The DragonBallZ: The Destruction Is Real Total Conversion
The Massassi Temple » Levels/Mods » Jedi Knight Mod » The DragonBallZ: The Destruction Is Real Total Conversion
Description
Welcome to DBZ: The Destruction is Real total conversion. This was a project well over three years in the making, utilizing every known (and many unknown!) methods of modifying Jedi Knight. The TC has 11 levels, over 40 characters, multiple character transformations, customizeable attacks, true controllable beams, animated auras, 3d explosions, a deep hand to hand melee mode, sidescrolling challenge feature, differently sized characters, and more!! This TC uses 16 bit textures, so a compatable 3d accelerated video card is required.
Level Info:
Ratings:
User Comments:
Register for Commenting System or Log In
Register for Commenting System
AND YOU POSTED IT INSTEAD OF ME.
[10]
It's well worth the download.
Post problems there, and we can help ya out. Please include EXACT error, messages when and where you get them.
I don't think they will be releasing another TC, since this one took, what? 3-4 years to complete?
Wow.
Words fail me. I don't even watch Anime and I like this. 10/10.
LONG LIVE JK!
I can't understand why everyone is having crashing issues... -- oh wait yes I do. Its JK.
Either way, its been a good past 3 years. Enjoy.
HCF_Duke
I will not rate this due to these problems.
If someone can help me fix these problems, I might reconsider trying it again.
To all the other people that have not downloaded it, I do not want to tell you that there are many bugs with this TC. There are a few glitches that may cause some problems. Don't let that stand in your way from downloading this mod.
As I can see from screen shots, this TC looks very impressive. I look forward to playing it if someone can help me fix the problems.
I did get the mod to finally work, but it really didn't pay off for all the time I spent trying to get it to work.
I would have given it an 8/10 but seeing how much work the whole team did, I gave it 9/10.
I really wasn't what I was expecting.
Keep up the great work though.
At any rate TDiR worked fine for the team all the way to release. It crashed maybe once under a blue moon, something we thought we could live with. Apparently it's a festering bug ridden 'good try' kinda deal. JK is NOT the engine to edit for if it's going to freak out on some machines but not on others. I hated this TC, I loved this TC, and couldn't achieve what I wanted to.
I'm just wondering if these guys are going to release another patch...
This is MY opinion so if someone disagees with what I say, eat it. I don't care.
I gave the mod a 7 for these reasons:
Models:
The models in my opinion were beautfully rendered and true to the show. The colours were perfect, and if you watched the show you could easily reconize whos who.
Animations:
The worst part of the mod. The walking animation was stiff and unrealistic (In comparison). I could see what you were trying to acomplish but you seemed to not get it quite right.
I found the animations in the leaked release much better. Some of the most powerful moves just didn't look so grand as they should have been. Leveling up, which should have been all out craziness, but they didn't look special at all. The animation in the leaked version was much better and seemed to release the power that these characters have.
Sound:
Once agian I thought the sounds in the leaked version were much better. The scream sound when you leveled up were amazing and created a cool fuzzy feeling everytime I did it. I felt powerful when I leveled up. The explosions were well done, but as in the leaked version, I missed the character specific sounds for each moves.
For example, I loved when you used the Kamahamaha(sp) and you heard your character say it as he was powering up his blast, very cool. Overall they were alright but could have been SO much more.
Special Effects:
Amazing, you truly get the feeling that these characters have amazing powers. Although some of the bigger attacks ould have been more flashly, I'm sure your tried your best to make them as big as possible. The cogging was excellent and the bendy beams and other things were cool to watch and use. Overall this would have to be the 2nd best thing about this mod besides the models.
Levels:
I didn't like the levels at all. Bad lighting, horrible misplaced textures in someplaces. Although they LOOKED like the places from the show, everything just didn't seem right. The levels were all to bland and seemed thrown in at a later moment in the mods development.
Thats why I gave this mod a 7 :)
It also has been fun to watch the mod develop and grow even though I haven't been part of the forums anymore since they moved.
But all in all, great job guys. Take a nice long break XD
(and sure it has it's bugs, even the original JK did, and personally I can play this thing for as long as I want without it crashing O_o)
The levels are built for primarily one on one battles (again..watch the show) with the exception of battleground namek, which is an RPG map.
-Also, if it's installed right, it should almost never crash or have problems. See Pedro's comment.
When mentioned, people are told it's only on their systems. You've got what, a handful of beta testers who insist it works well, then a whole load of players who experience all sorts of problems. Do you see major software companies saying, "It worked for one of our guys, you four million users must be doing something wrong!" It isn't the engine, either. Even the crappier builds of the Army TC ran very fast and very stable. SS3 beta 9 doesn't lag nearly as much, and is perfectly stable.
