Prestiege Skyscraper
The Massassi Temple » Levels/Mods » Jedi Knight Multiplayer Level » Prestiege Skyscraper
Description
This is a large multiplayer level that is an office building. The building consists of 13 floors including a day spa, subway station, radio station, breakable glass, outside areas, rooftop resturant and more! The total level is over a "mile" in length since there is a working subway. This is my first level, so the texturing isn't exactly eye candy. Both regular elevators and express elevators serve the stucture. I'd like to thank massassi.net for the resources used in this level's creation. This is great for 4-8 players, although one player alone can explore. It is excellent for high-speed saber duels.
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3D Preview developed by Stephan Reiter
From the screens this looks very boxy... I would suggest trying to make more interesting architecture. This could be done quite simply by carving out a large room into a ton of cubicles, put an indent into the all for a water cooler, stuff like that. Storage closets, bathrooms, there's plenty you could do to enhance it... large boxes are worse than smaller boxes, too. Try to make smaller rooms like offices, rather than an enormous room with scattered chairs. While still boxes technically, by cutting up the large areas is appears less boxy. Of course, you should try to make the architecture even more interesting, but if you can think of nothing else, follow the above.
My next level is almost finished (it took forever to submit this), and it's much better: Metroplex Skyscraper.
The architechture is a little more interesting, but the gameplay is better.
Oh, and don't force jump on the Pretege Bank Skyscraper. For some reason it crashes.
Thanks!
KBIG104
There are indeed dozens of jkls.
Not sure if this is common, which I havent really seen before, but that could be a big issue as far as file size and crashing.
Although I could be wrong, im not level editor.
NOTE: I re-downloaded it and it still didn't work. So don't slam me with unreasonable excuses!!
BTW Nice first level.
Now, to the author:
I don't know HOW you got so many jkls into one file (I didn't dl this BTW I'm just expanding my friend Ober's comments) and the inclusion of them most likely contributes to the file's HUGE size (in JK terms).
Read up as much as you can about the file structure of GOBs... ie, where files are placed in them. Then you should be able to make your OWN GOBs instead of relying on some program to include files for you... and end up including your jkl and others. (Possibly backup work? Did you put backup .jkls in your jkl folder? Or did you just use ONE folder for all your products, causing resources from all of them to appear in this GOB when compiled?)
Also, the first way to make a level less boxy is to plan out how it's going to look instead of just making rooms as you come to them. If you learn the rules of 3d archi (ie no convex sectors, don't put too many sectors in view of each other to escape teh H0M, etc) you can sketch an ideal level on paper and then use JED's sophisticated cleave tool (why use JKEdit? You have to pay for it, and JED is used so much more often than JKEdit) to turn your boxes into works of art.
Rule #2: Never appologize for your level. If you're not happy about something in it to the point where you have to appologize, FIX IT BEFORE RELEASING IT. If you don't think you can, as in your case, have someone else do it or learn to do it yourself!
Rule #3: Don't be afraid to delete and rebuild whole portions of your level if you don't like a small detail or bug. The better you get at editing, the faster you'll be at creating complex archi in a shorter ammount of time.
I hope that you take my advice and your next level shines because of it!
No wonders it's so big!
How do I dump them? No wonder my levels always turn out the same size!
How do I dump the extra JKLs? I'll fix it and resubmit it!