Recent Levels
2024-09-19
Old Man Bruce Wayne
2024-06-27 MotS Episode + Game Engine Cutsceā¦
2024-06-21 MotS Secret Level Remastered
2024-03-18 The power of Mara Jade
2024-01-01 Repeater Rifle Mod
2024-01-01 MotS Upscaled Sounds
2024-06-27 MotS Episode + Game Engine Cutsceā¦
2024-06-21 MotS Secret Level Remastered
2024-03-18 The power of Mara Jade
2024-01-01 Repeater Rifle Mod
2024-01-01 MotS Upscaled Sounds
In-House
- Death of Massassi Level Pack
- Massassi MP Packs: 1, 2, 3, 4, 5, 6
- Massassi Capture The Flag Pack
- Jedi Knight Arena Level Pack
- SP Contest Winners: 1, 2
- H o l i d a y Logo Contest
Hosted Sites
Admiral's Command Chamber
JK Arena: MP Modification
JK Editing Hub RIP :(
Millennium: Cog Resource
Rbots: JK/Mots Bots
JK Arena: MP Modification
Millennium: Cog Resource
Rbots: JK/Mots Bots
BTW: Massassi is the best web site in the history of the universe! - Otterbine
Friday, April 27, 2001
New Jedi Knight Multiplayer Level: Galtha Rec Center 2.0 -
File: Galtha Rec Center 2.0
Author: TJ13
Screenshots: Screenshot 1, Screenshot 2
Description: A better version of my activity center that features a basketball court, multi-use rooms, pool room, and a library across the street. I have also fixed up the library, added a staff lounge with music, created sound effects for the soda machines and toilets, and added onto some of the b-ball court!
Author: TJ13
Screenshots: Screenshot 1, Screenshot 2
Description: A better version of my activity center that features a basketball court, multi-use rooms, pool room, and a library across the street. I have also fixed up the library, added a staff lounge with music, created sound effects for the soda machines and toilets, and added onto some of the b-ball court!
New Jedi Knight Multiplayer Level: Castle -
File: Castle
Author: Andy Dvorak
Screenshots: Screenshot 1, Screenshot 2
Description: CASTLE -- A large deathmatch arena and separate battle areas. Email me at advorak@execpc.com if you have questions or comments.
Author: Andy Dvorak
Screenshots: Screenshot 1, Screenshot 2
Description: CASTLE -- A large deathmatch arena and separate battle areas. Email me at advorak@execpc.com if you have questions or comments.
New Jedi Knight 3do: bigtree.zip -
Download: bigtree.zip
Author: Joshua
View: Screenshot
Description: This is a realistic tree 3do for JK levels. Enjoy!
Author: Joshua
View: Screenshot
Description: This is a realistic tree 3do for JK levels. Enjoy!
Mat Section Update -
Thanks to Darth Dude for submitting a mat. You can find his mat along with many other great mats in the mat section. Don't forget that you can submit your own mats too.
Thursday, April 26, 2001
Numerous Updates at TACC -
Some of this news is a day late, but I'll post it anyways. Ryan of our hosted site The Admiral's Command Chamber has updated with one new level, a level update, and three walkthroughs. The level is a Jedi Knight level called Ruins of the Sith, which you can get here. The updated level is (was) called "Galaxy of Fear: Space Station XI". It has been renamed to "Galaxy of Fear 1: The Empire's Capital", and you can get that here. The final update was the addition of three walkthroughs. Those include Home's Call, The New Empire Part 2, and Vengeance of Maris-Arco-Xon, all of which were created by Chris Swan. That is a lot of quality update, so go check it out at The Admiral's Command Chamber.
Wednesday, April 25, 2001
NJO TC -
According to an email I recieved from Frozen_Blade, the New Jedi Order Total Conversion has a website and is still going strong. Here's what the email said:
The NJO TC is still going strong, the site is being updated every day, there are new pictures and options available. go to http://guru_site.homestead.com/GURU.html
The Return of Outpost D34 -
Captain Ramen sent word that Outpostd34 has come back up. This includes most hosted sites, as well as the main page itself.