I have yet been able to play a good game because of either the lag, the crashing, or the numerous other bugs. I do give it a five, however, since it has some nice effects and is probably fun on a LAN. I'm sorry, but I don't think it deserves the 10 people are giving it. I shouldn't have to spend six hours of my day trying to get a mod to work, only for it to get me pings in the thousands to my peers.
Rather:
Click+hold [Charge beam] -] Release [Release beam] -] Click and hold once more and move mouse [Re-aim/control beam]
1. I felt every level was excellent, except Snake way. If I bumped the path while I was flying, I was turned sideways and couldn't control myself very well for a period of time. Same with the King Kai's planet in the same level.
2. The powers are confusing, so much so that you have to either have to have the Manual on Alt+Tab, or check the controls every time. Having the name of the abilities appear at the top of the screen would be good.
3. Is there a way to power down?
I understand that no mod or TC is perfect, but I think number 2 would be a reasonable problem that could be fixed. I mean, when you use them they appear at the top. Just my two cents, and I didn't mean to offend anyone if I did.
Believe you me, SS3 has had it's fair share of bugs. Haha, remember the single player levels? Oh the horror! The main reason SS3 turns out to be a pretty solid mod in the end was because the mod had so many releases, and a much wider testing group (some of which were public).
The only TDiR releases I know of are 2.0 (which the Dorkfiles reviewed), 3.0, and the one right here. I don't know if the TDiR team intends on releasing newer versions in the future, but if they do I highly recommend sending some bug reports to them so some of this stuff can be addressed.
Initially after installing the mod I ran into problems, but the problems went away after I pressed the "Enable" button on the Start Up screen, hehe. Might be a good idea to have that button checked by default in future releases.
This mod lives up to show. A good choice of DBZ characters, and areas seen on TV. With the engine your working with, pretty impressive with fighting system. Though things do tend to become slow in the speed of gameplay. But good and expert players of this TC can put on a show.
Even though I am not running XP on my system and installing was no problem at all. I believe that this problem should have not accured with anyone running the OS, XP. JK is a classic on the PC and even though it has low requirements for playing, today most of us are running XP on a decent system which can run JO. Also I have found that some of my fellow players have had some crashing problems with Gohan(when a particular player turns into a box when Gohan is in the battlefield).
Though crashing problems every 10 minutes? Well I hosted this TC for an hour and a half with no closing of the game and no problems. Overall I think this mod is the best mod out there for JK. It might not be my favorite (but slowly creeping into my mind each day), but it is a must, and out does all the rest. I give a 10/10.
Havent seen DBZ in awhile but...A DBZ TC...awwww...-Flashback- I remember at the age of 9, my dad was station at Pearl Harbor(we living in Ewa Beach). I watching japanese espisodes of DBZ, and not understanding a thing (then calling my friends back in the states and bragging to them what they were missing).
p.s i wish i could code or something as good as you or atleast good to be in your group
peace skate and destroy
-- SavageX
As for the bugs...theres not much we can say, because it works just fine when it's installed and run properly. Dont leave the JK cd in the disk drive, the first time you open the launcher select a Player file before you do ANYTHING else, hit the Enabled button after that, and you're set to go. There are some problems that we know you're going to hit. But if you'd been on our end of the stick for the last few years, you'd see exactly why this is close to as good as it gets. Want it to be better? Than when you whine about no single player or find bugs, give us (real) solutions to go along with it. Tell HR the easiest way to code single player AI to be TDiR-ish. Give him some strings of code that you think would make the game not crash so much.
can you release a winxp friendly version?
If you don't like DBZ (hey, I don't, I just like the original DB and despise every american dubbers for ruining the original series), you should at least respect that some people have worked with this TC for 3 years and released it! Althought there is helluva of bugs, (I hope that) eventually all of them will be solved and then it would be.
[SF]pjb, not all of anime is DBZ or Pokemon, you stereotypized fool. And release your "rockingly good starwars TC for JK", then we shall reduce points for it being too... well we shall see it then, if you dare to release it..
For those of you who started any sentance in your post with "If you're going to release a mod..." (This includes horrible spelled or grammatically incorrect subversions of this sentance intro) Then you shouldn't be speaking. This mod has been worked on for over 2 years. 2 years is a far longer amount of time for ANYTHING free. Note again, this is a FREE mod. A FREE form of intertainment. A group of people developed this amazing number Kps for a measly mod for a measly group of people, for a measly engine. Even if we couldn't load it up, if you take a look at the code, at the models, at the levels, if you look at those things in their raw format, in JED, in PJED, in JOKE, in MSWord, and you know a shred of anything about editing, you'd see that they DID spend 3½ years on this mod, and you'd be able to appreciate that, even if it doesn't work.
