Rangi
The Massassi Temple » Levels/Mods » Jedi Knight Mod » Rangi
Description
New weapons, new players, new enemies, no boots! This mod adds many custom
features to JK. Including completely new weapons, a multiplayer like no other
and enemies that use the same weapons as you.
New weapons include;
-Series Six Flare Gun: fires an energy concentrated flare bolt.
-Trigun: Pump-action weapon that fires three bullets per shot.
-Thermal dets with larger explosions.
-X527 Air Gun: Fires compressed air which causes the player to fly back a
massive distance, watch out for Tuskans using this in single player.
-Ripper: Fires disks, in primary fire they will bounce off walls while in
secondary fire they will explode on contact.
-De-Railer: An advanced version of the rail gun, the longer you hold down fire
the mre bullets come out.
-Revolver: You standard 12 shot instant kill weapon. Bullets can pierce
multiple targets.
-P9H1 Heavy Duty Cannon: Primary fire is a bullet that has a massive
explosion, secondary is a one hit kill beam.
-Baseball bat: What can I say?
Characters in this mod will have special abilities so you choose your
character depending on the situation and preference. The characters and their
abilities are;
Rangi: One hit kill with a gun smack.
Jedi: Increases his speed by 5 times.
Mysterium: Places a hologram on the field that enemys will confuse for him,
they explode after 30s
Med: Can fully heal himself every 30 seconds.
Avenger: Explodes upon death.
Enhancer: Endless night vision.
Sparx: Can survive a fall from any height.
Mandalor: Has a jet pack boost every 1.2 seconds.
Also some small minor features like two new force powers and heart beats when
you get below ten health.
NOTE: It is highly recommended that you read the
manual before playing.
Level Info:
Ratings:
User Comments:
Register for Commenting System or Log In
Register for Commenting System
I played this with two other friends. Two of us were Meds, immediately realizing the huge advantage this class had, and one was an Avenger. At the very end, I switched to a Mysterium to try playing that creative class.
The whole concept of throwing people about became a dominant theme in our game. It started when I discovered that Force Throw was pretty much Force Rape, as I was able to usually instantly kill people and take their weapons. Combined with the airgun, this was an absolutely lethal combo, but it was balanced by the fact that while you could use this strategy to screw over your enemies, their deaths would only subtract their scores and not add to yours. So you could screw everyone else over, but you'd never win if you stuck to that strategy.
Mysterium was pretty fun to play, because the animation the ghost is frozen in is very believable, and serves as a great decoy when running away or for distracting someone from a distance.
The class that takes no damage from falls seems a little useless since the Med can heal himself after any reasonable fall anyway. I just realized however, that this class would probably be immune to the whole throw combo thing.
All in all, I hold gameplay mods very closely to my heart, and this, while maybe not the msot spiffy looking, is the msot fun mod I've seen for JK in a good while.
Overall, 10. The only things that could have been noticably improved, imo, upon were textures and perhaps some preojectiles. All in all, an impressive and captivating mod.
Weapons are excellent. Models are done very well (especially the revolver -- nice lighted textures). And this thing uses JK's pov rendering, not a thing-based one. I'm also pleased that you have some nice sounds, like heartbeat and bullet ricochet. Speaking of sounds, perhaps you could increase the volume of the bigger explosions -- it's way too low. I stand only 20 feet away and it sounds much more distant than that.
I only got to try the avenger so far, but he was awesome! Any shortrange kills will result in some major kickarse :). However,I have one teensie little gripe -- the stuff in the kyle.cog s'not compatible with rbots. (For example, the avenger will not blow up when killed).
This should be fairly easy to fix, and I mention this mostly because I'm a very big fan of rbots.
Again, marvelous. 10/10. :)