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Hallway of Crates

The Massassi Temple » Levels/Mods » Jedi Knight Multiplayer Level » Hallway of Crates

Description

As the titles indicates, a long room with the crates (from bespin mining station) in it. Plenty of guns and items to collect. Suitable for up to 8 players! But there is one mistake, Every player will get force powers of dark and light, I accidently checked the box! Protection and Deadly Sight are included too. I hope you will like it. More Information is in the Zip.

Screenshots

screenshot 1 screenshot 2

Level Info:

Download:
File Size:
836.5 KiB
Date:
2005-06-08
Author:
Knuckles ßeta
Downloads:
315

Ratings:

Score (0-10):
2
# of Ratings:
17
Rate:

User Comments:

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Posted by
Comment
SM_Sloan
Posted: 2005-06-08 7:53 p.m.   Report Abuse
Sorry but I had to rate this as 1. Countless people over the last 8 years have created levels just like this, boxes or rectangles with some 3DO objects thrown about and the use of some textures.

Practice more in JED and create your own unique level(s), something that's more then just a box or rectangle.
Knuckles ßeta
Posted: 2005-06-10 8:34 a.m.   Report Abuse
i cant get the hang with JED. Also please be easy on me. I cannot see in 3 dimensional, so objects may be outa place. Also JED is tricky..
Before you say, "you read the manuals and guides?" the answer is yes.
I really cannot get the hang of it. JKedit is more easier and now its freeware!
Knuckles ßeta
Posted: 2005-06-10 9:29 a.m.   Report Abuse
I am making a Rock Planet theme... It will be more challenging
Space_Bandit
Posted: 2005-06-10 10:34 a.m.   Report Abuse
I'm begging you! Please use JED. It can be tricky at first, yes, but it was like riding a bike for me. I fell lots of times before I got the hang of it, then I was like "This is actually really cool." JKedit, is like a tricycle, sure it's easy, but a bike could waste it. If you can't see in 3D (are you like missing an eye or something? Cause that does suck, I'm sorry), JED has a top, front, and side view, so it's easy to line things up with pinpoint accuracy in 3D. Anyway, my advice is to go to the little navigation bar on your left, click on "Basics" under "Resources" and read every single one of the tutorials in there. Once you got the basic hang on everything in there, go into the "Tutorials" section under "Resources" and learn how to make doors, elevators, etc. As for this level, I'll give it a 3 for effort. Just learn JED like crazy man, then release a level.
Knuckles ßeta
Posted: 2005-06-10 10:41 a.m.   Report Abuse
thanks... will do
-Echoman
Posted: 2005-06-10 12:31 p.m.   Report Abuse
Sorry, but that level was horrible. Why did you release it when it could use so much work?
DjDTM
Posted: 2005-06-10 5:35 p.m.   Report Abuse
How long was Jedi Knight out.
hmm Lets see...

1997, 8 YEARS.

I've seen boxs of doom before. This just takes the cake. For a game thats been out this long, you'd think you would show a little more than whats been done so many times before.

Final Verdict: 2/10
Knuckles ßeta
Posted: 2005-06-10 11:54 p.m.   Report Abuse
u think i should update it or something?
Doublefake
Posted: 2005-06-11 12:39 a.m.   Report Abuse
Overwhelming sence of nostalgia, thanks 10/10
PIP
Posted: 2005-06-11 6:50 a.m.   Report Abuse
I'm trying to make a level,too and it might not be that great but I'll make it more than a box with crates basically what I'm saying is for your next level or mod take more time with it and put thought and effort in it and if you make a mistake don't give up just take your time and you can make good levels
DSettahr
Posted: 2005-06-13 2:54 p.m.   Report Abuse
For a first level, you could have done a lot worse. Just keep practicing with JED, and try to work on your architecture. Also, item placement is very important in an mp level- dont just randomly scatter weapons through out your map. The most powerful weapons should be harder to find and to get too, while the least powerful weapons should be available in greater quantities.

Also, there will always be people starting out with map editing, so the age of the engine they are using is no good reason to criticise someone's work.
Knuckles ßeta
Posted: 2005-06-14 5:51 a.m.   Report Abuse
On JED, i cant even see the octohedron shapes or the cube... It's like squares and triangles mixing together!!!!!! JKEdit is more simpler to use and more easier to understand... But i am still practicing with JED... What effects would the next multiplayer level i make have if i use JED?
or JKEDIT...

I hate seeing in 2D!!!!!!!!!!!!!!!
Knuckles ßeta
Posted: 2005-06-14 5:55 a.m.   Report Abuse
I found this site where you can play Jedi Knight and Mysteries of the Sith* online against people. go to www.gamespyarcade.com
and download Game Spy...
I had it but i didn't really like it as the company were telling me to change setting in the firewalls and NAT's and proxy servers... which i am like what does this mean...
















