM
The Massassi Temple Review Site has just posted a new review of Shadows of the Dark Side. The level was created by StarSabers.
New MotS Single Player Level: Zella - blujay @ 1:53 AM
File: Zella
Author: Jaime Muscatelli
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium sized level. This is my best level yet. I finally added force powers! The level has a custom saber, custom sound, forces and a partner. Mara Jade is your partner that helps you throughout the level. I also wrote goal cogs. You are sent to a base on Zella s.t.p. to knock out the base.
New Tutorial (Kindof): Circular Outdoor Architecture - Brian @ 12:16 AM
While reading this thread on the Showcase forum, I was wondering why people were having a problem with a method that was outlined in one of our tutorials. So, I went to the tutorials section so I could post a link, and to my surprise, the tutorial wasn't listed! So here it is: Circular Outdoor Architecture. It describes a killer way to create awesome architecture using a combination of perfect polygons, domes, and of course, cleaving and deleting. The tutorial was submitted just about a year ago, so somewhere in our various server issues it apparently got deleted from the tutorials page. It was sent in by Jkior, whom I haven't seen around here lately (are you still around?).

Friday, October 6, 2000

Escape From Monkey Island Demo - Brian @ 8:26 PM
Blue's News is reporting that Lucasarts has released a demo of Escape From Monkey Island. There are a list of download mirrors at Avault, and and you can also get it at Gamecenter.
SW Online News - Brian @ 8:22 PM
Kindof... Gamers.com is reporting that SW Online will enter internal beta testing within a couple of months... I don't know exactly what that means or how they know, but it sounded interesting. Thanks JediKnight.net.
Obi-Wan Delayed - Brian @ 8:17 PM
Thanks for the many people that submitted this news. Lucasarts announced today that Obi-Wan has been delayed, here's the info:
Following a recent review of the development schedule for Star Wars: Episode I Obi-Wan, LucasArts has determined that the game will not release this calendar year. LucasArts is currently recalibrating Obi-Wan's development timeline and will provide another update in early 2001.

Thursday, October 5, 2000

Almost a Lighting Tutorial - blujay @ 11:45 PM
Here's a great thread that has lots of lighting tips and techniques. It's almost a tutorial in itself.
DCM #63 Released - Archimedes @ 6:22 PM
Outpost D-34 reports that DCM #63 has been released. Be sure to check it out - it's a guaranteed laugh, every time.

Wednesday, October 4, 2000

New Jedi Knight Multiplayer Level: Shadows of the Dark Side - Brian @ 3:47 AM
File: Shadows of the Dark Side
Author: StarSabers
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small MP level for 4 to 8 people. It is set in a small spaceport.
New Jedi Knight Multiplayer Level: Bespin Saber Duel - Brian @ 3:46 AM
File: Bespin Saber Duel
Author: SR_GSX
Screenshots: Screenshot 1, Screenshot 2
Description: Bespin has been attacked by the Imperials and is now only partially there. The secret jedi knights known as the shadow republic have adopted the remains of the mining station as a saber training facility.
New Jedi Knight Mod: Matrix MOD - Brian @ 3:44 AM
File: Matrix MOD
Author: Cave_Demon
Screenshots: Screenshot 1, Screenshot 2
Description: New skins, extremely high jumps, and new guns. You can also slow down the time.
New Jedi Knight Multiplayer Level: Canyon Outpost - Brian @ 3:42 AM
File: Canyon Outpost
Author: Mhc_Ninja
Screenshots: Screenshot 1, Screenshot 2
Description: A canyon with many good sniper spots and lots of guns and secret places. Designed for 2-8 players.
New Jedi Knight Multiplayer Level: HupiTalo - Brian @ 3:41 AM
File: HupiTalo
Author: Cave_Demon
Screenshots: Screenshot 1, Screenshot 2
Description: This is medium sized guns arena that contains anti-gravity tubes and some tunnels.
New Jedi Knight Mod: Thugs of Tatooine Skin Pack - Brian @ 3:38 AM
File: Thugs of Tatooine Skin Pack
Author: Jepman
Screenshots: Screenshot 1, Screenshot 2
Description: Here are skins of Thugs of Tatooine, an MP Co-op level that never got completed. It features 6 skins of the thugs you were going to be able to play as. Thanks to Al MacDonald for the Aqualish (Poda Bonda) skin I modified.

