Sith Mercenary Headquarters
The Massassi Temple » Levels/Mods » Jedi Knight Multiplayer Level » Sith Mercenary Headquarters
Description
The year is 4001. The Earth's atmosphere has completely dissipated into nothing. The Earth is no more than a populated asteroid circling the Sun. Most humans have fled to other newly found life supporting
planets but a large few wish to remain on their home
planet.
The Human Conservation Act, passed by President George
Bush XV in 3984, forced all governments in the Inter-Planetary Union to contribute to the construction of hundreds of Human Conservation Buildings throughout Earth. When alien nations threatened the IPU, some of
these buildings were converted into military bases. But when the aliens died out from human viruses, these military bases were repopulated with the average public.
SM HQ is based in Human Conservation Building #214 - La Paz, Baja California, Earth. Building #214 is more like a self-contained city than a housing project. It has many recreational facilities such as a shooting gallery, boxing arena, movie theater, and more. But it also contains some combat training facilities from when it was a military base. Some of these include the Pillar Training Area, Zero-G Training, Anti-Gravity Tube and many more.
Building #214 also has many apartments for it's
inhabitants. Some of these are high-class living quarters, and others are small, run down apartments in the building's ghetto.
Warning: This level uses some 16-bit textures.
Level Info:
Ratings:
User Comments:
Register for Commenting System or Log In
Register for Commenting System
3D Preview developed by Stephan Reiter
Blizzard princess you RPG JK? Cool....Wanna get together to RPG sometime on the zone? I'm tired of newbs ruining my rpg games. My zone name is James_Saibot.
Now I remember that mat, still in my copy. The most you'd find is women in ..small but still covering clothing.
Other than that, this level rox.
OneOhWorst
However, there is no CRC/MD5 checking that I am aware of in JK, so you can edit the .wav's to your heart's content. That is, if you have the editing knowlegde to do it without messing up the header in the music file to generate that nice, realistic "station not selected" sound that you get when you do that with an actual radio.
As far as any pr0n patch (please use this word so filters/search engine safteys don't think that the page contains inappropriate content, which it doesn't). to my knowledge that is a myth, any patch was released later afterward, and to my knowledge, Sith's host at the time disallowed him from hosting such a thing directly (at release time, that host was me, incase you didn't pick up on my sarcasm). You guys are thinking about the original Purgatory, as it had a "Natalie Portman" pic at the secret where you now see a gun fire at a dflt.mat texture.
I forget what dimensions the pic are supposed to be, but I am sure if you put a .mat of your choice in your resource/mat folder, you can replace the dflt.mat texture with your custom mat. but that's another level entirely.
My only 2 complaints are 1) the music that plays in one of the secret rooms never stops if you get fragged while it's playing, and 2: that incomplete "hell" looking thing's floor isn't flagged.
But since it is an incomplete area, and is marked as such with a cog, I can't take from that, and I won't take from the batman music bug either, since he obviously made his own cog, as JK has it's own method of rendering background music. so I give him an F for eFfort on that one.
- SM Nesseight