The New Threat
The Massassi Temple » Levels/Mods » Jedi Knight Single Player Level » The New Threat
Description
This level is set about a year after Kyle defeted Jerec. To find out who is behind the uprising you will have to wait for part 2, which I have already started working on and should come out in a few months. This will be a possible 6, 7 or 8 part series I am making. If you get through the first level too fast then just explore around courasant. the are interesting things lying around. Also kyle has his new jedi robes and a really cool saber colour by me.
Level Info:
Ratings:
3D Preview
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3D Preview developed by Stephan Reiter
1) seems like the gameplay will be quite interesting, even if it's not amazing graphically
2) Ummm... yeah
anyway, this level looks great from the screen shots, but, as always, I will have to wait to get home to play it :(
you will see several boxes in the room. look for the one that doesnt look like all the others and push it with our use key
See that panel on the wall right near where you just killed two Grans? You slash it and it breaks. :)
Anyway, I still have't finished playing the level, so I won't rate it yet, but I just wanna let the author know...kudos for still making JK levels! There aren't many new JK SP levels coming out, so I hope you keep it up! :)
I gave it a six. The editing job was top quality, and I liked all the extras (lol...that's Shakira in the stormie's room, right? :p), however, there was no story whatsoever. If you keep working, and work on improving the plot quality (it was too simplistic and pointless. I didn't even know why I was doing what I was doing, really, it also wasn't very clear.) you'll be dishing out some fine, top quality material. :)
Architecture:
Non-existant. Both levels exist out of gigantic empty boxes, with sometimes smaller (yet still gigantic) boxes inside them. Next to those there are some insanely boring airducts which seem to stretch out for miles.
score: -6
layout:
It supposed to play on coruscant (even though it's mispronounced in the loading screen.) but it feels absolutely nothing like it. With some imagination you can imagine that some of those big boxes are infact scyscrapers.
The rest didn't make sens either. Each room is at least 20 meter high and very large and EMPTY. Why make all these gigantic rooms if they are all empty? Besides that we also find veeeery long and boring liftshafts.
score: -8
Lighting:
Very little 99% of this level is fully lit, I also saw some pitch black rooms, but I can't remember having actually seen lights... nevermind dynamic lights.
score: -8
texturing:
Horrible, there was a lot of misalignment, combined with a very poor choice in texturing. Most didn't fit with each other, and the gigantic surfaces made every texture very repetive.
score: -2
Enemy placement:
I suspect that the author just put an enemy at every gridline intersection in JED... Most places with enemies were large spaces in which stood 1 man every other 5 meters of so, crowding the entire place. Totally illogical, and boring.
score: -5
Item Placement:
When you get the items was pretty good, I always had to be careful not to run out of ammo and health. But the way it was placed was bad. Just standing in the middle of a room or airduct.
score: 0
Story:
I couldn't make much sense out of what you said a couple posts earlier. It didn't seem to make much sense...
score: 2
Extras:
Here we finaly score some points. There were some thing I did like in this level! The few puzzles were alright (I won't spoil them here, but trust me they were nice.). I also liked the fact that you had to ride vehicles.
The elevator that fell down was awesome. There were also some new enemies, but none we hadn't seen before.
score: 6
average: less than 0
Now this might sound a bit harsh, but I did really find this level a waste of time. The few good things didn't add up to all the bad things. The good things do show that you have some potential. But you really need to work hard on your skills before you release something else. Looks at some levels with good architecture. Try to immitate that, better well stolen than poorly thought of. You can also try to recreate rooms from other games, or look up some photos of buildings you like and try to recreate that. Noone likes boxes for buildings.
Also try to have the enemy placement make sens. have them guarding a door or patrol an area with one or more. Don't have them all standing around like that.
And most important, make all rooms 10 times smaller. There is no use for a room to be that big, and it'll only make it look dull and stupid. And also make them less rectangular, add some interesting shapes. Like I said look at some games or pictures first.