Castle Radiant
The Massassi Temple » Levels/Mods » Jedi Knight Multiplayer Level » Castle Radiant
Description
A medieval castle consisting two main floors, complete with a courtyard, throne room, dining room, church, four spiraling towers, and a secret dark underground meditation spot. Sabers and bryars only, as this level is intended to be a large duel level for 2-6 players. Copyrighted textures have been removed. The author wishes to formally apologize to Takimoto for attempted use of his textures in previous versions. Apology also goes to Massassi.NET, for spending time uploading and removing the previous version of Castle Radiant.
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3D Preview
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3D Preview developed by Stephan Reiter
I couldnt find a thing wrong with it, besides maybe a guns versio would be nice. Nice archi, nice use of JK textures, and most of all solid gameplay.
9
It is one of the most fun levels i have ever palyed but i agree that a gun version would be nice.
By the way, what mod are you using in those screenies?
The HUD looks kinda strange.
If you plan to release another Castle Radiant here are some opinions some players and I thought up:
-16bit version
-Guns allowed
-Maybe some traps
-Much Bigger then before
I know you ment this level to be a saber only level. So I just got rid of the ideas of the future, and "what it should of had". I just rated it on what a saber level is. I gave it a perfect 10.
Great lvl.
To DashMaster and fabianoag, I considered adding guns and other powerups before releasing to Massassi but never added them. Originally I designed this level for my order, the Radiant Knights, and we're pure saberists. But it is a great suggestion, and were guns (besides blasters) present it would be suited to playing guns as well.
On 16-bit MATs, I wanted to make my level accessible to all, including those whose cards do not support use of 16-bit MATs, also I was trying to use as many original JK textures as I could. I'll probably attempt a 16-bit level in the future.
Again, thanks to everyone for their support and constructive suggestions, I'll keep your ideas in mind as I create my future levels!
Final note: To whomever thought my level deserved a 0 rating and left no comment, it really isn't funny if you thought you were being funny, as I, like the rest of the general population of level designers take my work seriously. If you truly think my level deserves a 0 rating, I would appreciate it if you would explain why you didn't like it, and give me your suggestions on how I might improve future levels. I'm really sorry that you didn't like the level, I'd like to know what I can do to make it better.
~Paladin~
Maybe i am the one using the mod then, i dont know but my HUD looks different.