Randsaber Beta 8
The Massassi Temple » Levels/Mods » Jedi Knight Mod » Randsaber Beta 8
Description
Well guys, I'm here to bother you with RandSaber again.
For you guys who haven't been here since the last one, I'll start from the very beginning.
The Lightsaber:
1. Light motion trails/new graphics - every last saber mod these days has these two things, so why shouldn't I?
2. Swing - Fire 1 swings your saber. You randomly do one of 55 swings.
Each swing does LEC heavy fire damage. During a swing you will automatically deflect all deflectable bullets coming at you from any angle.
This only works with deflectable bullets. Concs and detenators (thermal/rail) can't be blocked.
Lightsabers, however, can only be blocked from the front, like regular JK.
While swinging, you are slowed down dramatically.
3. Color change - Fire 2 changes your saber color. That's all I should have to say about it.
Observer Mode/Fists
While testing, a certain st00p n00b kept killing me with fists out.
I invented observer mode.
1. Fists = peace.
You hold your inactive saber, or you put away your gun. You have god mode and you run faster, but you can't fire or use force powers.
2. Boxing toggle.
In the last release, a lot of people said they missed fists.
Well, press fire 2 to toggle between observer mode and fists. You now punch hella fast.
I AM AWARE that a bunch of you will try to get cheap with this. If you do, I'll set it up to fade you when you abuse it.
Lockon/Fieldlight
This is a JK Aimbot. You're always facing directly at your opponent. It's really cool during duels, but it lags a lot sometimes.
It uses fieldlight.
Agility/Bacta
1. Ground manuevers
Press Bacta on the ground. While running forward, you will do what is referred to as "a really freakin' high jump."
Press backwards and you do a back handspring.
2. Aerial Acrobatics
Press Bacta in midair and, depending on direction, you'll do a front, back, left, or right flip.
If you hit the wall feet-first while flipping, you'll do a wallrun.
New Force Powers
I decided that most of the force powers were really unecessary, so I decided to trim them down to only those I've seen in the movies.
I actually saw one more, but they weren't of real consequence, so I didn't bother.
Most of these powers don't use much mana at all.
Neutral Powers
Telekinesis/Force Pull
This power, by default, merely by selecting, will target an object with a white target reticle. If you activate the power, it will lock on to that particular item. It will hold you in place, and as you press backward, it will pull the object to you. Forward will push it. Left and right make it go left and right. Crouch makes it rise, and letting it go makes it go down. Targetting is pretty darned accurate.
Force Speed
This power is cool - when you hold down the button, you have constant acceleration. It's kinda hard to explain, but it means that there's no drag while you hold down the button. You will maintain a constant pace if you keep this force on but let go of 'forward,' and will accelerate if you press forward again. You can go infinitely fast with this, but I suggest you exercise caution, because if you hit a wall too hard with this, you are DEFINITELY dying.
Light Powers
Force Persuasion
No more assuming you're weak of mind. Force Persuasion tries to 'persuade' you to stay in place. You can counter this easily, provided you're of the strong of mind. There is a way, it's simple, just figure it out.
Force Absorb
I did NOT make this cog. It's ShadowX's cog. It's just the regular force absorb, but toggleable on/off. I'm sorry for using someone else's cog, but I'm not very good with activated/deactivated messages, and when the finished product is staring you in the face, it's hard to resist.
Dark Powers
Force Lightning
Now you get some bang for your buck with this power. It shoots twice as fast, with four bolts of lightning.
Force Grip
This is just regular grip.
Physics
You jump higher. You get hangtime. You fall slower. You can wallrun up to the ship in bgj, jump off, and land without a scratch.
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That doesn't work on other players though, just AI.
Reason: The movement equations are based on the player's position and the victim's position.
JK suxbad, so it is never quite sure where another player is.
Therefore, when a player tries to target another player and move him, it turns into a slideshow, and the victim warps around to anywhere within about twelve feet of where he's supposed to be.
I think I have a fix though, but it's a little late.. 9_9
-Xak
Rating:10
And Vann, to run up walls - flip at a wall and land feet-first.
I was asking about sounds, and he's like, "Sure. Take whatever you want."
I think saber 3dos qualify as 'whatever.'
I'm pretty sure the twelve or so keys I used also fall under the 'whatever' category.
Does it work with Rbots? Can you push them? Let me try...
1) I can make skins
2) I want the finished product to be under a megabyte.
Thanks anyway.
You are not forced to rate a level every time you see the level's page.
I had a perfect 10 untill you decided that, because I used your saber trails WITH permission, that my mod couldn't possibly have any gameplay quality or innovation whatsoever, and you rated it a 0.
I know it was you, because it said "Score (0-10): 10, # of ratings: 3" before you came. It now says "Score(0-10): 7, # of ratings: 4," which mysteriously coincides with your arrival.
That's a dumbass thing to do.
If you'd deliberately STOLEN, let alone borrowed with permission, something from me and used it in a mod of yours, I wouldn't care as long as you used it well and gave credit where due, and I SURE AS HELL wouldn't condemn the mod to a 0 rating.
You dumbass, this is CUMULATIVE! Unless I get like, 200 ratings, all of them a perfect 10, I'll NEVER get my 10/10 rating back!
You need to go DIE.
(10)
I think I'd probably just change the hilt and call it my own if you said any more about it.