Occupation 2 - Antaean Assault
The Massassi Temple » Levels/Mods » Jedi Outcast Single-Player Level » Occupation 2 - Antaean Assault
Description
Occupation 2: Antaean Assualt features 5 levels of team based combat, as the player takes the role of Lt. Marshall, leader of a small team of elite New Republic commandoes. Utilising the vast array of weaponary and combat expertise at his command, Marshall must resuce the civillians in a small town occupied by Remnant forces. The level features a new skin for each of the seven strong squad, over 10 minutes of voice acting, custom weapons, textures and a new enemy NPC.
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Main page was corupted.
Started up new game.
most textures and sounds didnt work.
And the 1st player level crashed cos it couldnt find a weapon template.
If I get it working I'll delete the comment and re write it.
OK guys, now this level came out a little while ago now, and I've had time to reflect upon it and learn a bit since I finished it. I realise now that the architecture is often not that great, visually the level is mostly uninspiring. The cutscenes are too long, and don't have enough variety of animation of characters. Some of the voice files are quite fuzzy. So I appologise for these flaws, this level is certainly not perfect.
However, I wanted to get this file to where a lot of the community here that probabaly never saw it at other file sites could have a look, and spot anymore problems :)
Despite the negatives, I like to think this level is rather a lot of fun to play, is challenging, and features some pretty cool stuff like some great custom skins for your Assualt Team by Prime, the Imperial Commando by Corto Maltes and some new weapons. You can choose between two different level paths part way, and the whole thing is quite story driven, with some good voice acting. Hope you enjoy it!
By the way,thanks for a new JO SP level.I don't have JA yet and it seems that thats all anyone is submitting now.And there is definately a shortage of single player levels!
Playing your first Occupation level was really great. It was original, and the medieval setting was fantastic. There were small flaws in it, though, such as the voice acting. The delays between lines were too long, causing the conversation to sound... well, unconversational.
Enough of that, though. I can say that the voice acting has skyrocketed in your newest edition. Excellent stuff, now. What I especially find very clever is the fact that you can go multiple routes in the story. Speaking of the story, it is a very interesting one which keeps me entertained to the fullest. You've definitely earned the highest rating for this one, buddy.
Keep it up! I'll be looking for more of your stuff. Love ya, Kengo.
Will start downloading now, as I am on dialup.
The excellent weapons models (and effects, textures and sounds for these) were by Spectrum (Laser Assualt rifle) and Major Clod (DL-44 pistol).
Its good to know a dial up person is interested in getting this file, I'm sorry to say it is rather massive!
See if you can find the hidden reviewer staff room on the security level. :D
Keep up the great work Kengo!
Now onto gameplay. Once I was actually moving, I had the urge to test out the added gun, and it felt awesome; it had the concussion blast launcher of the Imperial Heavy Repeater but what's essentially a hyper-speed E-11 alternate fire with a tighter shot circle. While it's not a major complaint, being able to see the shots through the walls was a bit strange, though it didn't take away from the game.
Now, once I had managed to make my way into a fight, I was astounded; the way you handled introing a fight completely surprised me, as I wasn't expecting 6 to 7 Stormtroopers(some armed with weapons more deadly than the E-11, too), nonetheless a straight-up fight with them. That's when I realized just how awesome the new weapon was; fire it at the right spot and it'll send enemies flying, just like the Repeater, but if you use the normal fire, it's pretty much a guaranteed kill in close quarters. Unfortunately, it's fairly useless at long range; it cannot keep a tight shot circle at long range and that is its main flaw; otherwise, it's a near-perfect gun. I suggest toning down the rate of fire and trying to make the gun a touch more accurate, assuming you're still willing to work on this.
Now, past that, I did notice a few flaws; the level design, while brilliant from a level standpoint, looked slightly sloppy; the lighting was uneven, the buildings were blocky, and the rooms were rectangular, for the most part. It's not too large of a complaint, seeing as how I still managed to love the level design in every way but visually.
I had noticed the relative lack of healing items compared to enemies fairly soon, as I was forced into fighting several fights by abusing cover to a ridiculous extent because I had low health and there were no bactas in sight. The armory did this right; there were a few containers with shielding, a medkit, and bacta. I don't think the rest did, personally.
The most interesting(and easiest) part of this had to be the fight with the Reborn; the gun you start out with, the thermal detonators, the Flechette gun, and the missile launcher are all incredibly powerful against the Reborn, though your compatriots tend to act much more stupid than you in that fight.
The absolute best part of the whole thing had to be the fight at the end of the barracks route; I hadn't realized that there was a heavy laser emplacement that I could sneak around to, so I ended out gunning my way out through abusing the door's closing and the accuracy of the Bowcaster and the Bryar.
In essence, you've got exactly what's needed for a good campaign writer and you've generally got what you need to make good single player levels; I would suggest having someone refine your map, as the brick design does tend to get a bit old if it's not fleshed out more.
Congrats, you've earned your 10.
Who needs that Clone Wars stuff anyway! This felt like being a commando for the New Republic! You really have to make more! MORE....
You really should. Lt.Marshall's team really brings a load of fun gameplay! All seven commandos seem to have a backstory.... Well, not really, but once you here their names, you want to know more. It expands the Star Wars universe. See?
George Lucas and the fans help expand it. We must all do our part to make Star Wars unforgotten!
Very Good level. I enjoyed it...
10/10