Dark Fist
The Massassi Temple » Levels/Mods » Jedi Knight Mod » Dark Fist
Description
The long awaited revolutionary JK mod Dark Fist mod arrives unfinished because I simply don't have time for it. You MAY modify the mod for your own needs, as long you remember to credit me. What you may not do is take the cogs and use them in your mod. Don't whine about the unfinishedness of the mod. I don't have time. This is the latest beta I had saved, it's from 14th of February 2003.
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I NEVER KNEW YOU FINISHED THIS!
This is, by far, a SPECTACULAR MODIFICATION.
Maybe you should include a list of things that can be done in the mod so that I don't have to keep randomly hitting buttons and watching cool break-dance mooves unfold in front of my eyes in real slow mo!
5.
9
Anyone wanna set up a game in #massgames anytime? Just PM me or whatnot.
to do the trinity jump, make sure you have full mana, switch to cinematic camera to get the cool effet, jump straight up and while mid-air, activate the slowmo dodge (force speed).
For akimbo beretta and ingram, make sure you have picked up another beretta (bryar) or two ingrams (single thermdet), select one of the weapons and then activate bacta. For reload, bind a key.
Oh well. They can enjoy it until im done :P
Anyway, remember to credit me if you release it :)
Yes, there will be more moves in the mod as well as complete weapon list.
And mud, the level you see is in the package. df_slum I think...
the Main Reason is u took the textures from Max Payne,didnt u...... anyway its quite coool.
the Main Reason is u took the textures from Max Payne,didnt u...... anyway its quite coool.