2024-06-27 MotS Episode + Game Engine Cutsceā¦
2024-06-21 MotS Secret Level Remastered
2024-03-18 The power of Mara Jade
2024-01-01 Repeater Rifle Mod
2024-01-01 MotS Upscaled Sounds
- Death of Massassi Level Pack
- Massassi MP Packs: 1, 2, 3, 4, 5, 6
- Massassi Capture The Flag Pack
- Jedi Knight Arena Level Pack
- SP Contest Winners: 1, 2
- H o l i d a y Logo Contest
JK Arena: MP Modification
Millennium: Cog Resource
Rbots: JK/Mots Bots
BTW: Massassi is the best web site in the history of the universe! - Otterbine
Saturday, January 6, 2001
Friday, January 5, 2001
I'm getting ready to enhance the features section, so any feature that has not been updated in the last 12 months will be removed during this process. If you are the author of any of the following levels and you are still working on it, let me know and send new screenshots and progress information. Otherwise, they will be deleted in about a week's time.The new levels that they posted look great, so head on over to The Admirals Command Chamber.
On the removal list:All other features will remain. Thanks!
- Allies of the Force
- I-153 Imperial Patrol Craft
- Imperial Retribution
- Jedi Academy Trilogy
- Mos Eisley Spaceport
- Saber Battle on Naboo
- Search for Revenge
- Star Wars: A Jedi's Journey
- The Lost Fortress
- Smugglers of Nomad 9
- The Third Death Star
Author: Saber_Tux
Screenshots: Screenshot 1, Screenshot 2
Description: This level is designed for 4-5 players to fight with guns & sabers.
Author: DrodiT
Screenshots: Screenshot 1, Screenshot 2
Description: This level was made for quick fighting. Good for saber dueling and soldier shoot-outs. It reminds me much of Gantry. It takes place in the high clouds above the planet Adega. It is a rest area where travelers can stop and take a break from the long journey. And while the owner of the pit stop is dead in his room the pit stop has been over run by YOU (and your enemies).
Author: ThreeDee
Screenshots: Screenshot 1, Screenshot 2
Description: I originally made this level for the JKT partial conversion at http://www.jedinights.com/JKT, but that was months and months ago and I want to get this out there before it becomes completely obsolete in the face of so many amazing user-made levels by the community. It does have one annoying crash as a result of many explosions at once, which I tried and tried to remedy without success. However, I was working on it for over a month and feel it would be a waste to never release it. It's a medium-sized level with good flow (there are three exits out of most rooms) and some of the best architecture and connectivity I've ever done for JK, save the level I submitted to the second Massassi level contest, Sky Station.
Author: Saber_Phantom1
Screenshots: Screenshot 1, Screenshot 2
Description: 5 rooms to choose from. 4 of them are for sabers and 1 is for guns. It has lots of secrets in it too.
Author: adrenal_medulla
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small to medium level intended for 2-4 players. It is situated on the surface of a large asteroid mined for its chemicals and gasses. Waste is sent here to the surface to be jettisoned. At the bottom of the level is an acid bath which will cause damage if fallen into. Just above the acid is an area big enough for good gunplay. In the center is a tower with an enclosed, circular room for close saber fighting. Above this room is the roof of the tower which allows for more open saber fighting and for shooting at players down below. There are also vents that will carry players from the bottom to the roof. Includes four secret areas.
Author: Brad Nott (MBHG_BOLLUX_LM)
Screenshots: Screenshot 1, Screenshot 2
Description: This is a large, mostly indoor, mansion/castle level made for the MBHG guild. It is the first multiplayer level that I have ever made and published. There are 8 secret passageways, all major weapons (which are all mostly hidden in secret places), and some framerate problems, but they really aren't too bad. E-mail me if you need any help in finding all of my 8 secret passages. Thank you all editors whose mats and 3do's I have used in this level, I cannot remember your names, but you can take all the credit for the decorative part you played in this level.
Author: Gundam Blackstealth
Screenshots: Screenshot 1, Screenshot 2
Description: This level is medium sized and has two floors.
