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Leisure Palace

The Massassi Temple » Levels/Mods » Jedi Knight Multiplayer Level » Leisure Palace

Description

A back-watered hang-out, Leisure Palace offers wholesome entertainment, or so it was thought. Made for 2+ players, fast and furious game play for sabers, or weapons.

Screenshots

screenshot 1 screenshot 2

Level Info:

Download:
File Size:
1.2 MiB
Date:
2002-03-01
Author:
The_Fin_Man (TFM)
Downloads:
348

Ratings:

Score (0-10):
6
# of Ratings:
7
Rate:

User Comments:

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Posted by
Comment
BoL_Stryke
Posted: 2002-03-01 7:17 p.m.   Report Abuse
Screens looked interesting, ill rate it once I get a chance toreally play it some.
Punk_Skater
Posted: 2002-03-01 7:41 p.m.   Report Abuse
looks ok, but why would you have temple statues in a hangout? and umm.... the mats fit the atmosphere perfectly, except for the light thing with the face on it. if you were gonna do that might as well have them face opposite, like on the sides? have each side of the roof point the opposite than the other side? just a suggestion
c3_t
Posted: 2002-03-01 8:15 p.m.   Report Abuse
hmm just a few problems really.
1) the warning mat was not transparent on both sides of the adjoin.
2) some of the ramps dissapeared from under you
3) big box
4) huge gun room which makes it pretty easy to camp out
5) whats up with the stormies lying there dead???
6) whats up with the statues all over the place???
Good Things
1) mats were animated
2) had music
3) low gravity
4) good atmosphere with the textures
I think thats it for my comments not a bad lvl just mainly think about what your doing when you have one armory room instead of that try spreading them out so it's harder to camp. I give you a 7 for effort and the cogs
Modesitt
Posted: 2002-03-02 4:44 a.m.   Report Abuse
1. Moozac. Cool but repitive.

2. Weapons. Very poor placing.

3. Clipping errors. Walk to the top of every ramp, you get one. Even some other spots give them

4. Water. There were textures that LOOKED like water...except they weren't.

5. The moozac. It doesn't slowly fade in and out - It abruptly shifts.

6. Ramps. There was one ramp where I couldn't walk up it - I had to jump.

Score: 6
TFM
Posted: 2002-03-02 11:19 a.m.   Report Abuse
Hey, this level was made for interesting gameplay. The game has many odd things, such as the dead storm troopers for humor. This level has loads of weapons, and is a party room with lots of animated mats, and is exceptionally fun to play with ss3. Tho one was transparent mats for the armory are on purpose for consealment. on a personal note, edditing the level of sound does not work in my jed, either there is full sound, or no sound, no intermediate sound levels.
bilateralrope
Posted: 2002-03-02 3:42 p.m.   Report Abuse
I have had no experience with jed but I believe that the volume of the wav file can be changed by sound recorder, which comes with windows, before adding it to the level to get the volume you want
o3nSmash
Posted: 2002-03-03 1:19 a.m.   Report Abuse
I give this level a , which is an averarge score for my book. The gameplay is a bit stale because, with the above comments, the guns can be found in one central location. Try to be more "creative" with your placement to have a more appealing game. If you have all of the guns in one place it is very easy to camp out and shoot until everyone else gets bored. The architecture is OK (4 out of 10) because the ramp idea, which makes the game more skill involved with sniping and such. One ramp needs a fix because getting on it is erratic, like I couldn't go up at one time. Also at the ramps clipped when you got to the top (at least for me). The green light in the "bar" areas was annoying (but that's just my opinion). The statues were unneeded as they only "hid" other isolated guns. The weapon place here was better considering there was more spreading of the weapons. The music is was also, IMO, unneeded because it gave a James Bond feel to a level that just doesn't give the James Bond feel. I didn't understand the reason for the stormtroopers. Again this level is about average, but the gameplay is a bit stale and the architecture was a bit lacking, yet the ramps did help. Good luck in you future exploits.
o3nSmash
Posted: 2002-03-03 1:20 a.m.   Report Abuse
I give this level a , which is an averarge score for my book. The gameplay is a bit stale because, with the above comments, the guns can be found in one central location. Try to be more "creative" with your placement to have a more appealing game. If you have all of the guns in one place it is very easy to camp out and shoot until everyone else gets bored. The architecture is OK (4 out of 10) because the ramp idea, which makes the game more skill involved with sniping and such. One ramp needs a fix because getting on it is erratic, like I couldn't go up at one time. Also at the ramps clipped when you got to the top (at least for me). The green light in the "bar" areas was annoying (but that's just my opinion). The statues were unneeded as they only "hid" other isolated guns. The weapon place here was better considering there was more spreading of the weapons. The music is was also, IMO, unneeded because it gave a James Bond feel to a level that just doesn't give the James Bond feel. I didn't understand the reason for the stormtroopers. Again this level is about average, but the gameplay is a bit stale and the architecture was a bit lacking, yet the ramps did help. Good luck in you future exploits.
o3nSmash
Posted: 2002-03-03 1:22 a.m.   Report Abuse
Excuse me for the double post, I had a fatal server error or something like that.
Sith_Xanatos__
Posted: 2002-03-03 12:37 p.m.   Report Abuse
DOUBLE POST DOUBLE POST.... double post :)
X-Boarder
Posted: 2002-03-03 6:47 p.m.   Report Abuse
Leisure Palace, ur title makes no sense. whats up with the troopers, who killed em???
no realism, but i like ur effort and gameplay
Dark_Jedi_Yun
Posted: 2002-03-08 11:45 p.m.   Report Abuse
I really enjoyed it. It was cool!
Wakka
Posted: 2002-03-09 2:39 p.m.   Report Abuse
tis an odd level but cool

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