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BTW: Massassi is the best web site in the history of the universe! - Otterbine

Thursday, April 5, 2001

New Jedi Knight Multiplayer Level: AE DM - Kedri @ 7:55 PM
File: AE DM
Author: Posse
Screenshots: Screenshot 1, Screenshot 2
Description: This level is a DM level with a Nar feel to it. It includes some nice lighting and custom cogging, including an all-new trap (rather swank, I might add). Guns and sabers version included.
New Jedi Knight Multiplayer Level: Paintball Arena 2 - Kedri @ 7:50 PM
File: Paintball Arena 2
Author: WarpedNewt
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium sized Jedi Knight level, designed especially for those who like to hide and sniper. Every weapon is available except the concussion rifle, since this is mostly closed-quarters fighting. Like I said, there a lots of places to hide, whether it be on one of the castle buildings or the many cracks and holesto snipe through. If you played the first one, this one's even better: new 3DOs, new start layout, texture rearrangement. If you have questions on editing just drop a me a line up on that e-mail button.
New Jedi Knight Multiplayer Level: Hidden Valley - Kedri @ 7:43 PM
File: Hidden Valley
Author: MoS_SaBeRCrAzY_
Screenshots: Screenshot 1, Screenshot 2
Description: This is a big multiplayer level set on a remote planet where all fully-trained Jedi go to continue their training. It’s a valley with 4 rivers running into it, meeting in a lake on the main level (the lake has a shark in it). There is also a canyon leading up to a temple room; use the Force to find it. The level is a saber level for the most part, but all you gunners out there can go in with Force 4 and find guns & ammo. To play HiDDeN VaLLeY you need a 3D acceleration card; it's very hard on slow computers (that means all you framerate elite turn on your 3d cards... you have them, use them). I hope you all have as much fun playing it as I had making it. Peace
New Misc. File: MotS Startup Cog Generator - blujay @ 2:47 AM
File: MotS Startup Cog Generator
Author: Sam Coulson
Description: A startup cog generator written in HTML and JavaScript. Written because Jed's generator does not support MotS.
Sith Central Opens Link Section - blujay @ 2:31 AM
Jai Kaiman sent word that he's opened a links section at Sith Central. He rates every site so you can visit the best ones.
New Misc File: Alien Warriors - blujay @ 1:45 AM
File: Alien Warriors
Author: Dark Phoenix
Description: A pack of 7 new JK alien enemies for an author looking for some "ethnic diversity" for his levels. Pack includes new AI, SND, COG, PUP, and TPL files. Specific information can be found at http://jkphoenix.bizland.com.

Tuesday, April 3, 2001

New Jedi Knight Mod: Halfman's Sabers - Kedri @ 7:13 PM
File: Halfman's Sabers
Author: _JP_Halfman
Screenshots: Screenshot 1, Screenshot 2
Description: A small download of two interesting sabers, the first ones I ever made. They are called the Rainbow Saber and the Phantom Saber, named for my clan, the Jedi Phantoms. They aren't very good, and I would appreciate any constructive critism anyone would like to submit. I hope you enjoy them...
New Jedi Knight Multiplayer Level: N-BGJ - Kedri @ 6:53 PM
File: N-BGJ
Author: DarkSkywalker
Screenshots: Screenshot 1, Screenshot 2
Description: We've all played BGJ, and, well, everyone knows it's getting sorta boring. This BGJ mod includes two modes of play (Guns/No Guns), beautifully rendered architecture, night-time atmosphere, all-new areas and dark hiding places, and hard-to-reach (but worthwhile) secrets. It actually looks like your in an asteroid, with the stars moving! Yeah, it's another mod, but give it a try, I'm sure you won't be disappointed!
New Jedi Knight Multiplayer Level: KoG_City - Kedri @ 6:47 PM
File: KoG_City
Author: KoG_Waymoot
Screenshots: Screenshot 1, Screenshot 2
Description: A self-contained city floating in space. Six main buildings surround a central processing unit. A medium sized level that is good on framerate, low on cogs, and meant for heated DM action.
New Jedi Knight Multiplayer Level: Nar Central - Kedri @ 6:43 PM
File: Nar Central
Author: GMC
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium sized multiplayer level. It is a beta version for free use. You can modify it any way you like as long as you give me credit for the base design. I did manage to spend some time on the construction, but am unable to complete or work out any bugs it may have due to computer problems. Who knows, I might submit the finished version later. Have fun editing it! Make me proud.
New Jedi Knight Multiplayer Level: Imperial Navy Base - Kedri @ 6:39 PM
File: Imperial Navy Base
Author: Lord_Kueller
Screenshots: Screenshot 1, Screenshot 2
Description: This level is a Imperial Navy Base with Stormtroopers, Navy Officers, an Interdictor Cruiser, and a new item that I created called 'Troop Armor' which acts like a permanent super-shield. It is quite large with a few secrets/traps and lots of room to fight.
New MotS Mod: ChaosJK - Kedri @ 6:30 PM
File: ChaosJK
Author: TheFPSMan
Screenshots: Screenshot 1, Screenshot 2
Description: This sequel to Unreal Tournament Knights gives you new weapons to use, like the Proxy Launcher, Cow Mines, and more.

