River of Blood
The Massassi Temple » Levels/Mods » Jedi Outcast Multiplayer Level » River of Blood
Description
A small FFA and Duel map that takes place in the middle of a small pool in front of a Jedi Temple. This map is intended for lightsabers only, but I've added weapons for those of you who can't play without them. Comments welcome! Oh, and by the way, it only took me a day or so to make this.
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Great job. It's obvious though that you've had exp before with other editors, like Q3Radient, or JKed :P
I spotted some z-fighting in a corner.
http://www.activemadness.com/tut/xeph/rob1.jpg
You should add some clip brushes to the cliffs of the level so people can't force jump up there. If you want people to be able to get up there, you should fix some of the lighting in the cliffs.
My biggest whine though, is the powerups. I mean, 5 large shield boosters? Five?! And in one small room nonetheless! Two of them are less than 15 metres away from each other! Not to mention that all of the gun powerups in the map can be picked up in about 12 seconds. A less important whine is that the light force enlightenment holocron is easier to get than the dark force one.
Oh yeah, and your light force enlightenment holocron isn't centered on the round thingy like the dark force one is.
http://www.activemadness.com/tut/xeph/rob2.jpg
Considering it's your first map though, not bad. Just don't release it next time.
The "rule" is there to overgeneralize for the many new editors out there - people who show actual talent don't need to follow it..
"Considering it's your first map though, not bad. Just don't release it next time."
Not bad for a "first map"? It's not bad for *any* map.. if this was released in a year it'd still be good. I agree that powerup placement is iffy, and there are some minor errors in level design, but overall a solid map. Even more impressive considering it took about a day..
-- SavageX
Excellent map! Looks even better than the beta I played a day or so ago. and to the people that said something about this being his first map...I reccomend downloading "Wazzit's mining facility" or perhaps going to planet Vampire, and looking around for the level he released there. This is far from Wazz's first map, so the "don't release it" rule...doesn't even come close to applying.
I was unaware that it wasn't his first map. Open betas are sometimes the way to get the best input on recommended changes prior to release, unless you have lots of editing friends to help with the testing.
1.) For FFA games, it's a mess. The sniper spot is virtually unreachable if someone's already up there, and there are even darker spots you can get to to snipe from. The gun placement is obviously only chosen for symmetry in an attempt to get most of them in the map, and shields are all over the place. Even in saber only games, shields are so easy to comeby that it's just pointless.
2.) It's better for dueling, but not a whole lot; you can get to the cliff tops all around the map by wallwalking, not to mention the sniper spot, making it easy for people to just camp out up there and keep pushing the other person back. Hiding places on a duel map are a no-no.
It looks nice, and works pretty well for dueling if you know the people you're playing against, so I didn't give it a lower score. Overall, you could definitely have put more though into the actual playability of the map.
Oh my god.....
This man has been mapping for years, and was even mapping for a company, for a project that fell though. See the skill in the map?
Its just a quick one, so there are problems, like the force jump, but if you want to brake a map, you always can. The player can always find away to see behind the scenes. If they want to its their fault if they see that.
Its for a dual... i.e 2 people. So why do you need bots? surely its a simple online map, for a quick little fight.
The graphics look good, and the brushing is top. Thought about importing snowbank or chicargo into WorldCraft and making them in to jk2 levels?... no?... hmmm lol
For all you who think this is a first map, get off your high horses, and look around, how many maps have you done? do you have at least a couple of years under your belt like Waz? no? Thought so.
Anyway, pop into #rpgX sometime mate.
Darkness40k
I ought to know - I've been studying archtecture for a while and working in JK2Radiant for about a week.