Rbots JK
The Massassi Temple » Levels/Mods » Jedi Knight Mod » Rbots JK
Description
This all new version of Rbots has now been released, featuring major reworking, bug fixing and most importantly 'Bepsin Mining' is the new addition to 'Canyon Oasis', 'Nar Shadaa Loading Terminal', 'Battleground Jedi' and 'Valley of the Jedi' available previously. With improved lightsaber combat, smarter enemy AI, and more, I know you will be pleased with the end result. Please note that due to illness this is the final version that will be released.
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It as brought an aspect of multiplayer gameplay to Jedi Knight that has only been matched in games that are two or three years newer such as Unreal Tournament and Quake III Arena. Thus, the Rbots program has taken a venerable, clunky engine that was four years old, and has turned it into something that can stand up to many of the multiplayer gaming experiences today.
This is what Rbots is all about. My kudos goes out to all involved in this project. Congratulations, and a job well done.
-Lord Tiberius Grismath
P.S. ... w00t first comment...
Who says? All you have to do is play an Rbots lvl without the patch on! :)
the problem with that, though, is you don't get Rbot's wonderful features like changing the AI's difficulty lvl and etc. And you don't get to chose how many bots.
Anyways i give this a 10! I LOVE CTF and not many people play it on the zone any more.
1. the bots still pull your gun away even if you have absorb on
2. some of them were using deadly sight and speed
3. THEY DONT USE FORCE JUMP AT OASIS... most levels didnt require force jump that badly besides bgj but oasis by far needs it not to mention the bunny hops werent programmed in...
3. it crashes every once in a while... i get shot with bryer and baaam! crash
4. every once in a while a ghost player apears. he respawns or gets stuck in one spot then turns invisable and cant be shot...
5. good for nf play but i would recommend it for ff at all i understand how tricky and long that would take to program in to the point where they would be elite
6. there names dont show up and no scores.. i just find that kind of annoying not to know how im doin
7. they dont respond when hit like a person would they just stand there and keep shoting at the person they were fighting before
8... it goes on
needless to say i found a few kinks and bugs that needed to be worked out during beta testing and few that requir a new version... all in all i would have to say great for nf gun play and for nf saber play set on difficulty inhuman is pretty good
*note some thing is up with elevator at valleye of the jedi it never stops going up and down after you use it the first time
Some bugs I found:
1. Only hit sound was the character's groan. Couldn't really tell whether I hit the bot.
2. I couldn't force pull any guns from the bots yet I had everything pulled from me (see above)
3. Any bot who gripped me while I had absorb on seemingly gave the bot unlimited mana (not bad for when I really need the force :P )
All in all, good mod just a few kinks.
Rating: 8
~Sauron of Mordor
I give it a ten anyway, great work!
I rated this an 8.
more bugs ive found
1.not sheild hit sound
2. they use the first saber swing... now i didnt even do when i was a newb and no way a "inhuman" should
3. some times their guns pull some times they dont kind of annoying....
raynor, if you do decide to make a new one (hoping your illness clears up) i would like to help you beta test it... most of these glitchs dont seem to server in the programing and might be able to cleared up in just a simple addon who knows? but for what it is worth i realize what kind of effort must have gone in to this and thats alot and i hope you decide to make a new version