Monday, April 2, 2001

New Misc File: Skybox Prefab - Kedri @ 6:45 PM
File: skybox_prefab.zip
Author: DeTRiTiC-iQ
Description: A simple large skybox, surfaces pre-scaled so all you have to do is select the relevant 256x256 mats to put on them. DO NOT flag the surfaces as sky or use mipmapped textures. This is designed so that it is very easy to change skyboxes at any moment.
New MotS Multiplayer Level: The Water Tower - Kedri @ 6:35 PM
File: The Water Tower
Author: GhostOfYoda
Screenshots: Screenshot 1, Screenshot 2
Description: Once, a city had a tower built to store water. It was a majestic site. The designer, Mahki Sheebe, was particulary proud of the ventilation system that supported the tower. Unfortunately, after construction, a major design flaw was discovered: as the tank filled up with water, so would the control room. It was decided the tower was to be knocked down, and Mahki was surely ruined. At the last minute, however, a young buisness man bought the tower to be used for tournaments and fights. Now, the tower is waiting, waiting for one brave enough to enter.

This level is a small/medium level for 2 to 4 players. It is recommended to be played on higher-end machines. Only a Jedi with the neutral force powers has any hope of leaving the level with a score above 0! It is hard to camp as each area is joined to the level in many ways. I hope you enjoy playing this level as much as I enjoyed making it!
New Jedi Knight Mod: Kell Dragon Mutant (MP) - Kedri @ 6:19 PM
File: Kell Dragon Mutant (MP)
Author: DarkShroom
Screenshots: Screenshot 1, Screenshot 2
Description: The Kell Mutant, a new race recently discovered by the Imperial Planetary Research Division. These walking lizards have the viciousness of a Kell Dragon and the intelligence of a man. Rumor has it, they are actually a genetically engineered experiment to be used as Imperial soldiers. (Story is still being developed, currently just multiplayer)
New Jedi Knight Mod: PsycoPain(t)ball - Kedri @ 6:14 PM
File: PsycoPain(t)ball
Author: PsycoGoopher, Xarr_Jawa
Screenshots: Screenshot 1, Screenshot 2
Description: A really funny paintball-mod! The more players are in the game the more powerful the weapons are! Enjoy that "psycho" weapon-feeling. =)
New MotS Mod: Unreal Tournament Knights - Kedri @ 6:02 PM
File: Unreal Tournament Knights
Author: TheFPSMan
Screenshots: Screenshot 1, Screenshot 2
Description: This MOD allows you to use UT weapons in JK. It also gives you two items, two levels, and all new screens. I do admit the weapon models aren't 100% accurate, but just have fun.
New Jedi Knight Multiplayer Level: The Cliff Arena - Kedri @ 5:58 PM
File: The Cliff Arena
Author: Matthew Johnson
Screenshots: Screenshot 1, Screenshot 2
Description: A small level for 2-4 players set in a sort of cliff area. Mostly made of catwalks and items. This is my first shot at level-making so please no ugly comments. Good for sniping and maybe saber battles.
New Jedi Knight Mod: Silly Mod (Beta) - Kedri @ 5:54 PM
File: Silly Mod (Beta)
Author: JediideJ
Screenshots: Screenshot 1, Screenshot 2
Description: This mod was originally intended to make every animation in JK "silly." Due to lack of interest it died. It is compatible with many mods, such as KWP. This is in no way meant to be a gameplay mod: it is meant for a few seconds of fun. This was my very first mod and the animations are quite crumby, but I was proud of them when I made them so this is submitted so they won’t go to waste. There are new animations for fowards, backwards, left strafe, right strafe, crouch, jump, fall, land, and activate.