Author: Sith Scout
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium sized multiplayer level with lots of regenerating glass and also an indoor ice rink. There is a pit that you can fall into and you die unless you fall on one of the special squares. Also this level has a room where you can use force throw a ton. This level is for designed for 2-4 people. This is my first level I have ever made so E-mail me about it.
Thursday, January 4, 2001
For the last few months, a little known Dark Forces editing group slowly migrated from strictly Dark Forces: Rebel Agent to include Jedi Knight as well. For some time, people have been making starship mods that allow you to fly as a ship of your choice, but most of those mods ended up scrapped or discarded by the JK community because of their poor make. One of the DFLev editors noticed this problem and downloaded a few mods himself. After looking at the coding and other files, we decided that it wouldn't be all that hard to make a halfway decent starfighter mod.So, head on over and take a look.
The work began using one of the mods that is no longer able to be found on any JK servers, but it was a start. Using the 3dos and playing with the COG scripts, a simple MOD was created. After a few successful tests, questions like "how about charging lasers and shields" and "how about varying hull and shield strength" came up. All of this got integrated into the MOD Starfighters v1.0 Beta. The Internet Gaming Zone proved a good place to grab some Beta testers, who unanimously decided that the MOD was actually fun to play.
Since the original verison, which included the A-wing, TIE Fighter, and TIE Interceptor, we've added the X-wing. Although the X-wing has serious limitations (due to compatability issues), version 2.0 of the MOD will greatly extend the X-wing's abilities. Also, since the main DFLev server is down for some reason, a mirror site with screenshots and updates has been set up at http://members.nbci.com/hbcommand/pictures/index.htm until we can get the original site up and running again.
Wednesday, January 3, 2001
There is a new version of JkEdit 3.18 available at www.MagicForce.com Version 3.18 of JkEdit contain some new enhancements and fixes:Sounds good, so go check it out over at MagicForce.com
- A new Startup Editor command
- The Inventory Tables has been updated
- The Portal Rendering method has been highly improved
- The Hidden Sector Removal command has been enhanced
- The Grid Alignment has been enhanced
- Copy/Paste of adjoined surfaces has been improved
- Surface Geometry, Light, and Texture parameters are now correctly generated
Many thanks to Jedi Legacy for the news.
"Video games are a modern form of artistic expression that have the same level of First Amendment protection as films, records, and books," stated IDSA president Douglas Lowenstein.A very interesting read, it's definitely something that can affect all us computer gaming fans.
Monday, January 1, 2001
You're probably asking... Why? The reason is that our bandwidth prices have skyrocketed, and we are no longer able to afford them. Not to mention the fact that internet advertising is currently in a slump... FileLeech.com has been extremely helpful in getting our files mirrored (should be complete some time this week or next week). I would like to personally thank Zerozombie for his help in getting this set up quickly. I would also like to thank SL_Jedi_Bubba_Fatt for pointing out FileLeech.com in the first place.
Please Note: We cannot post any levels while this transfer is going on. I will try to provide a download link for the ones sent in, but I'm still devising a solution to this problem. I will keep you updated.
- Frantic G
- JO_ExtremeE
- KOP_Tiberius
- Gelatinous_Drool with another great one
Well, this will probably be the final posting of logos for this holiday season, unless there are any last-second submissions.
The contest has really been a success this year, with eighty-nine (yes, 89) logos posted, plus thirty-eight from last year.
To all the authors who have taken the time to make up a logo and send it in, a big thanks and best holiday wishes. Next year's should be even more amazing.
The Editor's Corner is designed to give authors a place to show off their work without requiring them to learn HTML, FTP, and whatever else it takes to get images on the web. Once you are signed up, you can upload your images to our server via an easy-to-use web interface. Recent updates are now listed on the main page, and when you add images, you are also presented with a URL that you can paste into the showcase forum.
As with any new service, there are bound to be a couple of bugs. We've done our best to beta-test the heck out of it, but likely there's something we missed. If you find anything out of place, don't hesitate to drop me a line.
Be sure to read and follow all the rules before posting. As I mentioned in those rules, since this service is easily viewable on the main page, we must have a more strict content control policy.