The Bunker
The Massassi Temple » Levels/Mods » Jedi Knight Multiplayer Level » The Bunker
Description
Deep underground there is a bunker. In this bunker is a weapon store room, a cafeteria, a whole fleet on a mission to go to the planets core, a temple, 5 or 6 different hidden cameras, a teleport room, a gun training room, a garrison, the main monk of the temples room.
NB:You can't get to the planets core, and that's thats why you teleport away from it.
Special thanks to _yo_starwars4 and _WBR_CL_VulcaN for beta testing my level and also for _yo_starwars4 for giving me level ideas.
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3D Preview developed by Stephan Reiter
1.) Shy away from LEC textures, the tend to make a level look worse than it actually is.
2.) Flag your skies do skies normally look like they have a boundry?
3.) Try and make actual doorways. The paths you have in this level are too small and having to jump into a small hole in the heat of combat is near impossible.
4.) Avoid using conflicting color pallates. In one of the ss's and in some places in your level the pallates clash and create that beautiful shade of pink we all know and love.
5.) Overusing 3do's isn't always a good thing. I think you overused your 3do's due to the mass number of ships and the lack of space to put them in your bunker. Try and make the number of ships flying out of the bunker propotional to the amount of ships that could actually fit in the base.
Overall it's pretty good for your first level. I think really all you need to do is think your levels out more and get a little more comfortable with JED and you'll be making great stuff in no time. I gave you a 3/10 due to the various problems it had. You definatly show potential keep it up! =)
The only thing that kept me in there was me trying to find every room in this level. I couldn't find the dining room and so I kept going until I found it...
1. When taking screenshots, use a mod like SBX that dosen't show any weapons in first person view, then make screen size 10 to take the picture.
2. There is a lot of HOM, and the weapon placement was horrible.. All those repeaters for god knows what reason. Plus, make the core of the planet kill you, but not with a pit cog :P Because that wouldn't work very well without editing.
3. about the ships thing.. you can make the ships already in the hangar and make them fly towards the core, not just make a ton of ships representing flight.
4. SMALLER ROOMS. I've tested so many maps for people, and if they are new, the rooms are always too big. Remember the scale, about 1 JKU is about.. 10 feet methinks?