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FIA Training: Special Edition

The Massassi Temple » Levels/Mods » Jedi Outcast Multiplayer Level » FIA Training: Special Edition

Description

This is an expanded and much better version of FIA Saber Training. It now has a guns area, new saber areas traps, secrets and more (including a rocket launcher). This is the offical training map of FIA but it is great for FFA and Team FFA games. It is a touch big for dueling, but it is a lot of fun anyway.

Screenshots

screenshot 1 screenshot 2

Level Info:

Download:
File Size:
618.9 KiB
Date:
2003-01-25
Author:
FIA_DCTA, FIA_PIZZA
Downloads:
735

Ratings:

Score (0-10):
6
# of Ratings:
6
Rate:

User Comments:

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Posted by
Comment
Shadow89
Posted: 2003-01-25 6:32 p.m.   Report Abuse
omq i got the first public Download and first comment w00t!

Will rate later
FIA_PIZZA1
Posted: 2003-01-25 9:35 p.m.   Report Abuse
i welcome any critique or comment, no matter how honest lol so dont hold back, rember were just now getting into mapping (2nd map released) :) so dont think were experts here
Sapien01
Posted: 2003-01-26 5:55 a.m.   Report Abuse
well... for one its pretty bright and the colors kind of contrast a little. you could also work on your architecture in the level. besides those it wasnt a bad map at all. good job
Sidious
Posted: 2003-01-26 6:53 a.m.   Report Abuse
Some of the colors are a mite freaky... and you seem to be missing a few textures.
FIA_PIZZA1
Posted: 2003-01-26 10:06 a.m.   Report Abuse
i assume your refering to the pillars in the guns arena, their supposed to be like that to kind of add an effect of something that isnt supposed to be there. like why in a normal place would there be a war zone. or a natural place having machines all over it.
saberopus
Posted: 2003-01-26 12:03 p.m.   Report Abuse
Well......

It is okay for a beginning level. It's about what my first levels looked like. but in this case, you created your first level, then just added new areas without fixing many of the problems of the first one.

I think you should possibly take a little more time on levels, ensuring quality, tweaking lighting, and such before releasing them. Releasing levels isn't important, making good levels is.

Once again, I know you are new at editing, so I am not trying to be overly critical, just saying attention to detail is needed. ;)
gammasts
Posted: 2003-01-27 5:55 a.m.   Report Abuse
I see one mistake in the first picture: an untextured brush. You might want to fix that and then re-submit it. I just wanted to point that out. Other than that, the level is pretty ok, but it is not something that I would play everyday.

Rating: 6/10

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