There is absolutely NO reason for the mod to crash for you, if it is, then it's the instalation method/action. There is no possible way you'd crash unless you didn't have 3D support, or you're running a 56K, but since the majority of us are using 3D excelorators, and 56K's, then you really can't blame this mod. I looked at the code, and see no inconsistancies, save a few level cogs. Really, unless the install was corrupted, or you're talking about a bad computer, you're not able to blame the TC, OR JK (Unless there's a conciderable amount going on in the game at once.)
I'll have the TC working fine when I get home on friday, and when I do get home, I'm going to play it. It may not be a 10/10, but I'm still greatful this amazing group of people sat down and made something I can have a few thousand laughs with.
JediKirby
(P.S. Weather DBZ sucks or not, it's still a FUN mod. I may not have played it, but Fun is fun is fun, and this obviously LOOKS fun. Oh, and the reference to SS3. I've played FR, and it's probably just as good as JK for bugs.)
The time and effort that was put into it was well worth while. Excellent work guys. Melee was awesome along with the bendy beams.
As for the guy who said that it didn't mix and match anime's well...he doesn't know about the secret characters yet. (a little hint to all to play the mod more before posting.)
As for the negative I know that this might sound harsh but I would ahve to agree that more testing should have been done with a wider range of audiance (I know you guys said that you weren't going to release a beta or the phrase "it's done when its done" - Vash (tdir forums) but i think that might of helped with all the bug problems that people have been having.
On the plus note you guys did take the time to try and face some of these bug problems on your forums helping people with their woes but not all of them were covered. It took me a good hour to make everything work and thats becasue I uninstalled JK completely deleted everything and started from scratch which sort of sucks because I have to try and find everything I previosly had. (thank god for second hard drives and backups)
So now I have actually played the mod and it was good. Some of the levels crapped out (snake way mainly) which was quite frustraiting. I doubled checked with what you guys said in the bug forums and everything was done right.
Next is the lag. I know you guys said "you should only host a game if you have a good connection with the internet hence DSL" which excludes a lot of people because honestly not everyone has DSL.
Then their were the attacks. I did play the beta (or [pants] as you call it on your forums) and I would have to say I miss the disk attacks. I also miss some of the other attacks that are on the cutting room floor.
overall i would have to say the mod is good in the areas of Transformations while in game, beam attacks that the beam actually bends in, the melee and challenge system, the little secret characters, moving dragonballs (that was ingenious coding along with the rest of the mod) and a good variety of characters and levels.
Cons though would have to be not enough attack stances, the beams got overdone a bit (sure you could change the color but you could only make the beam look different for SBC, some of the other attacks (disks, scatter shot etc) are gone, the game gets really laggy at times making it impossible to actually kill someone (especially in challenge mode.) and the game glitchs a lot even when everything is checked and then double checked even after referring to your bug report section. (I would think the bug situation would have been realized when that many people posted problems and complaints)
over all a 7 out of 10. Sorry guys if you can fix some of these things it would be nice.
10/10
[aw, he deleted the previous comment, thus this post makes no sense. Oh well.]
* You have a full installation of JK.
* The mod itself it installed correctly.
* You clicked "enable" in the launcher, which should have been said clearly from the team, that simply renames JK's res2.gob to res.gob.tdir, makes a back up of it, and puts a new res2.gob with stripped content in it's place. Obviously, this won't make JK work properly when not playing the mod so be sure to disable the mod before you play JK on it's own again!
* You make a character with the launcher. Make sure you specify the you player file from JK first before you do so!
* launch the game ONLY from the launcher. You could use a bat file too but I'm not sure if the launcher does any other alternating code before it launches. Probably not but just to be safe.
If you do all that right, you shouldn't experince any crashes at all. I know I didn't after finally getting it right. The whole confusion about this could had been avoided it the tdir team made that more clear.
To avoid making this post too long, I'll just double post with my thoughts on the mod and a rating.
-- SavageX
Graphics (Non-Levels):
Some of the graphics, mainly the special effects, were impressively done (such as the bending beams) but some of it was lackluster. The animations for the players were kind of stiff and unrealistic and the textures for both the models and the levels were kind of flat. However, I did like the particle effects and the "glow" effect that was started by the glowsaber mod. Some other things I liked were the charging up effects that also included the rock debris as a nice touch.