* Must be installed on your computer.
_yo_wasup_
Posted: 2005-06-15 10:36 p.m.   Report Abuse
um. yea. about. this. level. great job..
Swedishborgie
Posted: 2005-06-18 12:04 p.m.   Report Abuse
Well, considering this is your first level it is not too bad. Most people do not release their first level because it is exactly like yours. Its lots of fun to make but nearly impossible to play in. You can and will get the hang of JED if you keep it up, just keep trying. Have some of your friends over to play if you can, they can give you some invaluable advice and they can help you decide to release the level or not. As for GameSpy, they're not the only ones who will tell you to reconfigure your firewall. The Internet uses a protocol called TCP/IP which is how nearly all computers talk to other computers these days. TCP uses something called a port (kind of like a radio frequency) to talk to another computer while other computers are doing the same thing. In order to play Jedi Knight on line you have to allow some of the ports through. This will only allow Jedi Knight to get through on it's ports, not everything. They're not trying to con you. You actually need to connect those ports in order for Jedi Knight to talk to other people's computers. Anyway, I gave you a one for effort, you can do better and please keep it up. Levels don't necessarily have to look good to play well. Experiment and you'll find what is fun and in time you'll find out how to make some sexy things.
JAS_Palidori
Posted: 2005-07-10 5:18 a.m.   Report Abuse
Hello there.

Ive been JED Editing for about 3 yrs now.

JED does do 3D viewing ( press the F12 - preview mode ). That will show you your level as if you were playing in it; then you can use the 'arrow keys' to move around in your level, and the 'a'(up) and 'z'(down) keys, as well as, 'page up' and 'page down' to get better views and perspectives.

In 2D mode, you can use shift+1 (top view of the grid), shift+2(front), shift+3(side view) to help you get a better picture of what it looks like in a 3d environment.

To help you see your newly added items (3DOs) as they should be...
- In JED, goto VIEW, VIEW THINGS AS... WIREFRAMES.

You might also want to press F4- Map settings and click 'Set as default' (that way, once u setup jed as you want it, it will always load your settings).

When you design your level, pretend to be a player in a MP game, and think of your level as someone elses as you move through it. Then think to yourself as you explore, ok...what do it need to make it more fun? Do you think as you quickly turn around the corner, there should be a ammo pickup here (or something simliar). Create new things, and places as what is inspired by you as you play it. Remember, people love to use Force, so any chance they get (or you get) to add obstacles and things that ppl can do this. Add it.

Examples:
-high ledges (jump)
-chasms and catwalks to (speed) over
-traps (forcefields, grenade/detonators)
-items that are out-of-reach (force_pull)
-throwable boxes (force_throw)

etc-etc


Personally, I try to make my levels so ppl have options for nf, ff, guns and sabers. But if you narrow it down to one special type; it will be easier to figure out what and how to make your new map.

I hope some of this helps.

It is always good to see a new editor.

If you see me online (MSN= JAS_Palidori), I might be able to help teach you some things about JED Editing (hotkeys, making doors, etc). The essentials.
[ btw, the full_manual_JED is an invaluable reference guide when learning new things for JED ]

Hope to see a BetaII sometime.
** bows **
DOTR_Corran2015
Posted: 2005-07-28 1:13 a.m.   Report Abuse
I agree with the views of Space Bandit and Settar, and Palidori, they gave constructive criticism and encouragement, and thats good to see. I make a folder for each JED project and I still have 10 that're just scrapped levels and a box of doom or two. One was before I grasped the whole creating raw sectors thing and basically made thousands of the default square sectors and adjoined them badly. Its all something you gotta get the hang of, and I think its nice to see people still making their debut on this engine.

Keep on truckin buddy.
interim_jareth
Posted: 2005-08-01 3:11 a.m.   Report Abuse
I'm giving you a 2, only because you are obviously trying to do something with Jed. But for the love of god.. Don't jump the gun.. Submit a level because you know in some form it's unique.. Not because you can extrude a surface and add some items..
Dominik
Posted: 2005-08-02 8:34 a.m.   Report Abuse

Mara_Jade07
Posted: 2005-10-13 6:40 p.m.   Report Abuse
i rate this a two, just for the effort, i know you could do better! :D
Pengun
Posted: 2006-03-19 4:35 p.m.   Report Abuse
This is *awesome*
Vance
Posted: 2006-10-23 2:35 a.m.   Report Abuse
no offense knuckles, but i tried mapping in Jedi Academy, thats harder, and i got more out of it, sure JED's hard, but take notes on the tutorials, dont just read it, then it'll sink in.

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