Tourniquet
The Massassi Temple » Levels/Mods » Jedi Knight Multiplayer Level » Tourniquet
Description
Do battle inside a mysterious spinning metallic ring that defies the boundaries of time and space. This map is good for 2 to 4 players. It includes 16-bit textures and features new music by Crystal Nova.
Level Info:
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3D Preview
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3D Preview developed by Stephan Reiter
...that are utterly sweet.
Great map.
yay.
I really enjoyed playing on this level (apart from my modem disconnecting every 5mins, but that's not good ol' Flexie's fault). :)
This is a good small level, with awesome special effects and cool neato powerups ^_^. I cannot find a point of inprovement in this level.... well maybe one... you can't stand on the ring in the middle or the outside ring... :'( but this isn't enough to bump it down a whole notch, so 10/10 it is!
Vote it LOTW today!
When I for the first time looked down, I said:
"WHERE THE HELL AM I GOING???"
This is DEFENETLY DT Material!
Crowd: FLEXOR FLEXOR FLEXOR FLEXOR!
/Edward10
I wonder what Flexor will bring us for Christmas... http://forums.massassi.net/html/Forum1/HTML/029927.html
A few things which I noticed:
The level works best with 4 or more players, with any less it takes a while to find each other because its so big.
As stated before, the fall could be a bit shorter.
I think the smaller health and shield power ups could give you at least 10 increase, rather than 5.
If anyone else is up for it, I would love to host another game tonight. Just join #massgames on the irc server (holonet) and we'll get something going.
The problem with adding a bunch of effects like that is that it gets really buggy. As I mentioned before, the fall had to be this long, or else I would've had to lower gravity. The spinning objects had to be this way as well. Even if they had been flagged as walkable, they were extremely buggy, and you wouldn't have been able to step on them anyways, so I figured it was best to make them this way. Another thing that really bothered me is how you can notice the edge of the 'tube' sector containing the 3dos when you look at the scrolling surfaces on the side. The texture stops at one point and starts again. They were perfectly aligned in Jed.
As a DM level, it has it all. New 3DOs in place of original JK ones (Unreal-ish!), new textures on everything, blood-pumping ambient techno music, etc. If it wasn't for the player models, you couldn't tell if it was JK. Flex has succeeded in changing the original JK into a arena-like game with this one level.
I'm sorry Flex, but I have to nitpick. Next time, create a techno track with more substance. I like the ambience feel of it all, but maybe it should have more... feeling. A fast trance song, perhaps? And you should have flagged the metal platforms as metal structures; it was kind of weird having normal footsteps on a metal surface. These pointers may sound pointless (no pun intended), but the closer you are to perfecting the level, the closer you are to making the ultimate DM level!
But anyways, I'm not trying to create 'the ultimate deathmatch level'. I'm just making random stuff for fun.
I give it a 9 simply because it would have to be perfect to get a 10, and nothing is ever perfect. well usually.
it being so cool-looking and overall good.
the only problem i have is its really easy to camp at the teleporter and just wait for peopel to fall off before blowing them up.. but still. owns...