Gameplay:
The mod plays a lot like "Earth Special Forces" for Half-Life. Like that mod, you can fly, fire beams, recharge your ki, use melee attacks, and so on. I was disappointed by the fact though that the characters were play as are rather generic in design - the characters you choose are merely cosmetic. Playing as Goku seems to be no different than playing as someone else. I liked how in ESF where each of the ten fighters have their own unique attacks. Here, the attacks are generic and are used by all the characters. That is too bad because being able to use Gotenk's "Ghost Kamikaze Attack" would have been so cool. It also makes that long list of characters not so special because they're nothing more than "skins" rather than actual unique characters to fight as. Despite that, you do have some control of the selection of attacks you can use in the game. You can use the game's launcher to change the color and the type of beams and ball attack you want. However, I would had preferred if the characters had preassigned attacks rather than customizing them. Maybe I'm overlooking the ambitiousness of giving all the characters their own attacks by I don't think it would have been impossible to pull it off.
Levels:
They looked "ok" by JK standards. They were little too bright though and some of the textures are badly aligned or lacked detail. Despite that, they're still good for fighting.
Sound:
The sound effects were pretty good but some voice samples from each of the characters would have been nice. Here, they're far too silent when they attack each other.
Final Word:
All in all, a good mod but could use some better design decisions. ESF still tops this a bit but this mod is still good in its own right. For being the first completed mod (I rather not use the word "TC" because I hate that term) to be released for JK, I must commend the team for their hard work.
Score: 8/10
-- SavageX
I'm not going to download this mod, it's too unnecessarily big... No mod should be this big, even if it's a TC...
Anyways, I don't agree with the comments saying that this is the first released JK TC. If you define TC as modifying JK to have different gameplay/weapons/levels/theme, then there have been many other TC's released before this.... like Rolling Game, SS3, Swoop, etc. Although TDIR has many more modifications than these mods, IMO it still shoudn't be considered the first released JK TC... No offense, this is just my opinion :)
BTW JediKirby, "For those of you who started any \sentance\ in your post with... \horrible spelled\ or grammatically incorrect... \sentance\ intro... Then you shouldn't be speaking." LOL sorry JediKirby but I just had to put those phrases together :DDDD
--------------------
34.2 MB? O_o
I'm not going to download this mod, it's too unnecessarily big... No mod should be this big, even if it's a TC...
--------------------
You lived under a rock or something? That's small compared to other mods for other games. Sure 34.2 mbs is a bit for a JK mod, but the average mod size for other games is like 90-200 mbs. If you can, just get a DSL or cable if you 56k modem can't handle a mere 30+ mbs.
What Junkguy said:
--------------------
Anyways, I don't agree with the comments saying that this is the first released JK TC. If you define TC as modifying JK to have different gameplay/weapons/levels/theme, then there have been many other TC's released before this.... like Rolling Game, SS3, Swoop, etc. Although TDIR has many more modifications than these mods, IMO it still shoudn't be considered the first released JK TC... No offense, this is just my opinion :)
--------------------
Funny you call those TCs. IMO, those are "MODs", not TCs. It is rare that many makes TCs anymore. No modification to any game out there truely fills the name "TC" because a TC is a TOTAL conversion of a game into another game. Mods like rolling game and ss3 aren't TCs at all because they simply modified a game, not take it over. When I said previously that TDIR was the first TC - I meant it was the first COMPLETED TC. Not many so called "TCs" out there ever reached a completed stage. Not even my own Mod, SS3, is considered finished.
-- SavageX
-- SavageX
I had problems initially trying to get it to run until I realized you're supposed to run it WITHOUT the CD- this is an step that should have been greatly emphasized since it's critical for getting the game to run properly or even at all.
I'm having some trouble playing though it keeps insisting my cd isn't in and i get errors to :S
You cannot use the Multiplayer menu to "edit" the characters. You have to use the launcher. Also, make sure your CD is not in the tray when you try to play.
awsomse job to the TDIR team.
i do have a couple problems though......
1.) i can't control the beams
2.) when certain characters(like goku) go SSj, they transform into someone else(like vegito)
if anybody has any ideas why this keeps happening, they would be very apreciated
Under video setup click "enable 3d accelleration." If the box is not there, that means you dont have a compatable 3d card.
(But dont wait three years to do it :).....
After youve installed TDiR, in the JK Resource folder, Just move res2.gob to a diferent folder, and rename res2.gob.tdir to be res2.gob . Reverse that to get regular JK back. -Thanks Shred :)
How it influenced me:
=============================================
Well, I made an ass of myself in the mIRC room, but that's just cause I could. I got banned my first day. Those of you who stop by the IRC, BE GOOD. Honestly... I didn't even get a warning. But I didn't say I deserved one.
