Not logged in. Log In or Register

The New Threat

The Massassi Temple » Levels/Mods » Jedi Knight Single Player Level » The New Threat

Description

This level is set about a year after Kyle defeted Jerec. To find out who is behind the uprising you will have to wait for part 2, which I have already started working on and should come out in a few months. This will be a possible 6, 7 or 8 part series I am making. If you get through the first level too fast then just explore around courasant. the are interesting things lying around. Also kyle has his new jedi robes and a really cool saber colour by me.

Screenshots

screenshot 1 screenshot 2

Level Info:

Download:
File Size:
3.8 MiB
Date:
2003-10-14
Author:
Nigel Mcloughlin
Downloads:
1237

Ratings:

Score (0-10):
6
# of Ratings:
8
Rate:

User Comments:

Register for Commenting System or Log In

Posted by
Comment
saberopus
Posted: 2003-10-14 3:18 p.m.   Report Abuse
I will not rate the level as I have not yet played it, but from the screenshots:

1) seems like the gameplay will be quite interesting, even if it's not amazing graphically
2) Ummm... yeah
zizzy34
Posted: 2003-10-15 12:45 p.m.   Report Abuse
wow, been a long time since i have been here. Being a visioneer has really taken up a lot of my time...

anyway, this level looks great from the screen shots, but, as always, I will have to wait to get home to play it :(
Connemara
Posted: 2003-10-15 1:32 p.m.   Report Abuse
Ok, um...maybe I'm just having a blonde moment, but I am in the docking bay with the Crow and some other ships right near the beginning...and I have nowhere to go from here. I'm so confused...what do I do?
a_person
Posted: 2003-10-15 10:21 p.m.   Report Abuse
hey Connemara sorry bout that part but i was trying to do something from another level i saw. to get out u do this.

you will see several boxes in the room. look for the one that doesnt look like all the others and push it with our use key
Andy Skyfighter
Posted: 2003-10-16 3:31 a.m.   Report Abuse
The level's architecture isn't very good, how to get forward from the room you go in with the N-1? the door seems to be locked
Connemara
Posted: 2003-10-16 9:07 a.m.   Report Abuse
Andy- I think you mean right after you get done slying the starfighter, correct?

See that panel on the wall right near where you just killed two Grans? You slash it and it breaks. :)

Anyway, I still have't finished playing the level, so I won't rate it yet, but I just wanna let the author know...kudos for still making JK levels! There aren't many new JK SP levels coming out, so I hope you keep it up! :)
Connemara
Posted: 2003-10-16 10:25 a.m.   Report Abuse
Ok, I finished the level, here is my review:

I gave it a six. The editing job was top quality, and I liked all the extras (lol...that's Shakira in the stormie's room, right? :p), however, there was no story whatsoever. If you keep working, and work on improving the plot quality (it was too simplistic and pointless. I didn't even know why I was doing what I was doing, really, it also wasn't very clear.) you'll be dishing out some fine, top quality material. :)
a_person
Posted: 2003-10-16 9:27 p.m.   Report Abuse
yea my bad about the story line. i new what the story line was when making it but. i didnt want to give it away in this one it is given away in the next one. and the reason there is no story line there is because in the briefing i sent to massassi it had the amount of story line i was giving away in this one but massasii didnt send it on the briefing so u probly wont no what ur doing. so ill tell u. the alliance is herd word of a new threat that the empire has. u have been teleported down to courasant so u can board the cargo ship that heads to the imperial hidden base on an unknown planet. thats wat u get so far until u have to wait so bassically i had a story line but massassi dint post it so ur gona have to get it off that one. actually personaly i like the story line but ull learn it wen my next one comes. i made it to coincide with the game so its set after the first part. now i have sent the next part to massassi itll cum threw soon. but thanks for the constructive critasism.
a_person
Posted: 2003-10-17 1:44 p.m.   Report Abuse
Ok guys. after finishing tnt2 (coming soon) i started tnt3 by this time i have gavered alot of knowledge on architecture and cogs cutscens puzzles etc. But tnt3 is intending on being an ultimate level. but to do that i need ur help. to qualify for this position u must be a level desighner and/or really good at jk and have played alot of sp level. because you see i need someone to test my level. ive almost done with the first level of the tnt3 part so plz e-mail me if u want to be a beta tester. preferably im looking for 5 ppl to test.
a_person
Posted: 2003-10-17 6:55 p.m.   Report Abuse
I WANT YOU!!!
a_person
Posted: 2003-10-18 3:38 p.m.   Report Abuse
o cum on ive only had 1 comment that was actually a review. more reviewing guys.
remmus2k
Posted: 2003-10-18 5:02 p.m.   Report Abuse
Very good level, I wish there were more levels though. Sometimes lighting is a biggie in some areas its very dark so if i were you i'd test the level out before i'd release it... I give it a 9/10 -1 because of lighting we need people in this game, I wish JK was alive agian :( i like it better than outcast... I also liked some of the puzzle in this level
Neo_oSiriS
Posted: 2003-10-19 12:55 p.m.   Report Abuse
good lvl, though it seemed too empty (way too empty). i suggest you redo this lvl n add more buildins to courasant. 7/10
Darth Vedder
Posted: 2003-10-20 12:10 p.m.   Report Abuse
Here's my review.