Tuesday, April 24, 2001
New Jedi Knight Single Player Level: Ruins of the Sith -
File: Ruins of the Sith
Author: William Hooper aka LEGION_DARK
Screenshots: Screenshot 1, Screenshot 2
Description: After crash-landing in one of the surrounding canyons, you decide you must finish your mission and protect the ruins of the Sith from the pirate raiders.
Author: William Hooper aka LEGION_DARK
Screenshots: Screenshot 1, Screenshot 2
Description: After crash-landing in one of the surrounding canyons, you decide you must finish your mission and protect the ruins of the Sith from the pirate raiders.
New Jedi Knight Multiplayer Level: Star Arena v1.0 -
File: Star Arena v1.0
Author: Fyre_Warrior
Screenshots: Screenshot 1, Screenshot 2
Description: A amall arena-type level with the most powerful guns. Sorry, no Force power-ups, but many health power-ups.
Author: Fyre_Warrior
Screenshots: Screenshot 1, Screenshot 2
Description: A amall arena-type level with the most powerful guns. Sorry, no Force power-ups, but many health power-ups.
New Jedi Knight Multiplayer Level: Ghost Town Invasion -
File: Ghost Town Invasion
Author: MightyBob
Screenshots: Screenshot 1, Screenshot 2
Description: This is a pretty large Invasion level. There are 6 bases. The object is to get all the "bases" under your control. Please make your comments helpful because this is only the second level I've released.
Author: MightyBob
Screenshots: Screenshot 1, Screenshot 2
Description: This is a pretty large Invasion level. There are 6 bases. The object is to get all the "bases" under your control. Please make your comments helpful because this is only the second level I've released.
New Jedi Knight Multiplayer Level: AV Oasis -
File: AV Oasis
Author: AV_Karandras (a.k.a. ColdFusioN)
Screenshots: Screenshot 1, Screenshot 2
Description: Well, this is basically another Oasis mod, and so you've probably lost interest already. This level was inspired slightly by Ji Oasis. I was challenged to make a better level, and I feel I have done that. This level is for hardcore gunners only. If you're looking for innovation, this isn't where you'll find it. This level was made purely for the gameplay aspect. Anyway, if you like gunning, give it a go.
Author: AV_Karandras (a.k.a. ColdFusioN)
Screenshots: Screenshot 1, Screenshot 2
Description: Well, this is basically another Oasis mod, and so you've probably lost interest already. This level was inspired slightly by Ji Oasis. I was challenged to make a better level, and I feel I have done that. This level is for hardcore gunners only. If you're looking for innovation, this isn't where you'll find it. This level was made purely for the gameplay aspect. Anyway, if you like gunning, give it a go.
New Jedi Knight Multiplayer Level: DOJ Battleship -
File: DOJ Battleship
Author: DingusFett
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small, sabers-only level, part of my level pack, but under advisement of one of the beta testers, I am releasing by itself. It can support up to 6 players, has 3 cameras located in the shuttle hangar, and offers a switch to turn off the gravity in the shuttle hangar for 60 seconds. There is also a secret way into the second hangar that has very low gravity. Good for saber fighting, better with Force.
Author: DingusFett
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small, sabers-only level, part of my level pack, but under advisement of one of the beta testers, I am releasing by itself. It can support up to 6 players, has 3 cameras located in the shuttle hangar, and offers a switch to turn off the gravity in the shuttle hangar for 60 seconds. There is also a secret way into the second hangar that has very low gravity. Good for saber fighting, better with Force.
New Jedi Knight Multiplayer Level: 16-Bit Oasis -
File: 16-Bit Oasis
Author: Pedestrian
Screenshots: Screenshot 1, Screenshot 2
Description: This level was derived from the original Canyon Oasis. It has been fitted with more guns and ammunition, with a similar balance with that of the well-known but difficult-to-find Ji Oasis. Since some of the textures in this level are 16-bit mats, you must have a graphics card that supports these higher-quality images. This level also has a special attribute, that if enabled, will give you a third-person (camera view) crosshair that is very suitable for this level. To enable the crosshair, you need to change the boolean value located in the custom made kyle.cog which resides in 16o.GOB. If you have any questions, please drop me an e-mail or contact me on the MSN Gaming Zone ("_y0nk_" or "_SteppinRazor").