Sunday, April 1, 2001

Serious Sam Mapping Tutorial - Brian @ 3:34 PM
I have written and posted a mapping tutorial for Serious Sam, the recently released FPS by Croteam. You can find the tutorial at Serious Editing. This tutorial is written for both brand-new mappers (never mapped for any game) and experienced mappers new to Serious Sam editing. It covers creating a basic room, basic architecture, texturing, lighting, layering, and adding enemies.

If you haven't noticed, I really, really enjoy this game! I strongly suggest you at least download the demo (from Croteam). If you like it, go spend the mere $20 that it costs to buy. Both the map editor (Serious Editor - used to create all the levels in Serious Sam) and the modeler (Serious Modeler - used to create all the models and animations in Serious Sam) were released for free on the game CD.
Revamp @ DBZ: The Destruction is Real - Archimedes @ 9:52 AM
Bubba sent word (HTMLized and everything!) of the many updates taking place at DBZ: The Destruction is Real. We'll let him do the talking.
The staff at DragonBallZ: The Destruction is Real has been working hard for these last two weeks organizing and preparing for this revamp, and it has finally happened. Shred18 has pumped out some major skins that are fantastic looking. We have updated the site's character screens, gameplay shots, levels, FAQ, and added an about section which will go more in-depth on the modification for Jedi Knight. We will also be releasing some new gameplay movies and such within the next few weeks. Be sure to check back for updates.

Saturday, March 31, 2001

SS3 Beta 9.0 - Brian @ 4:23 PM
SavageX notes that Space Soldiers 3 Beta 9.0 has been released. You can get it at his site.
JKMAG Tourney Results - Kedri @ 10:51 AM
ReAcToR checks in with a report of last night's hot tourney action:
The #JediKnight/JKMAG Ji O NF Tournament was a success. 32 players participated in this frag fest that went on for a total of 3 hours(7-10PM Eastern). The only real problems that we ran into were a minor netsplit and a handful of players that weren't familiar on how to join through TCP/IP. All of the problems were remedied quickly. The turnout was great and we hope to bring more tournaments to the community in the NEAR future. We are working on a new #JediKnight Java Applet which will be more user-friendly and we will actually have a dedicated page for the competitions as well. We encourage everyone that wants to participate in the upcoming tournaments to become familiar with mIRC, so that your experience will be an even better one next time. I would like to thank everyone who participated, showed up or helped organize/run the tournament. Now for what you've all been waiting for:

Results:

1st/Gold - JaG_A_Kicker
2nd/Silver - JaG_KnightAli
3rd/Bronze - US_SubZero

Additional Results: http://obskni.tripod.com/jkmagto.html

Screenshot of participants (before tourney started): http://nds.clanspot.com/images/tourney01.gif
Sith Central Makes a Move, Debuts Opinion Poll - Kedri @ 10:40 AM
Jai Kaiman, proprietor of Sith Central, sent word that he's moved his site to a new server, one with 500MB of shelf space. The new URL is http://www.sithcentral.co.uk/. He's also posted a brand-new opinion poll on the site, so be sure to check it out when you're updating your bookmarks.
Submit This - Kedri @ 10:21 AM
Right then, the batch of posts you see below are the last ones coming from the Level Bin, which means we're all caught up on the submissions that have been sent in while our databases went MIA last month. Woo-hoo! There are over a dozen submissions, however, that either weren't GOB'ed or ZIP'ed (and my bandwidth provider will have words with you for that), or were missing screenshots or crucial description info. Some were just missing attachments altogether.

If you've sent a level or a mod to us in the past and haven't seen it posted on our site yet, chances are you're among the bunch of invalid submissions. Please have just one last peek at our submission instructions and send your stuff in again. Thanks.