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Shrug G-14 Arena

The Massassi Temple » Levels/Mods » Jedi Knight Multiplayer Level » Shrug G-14 Arena

Description

A small, fast paced deathmatch level. This level is designed for 2-8 players, the more the merrier though. Such a small level gives fast and furious gameplay. You have a high chance to frag in this level, and to be fragged. Watch your back! Thanks to NJ0_Shadow for the name, and to Zuljin for his Industrial Mat Pack.

Screenshots

screenshot 1 screenshot 2

Level Info:

Download:
File Size:
698.1 KiB
Date:
2002-02-22
Author:
Shrug
Downloads:
404

Ratings:

Score (0-10):
8
# of Ratings:
5
Rate:

User Comments:

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Posted by
Comment
DBF_SuperSaiyan
Posted: 2002-02-22 7:26 p.m.   Report Abuse
NICE!!!!!!! I give it a 8, the gameplay was fast and furious and i love the textures, but i found some bugs, and acouple of the rooms were a bit...strange looking :) but overall NICE!

My rating: 8

Bug:
1) press elevator switch when elevator is already up, and they never work again

Sugguestion:
1) u left out Thermals, Mines, and Conc!
RN2804
Posted: 2002-02-22 7:34 p.m.   Report Abuse
DUDE!
Modesitt
Posted: 2002-02-22 11:40 p.m.   Report Abuse
You squeezed a 7 out of me.

1. I disliked the choices of textures in the 'bounce' room.

2. The Elevator bug. Way I found to fix it was to have someone hop on top of it. Of course, they had to quickly get off or risk being crushed.

3. Weapons. There was plenty of -AMMO- but only about 4 WEAPONS. This is a Bad Thing(tm). I greatly enjoy any level that has multiple copies of one weapon, preventing 'camping'.

4. Elevators, as some have pointed out, severely inhibit gameplay, even short ones. You should NEVER have elevators/lifts connecting different areas - Since you could get up by steps too, it didn't inhibit as much.
Shrug
Posted: 2002-02-23 6:24 a.m.   Report Abuse
Thanks for the comments, and the notice of the elevator bug. I will probably fix that and get massassi to update it.

Guns: Youre right, there wern't many, but I find this means you have to keep moving.

And no conc or mines, mainly because the levels too small for concs, and mines well... maybe I'll put some in.
C_T
Posted: 2002-02-23 7:15 a.m.   Report Abuse
Not a bad lvl. One thing that has already been mentioned find some new textures for the "bounce room" including the bouncers. One other thing the trap on one of the catwalks it's not wide enough. If you use something like that again then try making it to were the player can actually fall in it if he is standing right on it. I think that's it I give you a 7 for your archi and the fact that you didn't make it a conc fest although you do have a rail in there but only one so... Ohh yea nice "beam" thingy in the bounce room looked nice and didn't create lag that's all you can ask for right.

Lata
C_T
-[NJ0]-Shadow
Posted: 2002-02-24 4:15 a.m.   Report Abuse
I give the level an 8.

Two reasons:

1 - Elevator bug that can be easily fixed, so this should be worth a 9.

2 - No Conc. Its my favourite gun, as well as many other peoples, although, it may not work well on this level as it is small. So fair enough :)

So actually.. I give it a 9. :P

-"Shadow"
-[NJ0]-Shadow
Posted: 2002-02-24 4:16 a.m.   Report Abuse
Did I mention I like the level? ;)

-"Shadow"
Shrug
Posted: 2002-02-27 8:44 a.m.   Report Abuse
I have sent Massassi an updated version of the level, with a different lift cog, thermals + mines, a couple more weapons (removed st rifle) and changed the mats. I also added a few more spawn points.

Also theres a couple of "shortcuts" around the level:

If on the bridges, force jump up to the force boosts in the little hole. The upthrust will grab you and take you to the top level, and the Rail!

If you have force speed, start from one of the curved passages just down from the top room, then run up the ramp, and just before you hit the beam, jump. You can clear the rest of the room, and the following ramp. THis is useful for getting across if someone is battling in the top room.

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