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BTW: Massassi is the best web site in the history of the universe! - Otterbine

Sunday, April 8, 2001

New Jedi Knight Mod: Space Soldiers 3: MP MOD Beta 9.0 - Kedri @ 6:14 PM
File: Space Soldiers 3: MP MOD Beta 9.0
Author: SavageX
Screenshots: Screenshot 1, Screenshot 2
Description: This is Beta 9.0 of the SS3 MP MOD for Jedi Knight. This is a mod/TC that takes place in the 3rd saga of the SS universe (created by the author) This mod contains over 12 weapons which include a knife, glock pistol, desert eagle pistol, shotgun, double barrel shotgun, uzi, m16 w/ grenade launcher, RPG launcher, pipe bombs, a pyro ion cannon, and a tasr rod. Also includes 11 skins and 4 team skins, 12 skills, and new features that include feigh death, victory gesture, flipping, and much more. Go to http://ss3.outpostd34.com for more details of the mod. The SS3 DM levels are NOT included in this file, but can be found here.
New Jedi Knight Multiplayer Level: Space Soldiers 3: Death Match Levels - Kedri @ 6:14 PM
File: Space Soldiers 3: Death Match Levels
Author: SavageX
Screenshots: Screenshot 1, Screenshot 2
Description: These are the 3 levels that were made to work with SS3 beta 9.0. This level pack includes "The Deserted City of LA", "The City Sewers", and "The Thornosapeon Cargo Vessel". This level pack only works with beta 9.0 of the mod and does not work with beta 8.5b and does not work in normal Jedi Knight mode.
Mat Pack Submission - Brandon @ 4:49 PM
Cave_Demon submitted an awesome pack of skyboxes that you can find in the mat section. Don't forget, you can send in the mats that you have or make as well.
JK MP Level Update: Paintball Arena 3 (Beta) - Kedri @ 12:31 PM
WarpedNewt sent in an update to his latest submission, Paintball Arena 3 (Beta), which now allows more than one or two people to be in the level at once. The update replaces the existing hosted file, so be sure to grab it if you already downloaded the first one.
New Jedi Knight CTF Level: Base Assault CTF - Kedri @ 12:25 PM
File: Base Assault CTF
Author: Berlick B'ja
Screenshots: Screenshot 1, Screenshot 2
Description: A medium sized "capture the flag" level. The level has two bases, one for each team, a small village, a sewer system and a network of caves. Most of the power ups are contained in the bags, so there is no need to run around gathering weapons. It is suitable for 4+ players.
New Jedi Knight Single Player Level: Invasion of the Sol System, Episode 1 - Kedri @ 12:20 PM
File: Invasion of the Sol System, Episode 1
Author: Kyle90
Screenshots: Screenshot 1, Screenshot 2
Description: This is a level set on Mars, where the Empire is trying to create a breathable atmosphere. Your mission is to shut down the operation and get to a ship. This is my first released level, so please be nice.
New Jedi Knight Multiplayer Level: Renaissance BGJ - Kedri @ 12:15 PM
File: Renaissance BGJ
Author: JFK_Cali
Screenshots: Screenshot 1, Screenshot 2
Description: A Battleground Jedi with a Renaissance Age look to it. This my very first release, so please make a comment.
More Walkthroughs @ TACC - Ryan @ 9:03 AM
In addition to the news Hebedee already mentioned below, I've since updated the Command Chamber with two more walkthroughs for Birth of a Mercenary 1 and Imperial Siege on Derra IV. New reviews and other goodies are coming soon, so be sure to visit regularly.
New JK/MotS 3do: speakers.zip - Brandon @ 8:55 AM
Download: speakers.zip
Author: dksaber
View: Screenshot
Description: A speaker box with two subwoofers in it.
Updates at TACC - Hebedee @ 6:12 AM
Ryan at hosted site The Admiral's Command Chamber has updated with a new level feature for Legacy of Yun by Chewbubba. He also reports that the Walkthrough section us up. It includes the first walkthrough for The New Empire Part 1, which was written by Chris Swan. The level feature is very interesting, it includes a percentage of the amount of the level complete, a story line, and screenshots of the level. Go check them both out at The Admiral's Command Chamber.