As for the mod itself, DON'T USE FINAL FLASH WHEN YOU CUSTOMIZE YOUR CHARACTER! It seriously screws up MP games.
I also would've appreciated some voice samples, but you can't get everything, eh?
Other than this, it more than fufilled my expectations.
11/10
Tha`Rebel`Penguin
a.k.a
Homicidal
READ THE MANUAL GUYS! THERE IS NO SINGLE PLAYER! NONE! ITS A MUULLLTIIIPLLLAAAYYYERR TOTAL CONVERSION! EVER HEARD OF MULTIPLAYER?
anyways, this is one of the instant classes everyone calls for, but no one TAKES THEIR TIME TO READ THE MANUAL AND SCREWS IT UP!
10/10
The reason why I have not played it yet is because I need a 3d accelerated video card.
Does anyone know where I can D/L one, if so i will be forever gr8ful.
thanks :D
1.)Don't knock it till you've tried it. -There are so many of you that if you would just install "Visual Basic 6.0," all of your problems would be solved.
2.)If you dislike DBZ to the point that you would go out of your way to slam one of its offsprings (although not affeliatede with any part of the DBZ or FunMation crew) by means of rating on a biast mindset, DON'T RATE IT!!!
3.)It's not going to be perfect (though I can find no flaw), so get over it. Of all the whiney people I have seen, some of you take the lot, and bleed the house for every red cent you can get your grubby little hands on.
4.)Rate it fair. If the levels arn't good, or the animation isn't what it should be, or the skins ain't up to par, by all means post your opinions. But if all you want to do is give the TDIR crew hell for three years worth of work that they, by the way, are not getting any money for, get out of the Massassi Temple Network, this is no place for the likes of you.
-To all the boys who busted their cans to bring us this awsome T.C., 10 out of 10.
-H.Q. Pendragon
nice job.
10
WHY: The levels rocked (except for the od tilting of the character that happens at random on the Snake Way/King Kai's Planet level); the animations could have ben better, but far surpass anything that has been done with JK before (and probably better than anything to come since the relase of Jo and JA); the variety of attacks/colors could have been bigger; voice samples would greatly improve the fun factor; My biggest gripe: I CAN'T FIND ALL THE DRAGONBALLS! :p GReat mod, guys.
WORD LIFE!!!!!
THIS MOD IS SO CCRRAAPPP!!
(.ps look at real dbz mods bid for power and zeq2)
The melee in this convertion is just... undescribable. It's just great when you get used to it.
I'm sad that so few people play this...
I rate this convertion a 9/10 . Flaws are on the engine, not the models, maps and attacks themselves.
Why I gave a 9? Well... you don't deserve a 10! :D
By the way...
As zul said : The problems are in the engine itself. They pushed JK to it's limit. and then some. There's BOUND to be some sort of bugs that result from pushing this small early '90s game to the limit.
By the way, you might want to remove the links to the TDiR website, because Hell_Raiser hasn't paid for it recently and it's gone, replaced by pornography.
and as a side note : the Quake engines are MUCH more powerful than Jedi Knight's. It's not the best graphics. DEAL WITH IT. They put four years of work in there, and it shows. GREATLY.
If any of the team members are still out there, it's still a fun game to play. Thanks for all your hard work and determination.
This is the first TRUE TC ever finished/released completely for JK. It is a stunning accomplishment. Thanks again, TDiR team.
I think it's great, and in constrast to a lot of people, I haven't had any real problems.
The only thing that didn't work quite right was starting the game with the launcher -- it loaded regular JK, not TDIR :\
But this problem was fixed by launching it with a batch file: "jk.exe -path resource/dbztdir". Yes, this was the *only* problem I had at all.
Anyway, the thing is great. I love the skins, and the transformation thing is the bomb! Levels were decent, though in some like the Tree of Might there were 3do/level surface clipping problems when you were up high and looking down.
From me, you get a 9. Great work guys! :)
10/10
Also get better screenshots, those look horrible.
I doubt that anyone had ever anticipated a release of a mod as much as everyone did for TDiR prior to its final release, especially given how old Jedi Knight was by that point. I know that TDiR will always hold a special place in my memories, and I know that projects like this really inspired a lot of people to go into game design or continue editing as a hobby on the side.
Though TDiR had its ups and downs with its release, the dedication of the team and all of their efforts to produce something truly astounding give this wonderful TC a rating of 10 from me. Yes it had its problems, but considering the magnitude of change from vanilla Jedi Knight, you have to come to expect that, especially given the stubbornness of the Sith engine.
I leaked the [pants].
...But you'll never find me...