DBZ Saiyan 2.0
The Massassi Temple » Levels/Mods » Jedi Knight Mod » DBZ Saiyan 2.0
Description
This mod is the sequel to my Super Saiyan mod. Why am I calling this mod DBZ Saiyan 2.0 you ask? Well DBZ Saiyan was the name of the version I WANTED to release. Anyway, I did the very best I could on this mod and with a little help from some people(see Readme file). Nothing is stolen this time. So, I added a new attack, several key files, some new bm's, and some new mat files. Enjoy!
Level Info:
Ratings:
User Comments:
Register for Commenting System or Log In
Register for Commenting System
-EK
Next. For starters, he changed most of the backgrounds to something else. Nice touch. Not the prettiest but they're changed. Next mark. The little touches - Like changing the names of stuff like single player, host game, edit chars, etc, etc, its there.
Onto gameplay!
For force powers, I selected dark side for my forces, picked jump(renamed levitate), speed(which, in-game, is 'kaioken x2', maxed the other dark sides. I pressed ok.
For levels, I always start with(if possible, no mod hasn't worked yet) Lords Bar & Grill, due to all the weapons being easily accessible and the AI. I quickly pick up the weapons - They all do the same, normal JK things except for #9(Conc rifle, named...something that escapes me). #9 has the 3do's deleted. When you press fire, it shoots a conc bolt - But when it hits, it shows a graphic of a red bullseye. HOWEVER, the bullseye appears too high - It actually hits much lower. Also, the 'shockwave' from the conc rifle is still there and visible.
Onto the binds and force powers!
I bind 'Bujujusjtusjtusju' or whatever and scouter. Scouter does nothing. Bujsubjsubjsubjus makes you go up in the air with signifiecient force and you keep going. It works but I dislike it. It obeys a few laws - Like an object in motion tends to stay in motion unless acted upon by an outside source.
For force powers, I first use the 'Crash Ball' or whatever its renamed. Its the same ol' force destruction I use speed - I go so fast I kill myself against the wall from full health. Levitate was horribly coded to say the least - It took an absolutely -OBSCENE- amount of time to actually get some lift from it, more often than not I just went up and came down.
Misc: You flip when you jump. I also found a very strange 'feature' - When you die holding certain weapons(Fist and sequencer charges), your char 'breaks' in half at the waist. Its kinda cool. There's a -REALLY- stupid looking key for when your running. The model viewing in the char editing section looks similar, but tries to sort've flip while doing that 'flap your arms and cluck like a chicken' run key.
In closing, I wouldn't recommend it.
-Dragon