Saturday, April 7, 2001

Millennium News - Hebedee @ 6:44 PM
Though its not really fully hosted as of now, it is in heart, Millennium (in its spiffy non-Massassi Japanese url web site form), has updated itself numerous times without the acknowledgement of the main Massassi site. The updates include updates on his new mod, EnhancePack ME, which will be the continuation of the former Enhance Packs, which were very great to say the least. Lots of weapons and items to see, so check that part out. Also, there is a poll on what kind of forum Millennium should be using. I suggest you go on over there and check out all of the new features and look at what kind of stuff he is brewing up for EnhancePack ME, at Millennium.
I think I used up all of my commas.
Changes at HLWT - Hebedee @ 6:36 PM
MikeC updated Have Lightsaber, Will Travel today with an important announcement. It involves his SP level, Pirate Recon. Here's a quote for ya.
I have made a major decision regarding my Pirate Recon level. Every pirate you battle in the level will be unique. You may see the same skin more than once, but something will be significantly different (different weapons for example). Even seeing the same skin used will be very rare. Lots of the pirates will be based on Al McDonald's great skins, but many of them will not.
Thats a very unique aspect of an SP, and I look forward to it. On another note, he has been producing new enemies for this level like a mad person, and you really should check out the screen shots. They're amazing. So do it, which means you'll have to click here.
Rbots Rewrite - Hebedee @ 6:28 PM
I'm a bit behind the times, but some of you may not have noticed this. The Rbots team stated that they are completely rewriting both the JK and the MotS Rbots code. This means one thing: postponement. Here's what they said..
As some of you already know, the JK version of the latest release (0.23) has been postponed indefinately. This is due to some serious problems with the current code that works fine in MotS, but refuses to run in JK. The only way to fix this is to totally rewrite the code from scratch. This is not necesarily a bad thing, as there's a lot of useless code in there. This rewrite would also be for the MotS version. What I'd like from you guys is a list of 'must have' suggestions to incorporate into the rewrite. Join in the discussion and add your suggestions here.
Its kind of sad I guess, but at least it will have cleaner code and we can have both a JK and MotS version. Good luck Rbots team.
Bespin Star News - Hebedee @ 4:07 PM
Zecks gave me some info on Bespin Star just a minute ago. Here's what he has to say:
The Bespin Star has been updated with a new site design, a new staff member, and a new article. New staff members are needed. The new address is http://www.jedinights.com/bespinstar
Thats the news, so go see whats happening.
DoubleD's Deathstar Move - Brandon @ 1:30 PM
DoubleD sends word that his site, DoubleD's Deathstar, has moved to a new server. He asks that you update your bookmarks.
New MotS 3do: ilp.zip - Brandon @ 1:13 PM
Download: ilp.zip
Author: Rogue15
View: Screenshot
Description: A medium-sized imperial landing pad, can fit half a squad of tie fighters on it.
New JK/MotS 3do: bird.zip - Brandon @ 1:11 PM
Download: bird.zip
Author: LaSeR
View: Screenshot
Description: Two 3dos meant to look like birds.
New Jedi Knight Multiplayer Level: Paintball Arena 3 (Beta) - Kedri @ 10:14 AM
File: Paintball Arena 3 (Beta)
Author: WarpedNewt
Screenshots: Screenshot 1, Screenshot 2
Description: You pant with fear as you walk into the musty room. You step into the arena with full hope and then it comes: a shrieking whistle. Moments later a stream of paintballs graze by your head and you know you're pinned.

This small/medium paintball level introduces some new effects. It includes more realistic textures and in two added arenas, Darkness and Strobe. The Darkness arena must be played with care because stealth is key.. if you pull out a light saber you will reveal your position for sure. The Strobe arena adds a "high" feeling from the flickering lights every where. This is still in progress and I haven't been able to get it to look exactly how I want it yet, but like it says this is a beta. Some of the JK textures are still to be changed; I just have done so much that I decided to release another version so I can get some more feedback before going on again.
New Jedi Knight Multiplayer Level: Skatepark - Kedri @ 10:04 AM
File: Skatepark
Author: EAH_Psych0_MaN
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium sized level made mostly with cement. This is where skaters come to hang out and skate.

Friday, April 6, 2001

Serious Editing: New Tutorials - Brian @ 11:40 PM
Serious Editing, my new project and an editing site for the recently released shooter, Serious Sam, has released quite a few tutorials. Not only is there the "basic mapping" tutorial which walks you through the creation of a basic room with some architecture, there are also now tutorials on water, bounce pads, and doors. Be sure to stop by if you enjoy Serious Sam. And if you don't own it yet, go do yourself a favor and get it!
New File: Massassi Mouse Cursor - Brian @ 11:38 PM
FiCtIoN submitted a unique new file for our Miscellaneous files section. It is a Massassi Temple mouse cursor. I have been using it for a few days now and I really like it (hey it's GREEN!). Either click here to download or visit the misc section.
New Forum @ Millennium - Brian @ 12:15 PM
Millennium has opened a new forum. It is intended for any discussion regarding cogs in general or his various projects.

Thursday, April 5, 2001

New MotS Single Player Level: Birth of a Mercenary SE - Kedri @ 8:28 PM
File: Birth of a Mercenary SE
Author: Anthony Piggott
Screenshots: Screenshot 1, Screenshot 2
Description: Birth of a Mercenary tells the story of how Kyle left the Empire to become the Mercenary we know from the "Tales of a Mercenary" level series.

This pack features the three original "BoaM" levels compiled into one episode. It contains many enhancements and bug fixes, too many to list here; full details can be found in the readme.
JK MP Level Update: KoG_City - Kedri @ 8:05 PM
KoG_Waymoot sent in an update to his JK MP level, KoG_City, which had some lighting problems (lighting problems, as in, there wasn't any lighting). This update resolves that, and it replace the original file, so be sure to download this newer version.
New Jedi Knight Mod: Halfman's Sabers 2 - Kedri @ 7:59 PM
File: Halfman's Sabers 2
Author: _JP_Halfman
Screenshots: Screenshot 1, Screenshot 2
Description: This is a follow-up to my last mod that I released two days ago, Halfman's Sabers. I have simply added two (hopefully) cooler sabers. One is intended to look as though it is made of blood, the other is just supposed to look cool. Criticism is to be expected, although keep in mind I haven't been making mods long. See what you think... and thanks to those of you who downloaded my last mod.