Nar Shaddaa Once Again!
The Massassi Temple » Levels/Mods » Jedi Outcast Single-Player Level » Nar Shaddaa Once Again!
Description
After a short visit back to the moon, Nar Shaddaa in order to meet an informant, you have to go back to your ship. Find your way back in order to leave Nar Shaddaa immediately.
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*after actually playing and cussing at Massassi for havin PMS constantly and taking 3 hours to go anywhere, begins to comment on the level* "Impressive, most impressive" to say the least. This aint no box, that's for sure. My only complaint is there are too many doors that don't open (at all), and there are some consistency errors.
For one thing, there are no ugnaughts on Nar Shaddaa. And if you fall in Nar Shaddaa, you fall into space, you don't slam into the ground. The only "ground" in Nar can be walked on, and probably is.
Overall... yeah, 7/10 is a good rating (however if it would allow me, I'd rate 6.7, but I obviously had to round it up)
pwnage is now done, thank you for your time.
He made a comment that helped the author, because you made an incorrect one that made the level seem wrong. He is correct, you do not fall into space, you hit the ground, and your comments were nowhere near justified or civil.
He didn't insult you, call you a geek or idiot or anything.
I'm reporting your post, just so you know.
The secret areas were done very well, I was especially impressed by the one.. behind the pipes. :) There's also some nice scripting in this level, which sets it apart from others. Elevators, doors everywhere, enemies usually run from some place to greet you.. they don't stand there. There were also a lot of switches and a few 'puzzles'. I got stuck on two of them for a while. :)
I recommend this level to everyone! It's great. I would only hope other authors would get the idea and crank out levels of this quality. :)
Please make some more I cant get enough of NS lol
To the author: The level looks great; I'll play it and rate it soon.
This is bare bones solid level design, with a great layout, great puzzles and thoughtful enemy / item placement.
My recommendation for the author, next time make a level with a story and cutscenes. We could be seeing something very special. 8/10
Great level over all, I didnt mind the lack of story. The puzzles were simple, but it was nice to see a map that actually had some. IMO, best JO SP level yet.
-First off, check the entire level for any possible problems with the texturing. I did have a few problems with some textures at the beginning that weren't showing up correctly. This can be treated by testing the map on a computer other than the one you built it on.
-Second, make sure that the basics of a single player level are working. I'm talking objectives, force powers, and storyline. The force powers and story were fine, but you need to post some kind of objective inside the game. Sure you posted what you were trying to do in the readme, but if you have real objectives that show up in the game, it adds to the overall gaming experience. If you need any help, ask around in the forums, and I'm sure somebody will give you a little guidance.
-Third, make sure that the items are appropiate for the level. In my opinion, there is too much health and bacta in the level to make it hard. Added to force healing (with power level two), it makes it hard to die. I'm not saying to just leave out any health, but I think you could have cut back a little. This might just be me...
-Lastly, make sure that the enemies fit in to the environment that you built. I'm basically saying to leave out the Reborn. Yeah, I'm a big fan of them, and I think that dueling is what makes Outcast what it is, but they just don't fit in this level. They are just sitting in some room, and there is no reason for why they are there. Make up some reason, perhaps "a rogue Reborn faction" or "a group sent to assassinate Kyle." Anything would suffice in this.
Overall, I think this is a great level. A single player map at its base is graded on the overall experience and flow of the level. The things I listed are just additions that make a level top notch. I would gladly recommend that anyone who has a few minutes, take the time to download and play this level. Very nice job, I expect more great things out of you (you can only get better...)
-Geobrass
As others have said . . .
1. Make a plot. Many levels prior to this one were spawn-and-kill sessions. You did have a background story to this which was good, but you should have incorporated it more in the level.
2. Your grates into ventilation shafts seemed to be solid brushes as opposed to see-through grates. Was this intentional?
3. No ugnaughts. They aren't tough of enough for the city of Nar.
NICE WORK! Hope to see more Nar Shaddaa Themed Maps! P.S. The .map would be a nice addition for people who want to know what the main Nar Shaddaa architecture looks like! Like myself! Think about it! Thanks anyway for an exciting map! :) There is nothing wrong with this map! I reckon it is a cool atmospheric map!