Tuesday, October 3, 2000

Work @ Lucasarts - Brian @ 9:36 PM
Gamasutra is reporting that Lucas Learning is hiring a 3D Art Technician. I suggest that if you are a very talented 3D artist (level design, character models, 3dos, etc) and are interested in getting into the industry, you should check it out. Information on applications can be found on the Lucas Learning jobs page.
First 16-Bit Mat Pack - Jepman @ 9:05 AM
Ramen has converted a few textures from Chris Buechler's work at the Texture Studio, and released them over at Outpost D-34. Get them here.

Monday, October 2, 2000

16-Bit Colors - Jepman @ 6:54 PM
Well I would suggest roaming through the Showcase forum, because now you can see loads of new screenshots using 16-bit colored levels. Visit this thread or this one for good views of 16-bit Jedi Knight in all its glory.
JK 3rd Person Cam Coordinates - Jepman @ 6:49 PM
Ok, I am going to post this really quickly in the news, since I figured everyone would like to know this. Its nothing very special, I just figured out how to change the Jedi Knight 3rd Person Camera's location behind the player. You simply have to edit the _actor template and change the x,y,z of the EyeOffSet. It changes both POV and 3rd Person cams. Try it if you'd like.
Mat16 Version 2 - Brian @ 5:11 PM
Jedi Dreams has released version 2 of Mat16, the mat/bmp converter mentioned yesterday. The new version has batch conversion as well as a couple of bug fixes.
New Rbots Released - Brian @ 4:47 PM
Version 0.2a of Rbots has been released. It adds more bots and fixes a couple of bugs. Be sure to visit the Official Rbots page for the download.
Correction - Brian @ 4:38 PM
The EvilTimes level posted just below this was originally posted as a JK level. It's a MotS level, so if you downloaded it and couldn't get it to work, that's why (you most likely noticed that it's a .goo instead of .gob). Thanks to Brian (no, not me, it must be another Brian) for emailing me about it.
If Today is Monday, This Must be Italy - Kedri @ 10:18 AM
Ciao folks! It's Kedri, reporting after a few impulsive travel decisions from the trenches (ha ha) in Milano, Italia. So far my vacation's been intensely awesome. Computer withdrawal's been tough, so when I walked into this train station here to book passage for Tuscany tomorrow and I found this "Cabina di Web" (Web Booth) I slid the charge card through and started browsing again like a junkie getting his fix. It's like 4,000 lyra for five minutes, which turns out to be something like two bucks. I love how cheap everything is here...

I haven't checked my e-mail in ages—I don't think I can do it from here, this thing's pretty bare-bones—but through an Italian-based Netscape and the miracle of Babelfish I'm posting here. I thought of all you guys when I noticed that movie theaters here are still showing The Phantom Menace, believe it or not! I think I'll check it out just to listen to the Italian voice-overs. That should be a hoot. :) I should be touching down back in the U.S. some time next week, so until then I hope you're all doing well. Take it easy everybody!
New MotS Multiplayer Level: EvilTimes - Brian @ 6:23 AM
File: EvilTimes
Author: Neo_Trunks_DBZ
Screenshots: Screenshot 1, Screenshot 2
Description: This is a castle set in some mountains. Very good for team play, one team attacks castle, other defends. This level is intended for 2-8 players. Recommended MODs are: Mideival weapons pack, DBZ 3.0, and KWP.
New Jedi Knight Multiplayer Level: PoweR CA - Brian @ 6:20 AM
File: PoweR CA
Author: PoweR_Punsterx
Screenshots: Screenshot 1, Screenshot 2
Description: This level was meant for sabers, but is also good for king of the hill on the rafters. If you like BGJ you will probably like this.