Author: Pedestrian
Screenshots: Screenshot 1, Screenshot 2
Description: This level was derived from the original Canyon Oasis. It has been fitted with more guns and ammunition, with a similar balance with that of the well-known but difficult-to-find Ji Oasis. Since some of the textures in this level are 16-bit mats, you must have a graphics card that supports these higher-quality images. This level also has a special attribute, that if enabled, will give you a third-person (camera view) crosshair that is very suitable for this level. To enable the crosshair, you need to change the boolean value located in the custom made kyle.cog which resides in 16o.GOB. If you have any questions, please drop me an e-mail or contact me on the MSN Gaming Zone ("_y0nk_" or "_SteppinRazor").
Monday, April 23, 2001
TPMTC Updates -
Skywalker sends word that the TPMTC website has been updated. Here's what he has to say:
The Phantom Menace Total Conversion web site is back online and we are currently in the process of re-constructing our site to its original state. But please feel free to stop by the forums and check for updates. We would greatly appreciate it.It looks pretty good so far, even though the forums are the only part that are functional. Check it out anyways.
DCM Number 73 Posted -
Clappy sends word that Diary of a Crazed Mimbanite #73 is up at Al McDonald's Jedi Knight Skin Site. You can see all the other DCMs at the Diary of a Crazed Mimbanite section of Al McDonald's Jedi Knight Skin Site.
Saturday, April 21, 2001
Mat Section Updates -
Emon and Goofz submitted a few mats that you can find in Massassi's mat section. While you're there, check out the other great mats. You never know which one will be the one you're looking for. Remember, you can always submit mats too.
New JK/MotS 3do: eyeplant.zip -
Download: eyeplant.zip
Author: Flexor
View: Screenshot
Description: A small, three foot tall plant with an eyeball as a flower.
Author: Flexor
View: Screenshot
Description: A small, three foot tall plant with an eyeball as a flower.
New JK/MotS MP Cog & Tutorial: Invasion! -
File: Invasion!
Author: Cave_Demon & EL3CTRO
Description: Invasion! is a new mode of Capture The Flag. There are six bases in the level. Instead of taking a flag back to your base, you have to keep control of the base. This file includes the needed cogs, and a tutorial teaching you how to implement the cogs in your level.
Author: Cave_Demon & EL3CTRO
Description: Invasion! is a new mode of Capture The Flag. There are six bases in the level. Instead of taking a flag back to your base, you have to keep control of the base. This file includes the needed cogs, and a tutorial teaching you how to implement the cogs in your level.
Wednesday, April 18, 2001
New JK/MotS MP/SP Cog: Broken Light -
File: Broken Light
Author: EL3CTRO
Description: In this cog you specify a thing as a light, and it will make that thing flash on and off at ramdom intervals, making it seem broken.
Author: EL3CTRO
Description: In this cog you specify a thing as a light, and it will make that thing flash on and off at ramdom intervals, making it seem broken.
DoubleD's Deathstar Update -
DoubleD sent word that he's updated DoubleD's Deathstar with some new screenshots.
DCM Updates -
Al MacDonald's JK Skin Site has updated with news of its Final Force skin pack available for download, as well as the new DCM comic strips #71 and #72. Be sure to head down over and check it all out.
Many thanks to MikeC for the news.
Many thanks to MikeC for the news.