Architecture:
Non-existant. Both levels exist out of gigantic empty boxes, with sometimes smaller (yet still gigantic) boxes inside them. Next to those there are some insanely boring airducts which seem to stretch out for miles.

score: -6

layout:
It supposed to play on coruscant (even though it's mispronounced in the loading screen.) but it feels absolutely nothing like it. With some imagination you can imagine that some of those big boxes are infact scyscrapers.
The rest didn't make sens either. Each room is at least 20 meter high and very large and EMPTY. Why make all these gigantic rooms if they are all empty? Besides that we also find veeeery long and boring liftshafts.

score: -8
Lighting:
Very little 99% of this level is fully lit, I also saw some pitch black rooms, but I can't remember having actually seen lights... nevermind dynamic lights.

score: -8

texturing:
Horrible, there was a lot of misalignment, combined with a very poor choice in texturing. Most didn't fit with each other, and the gigantic surfaces made every texture very repetive.

score: -2

Enemy placement:
I suspect that the author just put an enemy at every gridline intersection in JED... Most places with enemies were large spaces in which stood 1 man every other 5 meters of so, crowding the entire place. Totally illogical, and boring.

score: -5

Item Placement:
When you get the items was pretty good, I always had to be careful not to run out of ammo and health. But the way it was placed was bad. Just standing in the middle of a room or airduct.

score: 0

Story:
I couldn't make much sense out of what you said a couple posts earlier. It didn't seem to make much sense...

score: 2

Extras:
Here we finaly score some points. There were some thing I did like in this level! The few puzzles were alright (I won't spoil them here, but trust me they were nice.). I also liked the fact that you had to ride vehicles.
The elevator that fell down was awesome. There were also some new enemies, but none we hadn't seen before.

score: 6

average: less than 0

Now this might sound a bit harsh, but I did really find this level a waste of time. The few good things didn't add up to all the bad things. The good things do show that you have some potential. But you really need to work hard on your skills before you release something else. Looks at some levels with good architecture. Try to immitate that, better well stolen than poorly thought of. You can also try to recreate rooms from other games, or look up some photos of buildings you like and try to recreate that. Noone likes boxes for buildings.
Also try to have the enemy placement make sens. have them guarding a door or patrol an area with one or more. Don't have them all standing around like that.
And most important, make all rooms 10 times smaller. There is no use for a room to be that big, and it'll only make it look dull and stupid. And also make them less rectangular, add some interesting shapes. Like I said look at some games or pictures first.
a_person
Posted: 2003-10-22 8:19 p.m.   Report Abuse
well i have to no 1 thing. can ppl plz tell me how hard it was to find the yellow and red keys. i dont no if its to hard so just say if you had to cheat. plz dont though. and plz dont give away the location if u already no. you can find them. chances are with the yellow key you could just stumble across it. red is pretty hard to find though.
Darth Vedder
Posted: 2003-10-23 12:28 a.m.   Report Abuse
It wasn't that easy indeed, but I didn't had to cheat to get it.
a_person
Posted: 2004-06-28 4:23 a.m.   Report Abuse
Hi more comments.
a_person
Posted: 2004-06-28 4:24 a.m.   Report Abuse
NOw
beavinator
Posted: 2005-12-09 10:48 p.m.   Report Abuse
I have a question. In the second level, how do you get to the switches that open the prison cells without cheating? The elevator is inoperable, and force jump doesn't get you quite high enough.

Register for Commenting System

 

3D Preview developed by Stephan Reiter