Atomic Cantina
The Massassi Temple » Levels/Mods » Jedi Knight Multiplayer Level » Atomic Cantina
Description
This is a relatively small level. It's my first level, so don't expect much. There are lots of traps.
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3D Preview developed by Stephan Reiter
- No one likes large, boxy rooms. Try to cleave angles into the walls to make things look more interesting.
- A healthy variety of textures will also help the look of your level.
- Lighting can also improve the look of a level. Instead of having the level fully lit, experiment with different light levels throughout your map.
- 3dos need to be confined to one sector... they can't cross adjoins into other sectors, or they will disapeer from certain perspectives. This happens to the landing pad outside the "cantina."
- Remember to flag your sky textures as "sky," so that it will look like the skys in the JK levels.
- Remember to flag your 3dos so that the players can walk on them. (Or maybe you didn't do this intentionally, I'm not sure.)
- Rooms full of hundreds of concs or hundreds of rocket launchers don't do much for the gameplay. Try to spread out your weapon placement. Ideally, a mp map should have 2-3 rifles, 1-2 bowcasters and repeaters, plenty of power cell and energy cell amo, 4-6 thermal detonator packs, and 1 concussion rifle and/or rocket launcher (with 3-5 rocket amo pick ups). These are just rough numbers, I'm sure not everyone will agree with me on them.
Over all, you've made a good start. Keep at it, and remember, practice makes perfect. :)