Tuesday, April 17, 2001
New Jedi Knight CTF Level: Ground Zero II: Capture the Flag -
File: Ground Zero II: Capture the Flag
Author: _Mantissa_
Screenshots: Screenshot 1, Screenshot 2
Description: This CTF level is a symmetric and somewhat larger one, which means gameplay is even for both teams and is best for at least 4 players. Open spaces and tight spaces make for some fun gun battles. The bases are easy to get into to get the flag, but they are also easy to defend!! =)
I started making this for the CTF Level Contest but when I saw what I was up against, I reconsidered. If you're looking for eye candy, you won't get much here. I made the level for gameplay in mind. There is a Light and Dark surge, but those are the only Force power-ups. No Force (NF) was in mind for this level.
Author: _Mantissa_
Screenshots: Screenshot 1, Screenshot 2
Description: This CTF level is a symmetric and somewhat larger one, which means gameplay is even for both teams and is best for at least 4 players. Open spaces and tight spaces make for some fun gun battles. The bases are easy to get into to get the flag, but they are also easy to defend!! =)
I started making this for the CTF Level Contest but when I saw what I was up against, I reconsidered. If you're looking for eye candy, you won't get much here. I made the level for gameplay in mind. There is a Light and Dark surge, but those are the only Force power-ups. No Force (NF) was in mind for this level.
New Jedi Knight Mod: JK Unlimited -
File: JK Unlimited
Author: DemonicMurray1
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first mod, and I call it JK Unlimited. In this mod, ammo, mana boosts, bacta containers, and battery power-ups are a thing of the past. Any Force powers you have won't drain your mana when used. The IR Goggles and the Field Light don't drain battery power, so since you start out with a few battery units, you'll never need more battery. Also the same with bacta: you don't run out once you have at least one container. Probably the best part, though, are the guns. Now all you need is the gun itself, and you'll never run out of ammo! Some Force powers are now more powerful, also. Read the readme for all the details. By the way, this mod works fine in multiplayer. Also, please note that in the screenshots Kyle has fired yet he is still at full power.
Before you rate this, two things:
1. This is my first mod and when this was posted I was kind of new to JK editing.
2. I know people have done things like this before, but just remember, it does exactly what it's supposed to, no more, no less.
Author: DemonicMurray1
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first mod, and I call it JK Unlimited. In this mod, ammo, mana boosts, bacta containers, and battery power-ups are a thing of the past. Any Force powers you have won't drain your mana when used. The IR Goggles and the Field Light don't drain battery power, so since you start out with a few battery units, you'll never need more battery. Also the same with bacta: you don't run out once you have at least one container. Probably the best part, though, are the guns. Now all you need is the gun itself, and you'll never run out of ammo! Some Force powers are now more powerful, also. Read the readme for all the details. By the way, this mod works fine in multiplayer. Also, please note that in the screenshots Kyle has fired yet he is still at full power.
Before you rate this, two things:
1. This is my first mod and when this was posted I was kind of new to JK editing.
2. I know people have done things like this before, but just remember, it does exactly what it's supposed to, no more, no less.
New MotS Multiplayer Level: Mini Duels -
File: Mini Duels
Author: Darth_Stephen
Screenshots: Screenshot 1, Screenshot 2
Description: Four very small deathmatch levels, making gameplay very fast and furious. You begin with most weapons and enough ammo to cream anyone you find.
Author: Darth_Stephen
Screenshots: Screenshot 1, Screenshot 2
Description: Four very small deathmatch levels, making gameplay very fast and furious. You begin with most weapons and enough ammo to cream anyone you find.
New Jedi Knight Multiplayer Level: Minas Tirith: The Fortress City -
File: Minas Tirith: The Fortress City
Author: SlingsRat
Screenshots: Screenshot 1, Screenshot 2
Description: A large multiplayer level inspired by Minas Tirith, The Fortress City from Lord Of the Rings. The level consists of an inner keep, set atop a hill with town areas around the outside. An immersive level with many buildings to explore, both inside and out. This level has some 16-bit mats.
Author: SlingsRat
Screenshots: Screenshot 1, Screenshot 2
Description: A large multiplayer level inspired by Minas Tirith, The Fortress City from Lord Of the Rings. The level consists of an inner keep, set atop a hill with town areas around the outside. An immersive level with many buildings to explore, both inside and out. This level has some 16-bit mats.